petrie911
a864e5ebe2
oh god the docs ( #234 )
2024-05-06 19:45:24 -03:00
petrie911
3ab050421e
use array count for collision headers ( #222 )
...
* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
2024-04-25 19:01:25 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
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* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
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* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
petrie911
988a36d03f
Name functions after their files, also global variables in engine and ovl_i1-6 ( #196 )
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* cleanup
* mass rename
* forgot some
2024-04-02 20:20:08 -03:00
petrie911
11c6a8c7dc
Split headers as much as possible. add unique tags to segment 6 addresses ( #167 )
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* split up
* format
* torch
2024-03-14 18:31:03 -03:00
petrie911
f83d179ea9
improve match on i3, add scratches, some linker cleanup ( #127 )
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* stuff
* fixes
* addrs
2024-02-14 12:33:21 -06:00
inspectredc
770f48bf4a
fox_ve2 decompiled ( #96 )
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* match remaining funcs
* arg renames and cleanup pt 1
* hex pass, id to enum and some basic docs
* data, bss and format
* change file name
* commit pr suggestions
2024-01-21 09:30:53 -06:00
petrie911
2b101658fe
import bss for title and map. some adjustment to headers ( #100 )
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* bss, a bit fake. Revisit later
* format
2024-01-21 11:00:53 -03:00
petrie911
0fb8d58334
finish overlay file renaming and split off their headers ( #92 )
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* names
* format 1
* more names
2024-01-17 12:36:58 -03:00