Commit Graph

14 Commits

Author SHA1 Message Date
petrie911
7633af7a28
fox_play finished, lots of new names for things (#58)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names

* one nonmatching

* merge time

* merge complete

* cleanup

* poor rambo

* level fix
2023-12-24 13:28:35 -06:00
petrie911
3a38f87ea5
wip on sf_A4B50 (probably fox_play), also names and cleanup (#43)
* objects?

* objects2?

* more stuff

* format

* even more cleanup

* RCP function names

* format

* NO U

* makerom too
2023-12-04 15:50:52 -03:00
petrie911
0205789a28
a bunch of graphics related functions and data importation (#31)
* graphics?

* more stuff

* missed one

* headers

* data import and such
2023-11-26 18:27:05 -03:00
petrie911
d32854ced1
Proposed names for library stuff (#29)
* get this started

* linker scripts fixed

* oh god what now

* names

* the blue pill

* names, perhaps

* save

* clean out structs

* save for later again

* more names

* save, again
2023-11-24 16:11:20 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up (#23)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup

* 6 and such

* more overlay fixes

* more of them

* again

* and done
2023-11-15 23:14:33 -03:00
petrie911
6b4015367d
Non-audio threads. Some data importation. (#17)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting
2023-11-07 19:32:09 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets (#4)
* fixed

* and cleanup

* format

* hud escaped

* format
2023-10-19 10:57:03 -05:00
Alejandro Javier Asenjo Nitti
3f2e8c2d81 fix 2023-10-15 19:28:43 -03:00
Alejandro Javier Asenjo Nitti
ed4ac09916 update file names for uncompressed 2023-10-15 11:42:05 -03:00
Alejandro Javier Asenjo Nitti
b1aaaddeaf fix yaml for baserom.uncompressed 2023-10-13 05:53:33 -03:00
Alejandro Javier Asenjo Nitti
7dbcaa3458 rodata migration 2023-10-06 09:37:56 -03:00
Alejandro Javier Asenjo Nitti
099a993bb9 yamls 2023-10-06 08:16:58 -03:00
Alejandro Javier Asenjo Nitti
c4c9f9b18b buildable state 2023-10-06 06:28:37 -03:00
Alejandro Javier Asenjo Nitti
d4ee63fca7 try 2023-10-06 06:11:46 -03:00