:config: segments: - [0x07, 0xBFA740] header: code: - '#include "assets/ast_warp_zone.h"' header: - '#include "gfx.h"' - '#include "sf64object.h"' aWzSxEnemy1DL: { type: GFX, offset: 0x7000000, symbol: aWzSxEnemy1DL } aWzGateDL: { type: GFX, offset: 0x7000280, symbol: aWzGateDL } aWzMeteor2DL: { type: GFX, offset: 0x70008F0, symbol: aWzMeteor2DL } D_WZ_7000260: { type: TEXTURE, ctype: u16, format: RGBA16, width: 4, height: 4, offset: 0x7000260, symbol: D_WZ_7000260 } D_WZ_7000A30: { type: TEXTURE, ctype: u8, format: CI4, width: 32, height: 32, offset: 0x7000A30, symbol: D_WZ_7000A30, tlut: 0x7000C30 } D_WZ_7000C30: { type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x7000C30, symbol: D_WZ_7000C30 } aWzPillar1DL: { type: GFX, offset: 0x7000C40, symbol: aWzPillar1DL } aWzMeteor1DL: { type: GFX, offset: 0x7000E80, symbol: aWzMeteor1DL } aWzPillar2DL: { type: GFX, offset: 0x70010E0, symbol: aWzPillar2DL } D_WZ_7001540: { type: GFX, offset: 0x7001540, symbol: D_WZ_7001540 } D_WZ_70015D0: { type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x70015D0, symbol: D_WZ_70015D0 }