fix fortuna level complete explosion issue

This commit is contained in:
Sonic Dreamcaster 2024-11-27 04:33:31 -03:00
parent 39ecaaf916
commit ef594b20ca

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@ -2574,6 +2574,11 @@ void ActorCutscene_Draw(ActorCutscene* this) {
gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->iwork[0]);
gDPSetEnvColor(gMasterDisp++, 255, 255, 00, this->iwork[0]);
gSPDisplayList(gMasterDisp++, aOrbDL);
// @port: Fix interpolation issue by killing the actor when it's done doing it's job.
if (gCsFrameCount >= 227) {
gActors[50].obj.status = OBJ_FREE;
}
break;
case ACTOR_CS_COMMANDER: