Commit Graph

52 Commits

Author SHA1 Message Date
Alejandro Asenjo Nitti
3efafe60e3
Bump and fix new version of splat (#214)
* try

* progress

* update splat to the new version

* retry

* crunch64

* bump spimdisasm version
2024-04-15 12:28:16 -03:00
petrie911
c532f31e24
Script and hitbox docs, update torch (#210)
* script2

* more docs and such

* torch update
2024-04-11 13:55:32 -03:00
petrie911
ac41c180a9
Reorganizaton of main (#199)
* reorganize main

* more names

* libc
2024-04-03 11:30:50 -03:00
petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 (#196)
* cleanup

* mass rename

* forgot some
2024-04-02 20:20:08 -03:00
petrie911
4a572e7e30
Remove assets.h from global.h, some other header adjustments (#174)
* splits

* torch

* torch again

* headers

* merges

* format
2024-03-21 17:19:38 -03:00
petrie911
df268e3bad
titania boss assets, cleanup pads, update torch, split remaining segments other than 6 (#173)
* splits

* torch

* torch again

* headers
2024-03-21 15:45:13 -03:00
petrie911
a7aac0753d
torch update, ast_area_6 and ast_vs_player, new names (#169)
* split up

* format

* torch

* headers

* just keep going

* torch

* names and such

* format

* remove headers
2024-03-17 01:06:28 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap (#143)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup
2024-02-23 22:56:08 -03:00
petrie911
05747b1b52
Clean up hardcoded symbols (#139)
* heapsort

* suff
2024-02-20 15:01:42 -03:00
petrie911
209b929eda
Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130)
* stuff

* fixes

* addrs

* new header

* its bss time

* format and such

* fake symbols begone

* whoops forgot pragmas
2024-02-16 19:04:22 -03:00
petrie911
25694f9d49
Finished Ve1, added permuter macros, fixed an error in Player struct (#121)
* format

* format

* cleanup

* offsets
2024-02-10 15:09:27 -03:00
petrie911
0fb8d58334
finish overlay file renaming and split off their headers (#92)
* names

* format 1

* more names
2024-01-17 12:36:58 -03:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names (#82)
* working file splits

* ovl_i2

* func_E08400_80187520

* working so far

* resolve conflicts

* .

* i2 working

* i1 working

* i1

* ovl_i1

* fox_i2

* i5 split

* i5 good

* ovl_i6

* split bss in ovl_menu

* so far, so good

* maaaan...

* ovl_unused

* ovl_i4 bss split

* ovl_i4

* ovl_i2

* foxmat!

* import more data and bss

* renamings
2024-01-14 01:30:21 -03:00
petrie911
56c2bd3e10
fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78)
* zo

* more

* more stuff

* hitboxes suck

* i3 test

* i3

* names

* remove extras

* whoops symbols

* more cleaning

* oh god it comes

* one last thing
2024-01-13 22:09:13 -03:00
inspectredc
31bfc1ecdd
fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)
* first few functions

* funcs so far - messy

* only large funcs left

* func_DF4260_8018F880 and func_DF4260_80191160

* func_DF4260_8018C19C

* func_DF4260_8018F880 player

* build post merge

* first cleanup pass

* add work buffers to Object_2F4

* halfway through data import

* finish data import

* cleanup and add non_matching

* bss complete

* actor rename

* post merge cleanup

* file rename

* arg rename

* other object variables rename

* hex cleanup for func_DF4260_80189058

* format

* revert note_data

* suggestions

* format suggestions
2024-01-13 19:45:37 -03:00
petrie911
a0ec7a5516
Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)
* 408

* more stuff

* brutal matches

* data and such

* gPlayer

* names and boss and such

* cat

* forgot something
2024-01-06 19:39:23 -03:00
Alejandro Asenjo Nitti
c5d9eb962b
fox_map decompiled (#68)
* func_EBFBE0_801A116C

* func_EBFBE0_801A0D14

* put some order

* func_EBFBE0_801A1528

* func_EBFBE0_801A53C8

* func_EBFBE0_801A4FC4

* func_EBFBE0_801A9448

* func_EBFBE0_801A4394

* func_EBFBE0_801A3A00

* func_EBFBE0_801A5834

* func_EBFBE0_801A89BC

* void

* dec

* cleanup

* func_EBFBE0_801A2EB8

* func_EBFBE0_801A1C14

* func_EBFBE0_801AA778

* begin importing data

* func_EBFBE0_801A2B8C

* fix

* fox_map DATA IMPORTED

* ovl_menu rename

* fix

* fix warnings

* fix build

* move symbol addresses
2024-01-04 12:53:38 -03:00
Alejandro Asenjo Nitti
510071802a
More fox_map functions (#60)
* func_EBFBE0_801A19A8

* func_EBFBE0_801A3550

* func_EBFBE0_801A1AE8

* func_EBFBE0_801A9910

* func_EBFBE0_801A48C0

* func_EBFBE0_801A2674

* func_EBFBE0_8019F42C

* func_EBFBE0_801A9FD4

* func_EBFBE0_801A5C90

* func_EBFBE0_801A8F40

* func_EBFBE0_801A4D7C

* func_EBFBE0_801A9224

* func_EBFBE0_801A4AE8

* func_EBFBE0_8019F600

* func_EBFBE0_801A4650

* .

* func_EBFBE0_801ACD90

* func_EBFBE0_801AC9A0

* void func_EBFBE0_801AC530(s32 index) {

* func_EBFBE0_801AC200

* func_EBFBE0_801A8738

* func_EBFBE0_801A809C

* func_EBFBE0_801A4394

* func_EBFBE0_801A2304
2023-12-26 17:55:45 -03:00
petrie911
7633af7a28
fox_play finished, lots of new names for things (#58)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names

* one nonmatching

* merge time

* merge complete

* cleanup

* poor rambo

* level fix
2023-12-24 13:28:35 -06:00
Alejandro Asenjo Nitti
f76ce38ad1
fox_map functions (#56)
* func_EBFBE0_80187520

* func_EBFBE0_8019E85C

* func_EBFBE0_8019E8D0

* funcs

* func_EBFBE0_801A6A24

* func_EBFBE0_801A4D0C

* func_EBFBE0_801A62FC

* names

* func_EBFBE0_801A5770

* dec

* boolean

* func_EBFBE0_801A4A38

* func_EBFBE0_8019F83C

* func_EBFBE0_8019F910

* func_EBFBE0_8019F97C

* func_EBFBE0_8019FA1C

* comment

* func_EBFBE0_8019FC04

* func_EBFBE0_8019FD1C

* func_EBFBE0_8019FF48

* func_EBFBE0_801A01A8

* func_EBFBE0_801A05B4

* func_EBFBE0_801A07E8

* func_EBFBE0_801A655C

* func_EBFBE0_801AB284

* func_EBFBE0_801AB17C

* func_EBFBE0_801AD048

* func_EBFBE0_801A914C

* func_EBFBE0_801A9EE4

* func_EBFBE0_801A9DE8

* func_EBFBE0_801A9814

* func_EBFBE0_801A25C8

* func_EBFBE0_801A6DAC

* func_EBFBE0_801A6DAC

* func_EBFBE0_801A3440

* func_EBFBE0_801A7684

* primColor

* planetId

* func_EBFBE0_801A77B0

* func_EBFBE0_801A791C

* func_EBFBE0_801A7A84

* func_EBFBE0_801A7BEC

* func_EBFBE0_801A7BEC

* func_EBFBE0_801A7D3C

* progress script permissions

* func_EBFBE0_801A7F1C

* func_EBFBE0_801A74F4

* format

* func_EBFBE0_801A7230

* func_EBFBE0_801A6EC0

* func_EBFBE0_801AD718

* func_EBFBE0_801AD7EC

* func_EBFBE0_801AC80C

* func_EBFBE0_801ABF1C

* func_EBFBE0_801ABCDC

* scopes

* func_EBFBE0_801A68E4

* func_EBFBE0_801A6694

* func_EBFBE0_801A6480

* func_EBFBE0_801A6368

* func_EBFBE0_801A61B4

* LevelId

* LevelId

* func_EBFBE0_801A62FC

* level enum

* levelIDs

* enum
2023-12-24 10:12:09 -06:00
petrie911
11197f6c28
Making the name changes discussed (#54)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names
2023-12-20 16:32:50 -03:00
petrie911
af26374677
Match Matrix_Scale, change some file names (#52)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back
2023-12-15 17:09:49 -03:00
petrie911
89ae8dff96
fox_6B3B0 and a bunch of names for things (#50)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames
2023-12-14 11:41:43 -03:00
petrie911
c9e58a815d
97F80, A4290, and A48B0 matching, started bss import on engine. (#47)
* stuff

* three whole files

* format

* format and such

* one cleanup
2023-12-09 15:53:24 -03:00
petrie911
8dbe02a3b4
fox_52730 decomped, other cleanup (#46)
* objects?

* objects2?

* more stuff

* format

* even more cleanup

* RCP function names

* format

* NO U

* makerom too

* stuff

* last function

* symbols...why

* data

* cleaning

* expert mode

* foxname

* one more name

* forgot something

* one more variable cleanup

* I swear I can stop
2023-12-06 21:16:49 -03:00
petrie911
3a38f87ea5
wip on sf_A4B50 (probably fox_play), also names and cleanup (#43)
* objects?

* objects2?

* more stuff

* format

* even more cleanup

* RCP function names

* format

* NO U

* makerom too
2023-12-04 15:50:52 -03:00
petrie911
2f67ed8638
Names and such (#38)
* names and such 1

* more names

* format
2023-11-29 23:44:42 -03:00
petrie911
078a9f5897
Sf_bb360, also major data import (#35)
* all sorts of imports and such

* oops

* names and such
2023-11-28 17:03:47 -03:00
petrie911
0205789a28
a bunch of graphics related functions and data importation (#31)
* graphics?

* more stuff

* missed one

* headers

* data import and such
2023-11-26 18:27:05 -03:00
Alejandro Asenjo Nitti
d6fc56adc0
fox_title (#30)
* func_EBFBE0_801919C4

* fox_title functions

* func_EBFBE0_8019C66C

* broken branch

* fix branch

* more functions

* remove unnecessary file

* sizes

* func_EBFBE0_80188010

* func_EBFBE0_801894E8

* func_EBFBE0_8018A2F8

* func_EBFBE0_8018A338
2023-11-25 14:08:39 -06:00
petrie911
d32854ced1
Proposed names for library stuff (#29)
* get this started

* linker scripts fixed

* oh god what now

* names

* the blue pill

* names, perhaps

* save

* clean out structs

* save for later again

* more names

* save, again
2023-11-24 16:11:20 -03:00
petrie911
c2a2b60871
enemy drawing routines decomped (#28)
* graphics?

* more stuff

* missed one
2023-11-22 11:56:29 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up (#23)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup

* 6 and such

* more overlay fixes

* more of them

* again

* and done
2023-11-15 23:14:33 -03:00
petrie911
8f695918e3
More decomp, organization of variables.h (#21)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup
2023-11-15 00:34:10 -03:00
Alejandro Asenjo Nitti
59475cd4f6
fox_rcp (#20)
* func_800B8E14 & func_800B8DD0

* func_800B94D0

* func_800B9618

* func_800B9760

* func_800B9790

* func_800B98A8

* func_800B99C0

* func_800B99F0

* func_800B9A20

* func_800B9B38

* func_800B9C50

* func_800B9D68

* func_800B9E80

* func_800B9EB0

* func_800B9FC8

* func_800BA0E0

* func_800BA110

* func_800BA140

* func_800BA1A0

* func_800BA1D0

* func_800BA2E8

* func_800BA400

* func_800BA430

* func_800BA460

* func_800BA490

* func_800BA4C0

* func_800BA520

* func_800BA550

* func_800BA5E0

* func_800BA640

* func_800843FC

* func_80084370

* func_80084688

* gSetupDLs

* gSetupDLs

* fox_rcp

* break

* newline

* mvoe screen_width and screen_height to gfx.h

* remove space

* correct size

* clang-tidy from mm
2023-11-13 10:18:43 -06:00
petrie911
77894de848
Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on
2023-11-12 19:49:03 -03:00
petrie911
6b4015367d
Non-audio threads. Some data importation. (#17)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting
2023-11-07 19:32:09 -03:00
petrie911
931f589177
Fully split and name libultra, and also decomp 3404 (#16)
* libultra sorted out

* missed some things

* forgot some things

* one more thing

* not actually libultra

* also split out the data into three sections

* finer split

* parameter is a thing, apparently

* named everything in libultra

* make
2023-11-04 19:45:03 -03:00
petrie911
f2af4867e4
Identified and organized libultra (#15)
* libultra sorted out

* missed some things

* forgot some things

* one more thing

* not actually libultra

* also split out the data into three sections

* finer split

* parameter is a thing, apparently
2023-11-02 20:36:13 -03:00
petrie911
4311c670c3
Libultra headers and some decomp (#14)
* lib is ultra

* it just keeps going

* math names

* format
2023-10-29 18:19:30 -03:00
Alejandro Asenjo Nitti
a194fd2109
sf_hud functions (#11)
* space

* decompile func_80090CCC

* unk_ format

* Rand_ZeroOne

* decompile func_80090E8C

* decompile func_800910C0

* decompile func_80091298

* decompile func_80091368

* dec

* false

* decompile func_800914FC

* decompile func_80091864

* decompile func_80091B90
2023-10-27 02:11:13 -03:00
petrie911
0c7c184d8a
Library split (#5)
* fixed

* and cleanup

* format

* let's all go to the library

* split

* small cleanup
2023-10-19 14:53:47 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets (#4)
* fixed

* and cleanup

* format

* hud escaped

* format
2023-10-19 10:57:03 -05:00
petrie911
8436688fb6
better organization (#3)
Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911
961e803117 now with more overlays 2023-10-16 15:49:24 -05:00
Alejandro Javier Asenjo Nitti
d1454570bb separate libultra symbol addresses 2023-10-14 04:49:48 -03:00
Alejandro Javier Asenjo Nitti
368c542d5d more libultra symbols 2023-10-14 04:26:09 -03:00
Alejandro Javier Asenjo Nitti
f99479e8a0 more libultra symbols 2023-10-14 04:10:34 -03:00
Alejandro Javier Asenjo Nitti
8c32a98ba6 libultra symbols 2023-10-14 04:00:11 -03:00
Alejandro Javier Asenjo Nitti
30201949e6 versus menu 2023-10-12 09:28:57 -03:00