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JumpToAllRange cheat check
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@ -2105,7 +2105,7 @@ void Display_Update(void) {
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if (CVarGetInteger("gDebugJumpToAllRange", 0) == 1) {
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Player* pl2 = &gPlayer[0];
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if (gControllerPress[0].button & L_TRIG) {
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if ((gLevelMode != LEVELMODE_ALL_RANGE) && (gControllerPress[0].button & L_TRIG)) {
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pl2->state_1C8 = PLAYERSTATE_1C8_START_360;
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}
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}
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