petrie911
931f589177
Fully split and name libultra, and also decomp 3404 ( #16 )
...
* libultra sorted out
* missed some things
* forgot some things
* one more thing
* not actually libultra
* also split out the data into three sections
* finer split
* parameter is a thing, apparently
* named everything in libultra
* make
2023-11-04 19:45:03 -03:00
petrie911
f2af4867e4
Identified and organized libultra ( #15 )
...
* libultra sorted out
* missed some things
* forgot some things
* one more thing
* not actually libultra
* also split out the data into three sections
* finer split
* parameter is a thing, apparently
2023-11-02 20:36:13 -03:00
petrie911
4311c670c3
Libultra headers and some decomp ( #14 )
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* lib is ultra
* it just keeps going
* math names
* format
2023-10-29 18:19:30 -03:00
Alejandro Asenjo Nitti
a194fd2109
sf_hud functions ( #11 )
...
* space
* decompile func_80090CCC
* unk_ format
* Rand_ZeroOne
* decompile func_80090E8C
* decompile func_800910C0
* decompile func_80091298
* decompile func_80091368
* dec
* false
* decompile func_800914FC
* decompile func_80091864
* decompile func_80091B90
2023-10-27 02:11:13 -03:00
petrie911
b698fd3628
Header fix ( #9 )
...
* headers
* format
* format
* format again
* headers oh my
* irix is love
* irix is life
* working
* even more fixes
* format
* touching to rebuild
2023-10-23 17:02:01 -03:00
Alejandro Asenjo Nitti
fd742f93be
sf_hud functions + code organization ( #8 )
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* decompile func_80086C08
* decompile func_80086CC8
* format
* decompile func_80088784
* preserve macros
* better match func_80005708
* format
* *arg0
* decompile func_80089670
* decompile func_80089710
* decompile func_800897B0
* decompile func_80089850
* decompile func_800898F0
* decompile func_80089994
* decompile func_80089AF4
* decompile func_80089B94
* decompile func_80089C38
* decompile func_80089D28
* space
* format
* decompile func_80089E98
* correction
* declare segmented addresses in func_80088784
* segmented addresses in undefined_syms
* correction
* Gfx type
* *arg0 + 1 in func_80005708
* roll back s32 -> Gfx
* fix
* array of Gfx pointers
* decompile func_8008AD94
* decompile func_8008AD94
* decompile func_8008B1B0
* decompile func_8008B2F0
* create structs.h
* reordering
* format
* decompile func_8008B5B0
* decompile func_8008B9E8
* decompile func_8008BAE4
* decompile func_8008C390
* fixes
* fixes
* fix warnings
* move protos to functions header
* move variables to variables.h
* roll back segmented config in header
2023-10-23 11:01:29 -05:00
petrie911
0c7c184d8a
Library split ( #5 )
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* fixed
* and cleanup
* format
* let's all go to the library
* split
* small cleanup
2023-10-19 14:53:47 -03:00
petrie911
0e74b7902a
Split game engine files and rodata, fix some rodata offsets ( #4 )
...
* fixed
* and cleanup
* format
* hud escaped
* format
2023-10-19 10:57:03 -05:00
Alejandro Javier Asenjo Nitti
8b658f46e0
update splat
2023-10-18 09:40:23 -03:00
Alejandro Javier Asenjo Nitti
f55c9b040a
ldigs & udigs symbols
2023-10-18 08:57:27 -03:00
petrie911
8436688fb6
better organization ( #3 )
...
Co-authored-by: petrie911 <petrie911@Monday.localdomain>
2023-10-16 15:58:31 -05:00
petrie911
961e803117
now with more overlays
2023-10-16 15:49:24 -05:00
Alejandro Javier Asenjo Nitti
d1454570bb
separate libultra symbol addresses
2023-10-14 04:49:48 -03:00
Alejandro Javier Asenjo Nitti
368c542d5d
more libultra symbols
2023-10-14 04:26:09 -03:00
Alejandro Javier Asenjo Nitti
f99479e8a0
more libultra symbols
2023-10-14 04:10:34 -03:00
Alejandro Javier Asenjo Nitti
8c32a98ba6
libultra symbols
2023-10-14 04:00:11 -03:00
Alejandro Javier Asenjo Nitti
30201949e6
versus menu
2023-10-12 09:28:57 -03:00
Alejandro Javier Asenjo Nitti
bc59d8c24e
C9CF0
2023-10-07 11:14:34 -03:00
Alejandro Javier Asenjo Nitti
777fa1f6fe
state: building: NOT OK
2023-10-06 06:03:06 -03:00
Alejandro Javier Asenjo Nitti
0ad61e4088
pif_syms.ld
2023-10-03 04:31:55 -03:00
Alejandro Javier Asenjo Nitti
50496a895c
linker things
2023-10-03 04:31:03 -03:00
Alejandro Javier Asenjo Nitti
30c1cf4b6a
linker scripts
2023-10-03 04:25:46 -03:00