Commit Graph

26 Commits

Author SHA1 Message Date
petrie911
2f67ed8638
Names and such (#38)
* names and such 1

* more names

* format
2023-11-29 23:44:42 -03:00
petrie911
078a9f5897
Sf_bb360, also major data import (#35)
* all sorts of imports and such

* oops

* names and such
2023-11-28 17:03:47 -03:00
petrie911
0205789a28
a bunch of graphics related functions and data importation (#31)
* graphics?

* more stuff

* missed one

* headers

* data import and such
2023-11-26 18:27:05 -03:00
Alejandro Asenjo Nitti
d6fc56adc0
fox_title (#30)
* func_EBFBE0_801919C4

* fox_title functions

* func_EBFBE0_8019C66C

* broken branch

* fix branch

* more functions

* remove unnecessary file

* sizes

* func_EBFBE0_80188010

* func_EBFBE0_801894E8

* func_EBFBE0_8018A2F8

* func_EBFBE0_8018A338
2023-11-25 14:08:39 -06:00
petrie911
d32854ced1
Proposed names for library stuff (#29)
* get this started

* linker scripts fixed

* oh god what now

* names

* the blue pill

* names, perhaps

* save

* clean out structs

* save for later again

* more names

* save, again
2023-11-24 16:11:20 -03:00
petrie911
c2a2b60871
enemy drawing routines decomped (#28)
* graphics?

* more stuff

* missed one
2023-11-22 11:56:29 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up (#23)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup

* 6 and such

* more overlay fixes

* more of them

* again

* and done
2023-11-15 23:14:33 -03:00
petrie911
8f695918e3
More decomp, organization of variables.h (#21)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup
2023-11-15 00:34:10 -03:00
Alejandro Asenjo Nitti
59475cd4f6
fox_rcp (#20)
* func_800B8E14 & func_800B8DD0

* func_800B94D0

* func_800B9618

* func_800B9760

* func_800B9790

* func_800B98A8

* func_800B99C0

* func_800B99F0

* func_800B9A20

* func_800B9B38

* func_800B9C50

* func_800B9D68

* func_800B9E80

* func_800B9EB0

* func_800B9FC8

* func_800BA0E0

* func_800BA110

* func_800BA140

* func_800BA1A0

* func_800BA1D0

* func_800BA2E8

* func_800BA400

* func_800BA430

* func_800BA460

* func_800BA490

* func_800BA4C0

* func_800BA520

* func_800BA550

* func_800BA5E0

* func_800BA640

* func_800843FC

* func_80084370

* func_80084688

* gSetupDLs

* gSetupDLs

* fox_rcp

* break

* newline

* mvoe screen_width and screen_height to gfx.h

* remove space

* correct size

* clang-tidy from mm
2023-11-13 10:18:43 -06:00
petrie911
77894de848
Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on
2023-11-12 19:49:03 -03:00
petrie911
6b4015367d
Non-audio threads. Some data importation. (#17)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting
2023-11-07 19:32:09 -03:00
petrie911
931f589177
Fully split and name libultra, and also decomp 3404 (#16)
* libultra sorted out

* missed some things

* forgot some things

* one more thing

* not actually libultra

* also split out the data into three sections

* finer split

* parameter is a thing, apparently

* named everything in libultra

* make
2023-11-04 19:45:03 -03:00
petrie911
f2af4867e4
Identified and organized libultra (#15)
* libultra sorted out

* missed some things

* forgot some things

* one more thing

* not actually libultra

* also split out the data into three sections

* finer split

* parameter is a thing, apparently
2023-11-02 20:36:13 -03:00
petrie911
4311c670c3
Libultra headers and some decomp (#14)
* lib is ultra

* it just keeps going

* math names

* format
2023-10-29 18:19:30 -03:00
Alejandro Asenjo Nitti
a194fd2109
sf_hud functions (#11)
* space

* decompile func_80090CCC

* unk_ format

* Rand_ZeroOne

* decompile func_80090E8C

* decompile func_800910C0

* decompile func_80091298

* decompile func_80091368

* dec

* false

* decompile func_800914FC

* decompile func_80091864

* decompile func_80091B90
2023-10-27 02:11:13 -03:00
petrie911
0c7c184d8a
Library split (#5)
* fixed

* and cleanup

* format

* let's all go to the library

* split

* small cleanup
2023-10-19 14:53:47 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets (#4)
* fixed

* and cleanup

* format

* hud escaped

* format
2023-10-19 10:57:03 -05:00
petrie911
8436688fb6
better organization (#3)
Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911
961e803117 now with more overlays 2023-10-16 15:49:24 -05:00
Alejandro Javier Asenjo Nitti
d1454570bb separate libultra symbol addresses 2023-10-14 04:49:48 -03:00
Alejandro Javier Asenjo Nitti
368c542d5d more libultra symbols 2023-10-14 04:26:09 -03:00
Alejandro Javier Asenjo Nitti
f99479e8a0 more libultra symbols 2023-10-14 04:10:34 -03:00
Alejandro Javier Asenjo Nitti
8c32a98ba6 libultra symbols 2023-10-14 04:00:11 -03:00
Alejandro Javier Asenjo Nitti
30201949e6 versus menu 2023-10-12 09:28:57 -03:00
Alejandro Javier Asenjo Nitti
bc59d8c24e C9CF0 2023-10-07 11:14:34 -03:00
Alejandro Javier Asenjo Nitti
777fa1f6fe state: building: NOT OK 2023-10-06 06:03:06 -03:00