#pragma once #define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path)) #define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path) #ifdef __cplusplus #include #include #include "libultraship/src/Context.h" #define SAMPLES_HIGH 544 #define SAMPLES_LOW 528 #define AUDIO_FRAMES_PER_UPDATE 2 #define NUM_AUDIO_CHANNELS 2 #define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2) class GameEngine { public: static GameEngine* Instance; std::shared_ptr context; GameEngine(); static void Create(); void StartFrame() const; static void RunCommands(Gfx* Commands); void ProcessFrame(void (*run_one_game_iter)()) const; static void Destroy(); static void ProcessGfxCommands(Gfx* commands); }; #else void GameEngine_ProcessGfxCommands(Gfx* commands); float GameEngine_GetAspectRatio(); int GameEngine_OTRSigCheck(char* imgData); #endif