petrie911
d32854ced1
Proposed names for library stuff ( #29 )
...
* get this started
* linker scripts fixed
* oh god what now
* names
* the blue pill
* names, perhaps
* save
* clean out structs
* save for later again
* more names
* save, again
2023-11-24 16:11:20 -03:00
petrie911
c2a2b60871
enemy drawing routines decomped ( #28 )
...
* graphics?
* more stuff
* missed one
2023-11-22 11:56:29 -03:00
Alejandro Asenjo Nitti
4cfdc163e9
fox_option.c ( #27 )
...
* func_EBFBE0_801920C4
* func_EBFBE0_80192190
* func_EBFBE0_801924C4
* func_EBFBE0_80192598
* func_EBFBE0_80192738
* func_EBFBE0_801928BC
* func_EBFBE0_80192938
* rename to fox_option found in sf643D rom symbols
* dec
* few functions
* need input! more input!
* NO DISASSEMBLE!
* func_EBFBE0_80196E54 & func_EBFBE0_80196EFC
* func_EBFBE0_80196F9C
* func_EBFBE0_80196FC4 & func_EBFBE0_80197074
* format
* func_EBFBE0_8019715C
* fix stack
* func_EBFBE0_801973C0
* sneaky ido
* data indicates these are floats
* did i say floats? i was looking at the wrong offsets
* func_EBFBE0_8019752C
* func_EBFBE0_80197914
* func_EBFBE0_80197A3C
* func_EBFBE0_80197DE4
* func_EBFBE0_8019A214
* break
* func_EBFBE0_80199284
* func_EBFBE0_80199424
* func_EBFBE0_8019978C
* func_EBFBE0_8019A080
* func_EBFBE0_8019A298
* func_EBFBE0_8019B8A0
* func_EBFBE0_8019C824
* func_EBFBE0_8019CAE0
* func_EBFBE0_8019DF64
* func_EBFBE0_8019DE74
* func_EBFBE0_8019E030
* func_EBFBE0_8019DD44
* func_EBFBE0_8019DCE8
* func_EBFBE0_8019CBC0
* format
* func_EBFBE0_80193B04
* func_EBFBE0_801944F0
* .
* func_EBFBE0_80197F74
* more functions
2023-11-22 11:47:38 -03:00
petrie911
ca9899deed
sf_61B30 decomped ( #25 )
...
* my god it's done
* save for later
2023-11-18 12:44:33 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up ( #23 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
* 6 and such
* more overlay fixes
* more of them
* again
* and done
2023-11-15 23:14:33 -03:00
petrie911
8f695918e3
More decomp, organization of variables.h ( #21 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
2023-11-15 00:34:10 -03:00
Alejandro Asenjo Nitti
59475cd4f6
fox_rcp ( #20 )
...
* func_800B8E14 & func_800B8DD0
* func_800B94D0
* func_800B9618
* func_800B9760
* func_800B9790
* func_800B98A8
* func_800B99C0
* func_800B99F0
* func_800B9A20
* func_800B9B38
* func_800B9C50
* func_800B9D68
* func_800B9E80
* func_800B9EB0
* func_800B9FC8
* func_800BA0E0
* func_800BA110
* func_800BA140
* func_800BA1A0
* func_800BA1D0
* func_800BA2E8
* func_800BA400
* func_800BA430
* func_800BA460
* func_800BA490
* func_800BA4C0
* func_800BA520
* func_800BA550
* func_800BA5E0
* func_800BA640
* func_800843FC
* func_80084370
* func_80084688
* gSetupDLs
* gSetupDLs
* fox_rcp
* break
* newline
* mvoe screen_width and screen_height to gfx.h
* remove space
* correct size
* clang-tidy from mm
2023-11-13 10:18:43 -06:00
petrie911
77894de848
Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming ( #19 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
2023-11-12 19:49:03 -03:00
petrie911
6b4015367d
Non-audio threads. Some data importation. ( #17 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
2023-11-07 19:32:09 -03:00
petrie911
931f589177
Fully split and name libultra, and also decomp 3404 ( #16 )
...
* libultra sorted out
* missed some things
* forgot some things
* one more thing
* not actually libultra
* also split out the data into three sections
* finer split
* parameter is a thing, apparently
* named everything in libultra
* make
2023-11-04 19:45:03 -03:00
petrie911
f2af4867e4
Identified and organized libultra ( #15 )
...
* libultra sorted out
* missed some things
* forgot some things
* one more thing
* not actually libultra
* also split out the data into three sections
* finer split
* parameter is a thing, apparently
2023-11-02 20:36:13 -03:00
petrie911
4311c670c3
Libultra headers and some decomp ( #14 )
...
* lib is ultra
* it just keeps going
* math names
* format
2023-10-29 18:19:30 -03:00
Alejandro Asenjo Nitti
a194fd2109
sf_hud functions ( #11 )
...
* space
* decompile func_80090CCC
* unk_ format
* Rand_ZeroOne
* decompile func_80090E8C
* decompile func_800910C0
* decompile func_80091298
* decompile func_80091368
* dec
* false
* decompile func_800914FC
* decompile func_80091864
* decompile func_80091B90
2023-10-27 02:11:13 -03:00
petrie911
b698fd3628
Header fix ( #9 )
...
* headers
* format
* format
* format again
* headers oh my
* irix is love
* irix is life
* working
* even more fixes
* format
* touching to rebuild
2023-10-23 17:02:01 -03:00
Alejandro Asenjo Nitti
fd742f93be
sf_hud functions + code organization ( #8 )
...
* decompile func_80086C08
* decompile func_80086CC8
* format
* decompile func_80088784
* preserve macros
* better match func_80005708
* format
* *arg0
* decompile func_80089670
* decompile func_80089710
* decompile func_800897B0
* decompile func_80089850
* decompile func_800898F0
* decompile func_80089994
* decompile func_80089AF4
* decompile func_80089B94
* decompile func_80089C38
* decompile func_80089D28
* space
* format
* decompile func_80089E98
* correction
* declare segmented addresses in func_80088784
* segmented addresses in undefined_syms
* correction
* Gfx type
* *arg0 + 1 in func_80005708
* roll back s32 -> Gfx
* fix
* array of Gfx pointers
* decompile func_8008AD94
* decompile func_8008AD94
* decompile func_8008B1B0
* decompile func_8008B2F0
* create structs.h
* reordering
* format
* decompile func_8008B5B0
* decompile func_8008B9E8
* decompile func_8008BAE4
* decompile func_8008C390
* fixes
* fixes
* fix warnings
* move protos to functions header
* move variables to variables.h
* roll back segmented config in header
2023-10-23 11:01:29 -05:00
petrie911
0c7c184d8a
Library split ( #5 )
...
* fixed
* and cleanup
* format
* let's all go to the library
* split
* small cleanup
2023-10-19 14:53:47 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets ( #4 )
...
* fixed
* and cleanup
* format
* hud escaped
* format
2023-10-19 10:57:03 -05:00
Alejandro Javier Asenjo Nitti
8b658f46e0
update splat
2023-10-18 09:40:23 -03:00
Alejandro Javier Asenjo Nitti
f55c9b040a
ldigs & udigs symbols
2023-10-18 08:57:27 -03:00
petrie911
8436688fb6
better organization ( #3 )
...
Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911
961e803117
now with more overlays
2023-10-16 15:49:24 -05:00
Alejandro Javier Asenjo Nitti
d1454570bb
separate libultra symbol addresses
2023-10-14 04:49:48 -03:00
Alejandro Javier Asenjo Nitti
368c542d5d
more libultra symbols
2023-10-14 04:26:09 -03:00
Alejandro Javier Asenjo Nitti
f99479e8a0
more libultra symbols
2023-10-14 04:10:34 -03:00
Alejandro Javier Asenjo Nitti
8c32a98ba6
libultra symbols
2023-10-14 04:00:11 -03:00
Alejandro Javier Asenjo Nitti
30201949e6
versus menu
2023-10-12 09:28:57 -03:00
Alejandro Javier Asenjo Nitti
bc59d8c24e
C9CF0
2023-10-07 11:14:34 -03:00
Alejandro Javier Asenjo Nitti
777fa1f6fe
state: building: NOT OK
2023-10-06 06:03:06 -03:00
Alejandro Javier Asenjo Nitti
0ad61e4088
pif_syms.ld
2023-10-03 04:31:55 -03:00
Alejandro Javier Asenjo Nitti
50496a895c
linker things
2023-10-03 04:31:03 -03:00
Alejandro Javier Asenjo Nitti
30c1cf4b6a
linker scripts
2023-10-03 04:25:46 -03:00