Commit Graph

11 Commits

Author SHA1 Message Date
petrie911
e7fbb38c98
Decomp audio_load. Add names for audio context fields and audio_heap (#143)
* heapsort

* suff

* load init

* split

* split data

* begone asm

* names

* names and cleanup
2024-02-23 22:56:08 -03:00
petrie911
f227194d24
docs and such (#137) 2024-02-19 10:05:11 -03:00
petrie911
209b929eda
Import main, context, and option bss. Refactor headers. Some enum cleanup. (#130)
* stuff

* fixes

* addrs

* new header

* its bss time

* format and such

* fake symbols begone

* whoops forgot pragmas
2024-02-16 19:04:22 -03:00
Alejandro Asenjo Nitti
1cc17481e9
File splits and names (#82)
* working file splits

* ovl_i2

* func_E08400_80187520

* working so far

* resolve conflicts

* .

* i2 working

* i1 working

* i1

* ovl_i1

* fox_i2

* i5 split

* i5 good

* ovl_i6

* split bss in ovl_menu

* so far, so good

* maaaan...

* ovl_unused

* ovl_i4 bss split

* ovl_i4

* ovl_i2

* foxmat!

* import more data and bss

* renamings
2024-01-14 01:30:21 -03:00
Lywx
cbe2ad4546
Documentation of fox_option (#80)
* Renamed functions and variables related to the option cards

* Fixed format

* Renamed OptionLabel to OptionTexture

* Added more types on fox_option

* Reverted note_data

* Renamed OptionEntryId to OptionId

* Renamed ranking menu

* Added OPTION_COUNT

* Renamed missing declarations on option cards

* Added vars on symbol_addrs_overlays

* Removed hardcoded option count

* Fixed format

* Added missing option state assingments

* Fixed fox_game format
2024-01-13 22:33:38 -03:00
Alejandro Asenjo Nitti
921bceb967
[MOD] Level Select & Sound Effects Jukebox (#76)
* level select mod

* map name

* move mod to c file

* Sfx Jukebox

* fix bank boundaries

* fix

* expert modes

* co-authored-by @petrie911

* add sfx
2024-01-12 14:11:40 -03:00
Alejandro Asenjo Nitti
c5d9eb962b
fox_map decompiled (#68)
* func_EBFBE0_801A116C

* func_EBFBE0_801A0D14

* put some order

* func_EBFBE0_801A1528

* func_EBFBE0_801A53C8

* func_EBFBE0_801A4FC4

* func_EBFBE0_801A9448

* func_EBFBE0_801A4394

* func_EBFBE0_801A3A00

* func_EBFBE0_801A5834

* func_EBFBE0_801A89BC

* void

* dec

* cleanup

* func_EBFBE0_801A2EB8

* func_EBFBE0_801A1C14

* func_EBFBE0_801AA778

* begin importing data

* func_EBFBE0_801A2B8C

* fix

* fox_map DATA IMPORTED

* ovl_menu rename

* fix

* fix warnings

* fix build

* move symbol addresses
2024-01-04 12:53:38 -03:00
Alejandro Asenjo Nitti
510071802a
More fox_map functions (#60)
* func_EBFBE0_801A19A8

* func_EBFBE0_801A3550

* func_EBFBE0_801A1AE8

* func_EBFBE0_801A9910

* func_EBFBE0_801A48C0

* func_EBFBE0_801A2674

* func_EBFBE0_8019F42C

* func_EBFBE0_801A9FD4

* func_EBFBE0_801A5C90

* func_EBFBE0_801A8F40

* func_EBFBE0_801A4D7C

* func_EBFBE0_801A9224

* func_EBFBE0_801A4AE8

* func_EBFBE0_8019F600

* func_EBFBE0_801A4650

* .

* func_EBFBE0_801ACD90

* func_EBFBE0_801AC9A0

* void func_EBFBE0_801AC530(s32 index) {

* func_EBFBE0_801AC200

* func_EBFBE0_801A8738

* func_EBFBE0_801A809C

* func_EBFBE0_801A4394

* func_EBFBE0_801A2304
2023-12-26 17:55:45 -03:00
Alejandro Asenjo Nitti
f76ce38ad1
fox_map functions (#56)
* func_EBFBE0_80187520

* func_EBFBE0_8019E85C

* func_EBFBE0_8019E8D0

* funcs

* func_EBFBE0_801A6A24

* func_EBFBE0_801A4D0C

* func_EBFBE0_801A62FC

* names

* func_EBFBE0_801A5770

* dec

* boolean

* func_EBFBE0_801A4A38

* func_EBFBE0_8019F83C

* func_EBFBE0_8019F910

* func_EBFBE0_8019F97C

* func_EBFBE0_8019FA1C

* comment

* func_EBFBE0_8019FC04

* func_EBFBE0_8019FD1C

* func_EBFBE0_8019FF48

* func_EBFBE0_801A01A8

* func_EBFBE0_801A05B4

* func_EBFBE0_801A07E8

* func_EBFBE0_801A655C

* func_EBFBE0_801AB284

* func_EBFBE0_801AB17C

* func_EBFBE0_801AD048

* func_EBFBE0_801A914C

* func_EBFBE0_801A9EE4

* func_EBFBE0_801A9DE8

* func_EBFBE0_801A9814

* func_EBFBE0_801A25C8

* func_EBFBE0_801A6DAC

* func_EBFBE0_801A6DAC

* func_EBFBE0_801A3440

* func_EBFBE0_801A7684

* primColor

* planetId

* func_EBFBE0_801A77B0

* func_EBFBE0_801A791C

* func_EBFBE0_801A7A84

* func_EBFBE0_801A7BEC

* func_EBFBE0_801A7BEC

* func_EBFBE0_801A7D3C

* progress script permissions

* func_EBFBE0_801A7F1C

* func_EBFBE0_801A74F4

* format

* func_EBFBE0_801A7230

* func_EBFBE0_801A6EC0

* func_EBFBE0_801AD718

* func_EBFBE0_801AD7EC

* func_EBFBE0_801AC80C

* func_EBFBE0_801ABF1C

* func_EBFBE0_801ABCDC

* scopes

* func_EBFBE0_801A68E4

* func_EBFBE0_801A6694

* func_EBFBE0_801A6480

* func_EBFBE0_801A6368

* func_EBFBE0_801A61B4

* LevelId

* LevelId

* func_EBFBE0_801A62FC

* level enum

* levelIDs

* enum
2023-12-24 10:12:09 -06:00
Alejandro Asenjo Nitti
4cfdc163e9
fox_option.c (#27)
* func_EBFBE0_801920C4

* func_EBFBE0_80192190

* func_EBFBE0_801924C4

* func_EBFBE0_80192598

* func_EBFBE0_80192738

* func_EBFBE0_801928BC

* func_EBFBE0_80192938

* rename to fox_option found in sf643D rom symbols

* dec

* few functions

* need input! more input!

* NO DISASSEMBLE!

* func_EBFBE0_80196E54 & func_EBFBE0_80196EFC

* func_EBFBE0_80196F9C

* func_EBFBE0_80196FC4 & func_EBFBE0_80197074

* format

* func_EBFBE0_8019715C

* fix stack

* func_EBFBE0_801973C0

* sneaky ido

* data indicates these are floats

* did i say floats? i was looking at the wrong offsets

* func_EBFBE0_8019752C

* func_EBFBE0_80197914

* func_EBFBE0_80197A3C

* func_EBFBE0_80197DE4

* func_EBFBE0_8019A214

* break

* func_EBFBE0_80199284

* func_EBFBE0_80199424

* func_EBFBE0_8019978C

* func_EBFBE0_8019A080

* func_EBFBE0_8019A298

* func_EBFBE0_8019B8A0

* func_EBFBE0_8019C824

* func_EBFBE0_8019CAE0

* func_EBFBE0_8019DF64

* func_EBFBE0_8019DE74

* func_EBFBE0_8019E030

* func_EBFBE0_8019DD44

* func_EBFBE0_8019DCE8

* func_EBFBE0_8019CBC0

* format

* func_EBFBE0_80193B04

* func_EBFBE0_801944F0

* .

* func_EBFBE0_80197F74

* more functions
2023-11-22 11:47:38 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up (#23)
* threads galore

* something's up

* try this

* I don't even

* who knows

* I can't stop it

* let's try data for fun

* ok I think I've gone far enough

* well maybe a little more

* visual assets somewhat documented

* just keeps going

* forgot formatting

* let
's try bss

* too much?

* one fix

* even more things

* one quick thing

* oh come on

* graph complete?

* format and such

* decomp and such

* small cleanup

* 6 and such

* more overlay fixes

* more of them

* again

* and done
2023-11-15 23:14:33 -03:00