Commit Graph

31 Commits

Author SHA1 Message Date
inspectredc
770f48bf4a
fox_ve2 decompiled (#96)
* match remaining funcs

* arg renames and cleanup pt 1

* hex pass, id to enum and some basic docs

* data, bss and format

* change file name

* commit pr suggestions
2024-01-21 09:30:53 -06:00
petrie911
2b101658fe
import bss for title and map. some adjustment to headers (#100)
* bss, a bit fake. Revisit later

* format
2024-01-21 11:00:53 -03:00
Alejandro Javier Asenjo Nitti
fdaffa0772 rename fox_tr360 2024-01-20 23:28:49 -03:00
Ryan Myers
e812ca54b7
Match ovl1_sf_tr360 (#99)
* Update from master to new branch

* WIP func_i1_8019949C

* Match func_i1_8019949C

* Attempt to migrate data for sf_tr360

* Match sf_tr360.c with data migration.
2024-01-20 23:21:29 -03:00
Lywx
63053c4653
Sector X Overlay Decompiled (#89)
* Decompiled 18 / 19

* Matched func_i2_80194728

* ITS TIME

* DESTROY, DESTROY

* Cleaned code and fixed comments from PR

* Fixed merge conflicts

* Fixed data and order on externs

* Found multiple chain assignments
2024-01-17 13:07:08 -03:00
petrie911
0fb8d58334
finish overlay file renaming and split off their headers (#92)
* names

* format 1

* more names
2024-01-17 12:36:58 -03:00
Alejandro Asenjo Nitti
431ae096fb
fox_ti_cs decompiled (#83)
* A few fox_ti_cs functions

* func_i5_8018769C

* actor

* space

* MISSION ACCOMPLISHED

* remove padding in data

* pass

* pr review
2024-01-16 11:15:25 -06:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names (#82)
* working file splits

* ovl_i2

* func_E08400_80187520

* working so far

* resolve conflicts

* .

* i2 working

* i1 working

* i1

* ovl_i1

* fox_i2

* i5 split

* i5 good

* ovl_i6

* split bss in ovl_menu

* so far, so good

* maaaan...

* ovl_unused

* ovl_i4 bss split

* ovl_i4

* ovl_i2

* foxmat!

* import more data and bss

* renamings
2024-01-14 01:30:21 -03:00
petrie911
56c2bd3e10
fox_zo decomped, work buffer enums for bosses implemented, changed overlay name to i3, various docs (#78)
* zo

* more

* more stuff

* hitboxes suck

* i3 test

* i3

* names

* remove extras

* whoops symbols

* more cleaning

* oh god it comes

* one last thing
2024-01-13 22:09:13 -03:00
inspectredc
31bfc1ecdd
fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)
* first few functions

* funcs so far - messy

* only large funcs left

* func_DF4260_8018F880 and func_DF4260_80191160

* func_DF4260_8018C19C

* func_DF4260_8018F880 player

* build post merge

* first cleanup pass

* add work buffers to Object_2F4

* halfway through data import

* finish data import

* cleanup and add non_matching

* bss complete

* actor rename

* post merge cleanup

* file rename

* arg rename

* other object variables rename

* hex cleanup for func_DF4260_80189058

* format

* revert note_data

* suggestions

* format suggestions
2024-01-13 19:45:37 -03:00
Alejandro Javier Asenjo Nitti
abfeeee15b discover file split 2024-01-12 19:44:00 -03:00
petrie911
a0ec7a5516
Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)
* 408

* more stuff

* brutal matches

* data and such

* gPlayer

* names and boss and such

* cat

* forgot something
2024-01-06 19:39:23 -03:00
Alejandro Asenjo Nitti
c5d9eb962b
fox_map decompiled (#68)
* func_EBFBE0_801A116C

* func_EBFBE0_801A0D14

* put some order

* func_EBFBE0_801A1528

* func_EBFBE0_801A53C8

* func_EBFBE0_801A4FC4

* func_EBFBE0_801A9448

* func_EBFBE0_801A4394

* func_EBFBE0_801A3A00

* func_EBFBE0_801A5834

* func_EBFBE0_801A89BC

* void

* dec

* cleanup

* func_EBFBE0_801A2EB8

* func_EBFBE0_801A1C14

* func_EBFBE0_801AA778

* begin importing data

* func_EBFBE0_801A2B8C

* fix

* fox_map DATA IMPORTED

* ovl_menu rename

* fix

* fix warnings

* fix build

* move symbol addresses
2024-01-04 12:53:38 -03:00
petrie911
7633af7a28
fox_play finished, lots of new names for things (#58)
* stuff

* three whole files

* format

* format and such

* a switch in time

* merge prep

* nintendo switch

* format

* the great switch statement of our time

* 43AC0 matched

* stuff

* Enums everywhere

* oh god the switch

* knakyo

* new headers

* format

* fox

* everyone hates recursion

* format

* one more thing

* one more one more thing

* renames

* matches

* matrix scale why

* names and such

* cleanup

* name back

* it just keeps going

* they don't give up

* splits

* merge going poorly

* I object

* more names

* one nonmatching

* merge time

* merge complete

* cleanup

* poor rambo

* level fix
2023-12-24 13:28:35 -06:00
Alejandro Asenjo Nitti
e85890eb34
fox_option Data Imported (#49)
* starting the split

* you can't spell bss without bs

* matches without import

* Import data. Co-authored-by: @petrie911

* comments

---------

Co-authored-by: petrie911 <petrie911@yahoo.com>
2023-12-13 16:47:53 -06:00
Alejandro Asenjo Nitti
31e564e5c8
fox_title data imported (#36)
* begin importing data

* data imported

* remove padding
2023-11-28 20:32:45 -06:00
petrie911
078a9f5897
Sf_bb360, also major data import (#35)
* all sorts of imports and such

* oops

* names and such
2023-11-28 17:03:47 -03:00
Alejandro Asenjo Nitti
d6fc56adc0
fox_title (#30)
* func_EBFBE0_801919C4

* fox_title functions

* func_EBFBE0_8019C66C

* broken branch

* fix branch

* more functions

* remove unnecessary file

* sizes

* func_EBFBE0_80188010

* func_EBFBE0_801894E8

* func_EBFBE0_8018A2F8

* func_EBFBE0_8018A338
2023-11-25 14:08:39 -06:00
Alejandro Asenjo Nitti
4cfdc163e9
fox_option.c (#27)
* func_EBFBE0_801920C4

* func_EBFBE0_80192190

* func_EBFBE0_801924C4

* func_EBFBE0_80192598

* func_EBFBE0_80192738

* func_EBFBE0_801928BC

* func_EBFBE0_80192938

* rename to fox_option found in sf643D rom symbols

* dec

* few functions

* need input! more input!

* NO DISASSEMBLE!

* func_EBFBE0_80196E54 & func_EBFBE0_80196EFC

* func_EBFBE0_80196F9C

* func_EBFBE0_80196FC4 & func_EBFBE0_80197074

* format

* func_EBFBE0_8019715C

* fix stack

* func_EBFBE0_801973C0

* sneaky ido

* data indicates these are floats

* did i say floats? i was looking at the wrong offsets

* func_EBFBE0_8019752C

* func_EBFBE0_80197914

* func_EBFBE0_80197A3C

* func_EBFBE0_80197DE4

* func_EBFBE0_8019A214

* break

* func_EBFBE0_80199284

* func_EBFBE0_80199424

* func_EBFBE0_8019978C

* func_EBFBE0_8019A080

* func_EBFBE0_8019A298

* func_EBFBE0_8019B8A0

* func_EBFBE0_8019C824

* func_EBFBE0_8019CAE0

* func_EBFBE0_8019DF64

* func_EBFBE0_8019DE74

* func_EBFBE0_8019E030

* func_EBFBE0_8019DD44

* func_EBFBE0_8019DCE8

* func_EBFBE0_8019CBC0

* format

* func_EBFBE0_80193B04

* func_EBFBE0_801944F0

* .

* func_EBFBE0_80197F74

* more functions
2023-11-22 11:47:38 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up (#23)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup

* 6 and such

* more overlay fixes

* more of them

* again

* and done
2023-11-15 23:14:33 -03:00
petrie911
77894de848
Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming (#19)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on
2023-11-12 19:49:03 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets (#4)
* fixed

* and cleanup

* format

* hud escaped

* format
2023-10-19 10:57:03 -05:00
Alejandro Javier Asenjo Nitti
a6530bcfba decompile func_80187E28_EC04E8 2023-10-18 18:20:10 -03:00
Alejandro Javier Asenjo Nitti
69125f2250 exclusive_ram_id 2023-10-16 19:04:50 -03:00
Alejandro Javier Asenjo Nitti
7096c28ad0 rename overlay to overlays 2023-10-16 19:03:47 -03:00
petrie911
8436688fb6
better organization (#3)
Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911
961e803117 now with more overlays 2023-10-16 15:49:24 -05:00
petrie911
ff4ff9d2db cleanup 2023-10-16 07:44:18 -05:00
petrie911
facb342746 overlays 2023-10-16 07:38:00 -05:00
Alejandro Javier Asenjo Nitti
6e11f7717f overlays 2023-10-16 07:43:29 -03:00
Alejandro Javier Asenjo Nitti
149316972a overlays yaml 2023-10-16 06:46:40 -03:00