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https://github.com/HarbourMasters/Starship.git
synced 2025-02-13 13:35:18 +03:00
Generally support decreasing scores. Prevents a bug when using score editor to lower the score
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@ -5503,13 +5503,18 @@ void HUD_Score_Draw(f32 x, f32 y) {
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f32 x1;
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f32 x1;
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f32 y1;
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f32 y1;
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f32 xScale;
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f32 xScale;
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bool decrease = false;
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x = OTRGetDimensionFromLeftEdge(x);
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x = OTRGetDimensionFromLeftEdge(x);
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if (gHitCount > gDisplayedHitCount) {
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if (gHitCount > gDisplayedHitCount) {
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temp3 = gDisplayedHitCount + 1;
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temp3 = gDisplayedHitCount + 1;
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temp4 = gDisplayedHitCount;
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temp4 = gDisplayedHitCount;
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} else {
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} else if (gHitCount < gDisplayedHitCount) {
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decrease = true;
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temp3 = gDisplayedHitCount - 1;
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temp4 = gDisplayedHitCount;
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} else{
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temp3 = gHitCount;
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temp3 = gHitCount;
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temp4 = gDisplayedHitCount;
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temp4 = gDisplayedHitCount;
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}
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}
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@ -5519,6 +5524,7 @@ void HUD_Score_Draw(f32 x, f32 y) {
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temp3 %= i;
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temp3 %= i;
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temp4 %= i;
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temp4 %= i;
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//Loop runs three times with i == 100, 10, and 1. For each digit of the score counter.
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for (i /= 10, j = 0; i != 1; i /= 10, j++) {
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for (i /= 10, j = 0; i != 1; i /= 10, j++) {
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xScale = 1.0f;
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xScale = 1.0f;
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x1 = x;
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x1 = x;
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@ -5592,7 +5598,11 @@ void HUD_Score_Draw(f32 x, f32 y) {
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}
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}
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if (D_hud_80161720[j] >= 2.0f) {
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if (D_hud_80161720[j] >= 2.0f) {
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if (decrease) {
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temp4--;
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} else {
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temp4++;
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temp4++;
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}
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if (temp4 >= 10) {
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if (temp4 >= 10) {
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temp4 = 0;
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temp4 = 0;
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}
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}
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@ -5600,7 +5610,11 @@ void HUD_Score_Draw(f32 x, f32 y) {
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}
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}
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if ((D_hud_80161720[j] < 2.0f) && (D_hud_80161720[j] >= 1.1f)) {
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if ((D_hud_80161720[j] < 2.0f) && (D_hud_80161720[j] >= 1.1f)) {
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if (decrease) {
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temp4--;
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} else {
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temp4++;
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temp4++;
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}
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if (temp4 >= 10) {
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if (temp4 >= 10) {
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temp4 = 0;
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temp4 = 0;
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}
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}
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@ -5617,7 +5631,11 @@ void HUD_Score_Draw(f32 x, f32 y) {
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if ((gHitCount != gDisplayedHitCount) && (D_hud_80161720[0] == 0.0f) && (D_hud_80161720[1] == 0.0f) &&
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if ((gHitCount != gDisplayedHitCount) && (D_hud_80161720[0] == 0.0f) && (D_hud_80161720[1] == 0.0f) &&
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(D_hud_80161720[2] == 0.0f)) {
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(D_hud_80161720[2] == 0.0f)) {
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if (decrease){
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gDisplayedHitCount--;
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} else {
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gDisplayedHitCount++;
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gDisplayedHitCount++;
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}
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if ((gDisplayedHitCount == 4) || (gDisplayedHitCount == 9) || (gDisplayedHitCount == 14) ||
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if ((gDisplayedHitCount == 4) || (gDisplayedHitCount == 9) || (gDisplayedHitCount == 14) ||
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(gDisplayedHitCount == 19) || (gDisplayedHitCount == 24) || (gDisplayedHitCount == 29)) {
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(gDisplayedHitCount == 19) || (gDisplayedHitCount == 24) || (gDisplayedHitCount == 29)) {
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