#ifndef I2_H #define I2_H #include "libc/stdbool.h" #include "structs.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" void func_i2_8018CD8C(Player*); void func_i2_8018E084(Player*); void func_i2_8018ED9C(Actor*); void func_i2_80193A30(Player*); void func_i2_80194728(Player*); void func_i2_80187520(s32, void*); void func_i2_80187B08(Actor *); void func_i2_80188A40(Boss *); void func_i2_8018CCF8(Actor *); void func_i2_8018756C(Actor*); void func_i2_80187650(Actor*); void func_i2_801877C4(Actor*); void func_i2_8018795C(Actor*); void func_i2_80188344(Boss*); void func_i2_801887D0(Boss*); void func_i2_80188CAC(Effect*); void func_i2_80188FAC(Effect*); void func_i2_80189114(Effect*); void func_i2_8018978C(Boss*); void func_i2_8018BACC(Boss*); void func_i2_8018D9EC(Actor*); void func_i2_8018DA6C(Actor*); void func_i2_8018DAEC(Actor*); void func_i2_8018DB6C(Actor*); void func_i2_8018DBEC(Effect*); void func_i2_8018DCE4(Effect*); void func_i2_8018DE14(Effect*); void func_i2_8018F330(Actor*); void func_i2_8018F884(Actor*); void func_i2_8018FE38(Boss*); void func_i2_8018FF20(Boss*); void func_i2_8018FF84(Boss*); void func_i2_80190020(Boss*); void func_i2_80190078(Boss*); void func_i2_80193434(Boss*); #endif