#include "global.h" s16 D_80161410; Vec3f D_801613B0[4]; Vec3f D_801613E0[4]; Matrix D_80161418[4]; Vec3f D_80161518[4]; Vec3f D_80161548[4]; Vec3f D_80161578[4]; f32 D_801615A8[4]; f32 D_801615B8[4]; s32 D_800CA220 = 0; u8 D_800CA224[] = { 0, 0, 0, 0 }; s32 D_800CA228 = 0; s32 D_800CA22C = 0; f32 D_800CA230 = 0.0f; Object_2F4* D_800CA234 = NULL; s32 D_Timer_800CA238 = 0; f32 D_800CA23C[3] = { 0.5f, 0.25f, 0.25f }; f32 D_800CA248[3] = { 2.0f, 1.0f, 0.5f }; void func_80051B30(void) { s32 sp7C; f32 sp78; f32 sp74; Vec3f sp68; Vec3f sp5C; if ((D_80177854 == 0x64) || (D_800CA234 == NULL)) { return; } if ((D_800CA234->obj.status != 2) || (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_3)) { D_800CA234 = NULL; D_Timer_800CA238 = 0; return; } if (D_Timer_800CA238 != 0) { D_Timer_800CA238--; if (D_Timer_800CA238 == 0) { D_800CA234 = NULL; return; } } if (!(D_Timer_800CA238 & 4)) { Matrix_RotateY(gCalcMatrix, gPlayer[0].unk_058, 0); Matrix_RotateX(gCalcMatrix, gPlayer[0].unk_05C, 1); sp68.x = D_800CA234->obj.pos.x - gPlayer[0].camEye.x; sp68.y = D_800CA234->obj.pos.y - gPlayer[0].camEye.y; sp68.z = D_800CA234->obj.pos.z + D_80177D20 - gPlayer[0].camEye.z; Matrix_MultVec3f(gCalcMatrix, &sp68, &sp5C); sp7C = 0; if ((sp5C.z < 0.0f) && (sp5C.z > -12000.0f) && (fabsf(sp5C.x) < fabsf(sp5C.z * 0.4f))) { sp7C = 1; } RCP_SetupDL(&gMasterDisp, 0xC); switch (D_800CA234->unk_0E4) { case 3: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 30, 0, 255); break; case 2: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 00, 179, 67, 255); break; case 1: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 30, 30, 255, 255); break; } switch (sp7C) { case 0: if (D_800CA234->sfxPos.x > 0.0f) { sp78 = 20.0f; sp74 = M_PI / 2.0f; } else { sp78 = -20.0f; sp74 = -M_PI / 2.0f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, sp78, 0.0f, -50.0f, 1); Matrix_RotateZ(gGfxMatrix, sp74, 1); Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1023700); Matrix_Pop(&gGfxMatrix); break; case 1: Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 20.0f, 0.0f, -50.0f, 1); Matrix_RotateZ(gGfxMatrix, -M_PI / 2.0f, 1); Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1023700); Matrix_Pop(&gGfxMatrix); sp78 = -20.0f; Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, -20.0f, 0.0f, -50.0f, 1); Matrix_RotateZ(gGfxMatrix, M_PI / 2.0f, 1); Matrix_Scale(gGfxMatrix, 0.03f, 0.03f, 0.03f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1023700); Matrix_Pop(&gGfxMatrix); break; } switch (sp7C) { case 0: RCP_SetupDL(&gMasterDisp, 0x4C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); if (sp78 < 0.0f) { Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!"); } else { Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!"); } break; case 1: RCP_SetupDL(&gMasterDisp, 0x4C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Graphics_DisplaySmallText(43 - 19, 106, 1.0f, 1.0f, "HELP!!"); Graphics_DisplaySmallText(SCREEN_WIDTH - 43 - 19, 106, 1.0f, 1.0f, "HELP!!"); break; } } } s32 func_800520FC(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* data) { Player* player = (Player*) data; gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); if (player->num == 1) { if (limbIndex == 0x10) { rot->y += player->unk_154; rot->y -= player->unk_180; } if (limbIndex == 0x16) { rot->y += -player->unk_158 * 0.8f; rot->x -= player->unk_15C; } if (limbIndex == 1) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); rot->y += player->unk_164; } if (limbIndex == 2) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); rot->y += player->unk_164; } if (limbIndex == 3) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); rot->y += player->unk_168; } if (limbIndex == 4) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); rot->y += player->unk_168; } } else { if (limbIndex == 0xB) { if (player->num == 0) { rot->y += -player->unk_154 * 0.8f; } if (player->num == 2) { rot->y += player->unk_154; rot->y -= player->unk_180; } if (player->num == 3) { rot->y += player->unk_154 * 0.8f; } } if (limbIndex == 0x10) { rot->y += -player->unk_158 * 0.8f; rot->x -= player->unk_15C; } if ((limbIndex == 0x11) && (player->num != 2)) { rot->y += player->unk_180; rot->x -= player->unk_180; rot->y += -player->unk_158 * 0.2f; rot->x += -player->unk_15C * 0.2f; } } return 0; } void func_800523A8(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp1C; Player* player = (Player*) data; if (limbIndex == 0xB) { sp1C.x = 3.0f; sp1C.y = 1.0f; sp1C.z = -28.0f; Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]); } } void func_80052420(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp1C; Player* player = (Player*) data; if (limbIndex == 0x10) { sp1C.x = 13.0f; sp1C.y = 2.0f; sp1C.z = 28.0f; Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]); } } void func_80052498(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp1C; Player* player = (Player*) data; if (limbIndex == 0xB) { sp1C.x = 0.0f; sp1C.y = 2.0f; sp1C.z = 29.0f; Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]); } } void func_8005250C(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp1C; Player* player = (Player*) data; if (limbIndex == 0xB) { sp1C.x = 19.0f; sp1C.y = 1.0f; sp1C.z = 32.0f; Matrix_MultVec3f(gGfxMatrix, &sp1C, &D_801613B0[player->num]); } } void func_80052584(Player* player) { Matrix_Push(&gGfxMatrix); Matrix_Copy(gGfxMatrix, &gIdentityMatrix); if ((player->state_1C8 == PLAYERSTATE_1C8_3) && (player->timer_1F8 != 0)) { Matrix_Translate(gGfxMatrix, D_801613B0[player->num].x, D_801613B0[player->num].y, D_801613B0[player->num].z, 1); Matrix_Scale(gGfxMatrix, D_800CA23C[player->timer_1F8 - 1], D_800CA23C[player->timer_1F8 - 1], D_800CA23C[player->timer_1F8 - 1], 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL_40(); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_302D240); } Matrix_Pop(&gGfxMatrix); } void func_800526B8(Player* player) { Matrix_Push(&gGfxMatrix); Matrix_Scale(gCalcMatrix, 0.5f, 0.5f, 0.5f, 1); Matrix_Translate(gCalcMatrix, 0.0f, 35.0f, 0.0f, 1); switch (player->num) { case 0: Animation_DrawSkeleton(5, D_301D258, player->jointTable, func_800520FC, func_800523A8, player, gCalcMatrix); break; case 1: Animation_DrawSkeleton(5, D_301DB94, player->jointTable, func_800520FC, func_80052420, player, gCalcMatrix); break; case 2: Animation_DrawSkeleton(5, D_301E3E8, player->jointTable, func_800520FC, func_80052498, player, gCalcMatrix); break; case 3: Animation_DrawSkeleton(5, D_301C614, player->jointTable, func_800520FC, func_8005250C, player, gCalcMatrix); break; } Matrix_Pop(&gGfxMatrix); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); } // Vec3f D_800CA254 = {0.0f, 0.0f, 90.0f}; // Vec3f D_800CA260 = {0.0f, 40.0f, -70.0f}; void func_80052884(Player* player) { f32 sp64; Vec3f sp58; Vec3f sp4C = { 0.0f, 0.0f, 90.0f }; Vec3f sp40 = { 0.0f, 40.0f, -70.0f }; Matrix_Push(&gGfxMatrix); if (!gVersusMode) { gSPDisplayList(gMasterDisp++, D_3000090); } else { gSPDisplayList(gMasterDisp++, D_300FB80); } Matrix_MultVec3f(gGfxMatrix, &sp40, &D_80161518[player->num]); Matrix_Translate(gGfxMatrix, 0.0f, 51.0f, -10.0f, 1); Matrix_RotateY(gGfxMatrix, -player->unk_180 * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, player->unk_17C * M_DTOR, 1); if (gPlayerNum == player->num) { sp64 = 0.0f; if (gChargeTimers[player->num] >= 20) { sp64 = (f32) (gFrameCount & 7) * 80.0f; } sp58.x = 0.0f; sp58.y = 0.0f; sp58.z = 1200.0f; Matrix_MultVec3f(gGfxMatrix, &sp58, &D_801613E0[0]); sp58.z = 2400.0f + sp64; Matrix_MultVec3f(gGfxMatrix, &sp58, &D_801613E0[1]); } Matrix_SetGfxMtx(&gMasterDisp); if (!gVersusMode) { if (player->unk_1A0 != 0) { RCP_SetupDL_64(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 255, 64, 255); } gSPDisplayList(gMasterDisp++, D_3004680); } else { gSPDisplayList(gMasterDisp++, D_301F140); } Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_80161548[player->num]); Matrix_Pop(&gGfxMatrix); } Gfx* D_800CA26C[] = { D_3000090, D_3016CC0, D_3005AB0, D_3003CE0 }; Gfx* D_800CA27C[] = { D_3001C90, D_3016CC0, D_3005AB0, D_3003CE0 }; f32 D_800CA28C = 2.0f; f32 D_800CA290 = 13.0f; f32 D_800CA294 = -10.0f; f32 D_800CA298[] = { 0.0f, 0.0f, 0.0f, 0.0f }; f32 D_800CA2A8 = 0.0f; void func_80052B80(Player* player) { Matrix_Push(&gGfxMatrix); if ((player->state_1C8 == PLAYERSTATE_1C8_3) && (player->unk_1A0 != 0)) { Matrix_Translate(gGfxMatrix, D_80161548[player->num].x, D_80161548[player->num].y, D_80161548[player->num].z, 1); Matrix_Scale(gGfxMatrix, D_800CA248[player->unk_1A0 - 1], D_800CA248[player->unk_1A0 - 1], D_800CA248[player->unk_1A0 - 1], 1); Matrix_SetGfxMtx(&gMasterDisp); if (gVersusMode) { RCP_SetupDL_40(); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_301FD20); } else { Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255); gSPDisplayList(gMasterDisp++, D_1024AC0); } } Matrix_Pop(&gGfxMatrix); } void func_80052D48(Player* player) { f32 sp2C; Matrix_Push(&gGfxMatrix); Matrix_Copy(gGfxMatrix, &D_80161418[player->num]); if (gVersusMode) { RCP_SetupDL_64(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 192); gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 192); RCP_SetupDL(&gMasterDisp, 0x43); } sp2C = player->unk_16C; if (sp2C > 0.2f) { if (!gVersusMode) { sp2C *= 1.1f; } if (gFrameCount & 1) { sp2C *= 1.1f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 20.0f, 30.0f, -10.0f, 1); if (!gVersusMode) { Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1); } Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, 1); Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); if (!gVersusMode) { gSPDisplayList(gMasterDisp++, D_30066B0); } else { gSPDisplayList(gMasterDisp++, D_301B6E0); } Matrix_Pop(&gGfxMatrix); } sp2C = player->unk_170; if (sp2C > 0.2f) { if (!gVersusMode) { sp2C *= 1.1f; } if (gFrameCount & 1) { sp2C *= 1.1f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, -20.0f, 30.0f, -10.0f, 1); if (!gVersusMode) { Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1); } Matrix_Scale(gGfxMatrix, sp2C, sp2C, sp2C, 1); Matrix_Translate(gGfxMatrix, 0.0f, -30.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); if (!gVersusMode) { gSPDisplayList(gMasterDisp++, D_30066B0); } else { gSPDisplayList(gMasterDisp++, D_301B6E0); } Matrix_Pop(&gGfxMatrix); } Matrix_Pop(&gGfxMatrix); } void func_8005314C(void) { if (D_80161410 != 0) { gSPSetGeometryMode(gMasterDisp++, G_CULL_FRONT); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } } bool func_800531A4(s32 limbIndex, Gfx** gfxPtr, Vec3f* pos, Vec3f* rot, void* wingData) { WingInfo* wings = (WingInfo*) wingData; if ((D_800CA22C != 0) && (gPlayer[0].unk_200 == 0)) { RCP_SetupDL(&gMasterDisp, 0x1D); func_8005314C(); } switch (limbIndex) { case 13: if (wings->rightState == WINGSTATE_NONE) { *gfxPtr = NULL; } if (wings->rightState == WINGSTATE_BROKEN) { *gfxPtr = D_3015120; } if ((D_800CA22C != 0) && (D_80177D40[0] & 1)) { RCP_SetupDL(&gMasterDisp, 0x22); func_8005314C(); if (D_80177D40[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } } break; case 1: case 2: if (wings->rightState != 2) { *gfxPtr = NULL; } if ((D_800CA22C != 0) && (D_80177D40[0] & 1)) { RCP_SetupDL(&gMasterDisp, 0x22); func_8005314C(); if (D_80177D40[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } } break; case 12: if (wings->rightState == WINGSTATE_NONE) { // should be leftState? *gfxPtr = NULL; } if (wings->leftState == WINGSTATE_BROKEN) { *gfxPtr = D_3014BF0; } if ((D_800CA22C != 0) && (D_80177D58[0] & 1)) { RCP_SetupDL(&gMasterDisp, 0x22); func_8005314C(); if (D_80177D58[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } } break; case 5: case 6: if (wings->leftState != 2) { *gfxPtr = NULL; } if ((D_800CA22C != 0) && (D_80177D58[0] & 1)) { RCP_SetupDL(&gMasterDisp, 0x22); func_8005314C(); if (D_80177D58[0] > 1000) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 32, 32, 255, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } } break; } switch (limbIndex) { case 1: rot->y -= wings->unk_04; break; case 2: rot->y -= wings->unk_08; break; case 5: rot->y -= wings->unk_10; break; case 6: rot->y -= wings->unk_0C; break; case 12: rot->z += wings->unk_20; break; case 13: rot->z += wings->unk_20; break; case 4: pos->z -= wings->unk_14; pos->x += wings->unk_18; break; case 8: pos->z += wings->unk_14; pos->x += wings->unk_18; break; } return false; } void func_80053658(WingInfo* wings) { Vec3f sp68[30]; s32 sp64; Matrix_Push(&gGfxMatrix); wings->unk_18 = 0.0f; if (wings->unk_14 < -7.0f) { wings->unk_18 = (-wings->unk_14 - 7.0f) * 2.5f; } if (gGameState == GSTATE_PLAY) { Animation_DrawSkeleton(1, D_3016610, gPlayer[0].jointTable, func_800531A4, NULL, wings, &gIdentityMatrix); } else { if (gGameState == GSTATE_MENU) { Animation_GetFrameData(&D_3015AF4, 0, sp68); } else { Animation_GetFrameData(&D_3015C28, 0, sp68); } Animation_DrawSkeleton(1, D_3016610, sp68, func_800531A4, NULL, wings, &gIdentityMatrix); } D_800CA22C = 0; sp64 = wings->unk_2C; if (D_800CA220 != 0) { sp64 = 1; } if (sp64 != 0) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 6.4f, -16.5f, 1); Matrix_RotateY(gGfxMatrix, wings->unk_34 * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, wings->unk_30 * M_DTOR, 1); Matrix_Scale(gGfxMatrix, 1.0f / 70.925f, 1.0f / 70.925f, 1.0f / 70.925f, 1); if (gGameState == GSTATE_CREDITS) { Matrix_Scale(gGfxMatrix, 0.95f, 0.95f, 0.95f, 1); } Matrix_SetGfxMtx(&gMasterDisp); if (gExpertMode) { gSPDisplayList(gMasterDisp++, D_800CA27C[sp64 - 1]); } else { gSPDisplayList(gMasterDisp++, D_800CA26C[sp64 - 1]); } Matrix_Pop(&gGfxMatrix); } Matrix_Translate(gGfxMatrix, 0.0f, 17.2f, -25.8f, 1); Matrix_RotateX(gGfxMatrix, wings->unk_38 * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL_64_2(); if ((gGameState == GSTATE_PLAY) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) && (gCurrentLevel == LEVEL_CORNERIA)) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_30194E0); RCP_SetupDL_46(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); gSPDisplayList(gMasterDisp++, D_30183D0); } else { RCP_SetupDL_46(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 140); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_30194E0); } gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Pop(&gGfxMatrix); } void func_80053B00(f32 arg0, f32 arg1, UNK_TYPE arg2, UNK_TYPE arg3) { } void func_80053B18(void) { Matrix_Push(&gGfxMatrix); Matrix_Copy(gGfxMatrix, &D_80161418[0]); Matrix_Translate(gGfxMatrix, 0.0f, D_800CA290, D_800CA294, 1); Matrix_Scale(gGfxMatrix, D_800CA28C, D_800CA28C, D_800CA28C, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL_64_2(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 120); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_30194E0); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Pop(&gGfxMatrix); } void func_80053C38(Player* player, s32 arg1) { Vec3f sp4C; f32 sp48; if ((gPlayerNum == player->num) && (arg1 == 0)) { sp48 = 0.0f; if (gChargeTimers[player->num] >= 20) { sp48 = (f32) (gFrameCount & 7) * 80.0f; } sp4C.x = 0.0f; sp4C.y = 0.0f; sp4C.z = 1200.0f; Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_801613E0[0]); sp4C.z = 2400.0f + sp48; Matrix_MultVec3f(gGfxMatrix, &sp4C, &D_801613E0[1]); } if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS) && (fabsf((player->unk_138 + D_80177D20) - player->camEye.z) < 10.0f)) { if (arg1 == 0) { D_800CA228 = 1; Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, -8.0f, 5.0f, 1); Matrix_RotateY(gGfxMatrix, M_PI, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_30131F0); Matrix_Pop(&gGfxMatrix); } } else { if (gVersusMode) { if ((player->wings.rightState == WINGSTATE_INTACT) && (player->wings.leftState == WINGSTATE_INTACT)) { gSPDisplayList(gMasterDisp++, D_300EE80); } else if ((player->wings.rightState <= WINGSTATE_BROKEN) && (player->wings.leftState == WINGSTATE_INTACT)) { gSPDisplayList(gMasterDisp++, D_3010A90); } else if ((player->wings.rightState == WINGSTATE_INTACT) && (player->wings.leftState <= WINGSTATE_BROKEN)) { gSPDisplayList(gMasterDisp++, D_3011470); } else { gSPDisplayList(gMasterDisp++, D_300D550); } } else { if ((gLevelType == LEVELTYPE_SPACE) || (gCurrentLevel == LEVEL_BOLSE)) { player->wings.unk_28 = player->wings.unk_04 = player->wings.unk_08 = player->wings.unk_0C = player->wings.unk_10 = 0.0f; } D_800CA22C = 1; D_80161410 = arg1; func_80053658(&player->wings); } } } void func_80053F7C(Player* player) { Vec3f* pad; s32 i; if ((gPlayerNum == player->num) && ((player->form == FORM_ARWING) || (player->form == FORM_LANDMASTER)) && (player->unk_234 != 0) && (((gGameState == GSTATE_PLAY) && (player->state_1C8 == PLAYERSTATE_1C8_3)) || (gGameState == GSTATE_MENU))) { for (i = 0; i < 2; i++) { pad = &D_801613E0[i]; Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, pad->x, pad->y, pad->z, 1); if (gChargeTimers[player->num] >= 20) { RCP_SetupDL(&gMasterDisp, 0x3F); if (i == 1) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255); Math_SmoothStepToF(&D_800CA298[player->num], 2.0f, 1.0f, 0.4f, 0.0f); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); gDPSetEnvColor(gMasterDisp++, 255, 255, 0, 255); } } else { RCP_SetupDL_36(); } if (i == 1) { Matrix_Scale(gGfxMatrix, D_800CA298[player->num], D_800CA298[player->num], 1.0f, 1); Math_SmoothStepToF(&D_800CA298[player->num], 1.0f, 1.0f, 0.2f, 0.0f); } Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024F60); Matrix_Pop(&gGfxMatrix); } } } void func_80054280(Player* player, s32 arg1) { switch (player->form) { case FORM_ARWING: func_80053C38(player, arg1); return; case FORM_LANDMASTER: func_80052884(player); return; case FORM_BLUE_MARINE: func_E16C50_801ACBB4(); return; case FORM_ON_FOOT: func_800526B8(player); return; } } void func_80054300(Player* player) { Math_SmoothStepToF(&D_800CA2A8, player->unk_23C, 1.0f, 10.0f, 0.0f); RCP_SetupDL(&gMasterDisp, 0x42); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, (s32) D_800CA2A8); if (player->unk_068 > 30.0f) { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); } if ((D_80161A88 == 2) && (player->unk_068 < 10.0f)) { player->unk_23C = 90; } else { player->unk_23C = 180; } switch (player->form) { case FORM_ARWING: fake_label: Matrix_Scale(gGfxMatrix, 2.5049999f, 1.5f, 2.5049999f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1032780); break; case FORM_LANDMASTER: Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.17f, 1.17f, 1.17f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 20.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); if (gCurrentLevel == LEVEL_MACBETH) { RCP_SetupDL(&gMasterDisp, 0x41); } if (!gVersusMode) { gSPDisplayList(gMasterDisp++, D_3008100); } else { gSPDisplayList(gMasterDisp++, D_301E570); } Matrix_Pop(&gGfxMatrix); break; case FORM_BLUE_MARINE: break; case FORM_ON_FOOT: Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_102A8A0); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Pop(&gGfxMatrix); break; } } void func_8005465C(s32 levelType) { RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); switch (levelType) { case LEVELTYPE_PLANET: gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255); break; case LEVELTYPE_SPACE: gDPSetEnvColor(gMasterDisp++, 0, 0, 255, 255); break; case LEVELTYPE_UNK2: gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 255); break; case LEVELTYPE_UNK3: gDPSetEnvColor(gMasterDisp++, 255, 64, 0, 255); break; } gSPDisplayList(gMasterDisp++, D_1024AC0); } void func_8005478C(Player* player) { RCP_SetupDL_64(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); Matrix_Push(&gGfxMatrix); Matrix_RotateZ(gGfxMatrix, player->unk_0F8 * M_DTOR, 1); if (player->form == FORM_LANDMASTER) { if (player->unk_194 <= 0.0f) { Matrix_Pop(&gGfxMatrix); return; } Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, 1); } else { Matrix_Scale(gGfxMatrix, player->unk_194, player->unk_194, 1.0f, 1); } if (gFrameCount & 1) { Matrix_Scale(gGfxMatrix, 0.9f, 0.63f, 1.0f, 1); } else { Matrix_Scale(gGfxMatrix, 0.80999994f, 0.567f, 1.0f, 1); } Matrix_SetGfxMtx(&gMasterDisp); func_8005465C(gLevelType); Matrix_Pop(&gGfxMatrix); } void func_80054914(Player* player) { f32 sp4C; Vec3f sp40; Vec3f sp34; if (player->unk_280 != 0) { Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR), 1); Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1); Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1); sp40.x = 0.0f; sp40.y = 0.0f; sp40.z = -30.0f; Matrix_MultVec3f(gCalcMatrix, &sp40, &sp34); sp4C = 1.0f; if (player->unk_1F0 < 0) { sp4C = -1.0f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, player->pos.x + sp34.x, player->pos.y + sp34.y, player->unk_138 + player->unk_144 + sp34.z, 1); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1); Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].unk_05C, 1); Matrix_RotateZ(gGfxMatrix, gFrameCount * 20.0f * sp4C * M_DTOR, 1); if (player->form == FORM_ARWING) { Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 2.0f, 1); } else { Matrix_Scale(gGfxMatrix, 1.2f, 1.2f, 1.2f, 1); } if (player->unk_1F0 < 0) { Matrix_RotateX(gGfxMatrix, M_PI, 1); } Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, player->unk_280); gDPSetEnvColor(gMasterDisp++, 0, 0, 160, player->unk_280); gSPDisplayList(gMasterDisp++, D_101DC10); Matrix_Pop(&gGfxMatrix); } } void func_80054CA4(Player* player) { if (D_80177AB8[player->num] > 1.0f) { Matrix_Push(&gGfxMatrix); Matrix_Copy(gGfxMatrix, &D_80161418[player->num]); Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 10.0f, 1); Matrix_Scale(gGfxMatrix, 2.5f, 1.6f, 2.5f, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x44); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 255, 255, (s32) D_80177AB8[player->num]); gDPSetEnvColor(gMasterDisp++, 255, 0, 255, (s32) D_80177AB8[player->num]); gSPDisplayList(gMasterDisp++, D_101CD70); Matrix_Pop(&gGfxMatrix); Texture_Scroll(D_101D070, 0x20, 0x20, 3); Texture_Scroll(D_101D070, 0x20, 0x20, 3); } } // Vec3f D_800CA2AC = {0.0f, -5.0f, 60.0f}; // Vec3f D_800CA2B8 = {0.0f, -14.0f, 60.0f}; // Vec3f D_800CA2C4 = {30.0f, -10.0f, 30.0f}; // Vec3f D_800CA2D0 = {-30.0f, -10.0f, 30.0f}; void func_80054E80(Player* player) { Vec3f spC4 = { 0.0f, -5.0f, 60.0f }; Vec3f spB8 = { 0.0f, -14.0f, 60.0f }; Vec3f spAC = { 30.0f, -10.0f, 30.0f }; Vec3f spA0 = { -30.0f, -10.0f, 30.0f }; Vec3f sp94; Vec3f sp88; u8 var_v1; f32 sp80; if (gChargeTimers[player->num] > 10) { RCP_SetupDL(&gMasterDisp, 0x43); Matrix_Copy(gCalcMatrix, &D_80161418[player->num]); if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94); } else { Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94); } Matrix_Push(&gGfxMatrix); sp80 = gChargeTimers[player->num] / 20.0f; Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0); Matrix_Scale(gGfxMatrix, sp80, sp80, 1.0f, 1); Matrix_Push(&gGfxMatrix); if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_Scale(gGfxMatrix, 3.0f, 3.0f, 3.0f, 1); } else { Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, 1); } RCP_SetupDL(&gMasterDisp, 0x31); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128); if (gVersusMode) { switch (player->num) { case 0: gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128); break; case 1: gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128); break; case 2: gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128); break; case 3: gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128); break; } } else { gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128); } Matrix_RotateZ(gGfxMatrix, gFrameCount * 53.0f * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_101C2E0); Matrix_RotateZ(gGfxMatrix, gFrameCount * -53.0f * 2.0f * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_101C2E0); Matrix_Pop(&gGfxMatrix); if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_Scale(gGfxMatrix, 0.3f, 0.3f, 0.3f, 1); } Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, 1); if (!(gFrameCount & 1)) { Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, 1); } else { Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, 1); } Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); Matrix_Pop(&gGfxMatrix); } if (D_80177AA0[player->num] > 0.1f) { Matrix_Push(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, 0x43); Matrix_Copy(gCalcMatrix, &D_80161418[player->num]); var_v1 = gLaserStrength[player->num]; if (player->wings.unk_14 > -8.0f) { var_v1 = 0; } switch (var_v1) { case 0: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128); gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128); if ((player->unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { Matrix_MultVec3f(gCalcMatrix, &spB8, &sp94); } else { Matrix_MultVec3f(gCalcMatrix, &spC4, &sp94); } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0); Matrix_Scale(gGfxMatrix, D_80177AA0[player->num], D_80177AA0[player->num], 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); Matrix_Pop(&gGfxMatrix); break; case 1: case 2: if (var_v1 == 1) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 192, 255, 192, 128); gDPSetEnvColor(gMasterDisp++, 64, 255, 64, 128); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 128, 255, 255, 160); gDPSetEnvColor(gMasterDisp++, 128, 128, 255, 160); } Matrix_MultVec3f(gCalcMatrix, &spAC, &sp94); Matrix_MultVec3f(gCalcMatrix, &spA0, &sp88); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, 0); Matrix_Scale(gGfxMatrix, D_80177AA0[player->num], D_80177AA0[player->num], 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, sp88.x, sp88.y, sp88.z, 0); Matrix_Scale(gGfxMatrix, D_80177AA0[player->num], D_80177AA0[player->num], 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); Matrix_Pop(&gGfxMatrix); break; } Matrix_Pop(&gGfxMatrix); } } void func_80055788(Player* player) { f32 sp54; if (gChargeTimers[player->num] >= 0xB) { RCP_SetupDL(&gMasterDisp, 0x43); Matrix_Push(&gGfxMatrix); sp54 = gChargeTimers[player->num] / 20.0f; Matrix_Translate(gGfxMatrix, D_80161548[player->num].x, D_80161548[player->num].y, D_80161548[player->num].z, 0); Matrix_Scale(gGfxMatrix, sp54, sp54, 1.0f, 1); Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 10.0f, 10.0f, 10.0f, 1); RCP_SetupDL(&gMasterDisp, 0x31); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 128); if (gVersusMode) { switch (player->num) { case 0: gDPSetEnvColor(gMasterDisp++, 255, 255, 32, 128); break; case 1: gDPSetEnvColor(gMasterDisp++, 255, 32, 32, 128); break; case 2: gDPSetEnvColor(gMasterDisp++, 32, 255, 32, 128); break; case 3: gDPSetEnvColor(gMasterDisp++, 32, 32, 255, 128); break; } } else { gDPSetEnvColor(gMasterDisp++, 0, 255, 0, 128); } Matrix_RotateZ(gGfxMatrix, gFrameCount * 53.0f * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_101C2E0); Matrix_RotateZ(gGfxMatrix, gFrameCount * -53.0f * 2.0f * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_101C2E0); Matrix_Pop(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 1.0f, 1); if (!(gFrameCount & 1)) { Matrix_Scale(gGfxMatrix, 1.7f, 1.7f, 1.0f, 1); } else { Matrix_Scale(gGfxMatrix, 1.3f, 1.3f, 1.0f, 1); } Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); Matrix_Pop(&gGfxMatrix); } } void func_80055B58(Player* player) { Vec3f sp4C; Vec3f sp40; f32 var_fv0; s32 pad[3]; if ((player->unk_234 != 0) && (player->state_1C8 != PLAYERSTATE_1C8_4)) { switch (player->form) { case FORM_ARWING: Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134 + player->unk_4D8) * M_DTOR), 1); Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1); Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1); var_fv0 = player->unk_194 * 30.0f; if (var_fv0 > 30.0f) { var_fv0 = 30.0f; } sp4C.x = 0; sp4C.y = 0; sp4C.z = -40.0f - var_fv0; Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, player->pos.x + sp40.x, player->pos.y + sp40.y, player->unk_138 + player->unk_144 + sp40.z, 1); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1); Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].unk_05C, 1); Matrix_SetGfxMtx(&gMasterDisp); func_8005478C(player); Matrix_Pop(&gGfxMatrix); func_80054914(player); func_80054CA4(player); func_80054E80(player); break; case FORM_LANDMASTER: func_80052D48(player); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, D_80161518[player->num].x, D_80161518[player->num].y, D_80161518[player->num].z, 0); Matrix_SetGfxMtx(&gMasterDisp); func_8005478C(player); Matrix_Pop(&gGfxMatrix); func_80055788(player); break; case FORM_BLUE_MARINE: func_80054914(player); break; } } } void func_80055E98(Player* player) { f32 sp5C; f32 sp58; f32 sp54; f32 sp50; f32 var_fs0; sp5C = 70.0f; sp58 = -18.0f; if (player->unk_204 == 2) { sp5C = 108.0f; sp58 = -22.0f; } if (player->unk_25C != 0.0f) { sp54 = 0.0f; if (gFrameCount & 1) { sp54 = 180.0f; } var_fs0 = player->unk_0E8; if (var_fs0 > 90.0f) { var_fs0 -= 180.0f; } var_fs0 = var_fs0 * 0.25f; sp50 = player->unk_0E4 * 0.25f; if (player->state_1C8 == PLAYERSTATE_1C8_7) { var_fs0 = 0.0f; sp50 = 0.0f; } RCP_SetupDL_64(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); if (player->wings.leftState == WINGSTATE_INTACT) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, sp5C, sp58, -100.0f, 1); Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, 1); Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), 1); Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2.0f, 1); Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102A8A0); Matrix_Pop(&gGfxMatrix); } if (player->wings.rightState == WINGSTATE_INTACT) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, -sp5C, sp58, -100.0f, 1); Matrix_RotateX(gGfxMatrix, M_DTOR * sp50, 1); Matrix_RotateY(gGfxMatrix, -(M_DTOR * var_fs0), 1); Matrix_Scale(gGfxMatrix, player->unk_25C, 1.0f, 50.0f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2.0f, 1); Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102A8A0); Matrix_Pop(&gGfxMatrix); } } } void func_80056230(Player* player) { if ((player->unk_234 != 0) && (player->form == FORM_ARWING) && (gCurrentLevel != LEVEL_VENOM_ANDROSS) && (gCurrentLevel != LEVEL_TRAINING) && (gLevelType == LEVELTYPE_PLANET)) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1); Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8) * M_DTOR), 1); Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1); Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); func_80055E98(player); Matrix_Pop(&gGfxMatrix); } } bool func_800563B4(s32 index, s32 arg1) { Vec3f sp2C = { 0.0f, 0.0f, 0.0f }; Vec3f sp20; Matrix_MultVec3f(gGfxMatrix, &sp2C, &sp20); if ((sp20.z < 200.0f) && (sp20.z > -12000.0f)) { if (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f)) { if (fabsf(sp20.y) < (fabsf(sp20.z * 0.5f) + 500.0f)) { if (arg1 == 0) { D_800CA224[index] = 1; } return true; } } } if (arg1 == 0) { D_800CA224[index] = 0; } return false; } s32 D_800CA2E8[16] = { 60, 40, 20, 20, 20, 20, 20, 20, 0, 0, 0, 0, 0, 0, 0, 0 }; void func_800564C0(Player* player, s32 arg1) { s32 i; Vec3f sp50 = { 0.0f, 0.0f, 0.0f }; if (player->unk_234 != 0) { Matrix_Push(&gGfxMatrix); if (player->form == FORM_LANDMASTER) { if (player->unk_1D4 != 0) { Matrix_Translate(gGfxMatrix, 0.0f, D_8017847C, 0.0f, 1); } Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y + player->unk_18C + 30.0f, player->unk_138 + player->unk_144, 1); if (gVersusMode) { for (i = 0; i < gCamCount; i++) { if (D_80177B00[player->num][i] != 0) { Matrix_MultVec3f(gGfxMatrix, &sp50, &D_80161578[i]); if ((i == gPlayerNum) && ((D_80161578[i].z > 300.0f) || (D_80161578[i].z < -8000.0f) || (fabsf(D_80161578[i].x) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f)) || (fabsf(D_80161578[i].y)) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f))) { D_80177B00[player->num][i] = 0; } } } } if (func_800563B4(player->num, arg1) == 0) { Matrix_Pop(&gGfxMatrix); return; } Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_134) * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + 180.0f) * M_DTOR, 1); if (gVersusMode) { Matrix_RotateX(gGfxMatrix, player->unk_000 * M_DTOR, 1); } Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1); Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080 - 30.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); } else if (player->form == FORM_ON_FOOT) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1); if (func_800563B4(player->num, arg1) == 0) { Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gGfxMatrix); return; } Matrix_Pop(&gGfxMatrix); Matrix_Translate(gCalcMatrix, player->pos.x, player->pos.y + D_8017847C, player->unk_138 + player->unk_144, 0); Matrix_RotateY(gCalcMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_134) * M_DTOR), 1); Matrix_RotateZ(gCalcMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1); Matrix_Translate(gCalcMatrix, player->unk_084, player->unk_080, 0.0f, 1); } else { Matrix_Translate(gGfxMatrix, player->pos.x, player->pos.y, player->unk_138 + player->unk_144, 1); if (gVersusMode) { for (i = 0; i < gCamCount; i++) { if (D_80177B00[player->num][i] != 0) { Matrix_MultVec3f(gGfxMatrix, &sp50, &D_80161578[i]); if ((i == gPlayerNum) && ((D_80161578[i].z > 300.0f) || (D_80161578[i].z < -8000.0f) || (fabsf(D_80161578[i].x) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f)) || (fabsf(D_80161578[i].y) > (fabsf(D_80161578[i].z * 0.5f) + 100.0f)))) { D_80177B00[player->num][i] = 0; } } } } if (func_800563B4(player->num, arg1) == 0) { Matrix_Pop(&gGfxMatrix); return; } Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134 + 180.0f) * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR), 1); Matrix_RotateZ(gGfxMatrix, -((player->unk_0F8 + player->unk_0F0 + player->unk_134) * M_DTOR), 1); Matrix_Translate(gGfxMatrix, player->unk_084, player->unk_080, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); } switch (player->unk_200) { case 0: if (!gVersusMode) { if ((gCurrentLevel == LEVEL_FORTUNA) || (gCurrentLevel == LEVEL_TITANIA)) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, 1005); } else { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } } else if (gVersusStage == 2) { RCP_SetupDL_29(128, 128, 255, 255, gFogNear, gFogFar); } else { RCP_SetupDL_29(0, 0, 0, 255, gFogNear, gFogFar); } break; case 1: RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); break; case 2: RCP_SetupDL_32(); break; } if (arg1 != 0) { func_800596C0(); } else { Matrix_Copy(&D_80161418[player->num], gGfxMatrix); } func_80054280(player, arg1); Matrix_Pop(&gGfxMatrix); } } f32 D_800CA334[] = { 0.02f, 0.06f, 0.08f, 0.05f, 0.04f, 0.03f, 0.06f, 0.04f, }; Gfx* D_800CA354[] = { D_1024570, D_1024570, D_10246D0, D_1024410, D_1024410, D_1024410, D_1024410, D_1024410, D_D000000, D_D00B5C0, D_D00B720, }; f32 D_800CA380 = 0.0f; f32 D_800CA384 = 0.0f; f32 D_800CA388 = -300.0f; f32 D_800CA38C[] = { 0.0f, -300.0f, -150.0f, -50.0f, }; void func_80056E2C(Player* player) { f32 sp34; f32 sp30; f32 sp2C; if ((player->unk_234 != 0) && (player->unk_240 == 0)) { sp34 = D_800CA334[gFrameCount & 7]; sp30 = D_800CA334[(gFrameCount + 4) & 7]; if (player->unk_1D4 != 0) { sp34 = sp30 = 0.0f; } Matrix_Push(&gGfxMatrix); if (gLevelMode == LEVELMODE_ALL_RANGE) { if (player->form == FORM_ON_FOOT) { Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, 1); } else { Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C, 1); } } else { Matrix_Translate(gGfxMatrix, player->unk_064, player->unk_068 + 2.0f, player->unk_06C + player->unk_144, 1); } Matrix_RotateY(gGfxMatrix, player->unk_070, 1); Matrix_RotateX(gGfxMatrix, player->unk_248, 1); Matrix_RotateZ(gGfxMatrix, player->unk_24C, 1); Matrix_Scale(gGfxMatrix, 0.8f + sp34, 0.0f, 0.8f + sp30, 1); if ((player->form == FORM_ARWING) || (player->form == FORM_BLUE_MARINE) || (player->form == FORM_ON_FOOT)) { sp2C = player->unk_0F8 + player->unk_0F0 + player->unk_134; if (((sp2C > 70.0f) && (sp2C < 110.0f)) || ((sp2C < -70.0f) && (sp2C > -110.0f))) { sp2C = 70.0f; } Matrix_RotateY(gGfxMatrix, -player->unk_070, 1); Matrix_RotateY(gGfxMatrix, (player->unk_114 + player->unk_0E8 + player->unk_134) * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, -((player->unk_120 + player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR), 1); Matrix_RotateZ(gGfxMatrix, M_DTOR * sp2C, 1); } else { Matrix_RotateY(gGfxMatrix, player->unk_114 * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, (player->unk_0E4 + player->unk_4D8 + player->unk_134) * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, (player->unk_0EC + player->unk_0F0 + player->unk_134) * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, player->unk_0E8 * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, (-player->unk_12C - player->unk_130) * M_DTOR, 1); } func_80054300(player); Matrix_Pop(&gGfxMatrix); } } void func_80057248(void) { s32 i; f32 var_fs0; if (!(gFrameCount & 4)) { RCP_SetupDL_40(); for (i = 0; i < ARRAY_COUNT(D_80177E98); i++) { if (D_80177E98[i].z < 0.0f) { var_fs0 = sqrtf(VEC3F_SQ(D_80177E98[i])) * 0.0015f; if (var_fs0 > 100.0f) { var_fs0 = 100.0f; } else if (var_fs0 < 1.0f) { var_fs0 = 1.0f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, D_80177E98[i].x, D_80177E98[i].y, D_80177E98[i].z, 1); Matrix_Scale(gGfxMatrix, var_fs0 * 0.25f, var_fs0 * 0.25f, 1.0f, 1); if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) { Matrix_Scale(gGfxMatrix, 2.0f, 2.0f, 1.0f, 1); } Matrix_Translate(gGfxMatrix, 0.0f, 150.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); if ((i == 0) && (gCurrentLevel == LEVEL_SECTOR_Z)) { gSPDisplayList(gMasterDisp++, D_6004330); } else { gSPDisplayList(gMasterDisp++, D_800CA354[i]); } Matrix_Pop(&gGfxMatrix); } D_80177E98[i].x = D_80177E98[i].y = 0; D_80177E98[i].z = 100.0f; } gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); } } void func_80057504(void) { s32 i; s32 j; f32 var_fs0; for (i = 0; i < gCamCount; i++) { if (D_80161578[i].z < 0.0f) { var_fs0 = sqrtf(VEC3F_SQ(D_80161578[i])); if (var_fs0 < 20000.0f) { var_fs0 *= 0.0015f; if (var_fs0 > 100.0f) { var_fs0 = 100.0f; } if (var_fs0 < 1.2f) { var_fs0 = 1.2f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, D_80161578[i].x, D_80161578[i].y, D_80161578[i].z, 1); if ((D_80177854 != 0x64) && (i == gPlayerNum)) { Math_SmoothStepToF(&D_801615A8[i], 0.0f, 0.5f, 20.0f, 0); Math_SmoothStepToF(&D_801615B8[i], 1.0, 0.5f, 0.2f, 0); } var_fs0 *= D_801615B8[i]; Matrix_Scale(gGfxMatrix, var_fs0 * 1.5f, var_fs0 * 1.5f, 1.0f, 1); Matrix_RotateZ(gGfxMatrix, D_801615A8[i] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 255, 0, 0, 255); gSPDisplayList(gMasterDisp++, D_1024F60); Matrix_Pop(&gGfxMatrix); } } } for (j = 0; j < gCamCount; j++) { D_80161578[j].x = D_80161578[j].y = 0.f; D_80161578[j].z = 100.0f; } } void func_80057814(Player* player) { Vec3f sp2C; Vec3f sp20; sp20.x = player->pos.x; sp20.y = player->pos.y; sp20.z = player->unk_138; sp2C.x = player->unk_460.x; sp2C.y = player->unk_460.y; sp2C.z = player->unk_460.z; func_8005F0E8(&player->unk_460, &sp20); player->unk_46C.x = player->unk_460.x - sp2C.x; player->unk_46C.y = player->unk_460.y - sp2C.y; player->unk_46C.z = player->unk_460.z - sp2C.z; player->unk_480 = &player->unk_46C; player->unk_47C = &player->unk_460; player->unk_488 = player->vel.y; player->unk_490 = player->unk_0F8; } // Vec3f D_800CA39C = {0.0f, 0.0f, -300.0f}; void func_800578C4(Player* player) { Vec3f sp4C = { 0.0f, 0.0f, -300.0f }; Vec3f sp40; f32 sp3C; f32 sp38; switch (D_800CA220) { case 0: Math_SmoothStepToAngle(&player->wings.unk_30, 0.0f, 0.2f, 3.0f, 0.0f); Math_SmoothStepToAngle(&player->wings.unk_34, 0.0f, 0.2f, 3.0f, 0.0f); D_801779D8.x = player->camEye.x; D_801779D8.y = player->camEye.y; D_801779D8.z = player->camEye.z; D_801779E8.x = player->camAt.x; D_801779E8.y = player->camAt.y; D_801779E8.z = player->camAt.z; break; case 1: case 2: case 3: sp38 = Math_RadToDeg(player->unk_05C) + player->unk_0E4; if (sp38 > 360.0f) { sp38 -= 360.0f; } if (sp38 < 0.0f) { sp38 += 360.0f; } sp3C = (Math_RadToDeg(player->unk_058) + 180.0f) - player->unk_0E8; if (sp3C > 360.0f) { sp3C -= 360.0f; } if (sp3C < 0.0f) { sp3C += 360.0f; } sp3C = 360.0f - sp3C; Math_SmoothStepToAngle(&player->wings.unk_30, sp38, 0.2f, 6.0f, 0.0f); Math_SmoothStepToAngle(&player->wings.unk_34, sp3C, 0.2f, 6.0f, 0.0f); Math_SmoothStepToF(&D_800CA380, gControllerPress->stick_y * 0.75f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&D_800CA384, gControllerPress->stick_x * 3.0f, 0.1f, 5.0f, 0.0f); Math_SmoothStepToF(&D_800CA388, D_800CA38C[D_800CA220], 0.1f, 10.0f, 0.0f); sp4C.z = D_800CA388; Matrix_RotateX(gCalcMatrix, (player->unk_0E8 + D_800CA380) * M_DTOR, 0); Matrix_RotateY(gCalcMatrix, (player->unk_0E4 + D_800CA384) * M_DTOR, 1); Matrix_MultVec3f(gCalcMatrix, &sp4C, &sp40); D_801779D8.x = player->pos.x + sp40.x; D_801779D8.y = player->pos.y + sp40.y + 20.0f; D_801779D8.z = player->unk_138 + sp40.z; D_801779E8.x = (__sinf(gFrameCount * 3.0f * M_DTOR) * 3.0f) + player->pos.x; D_801779E8.y = (__cosf(gFrameCount * 4.0f * M_DTOR) * 3.0f) + player->pos.y; D_801779E8.z = (__sinf(gFrameCount * 3.5f * M_DTOR) * 3.0f) + player->unk_138; break; } } void func_80057D00(void) { s32 i; Vec3f sp78; Vec3f sp6C; Vec3f sp60; s32 pad; Player* opponent; Player* player = &gPlayer[gPlayerNum]; D_800CA228 = 0; if (gHitCount > 511) { gHitCount = 511; } Matrix_Push(&gGfxMatrix); if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) { Math_SmoothStepToF(&D_800CA230, 0.01f, 0.2f, 0.002f, 0.0f); } else { Math_SmoothStepToF(&D_800CA230, 0.0f, 0.2f, 0.002f, 0.0f); } Matrix_RotateZ(gGfxMatrix, gFrameCount * 10.0f * M_DTOR, 1); Matrix_Scale(gGfxMatrix, 1.0f + D_800CA230, 1.0f - D_800CA230, 1.0f, 1); Matrix_RotateZ(gGfxMatrix, -(f32) gFrameCount * 10.0f * M_DTOR, 1); Matrix_Scale(gGfxMatrix, 1.0f + D_800CA230, 1.0f - D_800CA230, 1.0f, 1); Matrix_Push(&gGfxMatrix); func_800B73E0(player); Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); if (gLevelMode == LEVELMODE_ON_RAILS) { Matrix_RotateY(gCalcMatrix, player->unk_114 * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, player->unk_120 * M_DTOR, 1); sp78.x = player->camEye.x - player->pos.x; sp78.y = player->camEye.y - player->pos.y; sp78.z = player->camEye.z - (player->unk_138 + player->unk_144); Matrix_MultVec3f(gCalcMatrix, &sp78, &D_801779D8); D_801779D8.x += player->pos.x; D_801779D8.y += player->pos.y; D_801779D8.z += player->unk_138 + player->unk_144; sp78.x = player->camAt.x - player->pos.x; sp78.y = player->camAt.y - player->pos.y; sp78.z = player->camAt.z - (player->unk_138 + player->unk_144); Matrix_MultVec3f(gCalcMatrix, &sp78, &D_801779E8); D_801779E8.x += player->pos.x; D_801779E8.y += player->pos.y; D_801779E8.z += player->unk_138 + player->unk_144; if ((player->unk_238 != 0) && (player->unk_110 > 5.0f)) { D_801779E8.x += __sinf(gFrameCount * 150.0f * M_DTOR) * player->unk_110 * 0.2f; } } else if (player->state_1C8 == PLAYERSTATE_1C8_7) { func_800578C4(player); } else { D_801779D8.x = player->camEye.x; D_801779D8.y = player->camEye.y; D_801779D8.z = player->camEye.z; D_801779E8.x = player->camAt.x; D_801779E8.y = player->camAt.y; D_801779E8.z = player->camAt.z; } player->unk_058 = -Math_Atan2F(D_801779D8.x - D_801779E8.x, D_801779D8.z - D_801779E8.z); player->unk_05C = -Math_Atan2F(D_801779D8.y - D_801779E8.y, sqrtf(SQ(D_801779D8.z - D_801779E8.z) + SQ(D_801779D8.x - D_801779E8.x))); Matrix_RotateY(gCalcMatrix, -player->unk_058, 0); Matrix_RotateX(gCalcMatrix, player->unk_05C, 1); Matrix_RotateZ(gCalcMatrix, -player->unk_034 * M_DTOR, 1); sp78.x = 0.0f; sp78.y = 100.0f; sp78.z = 0.0f; Matrix_MultVec3f(gCalcMatrix, &sp78, &sp6C); if (D_80178410 != 0) { D_80178428 = (gPlayer[0].unk_034 / 180.0f) * M_PI; func_800B6F50(D_801779D8.x, D_801779D8.y, D_801779D8.z, D_801779E8.x, D_801779E8.y, D_801779E8.z); func_8003DAF0(); } func_8003E1E8(); func_80040450(); Matrix_Push(&gGfxMatrix); Matrix_LookAt(gGfxMatrix, D_801779D8.x, D_801779D8.y, D_801779D8.z, D_801779E8.x, D_801779E8.y, D_801779E8.z, sp6C.x, sp6C.y, sp6C.z, 1); if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) { if ((gCurrentLevel == LEVEL_TITANIA) && ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2) || (gPlayer[0].unk_19C != 0))) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, D_8017847C, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); func_E6A810_801B58AC(&gMasterDisp, D_80177CC8); D_80177CC8 = 0.0f; Matrix_Pop(&gGfxMatrix); } else if (D_80161A88 != 2) { D_8015F964 = 0; func_80040CE4(); } } Lights_SetOneLight(&gMasterDisp, gLight2x, gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG, gAmbientB); for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) { sp60.x = opponent->pos.x; sp60.y = opponent->pos.y; sp60.z = opponent->unk_138; func_8005F670(&sp60); func_800564C0(opponent, 0); func_80057814(opponent); } if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) { Lights_SetOneLight(&gMasterDisp, gLight2x, -1 * gLight2y, gLight2z, gLight2R, gLight2G, gLight2B, gAmbientR, gAmbientG, gAmbientB); Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1); for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) { sp60.x = opponent->pos.x; sp60.y = opponent->pos.y; sp60.z = opponent->unk_138; func_800564C0(opponent, 1); } Matrix_Pop(&gGfxMatrix); } Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); func_80060714(1); func_80060968(); D_80161410 = 1; func_8003DA0C(); if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) { Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1); D_80161410 = -1; func_8003DA0C(); Matrix_Pop(&gGfxMatrix); } D_80161410 = -1; if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) { Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1); for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) { if (D_800CA224[i] != 0) { func_80055B58(opponent); func_80056230(opponent); } Matrix_Pop(&gGfxMatrix); } } if (gCurrentLevel == LEVEL_AQUAS) { func_8006089C(0); } if ((D_80161A88 == 2) || (D_80177AC8 != 0)) { D_8015F964 = 1; func_8006089C(1); func_80040CE4(); } if ((gCurrentLevel != LEVEL_AQUAS) && (((gCurrentLevel != LEVEL_CORNERIA) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) || ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)))) { func_8006089C(0); } D_80161410 = 1; for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) { if (D_800CA224[i] != 0) { func_80056E2C(opponent); func_80055B58(opponent); func_80056230(opponent); } } if ((gCurrentLevel == LEVEL_AQUAS) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) { func_E16C50_801AA20C(); } if (((gCurrentLevel == LEVEL_CORNERIA) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) && ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2))) { func_8006089C(0); } func_80077790(); Matrix_Pop(&gGfxMatrix); func_80057248(); func_80057504(); if (D_800CA228 != 0) { func_80053B18(); } for (i = 0, opponent = gPlayer; i < gCamCount; i++, opponent++) { if (D_800CA224[i] != 0) { if (D_800D2860[i]) { func_80053F7C(opponent); } if (opponent->form == FORM_LANDMASTER) { func_80052B80(opponent); } else if (opponent->form == FORM_ON_FOOT) { func_80052584(opponent); } } } if ((gLevelMode == LEVELMODE_UNK_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) { func_E9F1D0_801A6164(gPlayer); } func_80040954(); if ((gCamCount != 1) && ((player->state_1C8 == PLAYERSTATE_1C8_3) || (player->state_1C8 == PLAYERSTATE_1C8_5))) { func_8008FA84(); func_8008CA44(); } Matrix_Pop(&gGfxMatrix); func_80051B30(); D_800CA224[gPlayerNum] = 0; Matrix_Pop(&gGfxMatrix); }