#include "sys.h" u8 gOSYieldData[OS_YIELD_DATA_SIZE]; FrameBuffer gZBuffer; // z buffer u8 gTaskOutputBuffer[0x30000]; u8 gAudioHeap[0x15FC00]; u16 gTextureRenderBuffer[0x3C40]; u16 gFillBuffer[3 * SCREEN_WIDTH]; FrameBuffer gFrameBuffers[3];