petrie911
77894de848
Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming ( #19 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
2023-11-12 19:49:03 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets ( #4 )
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* fixed
* and cleanup
* format
* hud escaped
* format
2023-10-19 10:57:03 -05:00
Alejandro Javier Asenjo Nitti
a6530bcfba
decompile func_80187E28_EC04E8
2023-10-18 18:20:10 -03:00
Alejandro Javier Asenjo Nitti
69125f2250
exclusive_ram_id
2023-10-16 19:04:50 -03:00
Alejandro Javier Asenjo Nitti
7096c28ad0
rename overlay to overlays
2023-10-16 19:03:47 -03:00
petrie911
8436688fb6
better organization ( #3 )
...
Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911
961e803117
now with more overlays
2023-10-16 15:49:24 -05:00
petrie911
ff4ff9d2db
cleanup
2023-10-16 07:44:18 -05:00
petrie911
facb342746
overlays
2023-10-16 07:38:00 -05:00
Alejandro Javier Asenjo Nitti
6e11f7717f
overlays
2023-10-16 07:43:29 -03:00
Alejandro Javier Asenjo Nitti
149316972a
overlays yaml
2023-10-16 06:46:40 -03:00