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definitive (hopefully) radio crash fix.
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f2be16d1e5
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@ -613,8 +613,8 @@ void Radio_Draw(void) {
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if (!(fakeTemp)) {
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ret = Audio_GetCurrentVoiceStatus();
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if (gRadioMsgCharIndex < 60) {
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if (gRadioMsg[gRadioMsgCharIndex + 1] == MSGCHAR_NXT && *gRadioMsg != 38) {
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if (gRadioMsg[gRadioMsgCharIndex + 1] != MSGCHAR_END) {
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if (gRadioMsg[gRadioMsgCharIndex + 1] == MSGCHAR_NXT) {
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if (ret == 0) {
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gRadioState = 31;
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}
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