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func_80007FE4
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22b45e9a40
commit
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@ -1,5 +1,14 @@
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#include "common.h"
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#include "common.h"
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typedef struct {
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char pad_0[0x9CC];
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s32 unk9CC;
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s16 unk9D0;
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s16 unk9D2;
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} UnkStruct_D_80145360;
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extern UnkStruct_D_80145360 D_80145360;
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_800073C0.s")
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_800073C0.s")
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_800074AC.s")
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_800074AC.s")
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@ -68,6 +77,15 @@
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_80007D58.s")
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_80007D58.s")
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// Matches with IDO 5.3, maybe this is the right compiler for the game?
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#ifdef NON_MATCHING
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void func_80007FE4(s32 arg0, u16 arg1, u16 arg2) {
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D_80145360.unk9CC = arg0;
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D_80145360.unk9D0 = arg1;
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D_80145360.unk9D2 = arg2;
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}
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#else
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_80007FE4.s")
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_80007FE4.s")
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#endif
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_80008018.s")
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#pragma GLOBAL_ASM("asm/us/nonmatchings/main/7FC0/func_80008018.s")
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