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Added functionality to draw hud events
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8462aee14e
commit
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@ -3654,6 +3654,11 @@ void HUD_Draw(void) {
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s32 i;
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s32 i;
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s32 goldRings;
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s32 goldRings;
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bool medalStatus;
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bool medalStatus;
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CALL_EVENT(DrawGlobalHUDPreEvent);
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if (DrawGlobalHUDPreEvent_.event.cancelled){
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return;
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}
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gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
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gDPSetTextureFilter(gMasterDisp++, G_TF_POINT);
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if (D_hud_80161730 == 0) {
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if (D_hud_80161730 == 0) {
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@ -3764,6 +3769,7 @@ void HUD_Draw(void) {
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HUD_RadioDamage();
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HUD_RadioDamage();
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HUD_PauseScreen_Update();
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HUD_PauseScreen_Update();
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gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
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gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP);
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CALL_EVENT(DrawGlobalHUDPostEvent);
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}
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}
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void FoBase_Draw(Boss* this) {
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void FoBase_Draw(Boss* this) {
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