petrie911
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3ab050421e
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use array count for collision headers (#222)
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
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2024-04-25 19:01:25 -03:00 |
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petrie911
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81291a0c44
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More docs and renames, fox_bg now mostly figured out (#220)
* lights fix
* names
* remove header
* so many names
* format
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2024-04-22 23:51:20 -03:00 |
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petrie911
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52e1b6cb17
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Further docs on script, various other things (#204)
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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2024-04-08 19:25:56 -03:00 |
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petrie911
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126a55aa0e
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff
* too much
* Torch commit
* torch again
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2024-04-05 17:11:36 -03:00 |
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Lywx
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9604a29140
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export configuration for ast_fortuna, ast_katina, ast_venom_1 & ast_venom_2 (#190)
* Matched ast_fortuna
* Added FO prefix into every asset
* Fully matched PR
* Removed katina from assets.h
* WIP ast_venom_2
* Debinarized ast_venom_2
* Removed venom_2 from assets.h
* Renamed VE1 to VE1B
* Matched ast_venom_1
* Renamed to D_VE1
* Renamed venom_1 boss assets back to D_VE1
* Fixed merge conflicts
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2024-04-01 13:54:47 -03:00 |
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