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improve Bolse dynamic floor
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@ -2213,8 +2213,12 @@ void Bolse_DrawDynamicGround(void) {
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Matrix_RotateY(gGfxMatrix, gBosses[0].obj.rot.y * M_DTOR, MTXF_APPLY);
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Matrix_Scale(gGfxMatrix, 5.0f, 1.0f, 5.0f, MTXF_APPLY);
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for (z = -3200.0f; z <= 3200.0f; z += 800.0f) {
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for (x = -3200.0f; x <= 3200.0f; x += 800.0f) {
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for (int i = 0, z = -3200.0f; z <= 3200.0f; z += 800.0f, i++) {
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for (int j = 100, x = -3200.0f; x <= 3200.0f; x += 800.0f, j++) {
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild(i, j);
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rnd = Rand_ZeroOneSeeded();
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Matrix_Push(&gGfxMatrix);
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Matrix_Translate(gGfxMatrix, x, 0.0f, z, MTXF_APPLY);
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@ -2233,4 +2237,7 @@ void Bolse_DrawDynamicGround(void) {
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}
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}
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Matrix_Pop(&gGfxMatrix);
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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