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https://github.com/HarbourMasters/Starship.git
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cheats & debug entries
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@ -416,15 +416,11 @@ void DrawEnhancementsMenu() {
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UIWidgets::CVarCheckbox("No Level of Detail (LOD)", "gDisableLOD", {
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UIWidgets::CVarCheckbox("No Level of Detail (LOD)", "gDisableLOD", {
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.tooltip = "Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance"
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.tooltip = "Disable Level of Detail (LOD) to avoid models using lower poly versions at a distance"
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});
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});
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UIWidgets::CVarCheckbox("Select any star from menu", "gSelectAllStars", {
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.tooltip = "Let's you select any star from the menu regardless of the courses completion status."
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UIWidgets::CVarCheckbox("Speed Control", "gDebugSpeedControl", {
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});
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.tooltip = "Control the Arwing speed"
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UIWidgets::CVarCheckbox("Collecting Stars Will Not Exit Level", "gStarNoExit", {
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}
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.tooltip = "Stars act like the 100 coin star and will not take you out of the level"
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);
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});
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UIWidgets::CVarCheckbox("Avoid playing peach cutscene", "gDisablePeachCutscene", {
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.tooltip = "Avoid playing the peach cutscene when starting a new game"
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});
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -434,8 +430,9 @@ void DrawEnhancementsMenu() {
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void DrawCheatsMenu() {
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void DrawCheatsMenu() {
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if (UIWidgets::BeginMenu("Cheats")) {
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if (UIWidgets::BeginMenu("Cheats")) {
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UIWidgets::CVarCheckbox("Infinite Health", "gInfiniteHealth");
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UIWidgets::CVarCheckbox("Infinite Lives", "gInfiniteLives");
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UIWidgets::CVarCheckbox("Infinite Lives", "gInfiniteLives");
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UIWidgets::CVarCheckbox("Infinite Bombs", "gInfiniteBombs");
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UIWidgets::CVarCheckbox("Hyper Laser", "gHyperLaser");
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -472,6 +469,22 @@ void DrawDebugMenu() {
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.tooltip = "Disable starfield interpolation for performance"
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.tooltip = "Disable starfield interpolation for performance"
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});
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});
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UIWidgets::CVarCheckbox("Jump To Map", "gDebugJumpToMap", {
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.tooltip = "Press Z + R + C-UP to get back to the map"
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});
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UIWidgets::CVarCheckbox("L To Warp Zone", "gDebugWarpZone", {
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.tooltip = "Press L to get into the Warp Zone"
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});
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UIWidgets::CVarCheckbox("L to Level Complete", "gDebugLevelComplete", {
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.tooltip = "Press L to Level Complete"
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});
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UIWidgets::CVarCheckbox("Disable Collision", "gDebugNoCollision", {
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.tooltip = "Disable vehicle collision"
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});
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UIWidgets::Spacer(0);
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UIWidgets::Spacer(0);
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UIWidgets::WindowButton("Stats", "gStatsEnabled", GameUI::mStatsWindow, {
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UIWidgets::WindowButton("Stats", "gStatsEnabled", GameUI::mStatsWindow, {
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