petrie911
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3ab050421e
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use array count for collision headers (#222)
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
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2024-04-25 19:01:25 -03:00 |
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petrie911
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81291a0c44
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More docs and renames, fox_bg now mostly figured out (#220)
* lights fix
* names
* remove header
* so many names
* format
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2024-04-22 23:51:20 -03:00 |
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petrie911
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52e1b6cb17
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Further docs on script, various other things (#204)
* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
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2024-04-08 19:25:56 -03:00 |
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petrie911
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126a55aa0e
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Event Actor docs that kind of ballooned into a bunch of stuff (#200)
* stuff
* too much
* Torch commit
* torch again
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2024-04-05 17:11:36 -03:00 |
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petrie911
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2938919f6f
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WIP on script documentation, some cleanup (#194)
* gfx
* script
* Torch
* headers
* format
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2024-04-01 19:04:22 -03:00 |
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petrie911
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df268e3bad
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titania boss assets, cleanup pads, update torch, split remaining segments other than 6 (#173)
* splits
* torch
* torch again
* headers
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2024-03-21 15:45:13 -03:00 |
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petrie911
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11c6a8c7dc
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Split headers as much as possible. add unique tags to segment 6 addresses (#167)
* split up
* format
* torch
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2024-03-14 18:31:03 -03:00 |
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Alejandro Asenjo Nitti
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206bfac9ef
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export configuration for ast_landmaster & ast_training (#165)
* remove header
* Matchpoint
* remove unnecessary externs
* Matchpoint (2 blobs)
* Asset analysis complete, here it comes!
* bye bye header
* MISSION ACCOMPLISHED
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2024-03-14 12:42:24 -03:00 |
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