rightState -> rightWingState

This commit is contained in:
Alejandro Javier Asenjo Nitti 2024-08-15 02:55:25 -03:00
parent e073a7d0d7
commit ccb74bd0fe
15 changed files with 42 additions and 42 deletions

View File

@ -128,7 +128,7 @@ typedef struct PlayerShot {
} PlayerShot; // size = 0x70
typedef struct ArwingInfo { // ArArwingInfo
/* 0x00 */ u8 rightState; // rightWingState
/* 0x00 */ u8 rightWingState; // rightWingState
/* 0x01 */ u8 leftState; // leftWingState
/* 0x04 */ f32 unk_04; // upperRightFlapYrot
/* 0x08 */ f32 unk_08; // bottomRightFlapYrot

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@ -199,7 +199,7 @@ void AllRange_GreatFoxRepair(Player* player) {
gCsCamEyeZ = 305.0f;
player->shields = Play_GetMaxShields();
player->arwing.rightState = WINGSTATE_INTACT;
player->arwing.rightWingState = WINGSTATE_INTACT;
player->arwing.leftState = WINGSTATE_INTACT;
if (gExpertMode) {

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@ -1689,9 +1689,9 @@ void Cutscene_ArwingDown360(Player* player) {
func_effect_8007D0E0(player->pos.x, player->pos.y, player->trueZpos, 3.0f);
}
if (player->arwing.rightState == WINGSTATE_INTACT) {
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
Play_SpawnDebris(1, player->hit1.x, player->hit1.y, player->hit1.z);
player->arwing.rightState = WINGSTATE_BROKEN;
player->arwing.rightWingState = WINGSTATE_BROKEN;
func_effect_8007D0E0(player->hit1.x, player->hit1.y, player->hit1.z, 2.0f);
}
if (player->arwing.leftState == WINGSTATE_INTACT) {
@ -1796,9 +1796,9 @@ void Cutscene_ArwingDownOnRails(Player* player) {
func_enmy_80062C38(player->pos.x, player->pos.z);
}
if (player->arwing.rightState == WINGSTATE_INTACT) {
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
Play_SpawnDebris(1, player->hit1.x, player->hit1.y, player->hit1.z);
player->arwing.rightState = WINGSTATE_NONE;
player->arwing.rightWingState = WINGSTATE_NONE;
func_effect_8007D0E0(player->hit1.x, player->hit1.y, player->hit1.z, 2.0f);
}

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@ -459,10 +459,10 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos
switch (limbIndex) {
case 13:
if (arwing->rightState == WINGSTATE_NONE) {
if (arwing->rightWingState == WINGSTATE_NONE) {
*gfxPtr = NULL;
}
if (arwing->rightState == WINGSTATE_BROKEN) {
if (arwing->rightWingState == WINGSTATE_BROKEN) {
*gfxPtr = D_arwing_3015120;
}
if (D_display_800CA22C && ((gRightWingFlashTimer[0] % 2) != 0)) {
@ -478,7 +478,7 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos
case 1:
case 2:
if (arwing->rightState != 2) {
if (arwing->rightWingState != 2) {
*gfxPtr = NULL;
}
if (D_display_800CA22C && ((gRightWingFlashTimer[0] % 2) != 0)) {
@ -493,7 +493,7 @@ bool Display_ArwingWingsOverrideLimbDraw(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos
break;
case 12:
if (arwing->rightState == WINGSTATE_NONE) { // should be leftState?
if (arwing->rightWingState == WINGSTATE_NONE) { // should be leftState?
*gfxPtr = NULL;
}
if (arwing->leftState == WINGSTATE_BROKEN) {
@ -679,12 +679,12 @@ void Display_Arwing(Player* player, s32 reflectY) {
}
} else {
if (gVersusMode) {
if ((player->arwing.rightState == WINGSTATE_INTACT) && (player->arwing.leftState == WINGSTATE_INTACT)) {
if ((player->arwing.rightWingState == WINGSTATE_INTACT) && (player->arwing.leftState == WINGSTATE_INTACT)) {
gSPDisplayList(gMasterDisp++, D_versus_300EE80);
} else if ((player->arwing.rightState <= WINGSTATE_BROKEN) &&
} else if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) &&
(player->arwing.leftState == WINGSTATE_INTACT)) {
gSPDisplayList(gMasterDisp++, D_versus_3010A90);
} else if ((player->arwing.rightState == WINGSTATE_INTACT) &&
} else if ((player->arwing.rightWingState == WINGSTATE_INTACT) &&
(player->arwing.leftState <= WINGSTATE_BROKEN)) {
gSPDisplayList(gMasterDisp++, D_versus_3011470);
} else {
@ -1245,7 +1245,7 @@ void Display_ArwingWingTrail_Draw(Player* player) {
gSPDisplayList(gMasterDisp++, D_102A8A0);
Matrix_Pop(&gGfxMatrix);
}
if (player->arwing.rightState == WINGSTATE_INTACT) {
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
Matrix_Push(&gGfxMatrix);
Matrix_Translate(gGfxMatrix, -sp5C, sp58, -100.0f, MTXF_APPLY);
Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, MTXF_APPLY);

View File

@ -524,13 +524,13 @@ void func_edisplay_8005B388(Actor199* actor) {
(gCurrentLevel == LEVEL_KATINA) && (actor->index == 1)) ||
((gCurrentLevel == LEVEL_SECTOR_Y) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_STANDBY) &&
(actor->state == 5))) {
D_edisplay_80161630.rightState = gPlayer[0].arwing.rightState;
D_edisplay_80161630.rightWingState = gPlayer[0].arwing.rightWingState;
D_edisplay_80161630.leftState = gPlayer[0].arwing.leftState;
} else {
D_edisplay_80161630.rightState = D_edisplay_80161630.leftState = WINGSTATE_INTACT;
D_edisplay_80161630.rightWingState = D_edisplay_80161630.leftState = WINGSTATE_INTACT;
}
} else {
D_edisplay_80161630.rightState = D_edisplay_80161630.leftState = WINGSTATE_INTACT;
D_edisplay_80161630.rightWingState = D_edisplay_80161630.leftState = WINGSTATE_INTACT;
}
D_edisplay_80161630.unk_04 = actor->fwork[15];
D_edisplay_80161630.unk_0C = actor->fwork[16];

View File

@ -2107,7 +2107,7 @@ void ActorSupplies_Update(ActorSupplies* this) {
Effect_SpawnTimedSfxAtPos(&this->obj.pos, NA_SE_EN_EXPLOSION_S);
func_effect_8007D2C8(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 5.0f);
if (((player[0].arwing.rightState <= WINGSTATE_BROKEN) ||
if (((player[0].arwing.rightWingState <= WINGSTATE_BROKEN) ||
(player[0].arwing.leftState <= WINGSTATE_BROKEN)) &&
(player[0].form != FORM_LANDMASTER)) {
this->itemDrop = DROP_WING_REPAIR;
@ -2161,9 +2161,9 @@ void ActorSupplies_Draw(Actor* this) {
void func_enmy_80067A40(void) {
AUDIO_PLAY_SFX(NA_SE_WING_REPAIR, gPlayer[0].sfxSource, 0);
if (gPlayer[0].arwing.rightState <= WINGSTATE_BROKEN) {
if (gPlayer[0].arwing.rightWingState <= WINGSTATE_BROKEN) {
gRightWingFlashTimer[0] = 1050;
gPlayer[0].arwing.rightState = WINGSTATE_INTACT;
gPlayer[0].arwing.rightWingState = WINGSTATE_INTACT;
}
if (gPlayer[0].arwing.leftState <= WINGSTATE_BROKEN) {
gLeftWingFlashTimer[0] = 1050;
@ -2261,7 +2261,7 @@ void ItemPickup_Update(Item* this) {
void ItemLasers_Update(ItemLasers* this) {
if (!gVersusMode &&
((gPlayer[0].arwing.leftState <= WINGSTATE_BROKEN) || (gPlayer[0].arwing.rightState <= WINGSTATE_BROKEN))) {
((gPlayer[0].arwing.leftState <= WINGSTATE_BROKEN) || (gPlayer[0].arwing.rightWingState <= WINGSTATE_BROKEN))) {
this->obj.id = OBJ_ITEM_WING_REPAIR;
Object_SetInfo(&this->info, this->obj.id);
this->timer_48 = 2000;

View File

@ -2688,7 +2688,7 @@ void ActorEvent_ProcessTriggers(ActorEvent* this) {
break;
case EVC_WING_BROKEN:
if ((gPlayer[0].arwing.rightState <= WINGSTATE_BROKEN) ||
if ((gPlayer[0].arwing.rightWingState <= WINGSTATE_BROKEN) ||
(gPlayer[0].arwing.leftState <= WINGSTATE_BROKEN)) {
ActorEvent_TriggerBranch(this);
}

View File

@ -169,7 +169,7 @@ void Player_WingEffects(Player* player) {
if ((gLevelType == LEVELTYPE_PLANET) ||
((player->alternateView == true) && (gLevelMode == LEVELMODE_ON_RAILS))) {
player->yBob = -SIN_DEG(player->bobPhase) * 0.5f;
if ((player->arwing.rightState <= WINGSTATE_BROKEN) || (player->arwing.leftState <= WINGSTATE_BROKEN)) {
if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftState <= WINGSTATE_BROKEN)) {
player->rockAngle = SIN_DEG(player->rockPhase) * 5.0f;
} else {
player->rockAngle = SIN_DEG(player->rockPhase) * 1.5f;
@ -183,7 +183,7 @@ void Player_DamageEffects(Player* player) {
f32 sp40;
if (!player->alternateView || (gLevelMode == LEVELMODE_ALL_RANGE)) {
if (player->arwing.rightState <= WINGSTATE_BROKEN) {
if (player->arwing.rightWingState <= WINGSTATE_BROKEN) {
if (((gGameFrameCount % 2U) == 0) && (gRightWingDebrisTimer[player->num] != 0)) {
func_effect_8007D10C(RAND_FLOAT_CENTERED(10.0f) + player->hit1.x, RAND_FLOAT(5.0f) + player->hit1.y,
player->hit1.z, 1.0f);
@ -823,11 +823,11 @@ void Player_DamageWings(Player* player, s32 side, s32 damage) {
if ((player->form == FORM_ARWING) && (gShieldAlpha[player->num] < 1.0f)) {
if (side == 1) {
gRightWingFlashTimer[player->num] = 30;
if (player->arwing.rightState == WINGSTATE_INTACT) {
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
gRightWingHealth[player->num] -= damage;
if (gRightWingHealth[player->num] <= 0) {
Play_SpawnDebris(1, player->hit1.x, player->hit1.y, player->hit1.z);
player->arwing.rightState = WINGSTATE_BROKEN;
player->arwing.rightWingState = WINGSTATE_BROKEN;
func_effect_8007D0E0(player->hit1.x, player->hit1.y, player->hit1.z, 2.0f);
gRightWingDebrisTimer[player->num] = 50;
Player_PlaySfx(player->sfxSource, NA_SE_ARWING_WING_BROKEN, player->num);
@ -1632,7 +1632,7 @@ void Player_UpdateHitbox(Player* player) {
}
Matrix_MultVec3f(gCalcMatrix, &sp3C, &player->hit2);
if (player->arwing.rightState == WINGSTATE_INTACT) {
if (player->arwing.rightWingState == WINGSTATE_INTACT) {
sp3C.x = -40.0f;
} else {
sp3C.x = -30.0f;
@ -3293,7 +3293,7 @@ bool Player_UpdateLockOn(Player* player) {
void Player_Shoot(Player* player) {
switch (player->form) {
case FORM_ARWING:
if ((player->arwing.rightState <= WINGSTATE_BROKEN) || (player->arwing.leftState <= WINGSTATE_BROKEN)) {
if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) || (player->arwing.leftState <= WINGSTATE_BROKEN)) {
gLaserStrength[player->num] = LASERS_SINGLE;
}
@ -3349,9 +3349,9 @@ void Player_ArwingBank(Player* player) {
f32 sp38;
sp3C = 0.0f;
if ((player->arwing.rightState <= WINGSTATE_BROKEN) && (player->arwing.leftState == WINGSTATE_INTACT)) {
if ((player->arwing.rightWingState <= WINGSTATE_BROKEN) && (player->arwing.leftState == WINGSTATE_INTACT)) {
sp3C = -17.0f;
} else if ((player->arwing.leftState <= WINGSTATE_BROKEN) && (player->arwing.rightState == WINGSTATE_INTACT)) {
} else if ((player->arwing.leftState <= WINGSTATE_BROKEN) && (player->arwing.rightWingState == WINGSTATE_INTACT)) {
sp3C = 17.0f;
}
@ -3668,7 +3668,7 @@ void Player_MoveArwing360(Player* player) {
sp4C.x = 0.0f;
sp4C.y = 0.0f;
if (player->arwing.rightState <= WINGSTATE_BROKEN) {
if (player->arwing.rightWingState <= WINGSTATE_BROKEN) {
sp4C.x -= 2.5f;
sp4C.y -= 2.5f;
}
@ -3943,7 +3943,7 @@ void Player_MoveArwingOnRails(Player* player) {
Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp68, &sp50);
if (player->arwing.rightState <= WINGSTATE_BROKEN) {
if (player->arwing.rightWingState <= WINGSTATE_BROKEN) {
player->vel.x += 2.5f;
player->vel.y -= 2.5f;
}
@ -4416,7 +4416,7 @@ void Player_Setup(Player* playerx) {
}
}
player->arwing.rightState = WINGSTATE_INTACT;
player->arwing.rightWingState = WINGSTATE_INTACT;
player->arwing.leftState = WINGSTATE_INTACT;
if (gExpertMode) {
@ -4520,7 +4520,7 @@ void Player_Setup(Player* playerx) {
if (D_ctx_80177C9C != 0) {
player->shields = D_ctx_80177C9C - 1;
gGoldRingCount[0] = D_ctx_80177C94;
player->arwing.rightState = D_ctx_80177CAC;
player->arwing.rightWingState = D_ctx_80177CAC;
player->arwing.leftState = D_ctx_80177CB4;
gRightWingHealth[0] = D_ctx_80177CBC;
gLeftWingHealth[0] = D_ctx_80177CC4;

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@ -402,7 +402,7 @@ void CheatRam_Select(void) {
}
void CheatRam_RepairWings(void) {
if ((gPlayer[0].arwing.rightState <= WINGSTATE_BROKEN) || (gPlayer[0].arwing.leftState <= WINGSTATE_BROKEN)) {
if ((gPlayer[0].arwing.rightWingState <= WINGSTATE_BROKEN) || (gPlayer[0].arwing.leftState <= WINGSTATE_BROKEN)) {
func_enmy_80067A40();
}
}

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@ -1079,7 +1079,7 @@ void Ending_801926D4(void) {
if (!gClearPlayerInfo) {
D_ending_80198590 = gPlayer[0].arwing;
} else {
D_ending_80198590.rightState = D_ending_80198590.leftState = WINGSTATE_INTACT;
D_ending_80198590.rightWingState = D_ending_80198590.leftState = WINGSTATE_INTACT;
}
AUDIO_PLAY_BGM(NA_BGM_STAFF_ROLL);
}

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@ -2376,7 +2376,7 @@ void Venom1_80198414(void) {
D_ctx_80177C94 = gGoldRingCount[0];
D_ctx_80177C9C = gPlayer[0].shields + 1;
D_ctx_80177CA4 = gHitCount;
D_ctx_80177CAC = gPlayer[0].arwing.rightState;
D_ctx_80177CAC = gPlayer[0].arwing.rightWingState;
D_ctx_80177CB4 = gPlayer[0].arwing.leftState;
D_ctx_80177CBC = gRightWingHealth[0];
D_ctx_80177CC4 = gLeftWingHealth[0];

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@ -2594,9 +2594,9 @@ void Andross_AndAndross_Update(AndAndross* this) {
this->swork[8] = 0;
gControllerRumbleTimers[0] = 30;
if (player->arwing.rightState == 2) {
if (player->arwing.rightWingState == 2) {
gRightWingHealth[0] = 0;
player->arwing.rightState = 1;
player->arwing.rightWingState = 1;
Andross_Effect396_Spawn2(this->obj.pos.x, this->obj.pos.y - 200.0f, this->obj.pos.z,
RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT_CENTERED(10.0f), 10.0f, 8);
}

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@ -124,7 +124,7 @@ void Venom2_UpdateEvents(ActorAllRange* this) {
D_ctx_80177C94 = gGoldRingCount[0];
D_ctx_80177C9C = player->shields + 1;
D_play_80161A5C = D_ctx_80177CA4 = gHitCount;
D_ctx_80177CAC = player->arwing.rightState;
D_ctx_80177CAC = player->arwing.rightWingState;
D_ctx_80177CB4 = player->arwing.leftState;
D_ctx_80177CBC = gRightWingHealth[0];
D_ctx_80177CC4 = gLeftWingHealth[0];

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@ -2269,7 +2269,7 @@ void Map_801A116C(void) {
Matrix_SetGfxMtx(&gMasterDisp);
arwing.rightState = arwing.leftState = WINGSTATE_INTACT;
arwing.rightWingState = arwing.leftState = WINGSTATE_INTACT;
// clang-format off
arwing.unk_18 = arwing.unk_1C = arwing.unk_20 = arwing.unk_24 = arwing.unk_04 =
arwing.unk_08 = arwing.unk_0C = arwing.unk_10 = arwing.unk_28 = 0.0f;

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@ -2253,7 +2253,7 @@ void Title_8018D2B8(s32 arg0) {
Matrix_SetGfxMtx(&gMasterDisp);
arwing.rightState = arwing.leftState = WINGSTATE_INTACT;
arwing.rightWingState = arwing.leftState = WINGSTATE_INTACT;
arwing.unk_18 = arwing.unk_1C = arwing.unk_20 = arwing.unk_24 = arwing.unk_04 = arwing.unk_08 = arwing.unk_0C =
arwing.unk_10 = arwing.unk_28 = 0.0f;