:config: segments: - [0x3, 0x8D99F0] header: code: - '#include "assets/ast_landmaster.h"' header: - '#include "gfx.h"' - '#include "sf64object.h"' - '#include "structs.h"' D_landmaster_3000000: { type: TEXTURE, format: CI4, offset: 0x3000000, width: 16, height: 16, ctype: u8, tlut: 0x3000080, symbol: D_landmaster_3000000 } D_landmaster_3000080: { type: TEXTURE, format: TLUT, offset: 0x3000080, colors: 8, ctype: u16, symbol: D_landmaster_3000080 } D_landmaster_3000090: { type: GFX, offset: 0x3000090, symbol: D_landmaster_3000090 } D_landmaster_3004CA8: { type: TEXTURE, format: RGBA16, offset: 0x3004CA8, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3004CA8 } D_landmaster_30054A8: { type: TEXTURE, format: RGBA16, offset: 0x30054A8, width: 32, height: 32, ctype: u16, symbol: D_landmaster_30054A8 } D_landmaster_3005CA8: { type: TEXTURE, format: RGBA16, offset: 0x3005CA8, width: 16, height: 16, ctype: u16, symbol: D_landmaster_3005CA8 } D_landmaster_3005EA8: { type: TEXTURE, format: RGBA16, offset: 0x3005EA8, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3005EA8 } D_landmaster_3002680: { type: TEXTURE, format: RGBA16, offset: 0x3002680, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3002680 } D_landmaster_3002E80: { type: TEXTURE, format: RGBA16, offset: 0x3002E80, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3002E80 } D_landmaster_3003680: { type: TEXTURE, format: RGBA16, offset: 0x3003680, width: 64, height: 32, ctype: u16, symbol: D_landmaster_3003680 } D_landmaster_3001680: { type: TEXTURE, format: RGBA16, offset: 0x3001680, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3001680 } D_landmaster_3001E80: { type: TEXTURE, format: RGBA16, offset: 0x3001E80, width: 32, height: 32, ctype: u16, symbol: D_landmaster_3001E80 } D_landmaster_3004680: { type: GFX, offset: 0x3004680, symbol: D_landmaster_3004680 } D_landmaster_30066B0: { type: GFX, offset: 0x30066B0, symbol: D_landmaster_30066B0 } D_landmaster_3006738: { type: TEXTURE, format: IA8, offset: 0x3006738, width: 16, height: 32, ctype: u8, symbol: D_landmaster_3006738 } D_landmaster_3006940: { type: GFX, offset: 0x3006940, symbol: D_landmaster_3006940 } D_landmaster_30069D8: { type: TEXTURE, format: IA8, offset: 0x030069D8, width: 32, height: 32, ctype: u8, symbol: D_landmaster_30069D8 } D_landmaster_3006DE0: { type: GFX, offset: 0x3006DE0, symbol: D_landmaster_3006DE0 } D_landmaster_3006E68: { type: TEXTURE, format: RGBA32, offset: 0x3006E68, width: 32, height: 32, ctype: u32, symbol: D_landmaster_3006E68 } D_landmaster_3007E70: { type: GFX, offset: 0x3007E70, symbol: D_landmaster_3007E70 } D_landmaster_3007EF8: { type: TEXTURE, format: RGBA16, offset: 0x3007EF8, width: 16, height: 16, ctype: u16, symbol: D_landmaster_3007EF8 } D_landmaster_3008100: { type: GFX, offset: 0x3008100, symbol: D_landmaster_3008100 } D_landmaster_3008188: { type: TEXTURE, format: IA8, offset: 0x03008188, width: 32, height: 32, ctype: u8, symbol: D_landmaster_3008188 }