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https://github.com/HarbourMasters/Starship.git
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Merge branch 'audio_fixes_v2' of https://github.com/HarbourMasters/Starship into audio_fixes_v2
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commit
ce479c7202
@ -63,8 +63,8 @@ typedef struct {
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s32 Save_Write(void);
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s32 Save_Read(void);
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void Save_ReadData(void);
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void Save_WriteData(void);
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bool Save_ReadData(void);
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bool Save_WriteData(void);
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s32 Save_WriteEeprom(SaveFile*);
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s32 Save_ReadEeprom(SaveFile*);
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@ -44,15 +44,17 @@ s32 Save_Write(void) {
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gSaveFile.save.checksum = Save_Checksum(&gSaveFile.save);
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gSaveFile.backup = gSaveFile.save;
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gSaveIOBuffer = gSaveFile;
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Save_WriteData();
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return 0;
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return Save_WriteData();
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}
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s32 Save_Read(void) {
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OSMesg* sp24;
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s32 i;
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Save_ReadData();
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if(!Save_ReadData()){
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return 0;
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}
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gSaveFile = gSaveIOBuffer;
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if (gSaveFile.save.checksum == Save_Checksum(&gSaveFile.save)) {
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@ -366,16 +366,16 @@ void Option_Setup(void) {
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bool playedExpertMode;
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s32 i;
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#if MODS_LEVEL_SELECT == 1
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for (i = 0; i < ARRAY_COUNT(gSaveFile.save.data.planet); i++) {
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gSaveFile.save.data.planet[i].expertClear = 1;
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gSaveFile.save.data.planet[i].normalClear = 1;
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gSaveFile.save.data.planet[i].normalMedal = 1;
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gSaveFile.save.data.planet[i].expertMedal = 1;
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gSaveFile.save.data.planet[i].played = 1;
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// @port: Force expert mode: Warning this
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if (CVarGetInteger("gForceExpertMode", 0) == 1) {
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for (i = 0; i < ARRAY_COUNT(gSaveFile.save.data.planet); i++) {
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gSaveFile.save.data.planet[i].expertClear = 1;
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gSaveFile.save.data.planet[i].normalClear = 1;
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gSaveFile.save.data.planet[i].normalMedal = 1;
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gSaveFile.save.data.planet[i].expertMedal = 1;
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gSaveFile.save.data.planet[i].played = 1;
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}
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}
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Save_Write();
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#endif
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gVIsPerFrame = 2;
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sOptionCardList[OPTION_MAP].tex.texture = aMainGameCardTex;
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@ -1437,17 +1437,14 @@ void Option_Sound_SetVolumeLevels(void) {
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switch (D_menu_801B9288 - 1) {
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case 0:
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gSaveFile.save.data.musicVolume = var_v1;
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CVarSetFloat("gMainMusicVolume", var_v1 / 100.0f);
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break;
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case 1:
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gSaveFile.save.data.voiceVolume = var_v1;
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CVarSetFloat("gVoiceVolume", var_v1 / 100.0f);
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break;
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case 2:
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gSaveFile.save.data.sfxVolume = var_v1;
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CVarSetFloat("gSFXMusicVolume", var_v1 / 100.0f);
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break;
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}
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Audio_SetVolume(D_menu_801B924C, var_v1);
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@ -1878,8 +1875,12 @@ void Option_Data_Update(void) {
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if (temp_fv0 == 0.0f) {
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D_menu_801B91CC = 3;
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#ifdef AVOID_UB
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gSaveFile.save = gDefaultSave;
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gSaveFile.backup = gDefaultSave;
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#else
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gSaveFile = *(SaveFile*) &gDefaultSave;
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#endif
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Save_Write();
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@ -485,6 +485,10 @@ void DrawDebugMenu() {
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.tooltip = "Allows you to select any level from the main menu"
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});
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UIWidgets::CVarCheckbox("Enable Expert Mode", "gForceExpertMode", {
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.tooltip = "Allows you to force expert mode"
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});
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UIWidgets::CVarCheckbox("SFX Jukebox", "gSfxJukebox", {
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.tooltip = "Allows you to play sound effects from the game"
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});
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@ -98,20 +98,12 @@ void Controller_ReadData(void) {
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osSendMesg(&gControllerMesgQueue, OS_MESG_32(SI_CONT_READ_DONE), OS_MESG_PRI_NORMAL);
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}
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void Save_ReadData(void) {
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if ((gStartNMI == 0) && (Save_ReadEeprom(&gSaveIOBuffer) == 0)) {
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osSendMesg(&gSaveMesgQueue, OS_MESG_32(SI_SAVE_SUCCESS), OS_MESG_PRI_NORMAL);
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return;
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}
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osSendMesg(&gSaveMesgQueue, OS_MESG_32(SI_SAVE_FAILED), OS_MESG_PRI_NORMAL);
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bool Save_ReadData(void) {
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return Save_ReadEeprom(&gSaveIOBuffer) == 0;
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}
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void Save_WriteData(void) {
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if ((gStartNMI == 0) && (Save_WriteEeprom(&gSaveIOBuffer) == 0)) {
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osSendMesg(&gSaveMesgQueue, OS_MESG_32(SI_SAVE_SUCCESS), OS_MESG_PRI_NORMAL);
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return;
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}
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osSendMesg(&gSaveMesgQueue, OS_MESG_32(SI_SAVE_FAILED), OS_MESG_PRI_NORMAL);
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bool Save_WriteData(void) {
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return Save_WriteEeprom(&gSaveIOBuffer) == 0;
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}
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void Controller_Rumble(void) {
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