KiritoDv
f40105e778
Updated vs decomp
2024-12-24 23:25:42 -06:00
Alejandro Asenjo Nitti
0022481a03
ActorCutsceneModels Enum ( #274 )
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* ActorCutsceneModels
* ACTOR_CS_FO_EXPLOSION
* update
2024-09-17 02:04:15 -03:00
Alejandro Asenjo Nitti
e82019fa2b
Actor Docs ( #270 )
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* Docs
* actor timer_04C -> work_04C
* Actor & Boss unk_04A -> work_04A
* actor & boss unk_048 -> work_048
* actor & boss unk_046 -> work_046
* boss unk_044 -> work_044
* actor event docs
* ActorEvent docs
* name all Event Actor IDs
* EVID names in EventActorInfo comments
* refactor EVC_PASSED_ALL_RINGS by @inspectredc
* clarification comment
* some option docs
* audio enums and macros
* some audio renamings
2024-08-24 19:36:53 -03:00
petrie911
0f6d7cca33
Player and Vs docs, some improvement to ve1 boss ( #259 )
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* playerstuff
* stuff
* small fixes
* Torch
* torch update again
2024-05-25 12:17:03 -05:00
petrie911
0dbbf453f9
More actor docs. starting on event IDs ( #238 )
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* id start
* stuff
* comp and cam
* add errors
2024-05-11 17:53:37 -03:00
petrie911
182eb5c65a
Use SF3DS BGM names, some other audio-related cleanup. ( #235 )
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* remember to undo mods
* bgm macros
2024-05-08 12:32:05 -03:00
petrie911
a864e5ebe2
oh god the docs ( #234 )
2024-05-06 19:45:24 -03:00
petrie911
3ab050421e
use array count for collision headers ( #222 )
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
* colheaders
* it's gone too far
* torch
2024-04-25 19:01:25 -03:00
petrie911
0c9be776da
Cumulative docs update ( #221 )
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* lights fix
* names
* remove header
* so many names
* format
* more docs
* makefile
2024-04-25 01:14:49 -03:00
petrie911
81291a0c44
More docs and renames, fox_bg now mostly figured out ( #220 )
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* lights fix
* names
* remove header
* so many names
* format
2024-04-22 23:51:20 -03:00
petrie911
e3716b5d48
Fix out-of-bound loop UB ( #218 )
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* avoid ub
* format
* torch
2024-04-20 18:47:46 -03:00
petrie911
52e1b6cb17
Further docs on script, various other things ( #204 )
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* stuff
* too much
* Torch commit
* torch again
* names and such
* names
* even more stuff
* format
* enums
* whoops on the gbi
2024-04-08 19:25:56 -03:00
petrie911
126a55aa0e
Event Actor docs that kind of ballooned into a bunch of stuff ( #200 )
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* stuff
* too much
* Torch commit
* torch again
2024-04-05 17:11:36 -03:00
petrie911
2938919f6f
WIP on script documentation, some cleanup ( #194 )
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* gfx
* script
* Torch
* headers
* format
2024-04-01 19:04:22 -03:00
petrie911
97f544c557
Improved match for fox_ti, add custom gbi macro, some cleanup ( #178 )
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* splits
* torch
* torch again
* headers
* merges
* format
* matches
* commit
* colpoly
* SY
2024-03-27 17:06:28 -03:00
petrie911
a7aac0753d
torch update, ast_area_6 and ast_vs_player, new names ( #169 )
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* split up
* format
* torch
* headers
* just keep going
* torch
* names and such
* format
* remove headers
2024-03-17 01:06:28 -03:00
petrie911
036e58535b
Add Script Factory. Also some colpoly docs and vector cleanup ( #161 )
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* a start
* some things
* format
2024-03-12 16:46:25 -03:00
petrie911
5152d504b3
audio_general, audio data import, naming lots of audio functions ( #144 )
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* heapsort
* suff
* load init
* split
* split data
* begone asm
* names
* names and cleanup
* let's try this
* woo macros
* general
* bgm macro
* names
2024-03-01 15:57:44 -03:00
petrie911
9346a22c63
Asset names and headers ( #131 )
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* assets and such
* here goes
* here goes again
* once more
* once more
* type fixing
* type fixing
* type fixing
* here goes
* here goes
* format
2024-02-16 21:58:59 -03:00