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Katina comment
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@ -996,6 +996,7 @@ void Katina_KaSaucerer_Update(KaSaucerer* this) {
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->fwork[BOSS_Y_ROT_SPEED_TARGET] = 0.0f;
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this->obj.rot.y = 217.0f;
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this->obj.rot.y = 217.0f;
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// Kill remaining enemies from past phase
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for (i = 10; i < ARRAY_COUNT(gActors); i++) {
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for (i = 10; i < ARRAY_COUNT(gActors); i++) {
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if (gActors[i].animFrame == 0) {
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if (gActors[i].animFrame == 0) {
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Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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Object_Kill(&gActors[i].obj, gActors[i].sfxSource);
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