#ifndef I1_H #define I1_H #include "libc/stdbool.h" #include "structs.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" extern Gfx* D_VE1_8019A008[]; extern f32 D_VE1_8019A9B8[]; extern void Corneria_8018F880(Player*); extern void Corneria_80191160(Player*); extern void Venom1_801988B8(Player*); void Corneria_801875A4(Sprite*); void Corneria_80189058(Boss*); void Corneria_8018AA74(Boss*); void Corneria_8018AED0(Actor*); void Corneria_8018B15C(Actor*); void Corneria_8018B418(Actor*); void Corneria_8018B58C(Actor*); void Corneria_8018BAAC(Actor*); void Corneria_8018BBA4(Actor*); void Corneria_8018BBF8(Actor*); void Corneria_8018BD7C(Actor*); void Corneria_8018C19C(Boss*); void Corneria_8018DDAC(Boss*); void Corneria_8018E290(Boss*); void Corneria_8018E76C(Boss*); void Corneria_8018ECAC(Boss*); void Corneria_8018ED78(Boss*); void Corneria_8018EE84(Boss*); void Corneria_8018EF90(Boss*); void Corneria_8018F044(Object_80*); void Corneria_8018F31C(Object_80*); void Venom1_BossTrigger1_Update(Sprite*); void Venom1_BossTrigger2_Update(Sprite*); void Venom1_BossTrigger3_Update(Sprite*); void Venom1_BossTrigger4_Update(Sprite*); void Venom1_80192518(Actor*); void Venom1_80192CD4(Actor*); void Venom1_80192E2C(Actor*); void Venom1_80192EB0(Actor*); void Venom1_801933DC(Actor*); void Venom1_801934D0(Actor*); void Venom1_80193540(Object_80*); void Venom1_80194398(Boss*); void Venom1_801985E4(Boss*); void Training_ItemRing_Update(Item*); void OvlI1_CallFunction(s32, void*); void Corneria_80187530(Object_80*); void Corneria_8018753C(Object_80*); void Corneria_Boss292_Init(Boss *); void Corneria_8018B0B4(Actor *); void Corneria_Boss293_Init(Boss *); void Corneria_8018ED78(Boss*); void Venom1_801924A8(Object_80* ); void Venom1_8019250C(Actor *); void Venom1_80192CB0(Actor *); void Venom1_80192EA4(Actor *); void Venom1_801933B4(Actor *); void Venom1_Boss319_Init(Boss *); void Venom1_80198310(Boss *); void Venom1_80198594(Boss *); void Training_801988E0(void); void Training_80198C50(void); void Training_8019949C(void); void Venom1_8019864C(PlayerShot*); #endif