#include "sys.h" #include "sf64audio_external.h" s32 sGammaMode = 1; SPTask* gCurrentTask; SPTask* sAudioTasks[1]; SPTask* sGfxTasks[2]; SPTask* sNewAudioTasks[1]; SPTask* sNewGfxTasks[2]; u32 gSegments[16]; // 800E1FD0 OSMesgQueue gPiMgrCmdQueue; // 800E2010 OSMesg sPiMgrCmdBuff[50]; // 800E2028 OSMesgQueue gDmaMesgQueue; void* sDmaMsgBuff[1]; OSIoMesg gDmaIOMsg; OSMesgQueue gSerialEventQueue; void* sSerialEventBuff[1]; OSMesgQueue gMainThreadMesgQueue; void* sMainThreadMsgBuff[32]; OSMesgQueue gTaskMesgQueue; void* sTaskMsgBuff[16]; OSMesgQueue gAudioVImesgQueue; void* sAudioVImsgBuff[1]; OSMesgQueue gAudioTaskMesgQueue; void* sAudioTaskMsgBuff[1]; OSMesgQueue gGfxVImesgQueue; void* sGfxVImsgBuff[4]; OSMesgQueue gGfxTaskMesgQueue; void* sGfxTaskMsgBuff[2]; OSMesgQueue gSerialThreadMesgQueue; void* sSerialThreadMsgBuff[8]; OSMesgQueue gControllerMesgQueue; void* sControllerMsgBuff[1]; OSMesgQueue gSaveMesgQueue; void* sSaveMsgBuff[1]; OSMesgQueue gTimerTaskMesgQueue; void* sTimerTaskMsgBuff[16]; OSMesgQueue gTimerWaitMesgQueue; void* sTimerWaitMsgBuff[1]; GfxPool gGfxPools[2]; GfxPool* gGfxPool; SPTask* gGfxTask; Vp* gViewport; Mtx* gGfxMtx; Gfx* gUnkDisp1; Gfx* gMasterDisp; Gfx* gUnkDisp2; Lightsn* gLight; FrameBuffer* gFrameBuffer; u16* gTextureRender; u8 gVIsPerFrame; u32 gSysFrameCount; u8 gStartNMI; u8 gStopTasks; u8 gControllerRumbleFlags[4]; u16 gFillScreenColor; u16 gFillScreen; u8 gUnusedStack[0x1000]; OSThread sIdleThread; // 80138E90 u8 sIdleThreadStack[0x1000]; // 801390A0 OSThread gMainThread; // 8013A040 u8 sMainThreadStack[0x1000]; // 8013A1F0 OSThread gAudioThread; // 8013B1F0 u8 gAudioThreadStack[0x1000]; // 800DDAA0 OSThread gGraphicsThread; // 800DEAA0 u8 gGraphicsThreadStack[0x1000]; // 800DEC50 OSThread gTimerThread; // 800DFC50 u8 gTimerThreadStack[0x1000]; // 800DFE00 OSThread gSerialThread; // 800E0E00 u8 gSerialThreadStack[0x1000]; // 800E0FB0 void Main_Initialize(void) { u8 i; gVIsPerFrame = 0; gSysFrameCount = 0; gStartNMI = false; gStopTasks = false; gFillScreenColor = 0; gFillScreen = false; gCurrentTask = NULL; for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1) { sAudioTasks[i] = NULL; } for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1) { sGfxTasks[i] = NULL; } for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) { sNewAudioTasks[i] = NULL; } for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) { sNewGfxTasks[i] = NULL; } } void Audio_ThreadEntry(void* arg0) { SPTask* task; AudioLoad_Init(); Audio_InitSounds(); task = AudioThread_CreateTask(); if (task != NULL) { task->mesgQueue = &gAudioTaskMesgQueue; task->msg = (OSMesg) TASK_MESG_1; osWritebackDCacheAll(); osSendMesg(&gTaskMesgQueue, task, OS_MESG_NOBLOCK); } while (true) { task = AudioThread_CreateTask(); if (task != NULL) { task->mesgQueue = &gAudioTaskMesgQueue; task->msg = (OSMesg) TASK_MESG_1; osWritebackDCacheAll(); } MQ_GET_MESG(&gAudioTaskMesgQueue, NULL); if (task != NULL) { osSendMesg(&gTaskMesgQueue, task, OS_MESG_NOBLOCK); } MQ_WAIT_FOR_MESG(&gAudioVImesgQueue, NULL); } } void Graphics_SetTask(void) { gGfxTask->mesgQueue = &gGfxTaskMesgQueue; gGfxTask->msg = (OSMesg) TASK_MESG_2; gGfxTask->task.t.type = M_GFXTASK; gGfxTask->task.t.flags = 0; gGfxTask->task.t.ucode_boot = rspbootTextStart; gGfxTask->task.t.ucode_boot_size = (uintptr_t) rspbootTextEnd - (uintptr_t) rspbootTextStart; gGfxTask->task.t.ucode = gspF3DEX_fifoTextStart; gGfxTask->task.t.ucode_size = SP_UCODE_SIZE; gGfxTask->task.t.ucode_data = (u64*) &gspF3DEX_fifoDataStart; gGfxTask->task.t.ucode_data_size = SP_UCODE_DATA_SIZE; gGfxTask->task.t.dram_stack = gDramStack; gGfxTask->task.t.dram_stack_size = SP_DRAM_STACK_SIZE8; gGfxTask->task.t.output_buff = (u64*) gTaskOutputBuffer; gGfxTask->task.t.output_buff_size = (u64*) gAudioHeap; gGfxTask->task.t.data_ptr = (u64*) gGfxPool->masterDL; gGfxTask->task.t.data_size = (gMasterDisp - gGfxPool->masterDL) * sizeof(Gfx); gGfxTask->task.t.yield_data_ptr = (u64*) &gOSYieldData; gGfxTask->task.t.yield_data_size = OS_YIELD_DATA_SIZE; osWritebackDCacheAll(); osSendMesg(&gTaskMesgQueue, gGfxTask, OS_MESG_NOBLOCK); } void Graphics_InitializeTask(u32 frameCount) { gGfxPool = &gGfxPools[frameCount % 2]; gGfxTask = &gGfxPool->task; gViewport = gGfxPool->viewports; gGfxMtx = gGfxPool->mtx; gUnkDisp1 = gGfxPool->unkDL1; gMasterDisp = gGfxPool->masterDL; gUnkDisp2 = gGfxPool->unkDL2; gLight = gGfxPool->lights; gFrameBuffer = &gFrameBuffers[frameCount % 3]; gTextureRender = &gTextureRenderBuffer[0]; gGfxMatrix = &sGfxMatrixStack[0]; gCalcMatrix = &sCalcMatrixStack[0]; D_80178710 = &D_80178580[0]; } void Main_SetVIMode(void) { if ((gControllerHold[0].button & D_JPAD) && (gControllerHold[1].button & D_JPAD) && (gControllerHold[2].button & D_JPAD) && (gControllerHold[3].button & L_TRIG) && (gControllerHold[3].button & R_TRIG) && (gControllerHold[3].button & Z_TRIG)) { sGammaMode = 1 - sGammaMode; } switch (osTvType) { case OS_TV_PAL: osViSetMode(&osViModePalLan1); break; case OS_TV_MPAL: osViSetMode(&osViModeMpalLan1); break; default: case OS_TV_NTSC: osViSetMode(&osViModeNtscLan1); break; } if (sGammaMode != 0) { osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_ON | OS_VI_GAMMA_DITHER_ON); } else { osViSetSpecialFeatures(OS_VI_DITHER_FILTER_ON | OS_VI_DIVOT_OFF | OS_VI_GAMMA_OFF | OS_VI_GAMMA_DITHER_OFF); } } void SerialInterface_ThreadEntry(void* arg0) { OSMesg sp34; Controller_Init(); while (true) { MQ_WAIT_FOR_MESG(&gSerialThreadMesgQueue, &sp34); switch ((s32) sp34) { case SI_READ_CONTROLLER: Controller_ReadData(); break; case SI_READ_SAVE: Save_ReadData(); break; case SI_WRITE_SAVE: Save_WriteData(); break; case SI_RUMBLE: Controller_Rumble(); break; } } } void Timer_ThreadEntry(void* arg0) { void* sp24; while (true) { MQ_WAIT_FOR_MESG(&gTimerTaskMesgQueue, &sp24); Timer_CompleteTask(sp24); } } void Graphics_ThreadEntry(void* arg0) { u8 i; u8 visPerFrame; u8 validVIsPerFrame; Game_Initialize(); osSendMesg(&gSerialThreadMesgQueue, (OSMesg) SI_READ_CONTROLLER, OS_MESG_NOBLOCK); Graphics_InitializeTask(gSysFrameCount); { gSPSegment(gUnkDisp1++, 0, 0); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1); Game_Update(); gSPEndDisplayList(gUnkDisp1++); gSPEndDisplayList(gUnkDisp2++); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2); gDPFullSync(gMasterDisp++); gSPEndDisplayList(gMasterDisp++); } Graphics_SetTask(); while (true) { gSysFrameCount++; Graphics_InitializeTask(gSysFrameCount); MQ_WAIT_FOR_MESG(&gControllerMesgQueue, NULL); osSendMesg(&gSerialThreadMesgQueue, (OSMesg) SI_RUMBLE, OS_MESG_NOBLOCK); Controller_UpdateInput(); osSendMesg(&gSerialThreadMesgQueue, (OSMesg) SI_READ_CONTROLLER, OS_MESG_NOBLOCK); if (gControllerPress[3].button & U_JPAD) { Main_SetVIMode(); } { gSPSegment(gUnkDisp1++, 0, 0); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL1); Game_Update(); if (gStartNMI == 1) { Graphics_NMIWipe(); } gSPEndDisplayList(gUnkDisp1++); gSPEndDisplayList(gUnkDisp2++); gSPDisplayList(gMasterDisp++, gGfxPool->unkDL2); gDPFullSync(gMasterDisp++); gSPEndDisplayList(gMasterDisp++); } MQ_WAIT_FOR_MESG(&gGfxTaskMesgQueue, NULL); Graphics_SetTask(); if (!gFillScreen) { osViSwapBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3]); } Fault_SetFrameBuffer(&gFrameBuffers[(gSysFrameCount - 1) % 3], SCREEN_WIDTH, 16); visPerFrame = MIN(gVIsPerFrame, 4); validVIsPerFrame = MAX(visPerFrame, gGfxVImesgQueue.validCount + 1); for (i = 0; i < validVIsPerFrame; i += 1) { // Can't be ++ MQ_WAIT_FOR_MESG(&gGfxVImesgQueue, NULL); } Audio_Update(); } } void Main_InitMesgQueues(void) { osCreateMesgQueue(&gDmaMesgQueue, sDmaMsgBuff, ARRAY_COUNT(sDmaMsgBuff)); osCreateMesgQueue(&gTaskMesgQueue, sTaskMsgBuff, ARRAY_COUNT(sTaskMsgBuff)); osCreateMesgQueue(&gAudioVImesgQueue, sAudioVImsgBuff, ARRAY_COUNT(sAudioVImsgBuff)); osCreateMesgQueue(&gAudioTaskMesgQueue, sAudioTaskMsgBuff, ARRAY_COUNT(sAudioTaskMsgBuff)); osCreateMesgQueue(&gGfxVImesgQueue, sGfxVImsgBuff, ARRAY_COUNT(sGfxVImsgBuff)); osCreateMesgQueue(&gGfxTaskMesgQueue, sGfxTaskMsgBuff, ARRAY_COUNT(sGfxTaskMsgBuff)); osCreateMesgQueue(&gSerialEventQueue, sSerialEventBuff, ARRAY_COUNT(sSerialEventBuff)); osSetEventMesg(OS_EVENT_SI, &gSerialEventQueue, NULL); osCreateMesgQueue(&gMainThreadMesgQueue, sMainThreadMsgBuff, ARRAY_COUNT(sMainThreadMsgBuff)); osViSetEvent(&gMainThreadMesgQueue, (OSMesg) EVENT_MESG_VI, 1); osSetEventMesg(OS_EVENT_SP, &gMainThreadMesgQueue, (OSMesg) EVENT_MESG_SP); osSetEventMesg(OS_EVENT_DP, &gMainThreadMesgQueue, (OSMesg) EVENT_MESG_DP); osSetEventMesg(OS_EVENT_PRENMI, &gMainThreadMesgQueue, (OSMesg) EVENT_MESG_PRENMI); osCreateMesgQueue(&gTimerTaskMesgQueue, sTimerTaskMsgBuff, ARRAY_COUNT(sTimerTaskMsgBuff)); osCreateMesgQueue(&gTimerWaitMesgQueue, sTimerWaitMsgBuff, ARRAY_COUNT(sTimerWaitMsgBuff)); osCreateMesgQueue(&gSerialThreadMesgQueue, sSerialThreadMsgBuff, ARRAY_COUNT(sSerialThreadMsgBuff)); osCreateMesgQueue(&gControllerMesgQueue, sControllerMsgBuff, ARRAY_COUNT(sControllerMsgBuff)); osCreateMesgQueue(&gSaveMesgQueue, sSaveMsgBuff, ARRAY_COUNT(sSaveMsgBuff)); } void Main_HandleRDP(void) { SPTask** task = sGfxTasks; u8 i; if ((*task)->mesgQueue != NULL) { osSendMesg((*task)->mesgQueue, (*task)->msg, OS_MESG_NOBLOCK); } (*task)->state = SPTASK_STATE_FINISHED_DP; for (i = 0; i < ARRAY_COUNT(sGfxTasks) - 1; i += 1, task++) { *task = *(task + 1); } *task = NULL; } void Main_HandleRSP(void) { SPTask* task = gCurrentTask; gCurrentTask = NULL; if (task->state == SPTASK_STATE_INTERRUPTED) { if (osSpTaskYielded(&task->task) == 0) { task->state = SPTASK_STATE_FINISHED; } } else { task->state = SPTASK_STATE_FINISHED; if (task->task.t.type == M_AUDTASK) { if (task->mesgQueue != NULL) { osSendMesg(task->mesgQueue, task->msg, OS_MESG_NOBLOCK); } sAudioTasks[0] = NULL; } } } void Main_GetNewTasks(void) { u8 i; SPTask** audioTask; SPTask** gfxTask; SPTask** newAudioTask; SPTask** newGfxTask; OSMesg spTaskMsg; SPTask* newTask; newAudioTask = sNewAudioTasks; newGfxTask = sNewGfxTasks; for (i = 0; i < ARRAY_COUNT(sNewAudioTasks); i += 1) { *(newAudioTask++) = NULL; } for (i = 0; i < ARRAY_COUNT(sNewGfxTasks); i += 1) { *(newGfxTask++) = NULL; } newAudioTask = sNewAudioTasks; newGfxTask = sNewGfxTasks; while (MQ_GET_MESG(&gTaskMesgQueue, &spTaskMsg)) { newTask = (SPTask*) spTaskMsg; newTask->state = SPTASK_STATE_NOT_STARTED; switch (newTask->task.t.type) { case M_AUDTASK: *(newAudioTask++) = newTask; break; case M_GFXTASK: *(newGfxTask++) = newTask; break; } } newAudioTask = sNewAudioTasks; newGfxTask = sNewGfxTasks; audioTask = sAudioTasks; gfxTask = sGfxTasks; for (i = 0; i < ARRAY_COUNT(sAudioTasks); i += 1, audioTask++) { if (*audioTask == NULL) { break; } } for (i; i < ARRAY_COUNT(sAudioTasks); i += 1) { *(audioTask++) = *(newAudioTask++); } for (i = 0; i < ARRAY_COUNT(sGfxTasks); i += 1, gfxTask++) { if (*gfxTask == NULL) { break; } } for (i; i < ARRAY_COUNT(sGfxTasks); i += 1) { *(gfxTask++) = *(newGfxTask++); } } void Main_StartNextTask(void) { if (sAudioTasks[0] != NULL) { if (gCurrentTask != NULL) { if (gCurrentTask->task.t.type == M_GFXTASK) { gCurrentTask->state = SPTASK_STATE_INTERRUPTED; osSpTaskYield(); } } else { gCurrentTask = sAudioTasks[0]; osSpTaskLoad(&gCurrentTask->task); osSpTaskStartGo(&gCurrentTask->task); gCurrentTask->state = SPTASK_STATE_RUNNING; } } else if ((gCurrentTask == NULL) && (sGfxTasks[0] != NULL) && (sGfxTasks[0]->state != SPTASK_STATE_FINISHED)) { gCurrentTask = sGfxTasks[0]; osDpSetStatus(DPC_CLR_TMEM_CTR | DPC_CLR_PIPE_CTR | DPC_CLR_CMD_CTR | DPC_CLR_CLOCK_CTR); osSpTaskLoad(&gCurrentTask->task); osSpTaskStartGo(&gCurrentTask->task); gCurrentTask->state = SPTASK_STATE_RUNNING; } } void Main_ThreadEntry(void* arg0) { OSMesg osMesg; u8 mesg; osCreateThread(&gAudioThread, THREAD_ID_AUDIO, Audio_ThreadEntry, arg0, gAudioThreadStack + sizeof(gAudioThreadStack), 80); osStartThread(&gAudioThread); osCreateThread(&gGraphicsThread, THREAD_ID_GRAPHICS, Graphics_ThreadEntry, arg0, gGraphicsThreadStack + sizeof(gGraphicsThreadStack), 40); osStartThread(&gGraphicsThread); osCreateThread(&gTimerThread, THREAD_ID_TIMER, Timer_ThreadEntry, arg0, gTimerThreadStack + sizeof(gTimerThreadStack), 60); osStartThread(&gTimerThread); osCreateThread(&gSerialThread, THREAD_ID_SERIAL, SerialInterface_ThreadEntry, arg0, gSerialThreadStack + sizeof(gSerialThreadStack), 20); osStartThread(&gSerialThread); Main_InitMesgQueues(); while (true) { MQ_WAIT_FOR_MESG(&gMainThreadMesgQueue, &osMesg); mesg = (u32) osMesg; switch (mesg) { case EVENT_MESG_VI: osSendMesg(&gAudioVImesgQueue, (OSMesg) EVENT_MESG_VI, OS_MESG_NOBLOCK); osSendMesg(&gGfxVImesgQueue, (OSMesg) EVENT_MESG_VI, OS_MESG_NOBLOCK); Main_GetNewTasks(); break; case EVENT_MESG_SP: Main_HandleRSP(); break; case EVENT_MESG_DP: Main_HandleRDP(); break; case EVENT_MESG_PRENMI: gStartNMI = 1; break; } if (gStopTasks == 0) { Main_StartNextTask(); } } } void Idle_ThreadEntry(void* arg0) { osCreateViManager(OS_PRIORITY_VIMGR); Main_SetVIMode(); Lib_FillScreen(1); osCreatePiManager(OS_PRIORITY_PIMGR, &gPiMgrCmdQueue, sPiMgrCmdBuff, ARRAY_COUNT(sPiMgrCmdBuff)); osCreateThread(&gMainThread, THREAD_ID_MAIN, &Main_ThreadEntry, arg0, sMainThreadStack + sizeof(sMainThreadStack), 100); osStartThread(&gMainThread); Fault_Init(); osSetThreadPri(NULL, OS_PRIORITY_IDLE); for (;;) {} } void bootproc(void) { RdRam_CheckIPL3(); osInitialize(); Main_Initialize(); osCreateThread(&sIdleThread, THREAD_ID_IDLE, &Idle_ThreadEntry, NULL, sIdleThreadStack + sizeof(sIdleThreadStack), 255); osStartThread(&sIdleThread); }