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Fix Collision issues.
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@ -654,7 +654,9 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
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}
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return false;
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}
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// return false;
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#ifdef AVOID_UB
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return false;
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#endif
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}
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void PlayerShot_ApplyDamageToActor(PlayerShot* shot, Actor* actor, s32 hitIndex) {
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