#include #include #include "Engine.h" extern "C" // void exec_display_list(SPTask *spTask) { // GameEngine::ProcessGfxCommands((Gfx *) spTask->task.t.data_ptr); // } void push_frame() { // GameEngine::StartAudioFrame(); GameEngine::Instance->StartFrame(); // thread5_iteration(); // GameEngine::EndAudioFrame(); } #ifdef _WIN32 int SDL_main(int argc, char **argv) { #else int main(){ #endif GameEngine::Create(); // alloc_pool(); // audio_init(); // sound_init(); // thread5_game_loop(); GameEngine::Instance->ProcessFrame(push_frame); GameEngine::Instance->Destroy(); return 0; }