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fix Spawner_Playground return type
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@ -302,7 +302,7 @@ void Spawner_ObjKill(void) {
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}
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// Use this function to add code that eases your documentation work!
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Spawner_Playground(void) {
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void Spawner_Playground(void) {
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Player* player = &gPlayer[0];
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player->mercyTimer = 100;
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