Alejandro Asenjo Nitti
e85890eb34
fox_option Data Imported ( #49 )
...
* starting the split
* you can't spell bss without bs
* matches without import
* Import data. Co-authored-by: @petrie911
* comments
---------
Co-authored-by: petrie911 <petrie911@yahoo.com>
2023-12-13 16:47:53 -06:00
Alejandro Asenjo Nitti
31e564e5c8
fox_title data imported ( #36 )
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* begin importing data
* data imported
* remove padding
2023-11-28 20:32:45 -06:00
petrie911
078a9f5897
Sf_bb360, also major data import ( #35 )
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* all sorts of imports and such
* oops
* names and such
2023-11-28 17:03:47 -03:00
Alejandro Asenjo Nitti
d6fc56adc0
fox_title ( #30 )
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* func_EBFBE0_801919C4
* fox_title functions
* func_EBFBE0_8019C66C
* broken branch
* fix branch
* more functions
* remove unnecessary file
* sizes
* func_EBFBE0_80188010
* func_EBFBE0_801894E8
* func_EBFBE0_8018A2F8
* func_EBFBE0_8018A338
2023-11-25 14:08:39 -06:00
Alejandro Asenjo Nitti
4cfdc163e9
fox_option.c ( #27 )
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* func_EBFBE0_801920C4
* func_EBFBE0_80192190
* func_EBFBE0_801924C4
* func_EBFBE0_80192598
* func_EBFBE0_80192738
* func_EBFBE0_801928BC
* func_EBFBE0_80192938
* rename to fox_option found in sf643D rom symbols
* dec
* few functions
* need input! more input!
* NO DISASSEMBLE!
* func_EBFBE0_80196E54 & func_EBFBE0_80196EFC
* func_EBFBE0_80196F9C
* func_EBFBE0_80196FC4 & func_EBFBE0_80197074
* format
* func_EBFBE0_8019715C
* fix stack
* func_EBFBE0_801973C0
* sneaky ido
* data indicates these are floats
* did i say floats? i was looking at the wrong offsets
* func_EBFBE0_8019752C
* func_EBFBE0_80197914
* func_EBFBE0_80197A3C
* func_EBFBE0_80197DE4
* func_EBFBE0_8019A214
* break
* func_EBFBE0_80199284
* func_EBFBE0_80199424
* func_EBFBE0_8019978C
* func_EBFBE0_8019A080
* func_EBFBE0_8019A298
* func_EBFBE0_8019B8A0
* func_EBFBE0_8019C824
* func_EBFBE0_8019CAE0
* func_EBFBE0_8019DF64
* func_EBFBE0_8019DE74
* func_EBFBE0_8019E030
* func_EBFBE0_8019DD44
* func_EBFBE0_8019DCE8
* func_EBFBE0_8019CBC0
* format
* func_EBFBE0_80193B04
* func_EBFBE0_801944F0
* .
* func_EBFBE0_80197F74
* more functions
2023-11-22 11:47:38 -03:00
petrie911
3fbfdf01d2
names and namespaces cleaned up ( #23 )
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* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
* graph complete?
* format and such
* decomp and such
* small cleanup
* 6 and such
* more overlay fixes
* more of them
* again
* and done
2023-11-15 23:14:33 -03:00
petrie911
77894de848
Decomped and named Matrix functions, decomped some sf_ files, some other cleanup and naming ( #19 )
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* threads galore
* something's up
* try this
* I don't even
* who knows
* I can't stop it
* let's try data for fun
* ok I think I've gone far enough
* well maybe a little more
* visual assets somewhat documented
* just keeps going
* forgot formatting
* let
's try bss
* too much?
* one fix
* even more things
* one quick thing
* oh come on
2023-11-12 19:49:03 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets ( #4 )
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* fixed
* and cleanup
* format
* hud escaped
* format
2023-10-19 10:57:03 -05:00
Alejandro Javier Asenjo Nitti
a6530bcfba
decompile func_80187E28_EC04E8
2023-10-18 18:20:10 -03:00
Alejandro Javier Asenjo Nitti
69125f2250
exclusive_ram_id
2023-10-16 19:04:50 -03:00
Alejandro Javier Asenjo Nitti
7096c28ad0
rename overlay to overlays
2023-10-16 19:03:47 -03:00
petrie911
8436688fb6
better organization ( #3 )
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Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911
961e803117
now with more overlays
2023-10-16 15:49:24 -05:00
petrie911
ff4ff9d2db
cleanup
2023-10-16 07:44:18 -05:00
petrie911
facb342746
overlays
2023-10-16 07:38:00 -05:00
Alejandro Javier Asenjo Nitti
6e11f7717f
overlays
2023-10-16 07:43:29 -03:00
Alejandro Javier Asenjo Nitti
149316972a
overlays yaml
2023-10-16 06:46:40 -03:00