* Update from master to new branch
* WIP func_i1_8019949C
* Match func_i1_8019949C
* Attempt to migrate data for sf_tr360
* Match sf_tr360.c with data migration.
* Decompiled 18 / 19
* Matched func_i2_80194728
* ITS TIME
* DESTROY, DESTROY
* Cleaned code and fixed comments from PR
* Fixed merge conflicts
* Fixed data and order on externs
* Found multiple chain assignments
* working file splits
* ovl_i2
* func_E08400_80187520
* working so far
* resolve conflicts
* .
* i2 working
* i1 working
* i1
* ovl_i1
* fox_i2
* i5 split
* i5 good
* ovl_i6
* split bss in ovl_menu
* so far, so good
* maaaan...
* ovl_unused
* ovl_i4 bss split
* ovl_i4
* ovl_i2
* foxmat!
* import more data and bss
* renamings
* first few functions
* funcs so far - messy
* only large funcs left
* func_DF4260_8018F880 and func_DF4260_80191160
* func_DF4260_8018C19C
* func_DF4260_8018F880 player
* build post merge
* first cleanup pass
* add work buffers to Object_2F4
* halfway through data import
* finish data import
* cleanup and add non_matching
* bss complete
* actor rename
* post merge cleanup
* file rename
* arg rename
* other object variables rename
* hex cleanup for func_DF4260_80189058
* format
* revert note_data
* suggestions
* format suggestions
* stuff
* three whole files
* format
* format and such
* a switch in time
* merge prep
* nintendo switch
* format
* the great switch statement of our time
* 43AC0 matched
* stuff
* Enums everywhere
* oh god the switch
* knakyo
* new headers
* format
* fox
* everyone hates recursion
* format
* one more thing
* one more one more thing
* renames
* matches
* matrix scale why
* names and such
* cleanup
* name back
* it just keeps going
* they don't give up
* splits
* merge going poorly
* I object
* more names
* one nonmatching
* merge time
* merge complete
* cleanup
* poor rambo
* level fix
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
* 6 and such
* more overlay fixes
* more of them
* again
* and done
* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on