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fix fortuna level complete explosion issue
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@ -2574,6 +2574,11 @@ void ActorCutscene_Draw(ActorCutscene* this) {
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->iwork[0]);
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gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 255, this->iwork[0]);
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gDPSetEnvColor(gMasterDisp++, 255, 255, 00, this->iwork[0]);
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gDPSetEnvColor(gMasterDisp++, 255, 255, 00, this->iwork[0]);
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gSPDisplayList(gMasterDisp++, aOrbDL);
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gSPDisplayList(gMasterDisp++, aOrbDL);
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// @port: Fix interpolation issue by killing the actor when it's done doing it's job.
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if (gCsFrameCount >= 227) {
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gActors[50].obj.status = OBJ_FREE;
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}
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break;
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break;
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case ACTOR_CS_COMMANDER:
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case ACTOR_CS_COMMANDER:
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