#ifndef I2_H #define I2_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" void Meteo_LevelStart(Player*); void Meteo_LevelComplete(Player*); void Meteo_8018ED9C(Actor*); void SectorX_LevelStart(Player*); void SectorX_LevelComplete(Player*); void OvlI2_CallFunction(s32, void*); void Meteo_80187B08(Actor *); void Meteo_MeCrusher_Init(Boss *); void Meteo_Effect346_Spawn(Actor *); void Meteo_MeMeteor1_Update(MeMeteor1*); void Meteo_MeMeteor2_Update(MeMeteor2*); void Meteo_MeLaserCannon1_Update(MeLaserCannon1*); void Meteo_MeLaserCannon2_Update(MeLaserCannon2*); void Meteo_MeCrusherShield_Update(Boss*); void Meteo_MeCrusherShield_Draw(Boss*); void Meteo_Effect369_Update(Effect*); void Meteo_Effect370_Update(Effect*); void Meteo_Effect371_Update(Effect*); void Meteo_MeCrusher_Update(Boss*); void Meteo_MeCrusher_Draw(Boss*); void Meteo_MeteorShower_Update(Actor*); void Meteo_MeMeteorShower1_Draw(Actor*); void Meteo_MeMeteorShower2_Draw(Actor*); void Meteo_MeMeteorShower3_Draw(Actor*); void Meteo_Effect370_Draw(Effect*); void Meteo_Effect369_Draw(Effect*); void Meteo_Effect371_Draw(Effect*); void SectorX_SxSlippy_Update(Actor*); void SectorX_SxSlippy_Draw(Actor*); void SectorX_SxSpyborgLeftArm_Update(Boss*); void SectorX_SxSpyborgRightArm_Update(Boss*); void SectorX_SxSpyborgLeftArm_Draw(Boss*); void SectorX_SxSpyborgRightArm_Draw(Boss*); void SectorX_SxSpyborg_Update(Boss*); void SectorX_SxSpyborg_Draw(Boss*); #endif