petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 ( #196 )
...
* cleanup
* mass rename
* forgot some
2024-04-02 20:20:08 -03:00
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap ( #143 )
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* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
2024-02-23 22:56:08 -03:00
petrie911
f227194d24
docs and such ( #137 )
2024-02-19 10:05:11 -03:00
petrie911
209b929eda
Import main, context, and option bss. Refactor headers. Some enum cleanup. ( #130 )
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* stuff
* fixes
* addrs
* new header
* its bss time
* format and such
* fake symbols begone
* whoops forgot pragmas
2024-02-16 19:04:22 -03:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names ( #82 )
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* working file splits
* ovl_i2
* func_E08400_80187520
* working so far
* resolve conflicts
* .
* i2 working
* i1 working
* i1
* ovl_i1
* fox_i2
* i5 split
* i5 good
* ovl_i6
* split bss in ovl_menu
* so far, so good
* maaaan...
* ovl_unused
* ovl_i4 bss split
* ovl_i4
* ovl_i2
* foxmat!
* import more data and bss
* renamings
2024-01-14 01:30:21 -03:00
Lywx
cbe2ad4546
Documentation of fox_option ( #80 )
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* Renamed functions and variables related to the option cards
* Fixed format
* Renamed OptionLabel to OptionTexture
* Added more types on fox_option
* Reverted note_data
* Renamed OptionEntryId to OptionId
* Renamed ranking menu
* Added OPTION_COUNT
* Renamed missing declarations on option cards
* Added vars on symbol_addrs_overlays
* Removed hardcoded option count
* Fixed format
* Added missing option state assingments
* Fixed fox_game format
2024-01-13 22:33:38 -03:00
Alejandro Asenjo Nitti
921bceb967
[MOD] Level Select & Sound Effects Jukebox ( #76 )
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* level select mod
* map name
* move mod to c file
* Sfx Jukebox
* fix bank boundaries
* fix
* expert modes
* co-authored-by @petrie911
* add sfx
2024-01-12 14:11:40 -03:00
Alejandro Asenjo Nitti
c5d9eb962b
fox_map decompiled ( #68 )
...
* func_EBFBE0_801A116C
* func_EBFBE0_801A0D14
* put some order
* func_EBFBE0_801A1528
* func_EBFBE0_801A53C8
* func_EBFBE0_801A4FC4
* func_EBFBE0_801A9448
* func_EBFBE0_801A4394
* func_EBFBE0_801A3A00
* func_EBFBE0_801A5834
* func_EBFBE0_801A89BC
* void
* dec
* cleanup
* func_EBFBE0_801A2EB8
* func_EBFBE0_801A1C14
* func_EBFBE0_801AA778
* begin importing data
* func_EBFBE0_801A2B8C
* fix
* fox_map DATA IMPORTED
* ovl_menu rename
* fix
* fix warnings
* fix build
* move symbol addresses
2024-01-04 12:53:38 -03:00
Alejandro Asenjo Nitti
510071802a
More fox_map functions ( #60 )
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* func_EBFBE0_801A19A8
* func_EBFBE0_801A3550
* func_EBFBE0_801A1AE8
* func_EBFBE0_801A9910
* func_EBFBE0_801A48C0
* func_EBFBE0_801A2674
* func_EBFBE0_8019F42C
* func_EBFBE0_801A9FD4
* func_EBFBE0_801A5C90
* func_EBFBE0_801A8F40
* func_EBFBE0_801A4D7C
* func_EBFBE0_801A9224
* func_EBFBE0_801A4AE8
* func_EBFBE0_8019F600
* func_EBFBE0_801A4650
* .
* func_EBFBE0_801ACD90
* func_EBFBE0_801AC9A0
* void func_EBFBE0_801AC530(s32 index) {
* func_EBFBE0_801AC200
* func_EBFBE0_801A8738
* func_EBFBE0_801A809C
* func_EBFBE0_801A4394
* func_EBFBE0_801A2304
2023-12-26 17:55:45 -03:00
Alejandro Asenjo Nitti
f76ce38ad1
fox_map functions ( #56 )
...
* func_EBFBE0_80187520
* func_EBFBE0_8019E85C
* func_EBFBE0_8019E8D0
* funcs
* func_EBFBE0_801A6A24
* func_EBFBE0_801A4D0C
* func_EBFBE0_801A62FC
* names
* func_EBFBE0_801A5770
* dec
* boolean
* func_EBFBE0_801A4A38
* func_EBFBE0_8019F83C
* func_EBFBE0_8019F910
* func_EBFBE0_8019F97C
* func_EBFBE0_8019FA1C
* comment
* func_EBFBE0_8019FC04
* func_EBFBE0_8019FD1C
* func_EBFBE0_8019FF48
* func_EBFBE0_801A01A8
* func_EBFBE0_801A05B4
* func_EBFBE0_801A07E8
* func_EBFBE0_801A655C
* func_EBFBE0_801AB284
* func_EBFBE0_801AB17C
* func_EBFBE0_801AD048
* func_EBFBE0_801A914C
* func_EBFBE0_801A9EE4
* func_EBFBE0_801A9DE8
* func_EBFBE0_801A9814
* func_EBFBE0_801A25C8
* func_EBFBE0_801A6DAC
* func_EBFBE0_801A6DAC
* func_EBFBE0_801A3440
* func_EBFBE0_801A7684
* primColor
* planetId
* func_EBFBE0_801A77B0
* func_EBFBE0_801A791C
* func_EBFBE0_801A7A84
* func_EBFBE0_801A7BEC
* func_EBFBE0_801A7BEC
* func_EBFBE0_801A7D3C
* progress script permissions
* func_EBFBE0_801A7F1C
* func_EBFBE0_801A74F4
* format
* func_EBFBE0_801A7230
* func_EBFBE0_801A6EC0
* func_EBFBE0_801AD718
* func_EBFBE0_801AD7EC
* func_EBFBE0_801AC80C
* func_EBFBE0_801ABF1C
* func_EBFBE0_801ABCDC
* scopes
* func_EBFBE0_801A68E4
* func_EBFBE0_801A6694
* func_EBFBE0_801A6480
* func_EBFBE0_801A6368
* func_EBFBE0_801A61B4
* LevelId
* LevelId
* func_EBFBE0_801A62FC
* level enum
* levelIDs
* enum
2023-12-24 10:12:09 -06:00
Alejandro Asenjo Nitti
4cfdc163e9
fox_option.c ( #27 )
...
* func_EBFBE0_801920C4
* func_EBFBE0_80192190
* func_EBFBE0_801924C4
* func_EBFBE0_80192598
* func_EBFBE0_80192738
* func_EBFBE0_801928BC
* func_EBFBE0_80192938
* rename to fox_option found in sf643D rom symbols
* dec
* few functions
* need input! more input!
* NO DISASSEMBLE!
* func_EBFBE0_80196E54 & func_EBFBE0_80196EFC
* func_EBFBE0_80196F9C
* func_EBFBE0_80196FC4 & func_EBFBE0_80197074
* format
* func_EBFBE0_8019715C
* fix stack
* func_EBFBE0_801973C0
* sneaky ido
* data indicates these are floats
* did i say floats? i was looking at the wrong offsets
* func_EBFBE0_8019752C
* func_EBFBE0_80197914
* func_EBFBE0_80197A3C
* func_EBFBE0_80197DE4
* func_EBFBE0_8019A214
* break
* func_EBFBE0_80199284
* func_EBFBE0_80199424
* func_EBFBE0_8019978C
* func_EBFBE0_8019A080
* func_EBFBE0_8019A298
* func_EBFBE0_8019B8A0
* func_EBFBE0_8019C824
* func_EBFBE0_8019CAE0
* func_EBFBE0_8019DF64
* func_EBFBE0_8019DE74
* func_EBFBE0_8019E030
* func_EBFBE0_8019DD44
* func_EBFBE0_8019DCE8
* func_EBFBE0_8019CBC0
* format
* func_EBFBE0_80193B04
* func_EBFBE0_801944F0
* .
* func_EBFBE0_80197F74
* more functions
2023-11-22 11:47:38 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up ( #23 )
...
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
* 6 and such
* more overlay fixes
* more of them
* again
* and done
2023-11-15 23:14:33 -03:00