#include "global.h" extern u8 D_6023228[]; extern u8 D_6023388[]; extern u8 D_Unk_800DB4B8[]; extern f32 D_6035DD0[]; extern f32 D_60359AC[]; extern f32 D_6035E68[]; extern f32 D_6035ECC[]; extern f32 D_6035F30[]; extern f32 D_6035F94[]; extern f32 D_6035FF8[]; extern f32 D_603605C[]; extern Gfx D_6010470[]; extern Gfx D_6003370[]; extern Gfx D_6004440[]; extern Animation D_600FEC4; extern Animation D_6010144; extern Animation D_6010220; extern Limb* D_601042C[]; extern Gfx D_6017720[]; extern Gfx D_601BE90[]; extern Animation D_601EAB0; extern Limb* D_601EBBC; extern Gfx D_6022200[]; extern Gfx D_60227F0[]; extern Gfx D_60239D0[]; extern Gfx D_6024670[]; extern Gfx D_60269E0[]; extern Animation D_6027A04; extern Limb* D_6027AF0[]; extern Gfx D_6027BF0[]; extern Gfx D_6027D40[]; extern Gfx D_6027EB0[]; extern Gfx D_60288A0[]; extern Animation D_602EA0C; extern Limb* D_602EBB8[]; extern Gfx D_6001180[]; extern Gfx D_60014A0[]; extern Gfx D_601C170[]; extern Gfx D_6022610[]; extern Animation D_6025CA0; extern Limb* D_6025DAC[]; extern Gfx D_6026860[]; extern Gfx D_602D380[]; extern Gfx D_602FBF0[]; extern Gfx D_6030750[]; extern Gfx D_60309D0[]; extern Gfx D_601C000[]; extern Gfx D_60253E0[]; extern Gfx D_6003070[]; extern Gfx D_60066A0[]; extern Gfx D_60071C0[]; extern Gfx D_6007290[]; extern Gfx D_6007360[]; extern Gfx D_6007430[]; extern Gfx D_6007500[]; extern Gfx D_6009C50[]; extern Gfx D_6009F10[]; extern Gfx D_600A1F0[]; extern Gfx D_600A4D0[]; extern Gfx D_600A7D0[]; extern Gfx D_600AA70[]; extern Gfx D_600AD50[]; extern Animation D_600C4D0; extern Limb* D_600C65C[]; extern f32 D_603648C[]; extern Gfx D_602F380[]; extern Animation D_602FEB4; extern Limb* D_602FFA0[]; extern Gfx D_602FFC0[]; extern Gfx D_601A2B0[]; extern f32 D_6036520[]; extern Animation D_602F098; extern Limb* D_602F264[]; extern Animation D_602F2E0; extern Limb* D_602F36C[]; extern Gfx D_601A840[]; extern Gfx D_6012A60[]; extern Gfx D_60251A0[]; extern Gfx D_6025850[]; extern Gfx D_60257B0[]; extern Gfx D_601F270[]; extern u16 D_6012C98[]; extern Animation D_600CD18; extern Animation D_6015C24; extern Animation D_6016040; extern Animation D_60163F0; extern Animation D_6016B2C; extern Animation D_6017714; extern Animation D_601D188; extern f32 D_6036818[]; extern Limb* D_600D1E4[]; extern Animation D_601EA28; extern f32 D_6035A94[]; extern ObjectInit D_6035678[]; extern ObjectInit D_60357CC[]; extern ObjectInit D_6035920[]; extern Gfx D_4008CE0[]; extern Gfx D_4008F70[]; extern Gfx D_600D480[]; extern Gfx D_6013060[]; extern Gfx D_6012F50[]; extern Gfx D_6015510[]; void func_i5_80199A40(u8*, u8*, f32); void func_i5_80199C20(u8*, s32, s32, s32, s32); void func_i5_801AD624(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s16, s16, f32); bool func_i5_801A0308(Actor*, f32, f32, u8); void func_i5_801AF200(f32, f32, f32, f32, f32, f32); void func_i5_801A015C(Actor*); void func_i5_8019D048(Actor*); void func_i5_8019FC54(Actor*, s32*, s32*, s32, s32, f32, f32, s32*); void func_i5_8019D670(f32, f32, f32, f32, f32, f32, f32, s32, u8); void func_i5_8019D910(Actor*, s32*, s32*, s32, f32, f32, s32*, s32*); bool func_i5_801AC5AC(s32, Gfx**, Vec3f*, Vec3f*, void*); void func_i5_801A49B8(Actor*); void func_i5_801ADCEC(f32, f32, f32, f32, f32, f32); void func_i5_801AE610(f32, f32, f32, f32, f32, f32, s16); void func_i5_801AE800(f32, f32, f32, f32, f32, f32); void func_i5_801ACF6C(void); f32 D_i5_801BE240; f32 D_i5_801BE244; f32 D_i5_801BE248; f32 D_i5_801BE24C; f32 D_i5_801BE250[40]; s16 D_i5_801BE2F0[9]; char D_i5_801BE308[8]; s16 D_i5_801BE310; u8 D_i5_801BE312; u8 D_i5_801BE313; s16 D_i5_801BE314; s16 D_i5_801BE316; s16 D_i5_801BE318; s16 D_i5_801BE320[35]; f32 D_i5_801BE368[50]; Vec3f D_i5_801BE430[50]; Vec3f D_i5_801BE688[2]; Vec3f D_i5_801BE6A0[6]; Vec3f D_i5_801BE6E8[6]; s32 D_i5_801BE734[4]; static UnkStruct_D_i5_801B8E50 D_i5_801B8E50[156] = { { 5174.4f, -2141.0f, 0.0f, 350.0f, OBJ_80_94 }, { 3401.4f, -1828.0f, 0.0f, 350.0f, OBJ_80_94 }, { 1627.8999f, -1515.0f, 0.0f, 350.0f, OBJ_80_94 }, { -145.0f, -1202.0f, 0.0f, 350.0f, OBJ_80_96 }, { -1933.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -3733.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -5533.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -7333.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -9133.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -10933.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -12733.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -14533.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -16333.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -18133.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_95 }, { -19921.6f, -889.0f, 0.0f, 350.0f, OBJ_80_95 }, { -21656.4f, -423.0f, 0.0f, 340.0f, OBJ_80_96 }, { -23390.7f, 40.0f, 0.0f, 350.0f, OBJ_80_96 }, { -25125.0f, 197.0f, 0.0f, 0.0f, OBJ_80_94 }, { -26925.0f, 197.0f, 0.0f, 0.0f, OBJ_80_96 }, { -28713.6f, 40.0f, 0.0f, 10.0f, OBJ_80_96 }, { -30447.3f, -424.0f, 0.0f, 20.0f, OBJ_80_95 }, { -32181.3f, -889.0f, 0.0f, 10.0f, OBJ_80_95 }, { -33971.1f, -1045.0f, 0.0f, 0.0f, OBJ_80_100 }, { -35771.1f, -1045.0f, 90.0f, 0.0f, OBJ_80_100 }, { -37571.1f, -1045.0f, 180.0f, 0.0f, OBJ_80_100 }, { -39371.1f, -1045.0f, 270.0f, 0.0f, OBJ_80_100 }, { -41171.1f, -1045.0f, 360.0f, 0.0f, OBJ_80_100 }, { -42971.1f, -1045.0f, 450.0f, 0.0f, OBJ_80_95 }, { -44760.0f, -889.0f, 450.0f, 350.0f, OBJ_80_96 }, { -46547.9f, -733.0f, 450.0f, 0.0f, OBJ_80_94 }, { -48347.5f, -733.0f, 450.0f, 0.0f, OBJ_80_95 }, { -50136.4f, -576.0f, 450.0f, 350.0f, OBJ_80_95 }, { -51872.1f, -111.0f, 450.0f, 340.0f, OBJ_80_96 }, { -53606.4f, 352.0f, 450.0f, 350.0f, OBJ_80_96 }, { -55395.4f, 509.0f, 450.0f, 0.0f, OBJ_80_96 }, { -57184.2f, 353.0f, 450.0f, 10.0f, OBJ_80_94 }, { -58957.5f, 40.0f, 450.0f, 10.0f, OBJ_80_95 }, { -60746.9f, -115.0f, 450.0f, 0.0f, OBJ_80_94 }, { -62548.2f, -114.0f, 450.0f, 0.0f, OBJ_80_101 }, { -64349.1f, -114.0f, 360.0f, 0.0f, OBJ_80_101 }, { -66149.3f, -115.0f, 270.0f, 0.0f, OBJ_80_101 }, { -67950.3f, -115.0f, 180.0f, 0.0f, OBJ_80_101 }, { -69751.2f, -115.0f, 90.0f, 0.0f, OBJ_80_101 }, { -71551.2f, -115.0f, 0.0f, 0.0f, OBJ_80_94 }, { -73351.0f, -116.0f, 0.0f, 0.0f, OBJ_80_96 }, { -75139.2f, -273.0f, 0.0f, 10.0f, OBJ_80_94 }, { -76912.4f, -587.0f, 0.0f, 10.0f, OBJ_80_95 }, { -78702.0f, -743.0f, 0.0f, 0.0f, OBJ_80_94 }, { -80502.2f, -743.0f, 0.0f, 0.0f, OBJ_80_94 }, { -82302.2f, -743.0f, 0.0f, 0.0f, OBJ_80_94 }, { -84102.0f, -743.0f, 0.0f, 0.0f, OBJ_80_95 }, { -85890.6f, -586.0f, 0.0f, 350.0f, OBJ_80_96 }, { -87679.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -89479.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -91279.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -93079.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -94879.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -96680.0f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -98480.0f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -100280.0f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -102079.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -103879.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -105679.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -107479.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -109279.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -111079.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -112879.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -114679.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -116479.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -118279.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -120079.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -121879.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -123679.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -125479.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -127279.9f, -431.0f, 0.0f, 0.0f, OBJ_80_95 }, { -129068.2f, -274.0f, 0.0f, 350.0f, OBJ_80_94 }, { -130841.2f, 38.0f, 0.0f, 350.0f, OBJ_80_96 }, { -132630.4f, 194.0f, 0.0f, 0.0f, OBJ_80_94 }, { -134430.4f, 194.0f, 0.0f, 0.0f, OBJ_80_96 }, { -136219.4f, 37.0f, 0.0f, 10.0f, OBJ_80_95 }, { -138009.0f, -119.0f, 0.0f, 0.0f, OBJ_80_96 }, { -139798.6f, -277.0f, 0.0f, 10.0f, OBJ_80_95 }, { -141587.6f, -433.0f, 0.0f, 0.0f, OBJ_80_95 }, { -143376.3f, -276.0f, 0.0f, 350.0f, OBJ_80_94 }, { -145149.0f, 35.0f, 0.0f, 350.0f, OBJ_80_96 }, { -146883.3f, 192.0f, 0.0f, 0.0f, OBJ_80_94 }, { -148683.3f, 192.0f, 0.0f, 0.0f, OBJ_80_96 }, { -150471.9f, 34.0f, 0.0f, 10.0f, OBJ_80_94 }, { -152244.8f, -278.0f, 0.0f, 10.0f, OBJ_80_95 }, { -154034.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -155834.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -157634.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -159434.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -161234.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -163034.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -164834.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -166634.2f, -434.0f, 0.0f, 0.0f, OBJ_80_94 }, { -168435.2f, -435.0f, 0.0f, 0.0f, OBJ_80_95 }, { -170223.8f, -278.0f, 0.0f, 350.0f, OBJ_80_94 }, { -171996.6f, 34.0f, 0.0f, 350.0f, OBJ_80_96 }, { -173785.4f, 191.0f, 0.0f, 0.0f, OBJ_80_96 }, { -175574.2f, 33.0f, 0.0f, 10.0f, OBJ_80_95 }, { -177364.0f, -123.0f, 0.0f, 0.0f, OBJ_80_94 }, { -179164.9f, -122.0f, 0.0f, 0.0f, OBJ_80_95 }, { -180954.4f, 32.0f, 0.0f, 350.0f, OBJ_80_94 }, { -182727.1f, 345.0f, 0.0f, 350.0f, OBJ_80_96 }, { -184515.8f, 501.0f, 0.0f, 0.0f, OBJ_80_96 }, { -186304.5f, 344.0f, 0.0f, 10.0f, OBJ_80_94 }, { -188077.7f, 30.0f, 0.0f, 10.0f, OBJ_80_95 }, { -189866.6f, -125.0f, 0.0f, 0.0f, OBJ_80_94 }, { -191667.3f, -125.0f, 0.0f, 0.0f, OBJ_80_95 }, { -193455.9f, 31.0f, 0.0f, 350.0f, OBJ_80_96 }, { -195245.1f, 187.0f, 0.0f, 0.0f, OBJ_80_95 }, { -197033.7f, 344.0f, 0.0f, 350.0f, OBJ_80_96 }, { -198823.2f, 500.0f, 0.0f, 0.0f, OBJ_80_96 }, { -200612.3f, 343.0f, 0.0f, 10.0f, OBJ_80_94 }, { -202385.6f, 30.0f, 0.0f, 10.0f, OBJ_80_95 }, { -204175.1f, -125.0f, 0.0f, 0.0f, OBJ_80_96 }, { -205964.3f, -282.0f, 0.0f, 10.0f, OBJ_80_95 }, { -207754.0f, -440.0f, 0.0f, 0.0f, OBJ_80_95 }, { -209542.5f, -283.0f, 0.0f, 350.0f, OBJ_80_94 }, { -211315.1f, 29.0f, 0.0f, 350.0f, OBJ_80_96 }, { -213104.5f, 185.0f, 0.0f, 0.0f, OBJ_80_96 }, { -214893.4f, 28.0f, 0.0f, 10.0f, OBJ_80_95 }, { -216683.2f, -128.0f, 0.0f, 0.0f, OBJ_80_95 }, { -218471.8f, 28.0f, 0.0f, 350.0f, OBJ_80_96 }, { -220261.3f, 184.0f, 0.0f, 0.0f, OBJ_80_96 }, { -222050.1f, 27.0f, 0.0f, 10.0f, OBJ_80_95 }, { -223839.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -225639.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -227439.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -229239.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -231039.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -232839.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -234639.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -236439.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -238239.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -240039.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -241839.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -243639.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -245439.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -247239.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -249039.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -250839.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -252639.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -254439.6f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -256240.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -258040.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -259840.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -261640.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -263440.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -265240.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -267040.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -268840.5f, -129.0f, 0.0f, 0.0f, OBJ_80_94 }, { -507035.0f, -319.0f, 0.0f, 0.0f, OBJ_80_94 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0 }, }; static UnkStruct_D_i5_801B8E50 D_i5_801B9A80[86] = { { 5174.4f, -2141.0f, 0.0f, 350.0f, OBJ_80_94 }, { 3401.4f, -1828.0f, 0.0f, 350.0f, OBJ_80_94 }, { 1627.8999f, -1515.0f, 0.0f, 350.0f, OBJ_80_94 }, { -145.0f, -1202.0f, 0.0f, 350.0f, OBJ_80_96 }, { -1933.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -3733.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -5533.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -7333.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -9133.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -10933.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -12733.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -14533.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -16333.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_94 }, { -18133.0f, -1046.0f, 0.0f, 0.0f, OBJ_80_95 }, { -19921.6f, -889.0f, 0.0f, 350.0f, OBJ_80_95 }, { -21656.4f, -423.0f, 0.0f, 340.0f, OBJ_80_96 }, { -23390.7f, 40.0f, 0.0f, 350.0f, OBJ_80_96 }, { -25125.0f, 197.0f, 0.0f, 0.0f, OBJ_80_94 }, { -26925.0f, 197.0f, 0.0f, 0.0f, OBJ_80_96 }, { -28713.6f, 40.0f, 0.0f, 10.0f, OBJ_80_96 }, { -30447.3f, -424.0f, 0.0f, 20.0f, OBJ_80_95 }, { -32181.3f, -889.0f, 0.0f, 10.0f, OBJ_80_95 }, { -33971.1f, -1045.0f, 0.0f, 0.0f, OBJ_80_100 }, { -35771.1f, -1045.0f, 90.0f, 0.0f, OBJ_80_100 }, { -37571.1f, -1045.0f, 180.0f, 0.0f, OBJ_80_100 }, { -39371.1f, -1045.0f, 270.0f, 0.0f, OBJ_80_100 }, { -41171.1f, -1045.0f, 360.0f, 0.0f, OBJ_80_100 }, { -42971.1f, -1045.0f, 450.0f, 0.0f, OBJ_80_95 }, { -44760.0f, -889.0f, 450.0f, 350.0f, OBJ_80_96 }, { -46547.9f, -733.0f, 450.0f, 0.0f, OBJ_80_94 }, { -48347.5f, -733.0f, 450.0f, 0.0f, OBJ_80_95 }, { -50136.4f, -576.0f, 450.0f, 350.0f, OBJ_80_95 }, { -51872.1f, -111.0f, 450.0f, 340.0f, OBJ_80_96 }, { -53606.4f, 352.0f, 450.0f, 350.0f, OBJ_80_96 }, { -55395.4f, 509.0f, 450.0f, 0.0f, OBJ_80_96 }, { -57184.2f, 353.0f, 450.0f, 10.0f, OBJ_80_94 }, { -58957.5f, 40.0f, 450.0f, 10.0f, OBJ_80_95 }, { -60746.9f, -115.0f, 450.0f, 0.0f, OBJ_80_94 }, { -62548.2f, -114.0f, 450.0f, 0.0f, OBJ_80_101 }, { -64349.1f, -114.0f, 360.0f, 0.0f, OBJ_80_101 }, { -66149.3f, -115.0f, 270.0f, 0.0f, OBJ_80_101 }, { -67950.3f, -115.0f, 180.0f, 0.0f, OBJ_80_101 }, { -69751.2f, -115.0f, 90.0f, 0.0f, OBJ_80_101 }, { -71551.2f, -115.0f, 0.0f, 0.0f, OBJ_80_94 }, { -73351.0f, -116.0f, 0.0f, 0.0f, OBJ_80_96 }, { -75139.2f, -273.0f, 0.0f, 10.0f, OBJ_80_94 }, { -76912.4f, -587.0f, 0.0f, 10.0f, OBJ_80_95 }, { -78702.0f, -743.0f, 0.0f, 0.0f, OBJ_80_94 }, { -80502.2f, -743.0f, 0.0f, 0.0f, OBJ_80_94 }, { -82302.2f, -743.0f, 0.0f, 0.0f, OBJ_80_94 }, { -84102.0f, -743.0f, 0.0f, 0.0f, OBJ_80_95 }, { -85890.6f, -586.0f, 0.0f, 350.0f, OBJ_80_96 }, { -87679.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -89479.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -91279.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -93079.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -94879.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -96680.0f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -98480.0f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -100280.0f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -102079.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -103879.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -105679.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -107479.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -109279.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -111079.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -112879.9f, -431.0f, 0.0f, 0.0f, OBJ_80_94 }, { -114679.9f, -431.0f, 0.0f, 0.0f, OBJ_80_104 }, { -116453.5f, -118.0f, 0.0f, 350.0f, OBJ_80_98 }, { -118188.5f, 346.0f, 0.0f, 340.0f, OBJ_80_98 }, { -119815.5f, 1105.0f, 0.0f, 330.0f, OBJ_80_97 }, { -121374.3f, 2005.0f, 0.0f, 330.0f, OBJ_80_97 }, { -122933.3f, 2905.0f, 0.0f, 330.0f, OBJ_80_97 }, { -124491.9f, 3806.0f, 0.0f, 330.0f, OBJ_80_97 }, { -126051.4f, 4707.0f, 0.0f, 330.0f, OBJ_80_97 }, { -127609.9f, 5607.0f, 0.0f, 330.0f, OBJ_80_97 }, { -129168.9f, 6507.0f, 0.0f, 330.0f, OBJ_80_97 }, { -130728.1f, 7408.0f, 0.0f, 330.0f, OBJ_80_97 }, { -132287.2f, 8308.0f, 0.0f, 330.0f, OBJ_80_97 }, { -133846.4f, 9208.0f, 0.0f, 330.0f, OBJ_80_97 }, { -135405.4f, 10109.0f, 0.0f, 330.0f, OBJ_80_97 }, { -136964.0f, 11009.0f, 0.0f, 330.0f, OBJ_80_97 }, { -138522.9f, 11909.0f, 0.0f, 330.0f, OBJ_80_97 }, { -140082.1f, 12810.0f, 0.0f, 330.0f, OBJ_80_97 }, { -507035.0f, -489.0f, 0.0f, 0.0f, OBJ_80_97 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }, }; static UnkStruct_D_i5_801B8E50 D_i5_801BA138[8] = { { -43605.8f, -1095.0f, 450.0f, -350.0f, 105 }, { -44786.7f, -884.0f, 450.0f, -350.0f, 105 }, { -50739.8f, -519.0f, 450.0f, -340.0f, 105 }, { -51871.2f, -110.0f, 450.0f, -340.0f, 105 }, { -84502.5f, 356.0f, 200.0f, -0.0f, 105 }, { -86080.9f, 352.0f, 200.0f, -0.0f, 105 }, { -87278.9f, 347.0f, 200.0f, -0.0f, 105 }, { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }, }; static u8 D_i5_801BA1D8 = 0; static f32 D_i5_801BA1DC = 0.0f; static f32 D_i5_801BA1E0 = 10000000.0f; static u8 D_i5_801BA1E4 = 0; u8 D_i5_801BA1E8 = 0; static UnkStruct_D_i5_801BA1EC D_i5_801BA1EC[45] = { { -0.0f, 16, -2000.0f, -3500.0f, 0 }, { -3500.0f, 16, -2000.0f, -5500.0f, 0 }, { -6500.0f, 16, -3500.0f, -5500.0f, 0 }, { -7300.0f, 16, -3500.0f, -5500.0f, 0 }, { -9000.0f, 16, -3000.0f, -5500.0f, 0 }, { -12000.0f, 16, -3000.0f, -4000.0f, 0 }, { -13600.0f, 16, -3500.0f, -5500.0f, 13 }, { -15100.0f, 16, -3000.0f, -5500.0f, 12 }, { -16700.0f, 16, -2500.0f, -5500.0f, 11 }, { -17000.0f, 16, 1000.0f, -1000.0f, 0 }, { -20800.0f, 16, 2000.0f, 0.0f, 14 }, { -21000.0f, 16, 2000.0f, 0.0f, 102 }, { -29000.0f, 16, 1500.0f, 0.0f, 14 }, { -31500.0f, 16, -500.0f, -4000.0f, 0 }, { -33000.0f, 16, -1500.0f, -3500.0f, 0 }, { -34000.0f, 16, -1500.0f, -3500.0f, 103 }, { -41000.0f, 11, 3000.0f, -500.0f, 10 }, { -44300.0f, 11, 3000.0f, -500.0f, 102 }, { -49000.0f, 10, 2000.0f, 500.0f, 10 }, { -54000.0f, 8, 2500.0f, 500.0f, 0 }, { -57500.0f, 8, 2000.0f, 500.0f, 8 }, { -59000.0f, 8, 2000.0f, 500.0f, 103 }, { -63500.0f, 8, 500.0f, -1000.0f, 0 }, { -67000.0f, 7, 2000.0f, 500.0f, 0 }, { -69000.0f, 7, 1000.0f, -1000.0f, 0 }, { -71500.0f, 6, 2000.0f, 1000.0f, 0 }, { -73500.0f, 6, 2000.0f, 1000.0f, 0 }, { -74000.0f, 6, 2000.0f, -1500.0f, 0 }, { -79000.0f, 4, 4000.0f, -500.0f, 4 }, { -83000.0f, 4, 5500.0f, 3000.0f, 0 }, { -93000.0f, 3, 4000.0f, -500.0f, 0 }, { -95600.0f, 3, 1000.0f, 0.0f, 2 }, { -95700.0f, 3, 1500.0f, 500.0f, 1 }, { -95750.0f, 3, 2000.0f, 500.0f, 102 }, { -99000.0f, 2, 2500.0f, 1000.0f, 0 }, { -100000.0f, 2, 3000.0f, 1000.0f, 200 }, { -100100.0f, 2, 3000.0f, 1000.0f, 301 }, { -103000.0f, 2, 3000.0f, 1000.0f, 203 }, { -106000.0f, 2, 5000.0f, 3000.0f, 0 }, { -118000.0f, 2, 3000.0f, 1000.0f, 201 }, { -176000.0f, 2, 3000.0f, 1000.0f, 302 }, { -236000.0f, 2, 3000.0f, 1000.0f, 303 }, { -258000.0f, 3, 4000.0f, 3000.0f, 304 }, { -999999.0f, 5, 1000.0f, 500.0f, 0 }, { -1.0f, -1, -1.0f, -1.0f, -1 }, }; static f32 D_i5_801BA570[5][10] = { { 450.0f, 350.0f, 250.0f, 150.0f, 50.0f, -50.0f, -150.0f, -250.0f, -350.0f, -450.0f }, { 50.0f, -50.0f, 150.0f, -150.0f, 250.0f, -250.0f, 350.0f, -350.0f, 450.0f, -450.0f }, { 50.0f, -50.0f, 250.0f, -250.0f, 150.0f, -150.0f, 350.0f, -350.0f, 450.0f, -450.0f }, { 400.0f, 360.0f, 290.0f, 200.0f, 70.0f, -70.0f, -200.0f, -290.0f, -360.0f, -400.0f }, { -200.0f, -100.0f, 0.0f, 100.0f, 200.0f, 400.0f, 300.0f, 200.0f, 100.0f, 0.0f }, }; static f32 D_i5_801BA638[5][10] = { { 1000.0f, 1000.0f, 1000.0f, 1000.0f, 1000.0f, 1000.0f, 1000.0f, 1000.0f, 1000.0f, 1000.0f }, { 700.0f, 700.0f, 850.0f, 850.0f, 1000.0f, 1000.0f, 1150.0f, 1150.0f, 1300.0f, 1300.0f }, { 1000.0f, 1000.0f, 1000.0f, 1000.0f, 1500.0f, 1500.0f, 1500.0f, 1500.0f, 1500.0f, 1500.0f }, { 500.0f, 750.0f, 850.0f, 940.0f, 1000.0f, 1000.0f, 940.0f, 850.0f, 750.0f, 500.0f }, { 700.0f, 850.0f, 1000.0f, 1150.0f, 1300.0f, 1800.0f, 1950.0f, 2100.0f, 2250.0f, 2400.0f }, }; static f32 D_i5_801BA700[] = { 610.0f, 0.0f }; // unused? void func_i5_80199920(void) { s16 i; D_i5_801BA1DC = -15.0f; D_i5_801BE2F0[0] = 0; D_i5_801BE2F0[1] = 999; D_i5_801BE2F0[2] = 0; D_i5_801BE2F0[3] = 999; D_i5_801BE2F0[4] = -1; D_i5_801BE2F0[5] = 0; D_i5_801BA1E4 = 0; D_i5_801BE250[6] = 0.0f; D_i5_801BE250[16] = 0.0f; D_i5_801BE250[20] = 0.0f; D_i5_801BA1E8 = 98; D_i5_801BA1E0 = 1e7f; D_i5_801BE310 = 999; D_i5_801BE312 = 0; D_i5_801BE313 = 1; D_i5_801BA1D8 = 0; Graphics_ClearPrintBuffer(D_i5_801BE308, 0, 8); for (i = 0; i < 35; i++) { D_i5_801BE320[i] = 0; } for (i = 0; i < 50; i++) { D_i5_801BE368[i] = 0; } } void func_i5_80199A40(u8* arg0, u8* arg1, f32 arg2) { s32 pad; s32 i; s32 j; f32 var_fs0; f32 var_fs4; s32 temp_ft2; s32 temp_ft5; Vec3f sp80; Vec3f sp74; Matrix_Push(&gCalcMatrix); arg0 = SEGMENTED_TO_VIRTUAL(arg0); arg1 = SEGMENTED_TO_VIRTUAL(arg1); Matrix_RotateZ(gCalcMatrix, M_DTOR * arg2, 0); sp74.z = 0.0f; for (i = 0, var_fs4 = 0.0f; i < 32; i++, var_fs4++) { for (j = 0, var_fs0 = 0.0f; j < 32; j++, var_fs0++) { sp74.y = var_fs4 - 16.0f; sp74.x = var_fs0 - 16.0f; Matrix_MultVec3f(gCalcMatrix, &sp74, &sp80); temp_ft5 = (s32) (sp80.x + 16.0f); temp_ft2 = (s32) (sp80.y + 16.0f); if ((temp_ft5 >= 0) && (temp_ft5 < 32) && (temp_ft2 >= 0) && (temp_ft2 < 32)) { arg0[temp_ft5 + (temp_ft2 << 5)] = arg1[(i << 5) + j]; } } } Matrix_Pop(&gCalcMatrix); } void func_i5_80199C20(u8* arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) { u8* temp_v1; s32 i; s32 j; u8 a; u8 b; temp_v1 = SEGMENTED_TO_VIRTUAL(arg0); for (i = arg3; i < arg3 + arg4; i++) { b = temp_v1[i]; a = temp_v1[i + arg1]; for (j = 1; j < arg2; j += 2) { temp_v1[arg1 * (j - 1) + i] = temp_v1[arg1 * (j + 1) + i]; temp_v1[arg1 * j + i] = temp_v1[arg1 * (j + 2) + i]; } temp_v1[((arg2 - 2) * arg1) + i] = b; temp_v1[((arg2 - 1) * arg1) + i] = a; } } void func_i5_80199D88(u16* arg0, s32 arg1, s32 arg2) { u16* temp_t1; u16 a; s32 i; s32 j; temp_t1 = SEGMENTED_TO_VIRTUAL(arg0); for (i = 0; i < arg1; i++) { a = temp_t1[(arg2 - 1) * arg1 + i]; for (j = arg2; j > 0; j--) { temp_t1[j * arg1 + i] = temp_t1[(j - 1) * arg1 + i]; } temp_t1[i] = a; } } void func_i5_80199F8C(Actor* actor) { actor->state = 0; actor->iwork[1] = 0; actor->iwork[2] = 0; actor->iwork[3] = 0; actor->iwork[4] = 0; actor->iwork[5] = D_i5_801BA1E4; actor->iwork[7] = 0; actor->iwork[8] = 0; actor->iwork[9] = 0; actor->iwork[10] = 0; switch (actor->obj.id) { case OBJ_ACTOR_205: actor->health = 50; D_i5_801BE314 = actor->index; break; case OBJ_ACTOR_207: actor->health = 250; D_i5_801BE316 = actor->index; break; case OBJ_ACTOR_208: actor->health = 20; /* fallthrough */ case OBJ_ACTOR_209: actor->health = 20; break; case OBJ_ACTOR_211: actor->health = 20; break; case OBJ_ACTOR_212: actor->health = 200; break; case OBJ_ACTOR_213: actor->health = 80; break; case OBJ_ACTOR_210: actor->health = 160; default: break; } actor->iwork[12] = 20; actor->iwork[13] = 0; actor->iwork[14] = 0; actor->iwork[16] = 20; actor->iwork[17] = 0; actor->iwork[18] = 0; actor->iwork[20] = 20; actor->iwork[21] = 0; actor->iwork[22] = 0; actor->iwork[23] = 0; actor->iwork[24] = 0; actor->iwork[11] = actor->health; actor->iwork[15] = actor->health; actor->iwork[19] = actor->health; actor->fwork[1] = 0.0f; actor->fwork[5] = 0.0f; actor->fwork[6] = 0.0f; actor->fwork[7] = 0.0f; actor->fwork[8] = 0.0f; actor->fwork[9] = 0.0f; actor->fwork[10] = 0.0f; actor->fwork[11] = 0.0f; actor->fwork[12] = 0.0f; actor->fwork[13] = 0.0f; actor->fwork[14] = 0.0f; actor->fwork[15] = 0.0f; actor->fwork[16] = 0.0f; actor->fwork[17] = 0.0f; actor->fwork[18] = 0.0f; actor->fwork[19] = 0.0f; actor->fwork[20] = 0.0f; actor->fwork[21] = 0.0f; actor->fwork[22] = 0.0f; actor->fwork[23] = 0.0f; actor->fwork[24] = 0.0f; actor->fwork[25] = 0.0f; actor->fwork[26] = 0.0f; actor->fwork[27] = 0.0f; actor->fwork[28] = 0.0f; actor->fwork[29] = 0.0f; D_i5_801BA1E4++; } void func_i5_8019A128(void) { func_i5_80199C20(D_6023228, 16, 16, 0, 8); func_i5_80199A40(D_6023388, D_Unk_800DB4B8, gGameFrameCount * -20.0f); } void func_i5_8019A198(Actor* actor) { if ((actor->iwork[5] >= D_i5_801BA1E4) || (actor->iwork[5] >= D_i5_801BE2F0[3])) { Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.02f, 10.0f, 0.01f); } else { actor->vel.z = D_i5_801BA1DC; if ((actor->iwork[5] == D_i5_801BE2F0[3] - 1) || (actor->iwork[5] == D_i5_801BA1E4 - 1)) { if (D_i5_801BE310 != actor->iwork[5]) { if (actor->vel.z > -6.0f) { func_8001CFA8(-6.0f); } else { func_8001CFA8(actor->vel.z); } func_8001D10C(actor->sfxPos, 0x31078085); D_i5_801BE310 = actor->iwork[5]; } D_i5_801BA1E0 = actor->obj.pos.z; if (D_i5_801BE313 != 0) { if (actor->vel.z > -6.0f) { func_8001CFA8(-6.0f); } else { func_8001CFA8(actor->vel.z); } } } } } void func_i5_8019A2F4(Actor* actor) { f32 var_fa1 = 0.0f; f32 var_ft4 = 0.0f; u8 var_v0; s32 var_a0; for (var_v0 = D_i5_801BE2F0[0]; D_i5_801BA1EC[var_v0].unk_00 != -1.0f; var_v0++) { if (D_i5_801BA1EC[var_v0].unk_00 < gPlayer[0].unk_138) { var_a0 = var_v0; if (var_v0 == 0) { var_a0 = 1; } D_i5_801BE2F0[0] = var_a0; if (D_i5_801BA1E4 != D_i5_801BA1EC[var_a0 - 1].unk_04) { Audio_PlaySfx(0x1940205E, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } D_i5_801BA1E4 = D_i5_801BA1EC[var_a0 - 1].unk_04; var_fa1 = D_i5_801BA1EC[var_a0 - 1].unk_08; var_ft4 = D_i5_801BA1EC[var_a0 - 1].unk_0C; D_i5_801BE2F0[4] = D_i5_801BA1EC[var_a0 - 1].unk_10; if (D_i5_801BA1EC[var_a0 - 1].unk_10 >= 300) { D_i5_801BE320[18] = (D_i5_801BA1EC[var_a0 - 1].unk_10 - 300); } else if (D_i5_801BA1EC[var_a0 - 1].unk_10 == 200) { if (D_i5_801BE320[16] == 0) { D_i5_801BE320[16] = 1; } } else if (D_i5_801BA1EC[var_a0 - 1].unk_10 == 201) { D_i5_801BE320[17] = 1; } else if (D_i5_801BA1EC[var_a0 - 1].unk_10 == 202) { D_i5_801BE320[26] = 0; } else if (D_i5_801BA1EC[var_a0 - 1].unk_10 == 203) { D_i5_801BE320[26] = 1; } else if (D_i5_801BA1EC[var_a0 - 1].unk_10 >= 100) { D_i5_801BA1E8 = D_i5_801BA1EC[var_a0 - 1].unk_10; } break; } } if (D_i5_801BE320[16] != 0) { switch (D_i5_801BE320[19]) { case 0: var_fa1 = 1000.0f; var_ft4 = 700.0f; break; case 1: var_fa1 = -200.0f; var_ft4 = -250.0f; break; } } if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) { if (var_fa1 < (gPlayer[0].unk_138 - actor->obj.pos.z - (D_i5_801BA1E4 * 0x588 - 0x588))) { Math_SmoothStepToF(&D_i5_801BA1DC, -6.0f, 0.1f, 0.2f, 0.01f); } if ((gPlayer[0].unk_138 - actor->obj.pos.z - (D_i5_801BA1E4 * 0x588 - 0x588)) < var_ft4) { Math_SmoothStepToF(&D_i5_801BA1DC, -30.0f, 0.1f, 0.2f, 0.01f); } if ((D_i5_801BA1E4 < 5) && (gPlayer[0].unk_138 - actor->obj.pos.z > 4000.0f)) { Math_SmoothStepToF(&D_i5_801BA1DC, 0.0f, 0.1f, 1.0f, 0.01f); } if (gPlayer[0].unk_138 - actor->obj.pos.z > 25000.0f) { D_i5_801BA1DC = 0.0f; } if (gPlayer[0].unk_138 - actor->obj.pos.z < -8000.0f) { D_i5_801BA1DC = -200.0f; } } } void func_i5_8019A728(Actor* actor) { f32 var_fv0; u32 var_v1; u8 var_v0; for (var_v0 = actor->iwork[2]; D_i5_801BA1EC[var_v0].unk_00 != -1.0f; var_v0++) { if (D_i5_801BA1EC[var_v0].unk_00 < actor->obj.pos.z) { var_v1 = var_v0; if (var_v0 == 0) { var_v1 = 1; } actor->iwork[2] = var_v1; if ((D_i5_801BA1EC[var_v1 - 1].unk_10 == actor->iwork[5]) && (actor->iwork[1] == 0)) { if (actor->obj.id == OBJ_ACTOR_212) { actor->timer_0BC = 30; Radio_PlayMessage(gMsg_ID_17476, RCID_BOSS_MACBETH); } actor->iwork[1] = 1; } break; } } } void func_i5_8019A830(Actor* actor) { if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -20000.0f) { Object_Kill(&actor->obj, actor->sfxPos); } } void func_i5_8019A87C(Actor* actor) { if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -2000.0f) { Object_Kill(&actor->obj, actor->sfxPos); } } void func_i5_8019A8C8(Actor* actor, s16 arg1) { s32 i; func_8007BFFC(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 290.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 22.0f, 5); for (i = 0; i < 10; i++) { func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[21], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z - 420.0f + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), arg1, RAND_FLOAT(0.8f) + 0.3f); func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), arg1, RAND_FLOAT(0.8f) + 0.3f); func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[23], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + 420.0f + 100.0f + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), arg1, RAND_FLOAT(0.8f) + 0.3f); } Audio_PlaySfx(0x2940C00A, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } void func_i5_8019AF34(Actor* actor) { s32 i; func_8007BFFC(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 290.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 22.0f, 5); for (i = 0; i < 10; i++) { func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[21], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z - 420.0f + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(50.0f), RAND_FLOAT(30.0f) + 7.0f, RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 1, RAND_FLOAT(0.8f) + 0.3f); func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(45.0f), RAND_FLOAT(25.0f) + 7.0f, RAND_FLOAT_CENTERED(20.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 1, 2.0f * (RAND_FLOAT(0.8f) + 0.3f)); func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[23], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + 420.0f + 100.0f + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(40.0f), RAND_FLOAT(35.0f) + 7.0f, RAND_FLOAT_CENTERED(20.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 1, RAND_FLOAT(0.8f) + 0.3f); } Audio_PlaySfx(0x2940C00A, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } void func_i5_8019B580(Actor* actor, s32* arg1) { if (*arg1 < 11) { if ((gGameFrameCount & 0x1F) == 0) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[21], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z - 420.0f + RAND_FLOAT(50.0f), 10.0f); } else if ((gGameFrameCount & 0x1F) == 8) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + RAND_FLOAT(50.0f), 10.0f); } else if ((gGameFrameCount & 0x1F) == 16) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[23], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), (actor->obj.pos.z + 320.0f) + RAND_FLOAT(50.0f), 10.0f); } else if ((gGameFrameCount & 0x1F) == 24) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + RAND_FLOAT(50.0f), 10.0f); } if (((gGameFrameCount & 3) & 0xFFFF) == 0) { func_8007C120(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 350.0f, actor->obj.pos.z, actor->vel.x, actor->vel.y, actor->vel.z, 0.2f, 10); } } } void func_i5_8019B8B0(Actor* actor) { if ((gGameFrameCount & 3) == 0) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[21], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z - 420.0f + RAND_FLOAT(50.0f), 20.0f); } else if ((gGameFrameCount & 3) == 1) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), RAND_FLOAT(50.0f) + actor->obj.pos.z, 20.0f); } else if ((gGameFrameCount & 3) == 2) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[23], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), RAND_FLOAT(50.0f) + (actor->obj.pos.z + 420.0f), 20.0f); } else if ((gGameFrameCount & 3) == 3) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], actor->obj.pos.y + 280.0f + RAND_FLOAT_CENTERED(100.0f), RAND_FLOAT(50.0f) + actor->obj.pos.z, 20.0f); } if ((gGameFrameCount & 3) == 0) { func_8007C120(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 350.0f, actor->obj.pos.z, actor->vel.x, actor->vel.y, actor->vel.z, 0.2f, 20); } } void func_i5_8019BBEC(Actor* actor) { if ((actor->timer_0BC & 0xF) == 0) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[21], RAND_FLOAT_CENTERED(100.0f) + (actor->obj.pos.y + 100.0f), RAND_FLOAT(50.0f) + (actor->obj.pos.z - 400.0f), 3.0f); } else if ((actor->timer_0BC & 0xF) == 4) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], RAND_FLOAT_CENTERED(100.0f) + (actor->obj.pos.y + 100.0f), RAND_FLOAT(50.0f) + actor->obj.pos.z, 3.0f); } else if ((actor->timer_0BC & 0xF) == 8) { func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[23], RAND_FLOAT_CENTERED(100.0f) + (actor->obj.pos.y + 100.0f), RAND_FLOAT(50.0f) + (actor->obj.pos.z + 450.0f), 3.0f); } else if ((actor->timer_0BC & 0xF) == 12) { func_8007C120(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 100.0f, actor->obj.pos.z, actor->vel.x, actor->vel.y, actor->vel.z, 0.15f, 10); } } void func_i5_8019BE50(Actor* actor) { s16 i; func_8007BFFC(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 90.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 10.0f, 5); func_8007BFFC(actor->obj.pos.x + actor->fwork[23], actor->obj.pos.y + 90.0f, actor->obj.pos.z + 420.0f + 300.0f, 0.0f, 0.0f, 0.0f, 10.0f, 5); for (i = 0; i < 10; i++) { func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[21], actor->obj.pos.y + 80.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z - 420.0f + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 0, RAND_FLOAT(0.8f) + 0.3f); func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[25], actor->obj.pos.y + 80.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(10.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 0, (RAND_FLOAT(0.8f) + 0.3f)); func_i5_801AD624(actor->obj.pos.x + RAND_FLOAT_CENTERED(200.0f) + actor->fwork[23], actor->obj.pos.y + 80.0f + RAND_FLOAT_CENTERED(100.0f), actor->obj.pos.z + 420.0f + 100.0f + RAND_FLOAT(50.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 0, RAND_FLOAT(0.8f) + 0.3f); } func_8007A6F0(&actor->obj.pos, 0x2940C00A); gHitCount++; } bool func_i5_8019C4EC(Actor* actor) { if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; if (actor->unk_0D2 == 1) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; actor->iwork[7] = 15; D_i5_801BE320[22] = 0; D_i5_801BE320[4] = 120; D_i5_801BE320[21] = 2; return true; } Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } return false; } void func_i5_8019C5B8(Actor* actor) { f32 var_ft4; func_i5_801A0308(actor, actor->obj.pos.z + 520.0f, actor->obj.rot.y, 0); var_ft4 = RAND_FLOAT_CENTERED(12.0f); if ((var_ft4 > -2.0f) && (var_ft4 < 2.0f)) { if (var_ft4 >= 0.0f) { var_ft4 = 2.5f; } else { var_ft4 = -2.5f; } } func_i5_801AF200(actor->fwork[19], actor->obj.pos.y + 300.0f, actor->obj.pos.z + 520.0f, var_ft4, 10.0f, 0.0f); } void func_i5_8019C6C4(Actor* actor) { s32 var_a3; if (gBossFrameCount < 3840) { var_a3 = 10; } else if (gBossFrameCount < 5760) { var_a3 = 5; } else if (gBossFrameCount < 7680) { var_a3 = 2; } else { if (gBossFrameCount < 9600) { var_a3 = 1; } else { var_a3 = 0; } } if (var_a3 != 0) { BonusText_Display(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, var_a3); } gHitCount += var_a3 + 1; D_80177850 = 15; } void func_i5_8019C778(Actor* actor) { if (actor->vel.z < -3.0f) { func_i5_8019A128(); } D_i5_801BE368[4] = actor->vwork[0].x + actor->obj.pos.x; D_i5_801BE368[5] = actor->vwork[0].y + actor->obj.pos.y; D_i5_801BE368[6] = actor->vwork[0].z + actor->obj.pos.z; func_i5_8019A2F4(actor); func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019A830(actor); switch (actor->state) { s32 unused; case 0: D_i5_801BE320[25] = 1; if ((D_i5_801BE320[9] <= 0) && (D_i5_801BE320[10] <= 0) && (D_i5_801BE320[17] != 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7)) { D_i5_801BE320[30] = 0; actor->timer_0BC = 150; actor->timer_0BE = 200; D_i5_801BE320[19] = 1; actor->state++; } break; case 1: if (actor->timer_0BC == 1) { Audio_PlaySfx(0x1900000D, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } if (actor->timer_0BC <= 0) { Math_SmoothStepToF(&actor->fwork[2], -60.0f, 0.4f, 10.0f, 0.01f); if (actor->timer_0BE == 30) { func_i5_8019C5B8(actor); Radio_PlayMessage(gMsg_ID_17470, RCID_BOSS_MACBETH); } if ((actor->fwork[2] < -58.0f) && ((func_i5_8019C4EC(actor) != 0) || (actor->timer_0BE <= 0))) { actor->timer_0BC = 200; D_i5_801BE320[19] = 0; actor->state++; Audio_PlaySfx(0x1900000E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } break; case 2: Math_SmoothStepToF(&actor->fwork[2], 0.0f, 0.4f, 30.0f, 0.01f); if ((actor->timer_0BC <= 0) && (D_i5_801BE320[25] == 1)) { actor->timer_0BC = 60; actor->state++; Audio_PlaySfx(0x1900000D, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } break; case 3: Math_SmoothStepToF(&actor->fwork[2], -60.0f, 0.4f, 10.0f, 0.01f); if ((actor->fwork[2] < -58.0f) && (func_i5_8019C4EC(actor) != 0)) { actor->timer_0BC = 150; actor->state--; D_i5_801BE320[30]++; if (D_i5_801BE320[30] >= 2) { D_i5_801BE320[30] = 0; D_i5_801BE320[25] = 0; } Audio_PlaySfx(0x1900000E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } if (actor->timer_0BC <= 0) { D_i5_801BE320[30]++; if (D_i5_801BE320[30] >= 2) { D_i5_801BE320[30] = 0; D_i5_801BE320[25] = 0; } actor->timer_0BC = 100; actor->state--; Audio_PlaySfx(0x1900000E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } if (actor->timer_0BC == 30) { func_i5_8019C5B8(actor); } break; case 4: func_i5_8019AF34(actor); actor->health = 0; actor->timer_0BC = 200; D_80178480 = 30; actor->state++; break; case 5: if (actor->timer_0BC == 198) { D_80178348 = D_80178350 = D_80178354 = D_80178340 = 255; } else if (actor->timer_0BC == 197) { D_80178348 = D_80178350 = D_80178354 = D_80178340 = 0; } if (((actor->timer_0BC < 150) || (actor->timer_0BC > 170)) && (actor->timer_0BC > 80)) { func_i5_8019B8B0(actor); } if (actor->timer_0BC == 160) { gShowBossHealth = 0; Radio_PlayMessage(gMsg_ID_17440, RCID_BOSS_MACBETH); func_8007A568(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y, actor->obj.pos.z, 40.0f); func_i5_8019C6C4(actor); actor->vel.z = 0.0f; D_80178480 = 25; } if (actor->timer_0BC == 100) { Object_Kill(&actor->obj, actor->sfxPos); if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) { gPlayer[0].state_1C8 = PLAYERSTATE_1C8_7; gPlayer[0].unk_1D0 = 0; D_80177930 = 0; } actor->state++; func_8001A55C(gPlayer[0].sfxPos, 0x1100000A); func_8001A55C(gPlayer[0].sfxPos, 0x01004024); } break; } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } if (D_i5_801BE320[4] > 0) { D_i5_801BE320[4]--; } actor->fwork[3] = 0.0f; if (D_i5_801BE320[21] != 0) { D_i5_801BE320[22]++; if (D_i5_801BE320[22] >= 30) { if (D_i5_801BE320[4] == 0) { D_i5_801BE320[21] = 0; } D_i5_801BE320[22] = 0; } if (!(gGameFrameCount & 1)) { actor->fwork[3] = 15.0f; } else { actor->fwork[3] = -15.0f; } } D_i5_801BE320[20] = actor->state; if (D_i5_801BE320[23] != 0) { D_i5_801BE320[23] = 0; actor->state = 4; } if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) && (gCsFrameCount > 630)) { Object_Kill(&actor->obj, actor->sfxPos); } } void func_i5_8019CE88(Actor* actor) { switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019FC54(actor, &actor->iwork[10], &actor->iwork[11], 1, 1, actor->fwork[25], 0.0f, &actor->iwork[13]); func_i5_8019A728(actor); if (actor->iwork[1] != 0) { func_i5_8019D048(actor); } func_i5_8019A830(actor); break; case 1: if (actor->iwork[5] < D_i5_801BE2F0[3]) { D_i5_801BE2F0[3] = actor->iwork[5]; } actor->state = 2; func_i5_801A015C(actor); func_i5_8019A830(actor); break; case 2: func_i5_8019BBEC(actor); if (actor->timer_0BC == 0) { actor->timer_0BC = 60; } Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.02f, 10.0f, 0.01f); func_i5_801A015C(actor); func_i5_8019A87C(actor); if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->timer_0BC = 20; func_i5_8019BE50(actor); actor->state = 3; } break; case 3: func_i5_801A015C(actor); Math_SmoothStepToF(&actor->scale, 0.0f, 0.02f, 10.0f, 0.01f); if (actor->timer_0BC <= 0) { Object_Kill(&actor->obj, actor->sfxPos); } break; } } void func_i5_8019D048(Actor* actor) { switch (actor->iwork[3]) { case 0: if (D_i5_801BE320[28] != 0) { D_i5_801BE320[28]--; } if (actor->fwork[25] == 0.0f) { if (D_i5_801BE320[28] <= 0) { Radio_PlayMessage(gMsg_ID_17390, RCID_BOSS_MACBETH); D_i5_801BE320[28] = 100; } if (actor->obj.pos.x <= gPlayer[0].pos.x) { actor->iwork[4] = 1; } else { actor->iwork[4] = -1; } actor->iwork[3]++; } break; case 1: Math_SmoothStepToF(&actor->fwork[4], actor->iwork[4] * -60.0f, 0.5f, 2.0f, 1.0f); if ((actor->fwork[4] < -30.0f) || (actor->fwork[4] > 30.0f)) { func_i5_8019D670(actor->obj.pos.x + actor->fwork[25] + actor->iwork[4] * 73.0f, actor->obj.pos.y + actor->fwork[8] + 330.0f, actor->obj.pos.z, actor->iwork[4] * 70.0f, actor->vel.z, actor->iwork[4] * -34.0f, 0.0f, 2, 5); func_i5_8019D670(actor->obj.pos.x + actor->fwork[25] + actor->iwork[4] * 74.0f, actor->obj.pos.y + actor->fwork[8] + 330.0f, actor->obj.pos.z - 350.0f, actor->iwork[4] * 38.0f, actor->vel.z, actor->iwork[4] * -34.0f, 0.0f, 4, 6); func_i5_8019D670(actor->obj.pos.x + actor->fwork[25] + actor->iwork[4] * 74.0f, actor->obj.pos.y + actor->fwork[8] + 330.0f, actor->obj.pos.z + 350.0f, actor->iwork[4] * 40.0f, actor->vel.z, actor->iwork[4] * -35.0f, 0.0f, 0, 7); func_i5_8019D670(actor->obj.pos.x + actor->fwork[25] + actor->iwork[4] * 35.0f, actor->obj.pos.y + actor->fwork[8] + 290.0f, actor->obj.pos.z - 175.0f, actor->iwork[4] * 20.0f, actor->vel.z, actor->iwork[4] * -35.0f, 0.0f, 12, 4); func_i5_8019D670(actor->obj.pos.x + actor->fwork[25] + actor->iwork[4] * 35.0f, actor->obj.pos.y + actor->fwork[8] + 290.0f, actor->obj.pos.z + 175.0f, actor->iwork[4] * 35.0f, actor->vel.z, actor->iwork[4] * -35.0f, 0.0f, 14, 5); actor->iwork[3]++; actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6035DD0); } break; case 2: Math_SmoothStepToF(&actor->fwork[4], actor->iwork[4] * -70.0f, 0.5f, 2.0f, 1.0f); actor->iwork[3]++; break; case 3: Math_SmoothStepToF(&actor->fwork[4], actor->iwork[4] * -70.0f, 0.2f, 2.0f, 0.0f); if ((actor->fwork[4] < -69.0f) || (actor->fwork[4] > 69.0f)) { actor->timer_0BC = 20; actor->iwork[3]++; } break; case 4: if (actor->timer_0BC == 0) { Math_SmoothStepToF(&actor->fwork[4], 0.0f, 0.02f, 2.0f, 0.0f); } break; default: break; } } void func_i5_8019D5C8(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 zVel, f32 zRot, f32 yRot, s32 arg8, u8 arg9) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_215; actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; actor->obj.rot.z = zRot; actor->obj.rot.y = yRot; actor->timer_0BC = arg8; actor->timer_0BE = 20; actor->fwork[0] = arg4; actor->vel.z = zVel; actor->unk_046 = arg9; Object_SetInfo(&actor->info, actor->obj.id); } void func_i5_8019D670(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 zVel, f32 zRot, f32 yRot, s32 arg7, u8 arg8) { s32 i; for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.status == OBJ_FREE) { func_i5_8019D5C8(&gActors[i], xPos, yPos, zPos, arg3, zVel, zRot, yRot, arg7, arg8); break; } } } void func_i5_8019D700(Actor* actor) { switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019D910(actor, &actor->iwork[10], &actor->iwork[11], 1, actor->fwork[21], -420.0f, &actor->iwork[12], &actor->iwork[13]); func_i5_8019D910(actor, &actor->iwork[14], &actor->iwork[15], 2, actor->fwork[25], 0.0f, &actor->iwork[16], &actor->iwork[17]); func_i5_8019D910(actor, &actor->iwork[18], &actor->iwork[19], 3, actor->fwork[23], 420.0f, &actor->iwork[20], &actor->iwork[21]); func_i5_8019A830(actor); break; case 1: if (actor->iwork[5] < D_i5_801BE2F0[3]) { D_i5_801BE2F0[3] = actor->iwork[5]; } actor->state = 2; func_i5_801A015C(actor); func_i5_8019A830(actor); break; case 2: func_i5_8019BBEC(actor); if (actor->timer_0BC == 0) { actor->timer_0BC = 60; } Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.02f, 10.0f, 0); func_i5_801A015C(actor); func_i5_8019A830(actor); if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->timer_0BC = 20; func_i5_8019BE50(actor); actor->state = 3; } break; case 3: func_i5_801A015C(actor); Math_SmoothStepToF(&actor->scale, 0.0f, 0.02f, 10.0f, 0.01f); if (actor->timer_0BC <= 0) { Object_Kill(&actor->obj, actor->sfxPos); } break; } } void func_i5_8019D910(Actor* actor, s32* arg1, s32* arg2, s32 arg3, f32 arg4, f32 arg5, s32* arg6, s32* arg7) { s32 var_v0; u8 i; switch (*arg1) { case 0: if (((actor->unk_0D0 != 0) && (arg3 == actor->unk_0D2)) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; func_8007C120(actor->obj.pos.x + arg4, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg5, actor->vel.x, actor->vel.y, actor->vel.z, 0.15f, 20); actor->iwork[arg3 + 6] = 15; *arg2 -= actor->damage; if ((*arg2 <= 0) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { (*arg1)++; } } else if ((actor->unk_0D0 != 0) && (actor->unk_0D2 == 0)) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } break; case 1: func_8007BFFC(actor->obj.pos.x + arg4, actor->obj.pos.y + 250.0f, actor->obj.pos.z + arg5, 0.0f, 0.0f, 0.0f, 10.0f, 5); for (i = 0; i < 10; i++) { func_i5_801AD624( actor->obj.pos.x + arg4, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg5 + RAND_FLOAT(80.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 3, (RAND_FLOAT(0.8f) + 0.3f) * 2.0f); } Audio_PlaySfx(0x2903B009, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); *arg7 = 1; *arg2 = 20; (*arg1)++; break; case 2: if (((actor->unk_0D0 != 0) && (arg3 == actor->unk_0D2)) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5])) || ((actor->obj.id == OBJ_ACTOR_209) && (arg3 == 2))) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; func_8007C120(actor->obj.pos.x + arg4, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg5, actor->vel.x, actor->vel.y, actor->vel.z, 0.15f, 0x14); actor->iwork[arg3 + 6] = 20; *arg2 -= actor->damage; if ((*arg2 <= 0) || ((D_i5_801BE2F0[1] - 1 == (actor->iwork[5])) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5])) || ((actor->obj.id == OBJ_ACTOR_209) && (arg3 == 2))) { gHitCount++; (*arg1)++; } } else if ((actor->unk_0D0 != 0) && (actor->unk_0D2 == 0)) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } break; case 3: func_8007BFFC(actor->obj.pos.x + arg4, actor->obj.pos.y + 250.0f, actor->obj.pos.z + arg5, 0.0f, 0.0f, 0.0f, 10.0f, 5); if ((actor->obj.id != OBJ_ACTOR_209) || (arg3 != 2)) { for (i = 0; i < 15; i++) { func_i5_801AD624(actor->obj.pos.x + arg4, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg5 + RAND_FLOAT(20.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 2, (RAND_FLOAT(0.8f) + 0.3f) * 1.5f); } } Audio_PlaySfx(0x2903B009, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); *arg7 = 2; var_v0 = arg3; if (var_v0 == 3) { var_v0 = 4; } actor->iwork[22] |= (var_v0); switch (actor->iwork[22]) { case 1: actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6035E68); break; case 2: actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6035ECC); break; case 3: actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6035F30); break; case 4: actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6035F94); break; case 5: actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6035FF8); break; case 6: actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603605C); break; case 7: actor->state = 1; actor->timer_0BC = 60; actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_60359AC); break; } (*arg1)++; break; case 4: break; default: break; } } void func_i5_8019E410(Actor* actor) { switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019D910(actor, &actor->iwork[10], &actor->iwork[11], 1, actor->fwork[21], -420.0f, &actor->iwork[12], &actor->iwork[13]); func_i5_8019D910(actor, &actor->iwork[14], &actor->iwork[15], 2, actor->fwork[25], 0.0f, &actor->iwork[16], &actor->iwork[17]); func_i5_8019D910(actor, &actor->iwork[18], &actor->iwork[19], 3, actor->fwork[23], 420.0f, &actor->iwork[20], &actor->iwork[21]); func_i5_8019A830(actor); break; case 1: if (actor->iwork[5] < D_i5_801BE2F0[3]) { D_i5_801BE2F0[3] = actor->iwork[5]; } actor->state = 2; func_i5_801A015C(actor); func_i5_8019A830(actor); break; case 2: func_i5_8019BBEC(actor); if (actor->timer_0BC == 0) { actor->timer_0BC = 60; } Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.02f, 10.0f, 0.01f); func_i5_801A015C(actor); func_i5_8019A87C(actor); if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->timer_0BC = 20; func_i5_8019BE50(actor); actor->state = 3; } break; case 3: func_i5_801A015C(actor); Math_SmoothStepToF(&actor->scale, 0.0f, 0.02f, 10.0f, 0.01f); if (actor->timer_0BC <= 0) { Object_Kill(&actor->obj, actor->sfxPos); } break; } } void func_i5_8019E624(Actor* actor, s32* arg1, s32* arg2, s32 arg3, f32 arg4, f32 arg5, s32* arg6) { switch (*arg1) { case 0: if (((actor->unk_0D0 != 0) && (arg3 == actor->unk_0D2)) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; func_8007C120(actor->obj.pos.x + arg4, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg5, actor->vel.x, actor->vel.y, actor->vel.z, 0.15f, 10); actor->iwork[7] = 15; *arg2 -= actor->damage; if ((*arg2 <= 0) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { (*arg1)++; } } else if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } func_i5_8019B580(actor, arg2); break; case 1: func_i5_8019A8C8(actor, 5); *arg6 = 1; *arg2 = 80; (*arg1)++; break; case 2: if (((actor->unk_0D0 != 0) && (arg3 == actor->unk_0D2)) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; func_8007C120(actor->obj.pos.x + arg4, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg5, actor->vel.x, actor->vel.y, actor->vel.z, 0.2f, 10); actor->iwork[7] = 15; *arg2 -= actor->damage; if ((*arg2 <= 0) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { gHitCount += 1; (*arg1)++; } } else { if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } break; case 3: func_i5_8019A8C8(actor, 1); *arg6 = 2; actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_60359AC); (*arg1)++; actor->state = 1; break; case 4: break; } } void func_i5_8019EA60(Actor* actor) { switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019E624(actor, &actor->iwork[10], &actor->iwork[11], 1, actor->fwork[25], 0.0f, &actor->iwork[13]); func_i5_8019A830(actor); break; case 1: if (actor->iwork[5] < D_i5_801BE2F0[3]) { D_i5_801BE2F0[3] = actor->iwork[5]; } func_i5_801A015C(actor); func_i5_8019A830(actor); actor->state = 2; break; case 2: func_i5_8019BBEC(actor); if (actor->timer_0BC == 0) { actor->timer_0BC = 60; } Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.02f, 10.0f, 0.01f); func_i5_801A015C(actor); func_i5_8019A87C(actor); if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->timer_0BC = 20; func_i5_8019BE50(actor); actor->state = 3; break; } break; case 3: func_i5_801A015C(actor); Math_SmoothStepToF(&actor->scale, 0.0f, 0.02f, 10.0f, 0.01f); if (actor->timer_0BC <= 0) { Object_Kill(&actor->obj, actor->sfxPos); } break; } } void func_i5_8019EBF8(Actor* actor, s32* arg1, s32* arg2, s32 arg3, f32 arg4, f32 arg5, s32* arg6) { switch (*arg1) { case 0: if (((actor->unk_0D0 != 0) && (arg3 == actor->unk_0D2)) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; func_8007C120(actor->obj.pos.x + arg4, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg5, actor->vel.x, actor->vel.y, actor->vel.z, 0.15f, 10); actor->iwork[7] = 15; *arg2 -= actor->damage; if ((*arg2 <= 0) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { gHitCount++; (*arg1)++; } } else if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } func_i5_8019B580(actor, arg2); return; case 1: func_i5_8019AF34(actor); *arg6 = 2; actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_60359AC); (*arg1)++; return; case 2: actor->state = 1; return; } } void func_i5_8019EE68(Actor* actor) { switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019EBF8(actor, &actor->iwork[10], &actor->iwork[11], 1, actor->fwork[25], 0.0f, &actor->iwork[13]); func_i5_8019A830(actor); break; case 1: if (actor->iwork[5] < D_i5_801BE2F0[3]) { D_i5_801BE2F0[3] = actor->iwork[5]; } D_80178348 = D_80178350 = D_80178354 = D_80178340 = 255; D_80178480 = 35; if ((gPlayer[0].unk_138 - actor->obj.pos.z > -200.0f) && (gPlayer[0].unk_138 - actor->obj.pos.z < 200.0f) && (gPlayer[0].pos.y - actor->obj.pos.y > -300.0f) && (gPlayer[0].pos.y - actor->obj.pos.y < 300.0f) && (gPlayer[0].pos.x - actor->obj.pos.x > -800.0f) && (gPlayer[0].pos.x - actor->obj.pos.x < 800.0f)) { D_80178348 = D_80178340 = 255; D_80178350 = D_80178354 = 0; Player_ApplyDamage(&gPlayer[0], 0, 60); } func_i5_801A015C(actor); func_i5_8019A830(actor); D_801779A8[gMainController] = 100.0f; actor->state = 2; break; case 2: if (D_80178480 == 20) { D_i5_801BE2F0[1] = actor->iwork[5]; } func_i5_8019BBEC(actor); if (actor->timer_0BC == 0) { actor->timer_0BC = 60; } Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.02f, 10.0f, 0.01f); func_i5_801A015C(actor); func_i5_8019A87C(actor); if (D_80178480 == 20) { actor->unk_0D0 = 0; actor->timer_0BC = 20; func_i5_8019BE50(actor); actor->state = 3; } break; case 3: func_i5_801A015C(actor); Math_SmoothStepToF(&actor->scale, 0.0f, 0.02f, 10.0f, 0.01f); if (actor->timer_0BC <= 0) { Object_Kill(&actor->obj, actor->sfxPos); } break; } } void func_i5_8019F164(Actor* actor) { static Vec3f D_i5_801BA708 = { 0.0f, 610.0f, 0.0f }; static Vec3f D_i5_801BA714 = { 0.0f, 0.0f, 65.0f }; Vec3f sp84; Vec3f sp78; Vec3f sp6C; Vec3f sp60; Vec3f sp54; Vec3f sp48; s16 i; s16 sp44; sp44 = 0; sp6C.x = gPlayer[0].pos.x - actor->obj.pos.x + actor->fwork[25]; sp6C.y = gPlayer[0].pos.y - 25.0f - actor->obj.pos.y + actor->fwork[8] + 25.0f; sp6C.z = gPlayer[0].unk_138 - 500.0f - actor->obj.pos.z; for (i = 0; i < 60; i++) { if ((gActors[i].obj.id == OBJ_ACTOR_219) && (gActors[i].obj.status == OBJ_ACTIVE)) { if ((actor->obj.pos.z < (gActors[i].obj.pos.z + 3000.0f)) && ((gActors[i].obj.pos.z - actor->obj.pos.z) < 5000.0f)) { sp6C.x = gActors[i].obj.pos.x - actor->obj.pos.x + actor->fwork[25]; sp6C.y = gActors[i].obj.pos.y - actor->obj.pos.y + actor->fwork[8] + 25.0f; sp6C.z = gActors[i].obj.pos.z + 300.0f - actor->obj.pos.z; sp44 = 1; } break; } } if ((actor->iwork[4] == 0) || (sp44 != 0)) { Matrix_RotateZ(gCalcMatrix, -actor->obj.rot.z * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -(actor->obj.rot.x + actor->fwork[29]) * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -(actor->obj.rot.y + actor->fwork[26]) * M_DTOR, 1); Matrix_MultVec3f(gCalcMatrix, &sp6C, &sp84); sp78.x = sp84.x - D_i5_801BA708.x; sp78.y = sp84.y - D_i5_801BA708.y; sp78.z = sp84.z - D_i5_801BA708.z; Math_SmoothStepToAngle(&actor->fwork[4], Math_RadToDeg(Math_Atan2F(sp78.x, sp78.z)), 0.1f, 2.0f, 0.01f); Math_SmoothStepToAngle(&actor->fwork[3], Math_RadToDeg(-Math_Atan2F(sp78.y, sqrtf(SQ(sp78.x) + SQ(sp78.z)))), 0.1f, 2.0f, 0.01f); if ((actor->fwork[4] > 120.0f) && (actor->fwork[4] < 180.0f)) { actor->fwork[4] = 120.0f; } if ((actor->fwork[4] < 240.0f) && (actor->fwork[4] > 180.0f)) { actor->fwork[4] = 240.0f; } if ((actor->fwork[3] > 60.0f) && (actor->fwork[3] < 180.0f)) { actor->fwork[3] = 60.0f; } if ((actor->fwork[3] < 300.0f) && (actor->fwork[3] > 180.0f)) { actor->fwork[3] = 300.0f; } } Math_SmoothStepToAngle(&actor->fwork[2], actor->fwork[4], 0.2f, 5.0f, 0.01f); Math_SmoothStepToAngle(&actor->fwork[1], actor->fwork[3], 0.2f, 5.0f, 0.01f); Matrix_RotateY(gCalcMatrix, (actor->obj.rot.y + actor->fwork[26]) * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, (actor->obj.rot.x + actor->fwork[29]) * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, actor->obj.rot.z * M_DTOR, 1); Matrix_MultVec3f(gCalcMatrix, &D_i5_801BA708, &sp84); sp60.x = sp84.x + actor->obj.pos.x + actor->fwork[25]; sp60.y = sp84.y + actor->obj.pos.y + actor->fwork[8] + 25.0f; sp60.z = sp84.z + actor->obj.pos.z; sp54.x = actor->fwork[1]; sp54.y = actor->fwork[2]; sp54.z = 0.0f; sp48.x = actor->obj.rot.x + actor->fwork[29]; sp48.y = actor->obj.rot.y + actor->fwork[26]; sp48.z = actor->obj.rot.z; switch (actor->iwork[4]) { case 0: if (sp44 != 0) { sp60.x -= 60.0f; func_8007EE68(OBJ_EFFECT_378, &sp60, &sp54, &sp48, &D_i5_801BA714, 1.0f); Audio_PlaySfx(0x2903101B, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[4]++; } else if ((D_i5_801BE310 == actor->iwork[5]) || ((gPlayer[0].pos.x - actor->obj.pos.x > 300.0f) && (gPlayer[0].pos.x - actor->obj.pos.x < 3000.0f)) || ((gPlayer[0].pos.x - actor->obj.pos.x < -300.0f) && (gPlayer[0].pos.x - actor->obj.pos.x > -3000.0f))) { if ((gPlayer[0].unk_138 - actor->obj.pos.z < 5000.0f) && (gPlayer[0].unk_138 - actor->obj.pos.z > 200.0f) && (actor->timer_0BC == 0) && (actor->health != 0)) { sp60.x -= 60.0f; func_8007EE68(OBJ_EFFECT_378, &sp60, &sp54, &sp48, &D_i5_801BA714, 1.0f); Audio_PlaySfx(0x2903101B, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[4]++; } } break; case 1: Math_SmoothStepToF(&actor->fwork[0], -100.0f, 0.8f, 30.0f, 20.0f); if (actor->fwork[0] <= -100.0f) { actor->iwork[4]++; } break; case 2: Math_SmoothStepToF(&actor->fwork[0], 0.0f, 0.6f, 30.0f, 0.2f); if (actor->fwork[0] >= 0.0f) { if (sp44 == 0) { actor->timer_0BC = 15; } actor->iwork[4]++; } break; case 3: if ((actor->timer_0BC == 0) && (actor->health != 0)) { func_8007EE68(OBJ_EFFECT_378, &sp60, &sp54, &sp48, &D_i5_801BA714, 1.0f); Audio_PlaySfx(0x2903101B, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[4]++; } break; case 4: Math_SmoothStepToF(&actor->fwork[0], -100.0f, 0.8f, 30.0f, 20.0f); if (actor->fwork[0] <= -100.0f) { actor->iwork[4]++; } break; case 5: Math_SmoothStepToF(&actor->fwork[0], 0.0f, 0.6f, 30.0f, 0.2f); if (actor->fwork[0] >= 0.0f) { if (sp44 == 0) { actor->timer_0BC = 15; } actor->iwork[4]++; } break; case 6: if ((actor->timer_0BC == 0) && (actor->health != 0)) { sp60.x += 60.0f; func_8007EE68(OBJ_EFFECT_378, &sp60, &sp54, &sp48, &D_i5_801BA714, 1.0f); Audio_PlaySfx(0x2903101B, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[4]++; } break; case 7: Math_SmoothStepToF(&actor->fwork[0], -100.0f, 0.8f, 30.0f, 20.0f); if (actor->fwork[0] <= -100.0f) { actor->iwork[4]++; } break; case 8: Math_SmoothStepToF(&actor->fwork[0], 0.0f, 0.6f, 30.0f, 0.2f); if (actor->fwork[0] >= 0.0f) { if (sp44 == 0) { actor->timer_0BC = (u32) (RAND_FLOAT(100.0f) + 50.0f); } actor->iwork[4] = 0; } break; default: break; } } void func_i5_8019FC54(Actor* actor, s32* arg1, s32* arg2, s32 arg3, s32 arg4, f32 arg5, f32 arg6, s32* arg7) { switch (*arg1) { case 0: if (((actor->unk_0D0 != 0) && (actor->unk_0D2 >= arg3) && (arg4 >= actor->unk_0D2)) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; func_8007C120(actor->obj.pos.x + arg5, actor->obj.pos.y + 200.0f, actor->obj.pos.z + arg6, actor->vel.x, actor->vel.y, actor->vel.z, 0.15f, 10); actor->iwork[7] = 15; *arg2 -= actor->damage; if ((*arg2 <= 0) || ((D_i5_801BE2F0[1] - 1 == actor->iwork[5]) && (actor->iwork[5] < D_i5_801BE2F0[3])) || (((D_i5_801BE2F0[1] + 1) == actor->iwork[5]) && (D_i5_801BE2F0[3] < actor->iwork[5]))) { gHitCount++; if ((actor->obj.id == OBJ_ACTOR_210) && (actor->iwork[3] < 2)) { gHitCount += 5; } (*arg1)++; } } else if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } func_i5_8019B580(actor, arg2); break; case 1: func_i5_8019A8C8(actor, 6); if (actor->obj.id == OBJ_ACTOR_212) { func_8007BFFC(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 360.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 20.0f, 20); func_8007BFFC(actor->obj.pos.x + actor->fwork[25], actor->obj.pos.y + 660.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 20.0f, 20); } *arg7 = 2; actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_60359AC); (*arg1)++; actor->state = 1; break; case 2: break; } } void func_i5_8019FF9C(Actor* actor) { switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019FC54(actor, &actor->iwork[10], &actor->iwork[11], 1, 3, actor->fwork[25], 0.0f, &actor->iwork[13]); func_i5_8019A728(actor); if (actor->iwork[1] != 0) { func_i5_8019F164(actor); } func_i5_8019A830(actor); break; case 1: if (actor->iwork[5] < D_i5_801BE2F0[3]) { D_i5_801BE2F0[3] = actor->iwork[5]; } actor->state = 2; func_i5_801A015C(actor); func_i5_8019A830(actor); break; case 2: func_i5_8019BBEC(actor); if (actor->timer_0BC == 0) { actor->timer_0BC = 60; } Math_SmoothStepToF(&actor->vel.z, 0.0f, 0.02f, 10.0f, 0.01f); func_i5_801A015C(actor); func_i5_8019A87C(actor); if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->timer_0BC = 20; func_i5_8019BE50(actor); actor->state = 3; } break; case 3: func_i5_801A015C(actor); Math_SmoothStepToF(&actor->scale, 0.0f, 0.02f, 10.0f, 0.01f); if (actor->timer_0BC <= 0) { Object_Kill(&actor->obj, actor->sfxPos); } break; } } void func_i5_801A015C(Actor* actor) { if (!func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0)) { actor->obj.pos.x = actor->fwork[19]; actor->obj.pos.y = actor->fwork[5]; if (!func_i5_801A0308(actor, actor->obj.pos.z - 420.0f, actor->fwork[22], 1)) { actor->fwork[21] = actor->fwork[19] - actor->obj.pos.x; actor->fwork[22] = actor->fwork[20]; actor->fwork[6] = actor->fwork[5] - actor->obj.pos.y; actor->fwork[27] = actor->fwork[9]; if (!func_i5_801A0308(actor, actor->obj.pos.z + 420.0f, actor->fwork[24], 2)) { actor->fwork[23] = actor->fwork[19] - actor->obj.pos.x; actor->fwork[24] = actor->fwork[20]; actor->fwork[7] = actor->fwork[5] - actor->obj.pos.y; actor->fwork[28] = actor->fwork[9]; if (actor->fwork[19] - actor->obj.pos.x < actor->fwork[21]) { actor->fwork[25] = actor->fwork[23] + ((actor->fwork[21] - actor->fwork[23]) / 2); } else { actor->fwork[25] = actor->fwork[21] + ((actor->fwork[23] - actor->fwork[21]) / 2); } if (actor->fwork[7] < actor->fwork[6]) { actor->fwork[8] = actor->fwork[7] + ((actor->fwork[6] - actor->fwork[7]) / 2); } else { actor->fwork[8] = actor->fwork[6] + ((actor->fwork[7] - actor->fwork[6]) / 2); } actor->fwork[26] = (actor->fwork[22] + actor->fwork[24]) / 2; actor->fwork[29] = (actor->fwork[27] + actor->fwork[28]) / 2; } } } } bool func_i5_801A0308(Actor* actor, f32 arg1, f32 arg2, u8 arg3) { s16 var_a0; s16 sp4C; f32 temp_fv0; f32 sp44; f32 sp40; f32 sp3C; f32 sp38; f32 sp34; f32 sp30; f32 sp2C; f32 sp28; f32 sp24; switch (D_i5_801BE2F0[5]) { case 0: for (var_a0 = actor->fwork[arg3 + 16]; D_i5_801B8E50[var_a0].unk_10 != 0; var_a0++) { if (D_i5_801B8E50[var_a0].unk_00 < arg1) { if (var_a0 == 0) { var_a0 = 1; } sp3C = D_i5_801B8E50[var_a0 - 1].unk_00; sp44 = D_i5_801B8E50[var_a0 - 1].unk_04; sp40 = D_i5_801B8E50[var_a0 - 1].unk_08; sp38 = D_i5_801B8E50[var_a0 - 1].unk_0C; sp4C = D_i5_801B8E50[var_a0 - 1].unk_10; sp2C = D_i5_801B8E50[var_a0].unk_00; sp34 = D_i5_801B8E50[var_a0].unk_04; sp30 = D_i5_801B8E50[var_a0].unk_08; sp28 = D_i5_801B8E50[var_a0].unk_0C; if (sp38 >= 180.0f) { sp38 -= 360.0f; } if (sp28 >= 180.0f) { sp28 -= 360.0f; } if (D_i5_801B8E50[var_a0 - 1].unk_10 == OBJ_80_104) { sp38 = 0.0f; } if (D_i5_801B8E50[var_a0].unk_10 == OBJ_80_104) { sp28 = 0.0f; } actor->fwork[arg3 + 16] = var_a0; break; } } if (D_i5_801B8E50[var_a0].unk_10 == 0) { actor->fwork[arg3 + 16] = 1.0f; } break; case 1: for (var_a0 = actor->fwork[arg3 + 16]; D_i5_801B9A80[var_a0].unk_10 != 0; var_a0++) { if (D_i5_801B9A80[var_a0].unk_00 < arg1) { if (var_a0 == 0) { var_a0 = 1; } sp3C = D_i5_801B9A80[var_a0 - 1].unk_00; sp44 = D_i5_801B9A80[var_a0 - 1].unk_04; sp40 = D_i5_801B9A80[var_a0 - 1].unk_08; sp38 = D_i5_801B9A80[var_a0 - 1].unk_0C; sp4C = D_i5_801B9A80[var_a0 - 1].unk_10; sp2C = D_i5_801B9A80[var_a0].unk_00; sp34 = D_i5_801B9A80[var_a0].unk_04; sp30 = D_i5_801B9A80[var_a0].unk_08; sp28 = D_i5_801B9A80[var_a0].unk_0C; if (sp38 >= 180.0f) { sp38 -= 360.0f; } if (sp28 >= 180.0f) { sp28 -= 360.0f; } if (D_i5_801B8E50[var_a0 - 1].unk_10 == OBJ_80_104) { sp38 = 0.0f; } if (D_i5_801B8E50[var_a0].unk_10 == OBJ_80_104) { sp28 = 0.0f; } actor->fwork[arg3 + 16] = var_a0; break; } } if (D_i5_801B9A80[var_a0].unk_10 == 0) { actor->fwork[arg3 + 16] = 1.0f; } break; } sp24 = 1.0f - ((sp2C - arg1) / (sp2C - sp3C)); if ((sp4C == OBJ_80_95) || (sp4C == OBJ_80_96) || (sp4C == OBJ_80_98) || (sp4C == OBJ_80_99)) { if ((actor->iwork[5] < (s32) D_i5_801BA1E4) && (actor->iwork[5] < D_i5_801BE2F0[3])) { actor->vel.z *= 0.98f; } temp_fv0 = fabsf((sp2C - sp3C) / 3.0f); if (sp24 < 0.3333333f) { if ((sp4C == OBJ_80_95) || (sp4C == OBJ_80_98)) { actor->fwork[19] = (((sp34 - sp44) * sp24) + sp44) - (52.160667f * (1.0f - (((sp3C - temp_fv0) - arg1) / ((sp3C - temp_fv0) - sp3C)))); } else { actor->fwork[19] = ((sp34 - sp44) * sp24) + sp44 + (52.160667f * (1.0f - (((sp3C - temp_fv0) - arg1) / ((sp3C - temp_fv0) - sp3C)))); } } else if (sp24 < 0.666666f) { if ((sp4C == OBJ_80_95) || (sp4C == OBJ_80_98)) { actor->fwork[19] = (((sp34 - sp44) * sp24) + sp44) - 52.160667f; } else { actor->fwork[19] = ((sp34 - sp44) * sp24) + sp44 + 52.160667f; } } else if ((sp4C == OBJ_80_95) || (sp4C == OBJ_80_98)) { actor->fwork[19] = (((sp34 - sp44) * sp24) + sp44) - (52.160667f * (1.0f - (1.0f - ((sp2C - arg1) / (sp2C - (sp3C - (temp_fv0 * 2))))))); } else { actor->fwork[19] = ((sp34 - sp44) * sp24) + sp44 + (52.160667f * (1.0f - (1.0f - ((sp2C - arg1) / (sp2C - (sp3C - (temp_fv0 * 2))))))); } } else { if (sp4C == OBJ_80_104) { if ((actor->iwork[5] < (s32) D_i5_801BA1E4) && (actor->iwork[5] < D_i5_801BE2F0[3])) { actor->vel.z *= 0.94f; } } actor->fwork[19] = ((sp34 - sp44) * sp24) + sp44; } actor->fwork[5] = ((sp30 - sp40) * sp24) + sp40; if ((sp4C == OBJ_80_100) || (sp4C == OBJ_80_102)) { Math_SmoothStepToF(&actor->fwork[9], 3.0f, 0.05f, 1.0f, 0.001f); } else if ((sp4C == OBJ_80_101) || (sp4C == OBJ_80_103)) { Math_SmoothStepToF(&actor->fwork[9], -3.0f, 0.05f, 1.0f, 0.001f); } else { Math_SmoothStepToF(&actor->fwork[9], 0.0f, 0.05f, 1.0f, 0.0f); } actor->fwork[20] = ((sp28 - sp38) * sp24) + sp38; return false; } bool func_i5_801A0A74(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { if ((limbIndex == 5) || (limbIndex == 6)) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } else { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); } if ((limbIndex == 2) || (limbIndex == 3)) { *dList = NULL; } return false; } bool func_i5_801A0B00(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { if (limbIndex == 3) { *dList = NULL; } return false; } bool func_i5_801A0B20(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { Actor* actor = (Actor*) data; if ((limbIndex == 3) || (limbIndex == 7)) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } else { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); } if (limbIndex == 1) { pos->z += actor->fwork[0]; } if (limbIndex == 5) { rot->x += actor->fwork[1]; rot->y += actor->fwork[2]; } return false; } void func_i5_801A0BD8(Object_80* obj80) { switch (obj80->state) { case 0: obj80->vel.y = 0.0f; obj80->vel.x = 0.0f; if (D_i5_801BE312 != 0) { obj80->state = 1; obj80->timer_4C = 20; } break; case 1: if (obj80->timer_4C == 1) { Audio_PlaySfx(0x01004024, gPlayer[0].sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } if (obj80->timer_4C <= 0) { Math_SmoothStepToF(&obj80->vel.x, 1751.0f, 0.2f, 80.0f, 1.0f); if (obj80->vel.x >= 1750.0) { Audio_PlaySfx(0x1940807B, obj80->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); func_8001A55C(gPlayer[0].sfxPos, 0x01004024); obj80->timer_4C = 5; obj80->state = 2; } } break; case 2: Math_SmoothStepToF(&obj80->vel.y, -11.0f, 0.1f, 2.5f, 0.01f); if (obj80->vel.y <= -10.0f) { obj80->state = 3; } break; case 3: break; } if (obj80->timer_4C != 0) { obj80->vel.z = 2.0f + RAND_FLOAT(1.0f); } else { obj80->vel.z = 1.0f + RAND_FLOAT(1.0f); } } bool func_i5_801A0DD8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { Object_80* obj80 = (Object_80*) data; if (limbIndex == 5) { rot->y += obj80->vel.y; } if ((limbIndex == 1) || (limbIndex == 2)) { pos->z -= obj80->vel.x; } return false; } void func_i5_801A0E2C(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp24 = { 0.0f, 0.0f, 0.0f }; s32 pad; switch (limbIndex) { case 1: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE688[0]); break; case 2: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE688[1]); break; } } bool func_i5_801A0EB8(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { Actor* actor = (Actor*) data; RCP_SetupDL(&gMasterDisp, 0x1D); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); if ((limbIndex == 3) || (limbIndex == 6) || (limbIndex == 9)) { gSPTexture(gMasterDisp++, 3000, 3000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); } if ((limbIndex == 5) || (limbIndex == 9)) { if (actor->iwork[7] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if ((actor->iwork[7] > 0) && (limbIndex == 5)) { actor->iwork[7]--; } rot->x += actor->fwork[2]; if (limbIndex == 5) { RCP_SetupDL(&gMasterDisp, 0x22); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, D_i5_801BE368[20], D_i5_801BE368[21], D_i5_801BE368[22], 255); gSPDisplayList(gMasterDisp++, D_6010470); RCP_SetupDL(&gMasterDisp, 0x1D); } } switch (limbIndex) { case 1: rot->x += actor->fwork[3] / 2; break; case 2: rot->x -= actor->fwork[3] / 2; break; } return false; } void func_i5_801A1268(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp1C = { 0.0f, 0.0f, 0.0f }; Actor* actor = (Actor*) data; if (limbIndex == 4) { Matrix_MultVec3f(gCalcMatrix, &sp1C, actor->vwork); } } void func_i5_801A12C4(Actor* actor) { Vec3f spD0[50]; s32 id; if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) { if (((gPlayer[0].unk_138 - actor->obj.pos.z) > 7000.0f) || ((gPlayer[0].unk_138 - actor->obj.pos.z) < -1000.0f)) { return; } } else { if (((gPlayer[0].unk_138 - actor->obj.pos.z) > 7000.0f) || ((gPlayer[0].unk_138 - actor->obj.pos.z) < -5000.0f)) { return; } } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, actor->fwork[25], actor->fwork[8] + 25.0f, 0.0f, 1); Matrix_RotateY(gGfxMatrix, actor->fwork[26] * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, actor->fwork[29] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); if ((actor->obj.id != OBJ_ACTOR_206) && (actor->obj.id != OBJ_ACTOR_205)) { if (((gPlayer[0].unk_138 - actor->obj.pos.z) > 3000.0f) && (D_i5_801BE310 != actor->iwork[5])) { gSPDisplayList(gMasterDisp++, D_6027BF0); gSPDisplayList(gMasterDisp++, D_601BE90); } else { Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, 1); Animation_GetFrameData(&D_602EA0C, 0, spD0); Animation_DrawSkeleton(1, D_602EBB8, spD0, func_i5_801A0A74, NULL, actor, &gIdentityMatrix); } } switch (actor->obj.id) { case OBJ_ACTOR_212: if (actor->iwork[13] == 0) { if (actor->iwork[7] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[7] > 0) { actor->iwork[7]--; } Animation_GetFrameData(&D_6027320, 0, spD0); Animation_DrawSkeleton(1, D_602742C, spD0, func_i5_801A0B20, NULL, actor, &gIdentityMatrix); } break; case OBJ_ACTOR_210: if (actor->iwork[13] == 0) { Animation_GetFrameData(&D_6027A04, 0, spD0); Animation_DrawSkeleton(1, D_6027AF0, spD0, func_i5_801A0B00, NULL, actor, &gIdentityMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 205.0f, 0.0f, 1); Matrix_RotateZ(gGfxMatrix, actor->fwork[4] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); if (actor->iwork[7] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[7] > 0) { actor->iwork[7]--; } if (actor->iwork[3] >= 3) { gSPDisplayList(gMasterDisp++, D_6027EB0); } else { gSPDisplayList(gMasterDisp++, D_60288A0); } } break; case OBJ_ACTOR_209: if (actor->iwork[17] != 2) { Matrix_Translate(gGfxMatrix, 0.0f, 5.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); if (actor->iwork[8] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[8] > 0) { actor->iwork[8]--; } gSPDisplayList(gMasterDisp++, D_6029890); RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } break; case OBJ_ACTOR_211: if (actor->iwork[17] != 2) { Matrix_Translate(gGfxMatrix, 0.0f, -15.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); if (actor->iwork[8] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[8] > 0) { actor->iwork[8]--; } if (actor->iwork[17] == 0) { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_6004440); } else { RCP_SetupDL(&gMasterDisp, 0x39); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_6022200); RCP_SetupDL(&gMasterDisp, 0x1D); } RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } break; case OBJ_ACTOR_213: if (actor->iwork[13] < 2) { Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x39); if (actor->iwork[7] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[7] > 0) { actor->iwork[7]--; } gSPDisplayList(gMasterDisp++, D_6024670); RCP_SetupDL(&gMasterDisp, 0x1D); } break; case OBJ_ACTOR_208: if (actor->iwork[13] < 2) { if (actor->iwork[7] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[7] > 0) { actor->iwork[7]--; } if (actor->iwork[13] == 0) { Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_60269E0); } else { Matrix_Translate(gGfxMatrix, 0.0f, -5.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_6017720); } gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); } break; case OBJ_ACTOR_206: Animation_GetFrameData(&D_601EAB0, 0, spD0); Animation_DrawSkeleton(1, &D_601EBBC, spD0, func_i5_801AC5AC, NULL, actor, &gIdentityMatrix); break; case OBJ_ACTOR_205: Matrix_Translate(gGfxMatrix, actor->fwork[3], 0.0f, 0.0f, 1); if (D_i5_801BE320[21] == 0) { Animation_GetFrameData(&D_6010220, 0, spD0); } else if (D_i5_801BE320[21] == 1) { Animation_GetFrameData(&D_600FEC4, D_i5_801BE320[22], spD0); } else { Animation_GetFrameData(&D_6010144, D_i5_801BE320[22], spD0); } Animation_DrawSkeleton(1, D_601042C, spD0, func_i5_801A0EB8, func_i5_801A1268, actor, &gIdentityMatrix); if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) { RCP_SetupDL(&gMasterDisp, 0x1D); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); gSPDisplayList(gMasterDisp++, D_6003370); } break; } Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, actor->fwork[21], actor->fwork[6] + 65.0f, -420.0f, 1); Matrix_RotateY(gGfxMatrix, actor->fwork[22] * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, actor->fwork[27] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, 1); if ((gPlayer[0].unk_138 - actor->obj.pos.z) > 3000.0f) { gSPDisplayList(gMasterDisp++, D_6027D40); } else if (actor->vel.z > -2.0f) { gSPDisplayList(gMasterDisp++, D_60227F0); } else { gSPDisplayList(gMasterDisp++, D_60239D0); } Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, actor->fwork[23], actor->fwork[7] + 65.0f, 420.0f, 1); Matrix_RotateY(gGfxMatrix, actor->fwork[24] * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, actor->fwork[28] * M_DTOR, 1); Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL(&gMasterDisp, 0x1D); if ((gPlayer[0].unk_138 - actor->obj.pos.z) > 3000.0f) { gSPDisplayList(gMasterDisp++, D_6027D40); } else if (actor->vel.z > -2.0f) { gSPDisplayList(gMasterDisp++, D_60227F0); } else { gSPDisplayList(gMasterDisp++, D_60239D0); } Matrix_Pop(&gGfxMatrix); id = actor->obj.id; if ((id == OBJ_ACTOR_209) || (id == OBJ_ACTOR_211)) { if (actor->iwork[13] != 2) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, actor->fwork[21], actor->fwork[6] + 10.0f, -420.0f, 1); Matrix_RotateY(gGfxMatrix, actor->fwork[26] * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, actor->fwork[29] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); if (actor->iwork[7] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[7] > 0) { actor->iwork[7]--; } if (actor->iwork[13] == 0) { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_6004440); } else { RCP_SetupDL(&gMasterDisp, 0x39); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_6022200); RCP_SetupDL(&gMasterDisp, 0x1D); } RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); Matrix_Pop(&gGfxMatrix); } if (actor->iwork[21] != 2) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, actor->fwork[23], actor->fwork[7] + 10.0f, 420.0f, 1); Matrix_RotateY(gGfxMatrix, actor->fwork[26] * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, actor->fwork[29] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); if (actor->iwork[9] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[9] > 0) { actor->iwork[9]--; } if (actor->iwork[21] == 0) { gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_6004440); } else { RCP_SetupDL(&gMasterDisp, 0x39); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_6022200); RCP_SetupDL(&gMasterDisp, 0x1D); } RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); Matrix_Pop(&gGfxMatrix); } } } void func_i5_801A23AC(Object_80* obj80) { Vec3f sp78[50]; RCP_SetupDL(&gMasterDisp, 0x39); switch (obj80->obj.id) { case OBJ_80_94: case OBJ_80_97: if ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) && ((gPlayer[0].unk_138 - obj80->obj.pos.z) < -2500.0f)) { Object_Kill(&obj80->obj, obj80->sfxPos); } gSPDisplayList(gMasterDisp++, D_6026860); break; case OBJ_80_95: case OBJ_80_98: if ((gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7) && ((gPlayer[0].unk_138 - obj80->obj.pos.z) < -2500.0f)) { Object_Kill(&obj80->obj, obj80->sfxPos); } gSPDisplayList(gMasterDisp++, D_602FBF0); break; case OBJ_80_96: case OBJ_80_99: gSPDisplayList(gMasterDisp++, D_6022610); break; case OBJ_80_100: case OBJ_80_102: gSPDisplayList(gMasterDisp++, D_60309D0); break; case OBJ_80_101: case OBJ_80_103: gSPDisplayList(gMasterDisp++, D_6030750); break; case OBJ_80_105: RCP_SetupDL(&gMasterDisp, 0x1D); gSPDisplayList(gMasterDisp++, D_602D380); break; case OBJ_80_104: Matrix_Push(&gGfxMatrix); Animation_GetFrameData(&D_6025CA0, 0, sp78); Animation_DrawSkeleton(1, D_6025DAC, sp78, func_i5_801A0DD8, func_i5_801A0E2C, obj80, &gIdentityMatrix); Matrix_Pop(&gGfxMatrix); if ((obj80->state == 1) && (obj80->timer_4C <= 0)) { Matrix_Push(&gGfxMatrix); RCP_SetupDL_49(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); gDPSetEnvColor(gMasterDisp++, 255, 48, 0, 255); Matrix_Translate(gGfxMatrix, D_i5_801BE688[0].x, D_i5_801BE688[0].y + 50.0f, D_i5_801BE688[0].z + 100.0f, 1); Matrix_RotateX(gCalcMatrix, (D_PI / 2), 1); Matrix_Scale(gGfxMatrix, obj80->vel.z, obj80->vel.z / 2, obj80->vel.z, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, D_i5_801BE688[1].x, D_i5_801BE688[1].y + 50.0f, D_i5_801BE688[1].z + 100.0f, 1); Matrix_RotateX(gCalcMatrix, (D_PI / 2), 1); Matrix_Scale(gGfxMatrix, obj80->vel.z, obj80->vel.z / 2, obj80->vel.z, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); RCP_SetupDL(&gMasterDisp, 0x1D); Matrix_Pop(&gGfxMatrix); } else if (obj80->state == 2) { Matrix_Push(&gGfxMatrix); RCP_SetupDL_49(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); gDPSetEnvColor(gMasterDisp++, 255, 48, 0, 255); Matrix_Translate(gGfxMatrix, D_i5_801BE688[1].x - 50.0f, D_i5_801BE688[1].y + 50.0f, D_i5_801BE688[1].z + 50.0f, 1); Matrix_RotateX(gCalcMatrix, (D_PI / 2), 1); Matrix_Scale(gGfxMatrix, obj80->vel.z, obj80->vel.z / 2, obj80->vel.z, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); RCP_SetupDL(&gMasterDisp, 0x1D); Matrix_Pop(&gGfxMatrix); } if (D_i5_801BE2F0[5] != 0) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -1800.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_601C170); Matrix_Pop(&gGfxMatrix); } else { Matrix_Push(&gGfxMatrix); Matrix_RotateY(gGfxMatrix, -(D_PI / 18), 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -1800.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_601C170); Matrix_Pop(&gGfxMatrix); } break; case OBJ_80_92: gSPDisplayList(gMasterDisp++, D_60014A0); break; case OBJ_80_93: gSPDisplayList(gMasterDisp++, D_6001180); break; } RCP_SetupDL(&gMasterDisp, 0x1D); } void func_i5_801A2A78(Object_80* obj80) { RCP_SetupDL(&gMasterDisp, 0x39); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_60253E0); gSPDisplayList(gMasterDisp++, D_601C000); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); RCP_SetupDL(&gMasterDisp, 0x1D); } void func_i5_801A2B24(Object_80* obj80) { if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) { Object_Kill(&obj80->obj, obj80->sfxPos); } RCP_SetupDL(&gMasterDisp, 0x39); switch (obj80->obj.id) { case OBJ_80_77: gSPDisplayList(gMasterDisp++, D_60066A0); break; case OBJ_80_78: gSPDisplayList(gMasterDisp++, D_6007430); break; case OBJ_80_79: gSPDisplayList(gMasterDisp++, D_6007360); break; case OBJ_80_80: gSPDisplayList(gMasterDisp++, D_6007290); break; case OBJ_80_81: gSPDisplayList(gMasterDisp++, D_60071C0); break; case OBJ_80_82: gSPDisplayList(gMasterDisp++, D_6007500); break; case OBJ_80_84: gSPDisplayList(gMasterDisp++, D_600AD50); break; case OBJ_80_85: gSPDisplayList(gMasterDisp++, D_600AA70); break; case OBJ_80_86: gSPDisplayList(gMasterDisp++, D_6003070); break; case OBJ_80_87: gSPDisplayList(gMasterDisp++, D_600A7D0); break; case OBJ_80_88: gSPDisplayList(gMasterDisp++, D_600A4D0); break; case OBJ_80_89: gSPDisplayList(gMasterDisp++, D_600A1F0); break; case OBJ_80_90: gSPDisplayList(gMasterDisp++, D_6009F10); break; case OBJ_80_91: gSPDisplayList(gMasterDisp++, D_6009C50); break; } RCP_SetupDL(&gMasterDisp, 0x1D); } void func_i5_801A2DD8(Object_80* obj80) { s16 i; switch (obj80->state) { case 0: if ((D_i5_801BE312 != 0) && (gActors[D_i5_801BE314].obj.pos.z - 900.0f < obj80->obj.pos.z)) { obj80->state = 1; } break; case 1: func_8007A6F0(&obj80->obj.pos, 0x2903B009); D_80137E84[gMainController] = 1; D_Timer_80177BD0[gMainController] = 15; for (i = 0; i < 6; i++) { func_8007D2C8(obj80->obj.pos.x + D_i5_801BE6A0[i].x, obj80->obj.pos.y + D_i5_801BE6A0[i].y, obj80->obj.pos.z + D_i5_801BE6A0[i].z, 18.0f); func_i5_801AD624(obj80->obj.pos.x + D_i5_801BE6A0[i].x, obj80->obj.pos.y + D_i5_801BE6A0[i].y, obj80->obj.pos.z + D_i5_801BE6A0[i].z, RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT(30.0f) + 30.0f, RAND_FLOAT(-50.0f), obj80->obj.rot.x + D_i5_801BE6A0[i + 6].x, obj80->obj.rot.y + D_i5_801BE6A0[i + 6].y, obj80->obj.rot.z + D_i5_801BE6A0[i + 6].z, RAND_FLOAT_CENTERED(5.0f), RAND_FLOAT_CENTERED(5.0f), RAND_FLOAT_CENTERED(5.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), i + 12, 1.0f); } Object_Kill(&obj80->obj, obj80->sfxPos); break; } } void func_i5_801A30B8(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp24 = { 0.0f, 0.0f, 0.0f }; switch (limbIndex) { case 1: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE6A0[0]); Matrix_GetYRPAngles(gCalcMatrix, &D_i5_801BE6E8[0]); break; case 2: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE6A0[1]); Matrix_GetYRPAngles(gCalcMatrix, &D_i5_801BE6E8[1]); break; case 3: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE6A0[2]); Matrix_GetYRPAngles(gCalcMatrix, &D_i5_801BE6E8[2]); break; case 4: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE6A0[3]); Matrix_GetYRPAngles(gCalcMatrix, &D_i5_801BE6E8[3]); break; case 5: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE6A0[4]); Matrix_GetYRPAngles(gCalcMatrix, &D_i5_801BE6E8[4]); break; case 11: Matrix_MultVec3f(gCalcMatrix, &sp24, &D_i5_801BE6A0[5]); Matrix_GetYRPAngles(gCalcMatrix, &D_i5_801BE6E8[5]); break; default: break; } } void func_i5_801A3240(Object_80* obj80) { Vec3f sp38[50]; RCP_SetupDL(&gMasterDisp, 0x1D); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); Animation_GetFrameData(&D_600C4D0, 0, sp38); Animation_DrawSkeleton(1, D_600C65C, sp38, NULL, func_i5_801A30B8, obj80, &gIdentityMatrix); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); } bool func_i5_801A3300(Player* player, f32 arg1, f32 arg2) { s16 temp_a0; s16 var_v1; f32 temp_ft4; f32 temp_fa0; f32 sp40; f32 temp_fv0_2; f32 sp38; f32 sp34; f32 sp30; f32 sp2C; s32 pad; var_v1 = D_i5_801BE250[6]; while (true) { if (D_i5_801B8E50[var_v1].unk_10 == 0) { return true; } if (D_i5_801B8E50[var_v1].unk_00 < arg1) { if (var_v1 == 0) { return true; } temp_ft4 = D_i5_801B8E50[var_v1 - 1].unk_00; temp_fa0 = D_i5_801B8E50[var_v1 - 1].unk_04; sp40 = D_i5_801B8E50[var_v1 - 1].unk_08; temp_a0 = D_i5_801B8E50[var_v1 - 1].unk_10; sp30 = D_i5_801B8E50[var_v1].unk_00; sp38 = D_i5_801B8E50[var_v1].unk_04; sp34 = D_i5_801B8E50[var_v1].unk_08; if (var_v1 != D_i5_801BE250[6]) { D_i5_801BE250[7] = arg2; switch (D_i5_801B8E50[var_v1 - 1].unk_10) { case OBJ_80_94: case OBJ_80_100: case OBJ_80_101: D_i5_801BE250[8] = 0.0f; break; case OBJ_80_95: D_i5_801BE250[8] = -10.0f; break; case OBJ_80_96: D_i5_801BE250[8] = 10.0f; break; } D_i5_801BE250[6] = var_v1; } break; } else { var_v1++; } } sp2C = 1.0f - ((sp30 - arg1) / (sp30 - temp_ft4)); if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_96) || (temp_a0 == OBJ_80_98) || (temp_a0 == OBJ_80_99)) { temp_fv0_2 = fabsf((sp30 - temp_ft4) / 3.0f); if (sp2C < 0.3333333f) { if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_98)) { D_i5_801BE250[9] = (((sp38 - temp_fa0) * sp2C) + temp_fa0) - (52.160667f * (1.0f - (((temp_ft4 - temp_fv0_2) - arg1) / ((temp_ft4 - temp_fv0_2) - temp_ft4)))); } else { D_i5_801BE250[9] = ((sp38 - temp_fa0) * sp2C) + temp_fa0 + (52.160667f * (1.0f - (((temp_ft4 - temp_fv0_2) - arg1) / ((temp_ft4 - temp_fv0_2) - temp_ft4)))); } } else if (sp2C < 0.666666f) { if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_98)) { D_i5_801BE250[9] = (((sp38 - temp_fa0) * sp2C) + temp_fa0) - 52.160667f; } else { D_i5_801BE250[9] = (((sp38 - temp_fa0) * sp2C) + temp_fa0 + 52.160667f); } } else if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_98)) { D_i5_801BE250[9] = (((sp38 - temp_fa0) * sp2C) + temp_fa0) - (52.160667f * (1.0f - (1.0f - ((sp30 - arg1) / (sp30 - (temp_ft4 - (temp_fv0_2 * 2))))))); } else { D_i5_801BE250[9] = ((sp38 - temp_fa0) * sp2C) + temp_fa0 + (52.160667f * (1.0f - (1.0f - ((sp30 - arg1) / (sp30 - (temp_ft4 - (temp_fv0_2 * 2))))))); } } else { D_i5_801BE250[9] = ((sp38 - temp_fa0) * sp2C) + temp_fa0; } D_i5_801BE250[2] = (((sp34 - sp40) * sp2C) + sp40); if ((temp_a0 == 100) || (temp_a0 == OBJ_80_102)) { Math_SmoothStepToF(&D_i5_801BE250[3], 3.0f, 0.05f, 1.0f, 0.0f); } else if ((temp_a0 == OBJ_80_101) || (temp_a0 == OBJ_80_103)) { Math_SmoothStepToF(&D_i5_801BE250[3], -3.0f, 0.05f, 1.0f, 0.0f); } else { Math_SmoothStepToF(&D_i5_801BE250[3], 0.0f, 0.05f, 1.0f, 0.0f); } D_i5_801BE250[4] = (D_i5_801BE250[8] * sp2C) + D_i5_801BE250[7]; return false; } bool func_i5_801A3790(Player* player, f32 arg1, f32 arg2) { s16 temp_a0; s16 var_v1; f32 temp_ft4; f32 temp_fa0; f32 sp40; f32 temp_fv0_2; f32 sp38; f32 sp34; f32 sp30; f32 sp2C; s32 pad; var_v1 = D_i5_801BE250[16]; while (true) { if (D_i5_801B9A80[var_v1].unk_10 == 0) { return true; } if (D_i5_801B9A80[var_v1].unk_00 < arg1) { if (var_v1 == 0) { return true; } temp_ft4 = D_i5_801B9A80[var_v1 - 1].unk_00; temp_fa0 = D_i5_801B9A80[var_v1 - 1].unk_04; sp40 = D_i5_801B9A80[var_v1 - 1].unk_08; temp_a0 = D_i5_801B9A80[var_v1 - 1].unk_10; sp30 = D_i5_801B9A80[var_v1].unk_00; sp38 = D_i5_801B9A80[var_v1].unk_04; sp34 = D_i5_801B9A80[var_v1].unk_08; if (var_v1 != D_i5_801BE250[16]) { D_i5_801BE250[17] = arg2; switch (D_i5_801B9A80[var_v1 - 1].unk_10) { case OBJ_80_97: case OBJ_80_100: case OBJ_80_101: D_i5_801BE250[18] = 0.0f; break; case OBJ_80_98: D_i5_801BE250[18] = -10.0f; break; case OBJ_80_99: D_i5_801BE250[18] = 10.0f; break; } D_i5_801BE250[16] = var_v1; } break; } else { var_v1++; } } sp2C = 1.0f - ((sp30 - arg1) / (sp30 - temp_ft4)); if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_96) || (temp_a0 == OBJ_80_98) || (temp_a0 == OBJ_80_99)) { temp_fv0_2 = fabsf((sp30 - temp_ft4) / 3.0f); if (sp2C < 0.3333333f) { if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_98)) { D_i5_801BE250[19] = (((sp38 - temp_fa0) * sp2C) + temp_fa0) - (52.160667f * (1.0f - (((temp_ft4 - temp_fv0_2) - arg1) / ((temp_ft4 - temp_fv0_2) - temp_ft4)))); } else { D_i5_801BE250[19] = ((sp38 - temp_fa0) * sp2C) + temp_fa0 + (52.160667f * (1.0f - (((temp_ft4 - temp_fv0_2) - arg1) / ((temp_ft4 - temp_fv0_2) - temp_ft4)))); } } else if (sp2C < 0.666666f) { if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_98)) { D_i5_801BE250[19] = (((sp38 - temp_fa0) * sp2C) + temp_fa0) - 52.160667f; } else { D_i5_801BE250[19] = (((sp38 - temp_fa0) * sp2C) + temp_fa0 + 52.160667f); } } else if ((temp_a0 == OBJ_80_95) || (temp_a0 == OBJ_80_98)) { D_i5_801BE250[19] = (((sp38 - temp_fa0) * sp2C) + temp_fa0) - (52.160667f * (1.0f - (1.0f - ((sp30 - arg1) / (sp30 - (temp_ft4 - (temp_fv0_2 * 2))))))); } else { D_i5_801BE250[19] = ((sp38 - temp_fa0) * sp2C) + temp_fa0 + (52.160667f * (1.0f - (1.0f - ((sp30 - arg1) / (sp30 - (temp_ft4 - (temp_fv0_2 * 2))))))); } } else { D_i5_801BE250[19] = ((sp38 - temp_fa0) * sp2C) + temp_fa0; } D_i5_801BE250[12] = (((sp34 - sp40) * sp2C) + sp40); if ((temp_a0 == OBJ_80_100) || (temp_a0 == OBJ_80_102)) { Math_SmoothStepToF(&D_i5_801BE250[13], 2.0f, 0.05f, 1.0f, 0.0f); } else if ((temp_a0 == OBJ_80_101) || (temp_a0 == OBJ_80_103)) { Math_SmoothStepToF(&D_i5_801BE250[13], -2.0f, 0.05f, 1.0f, 0.0f); } else { Math_SmoothStepToF(&D_i5_801BE250[13], 0.0f, 0.05f, 1.0f, 0.0f); } D_i5_801BE250[14] = (D_i5_801BE250[18] * sp2C) + D_i5_801BE250[17]; return false; } bool func_i5_801A3C20(f32 arg0) { s16 var_a0; f32 sp40; f32 sp3C; f32 sp38; f32 sp34; f32 sp30; f32 sp2C; f32 temp_fv0_2; for (var_a0 = D_i5_801BE250[20]; D_i5_801BA138[var_a0].unk_10 != 0; var_a0++) { if ((arg0 < D_i5_801BA138[var_a0].unk_00) && ((D_i5_801BA138[var_a0].unk_00 - 1200) < arg0)) { D_i5_801BE250[20] = var_a0; D_i5_801BE250[22] = D_i5_801BA138[var_a0].unk_08; sp38 = D_i5_801BA138[var_a0].unk_00; sp40 = D_i5_801BA138[var_a0].unk_04; sp3C = D_i5_801BA138[var_a0].unk_08; sp2C = sp38 - (COS_DEG(D_i5_801BA138[var_a0].unk_0C) * 1200.0f); sp34 = SIN_DEG(D_i5_801BA138[var_a0].unk_0C) * 1200.0f + sp40; sp30 = D_i5_801BA138[var_a0].unk_08; break; } } if (D_i5_801BA138[var_a0].unk_10 == 0) { return false; } temp_fv0_2 = 1.0f - ((sp2C - arg0) / (sp2C - sp38)); D_i5_801BE250[21] = (((sp34 - sp40) * temp_fv0_2) + sp40); D_i5_801BE250[22] = (((sp30 - sp3C) * temp_fv0_2) + sp3C); if (sp30 < sp3C) { Math_SmoothStepToF(&D_i5_801BE250[23], -10.0f, 0.05f, 1.0f, 0); } else if (sp3C < sp30) { Math_SmoothStepToF(&D_i5_801BE250[23], 10.0f, 0.05f, 1.0f, 0); } else { Math_SmoothStepToF(&D_i5_801BE250[23], 0.0f, 0.05f, 1.0f, 0); } return true; } void func_i5_801A3E70(Actor* actor) { actor->state = 0; actor->unk_046 = D_i5_801BA1D8; D_i5_801BA1D8++; } void func_i5_801A3E98(Actor* actor) { if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -500.0f) { Object_Kill(&actor->obj, actor->sfxPos); } switch (actor->state) { case 0: if ((actor->unk_0D0 != 0) && (actor->unk_0D0 != 3)) { actor->unk_0D0 = 0; Audio_PlaySfx(0x1903205F, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->state = 1; } break; case 1: Math_SmoothStepToF(&actor->fwork[1], -181.0f, 0.6f, 20.0f, 0.0f); if (actor->fwork[1] <= -180.0f) { Audio_PlaySfx(0x19033008, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603648C); actor->iwork[0] = 2; actor->state = 2; } break; case 2: if (actor->iwork[0] <= 0) { Math_SmoothStepToF(&actor->fwork[2], 41.0f, 0.6f, 8.0f, 0.0f); if (actor->fwork[2] >= 40.0f) { actor->state = 3; D_i5_801BE308[actor->unk_046] = 1; } } else { actor->iwork[0]--; } break; case 3: break; } if (actor->unk_0D0 != 0) { Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; } Math_SmoothStepToF(actor->fwork, 30.0f, 0.4f, 10.0f, 0.0f); Math_SmoothStepToF(&actor->fwork[4], 30.0f, 0.4f, 10.0f, 0.0f); if (actor->fwork[0] < 31.0f) { if (actor->state >= 3) { Audio_PlaySfx(0x19020060, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } else { Audio_PlaySfx(0x19020061, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } actor->fwork[0] = 255.0f; actor->fwork[4] = 170.0f; } } bool func_i5_801A41B0(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { Actor* actor = (Actor*) data; RCP_SetupDL(&gMasterDisp, 0x1D); gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); if (limbIndex == 2) { RCP_SetupDL(&gMasterDisp, 0x22); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); if (actor->state >= 2) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, actor->fwork[0], actor->fwork[4], 255); } } if ((limbIndex == 1) || (limbIndex == 3)) { *dList = NULL; } return false; } void func_i5_801A43BC(Actor* actor) { Vec3f sp50[50]; Matrix_Push(&gGfxMatrix); Animation_GetFrameData(&D_602FEB4, 0, sp50); Animation_DrawSkeleton(1, D_602FFA0, sp50, func_i5_801A41B0, NULL, actor, &gIdentityMatrix); Matrix_Pop(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, 0x1D); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, actor->fwork[2] + 204.0f, 0.0f, 1); Matrix_RotateY(gGfxMatrix, actor->fwork[1] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_602FFC0); Matrix_Pop(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, 0x22); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, actor->fwork[0], 0, 0, 255); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, actor->fwork[2] + 204.0f, 0.0f, 1); Matrix_RotateY(gGfxMatrix, actor->fwork[1] * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_602F380); gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); Matrix_Pop(&gGfxMatrix); } void func_i5_801A4660(Actor* actor) { actor->gravity = 0; actor->unk_04A = actor->unk_046; actor->health = 60; if (actor->fwork[0] < 0.0f) { actor->unk_048 = 0; } else { actor->unk_048 = 1; } } void func_i5_801A46A0(Actor* actor) { if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -500.0f) { Object_Kill(&actor->obj, actor->sfxPos); } switch (actor->state) { case 0: if (actor->timer_0BC == 0) { Math_SmoothStepToF(&actor->vel.x, actor->fwork[0], 0.5f, 3.0f, 0.0f); Math_SmoothStepToF(&actor->gravity, 5.0f, 0.08f, 1.0f, 0.0f); if (actor->obj.pos.y < 80.0f) { if (actor->unk_046 != 0) { Audio_PlaySfx(0x19030006, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->obj.pos.y = 80.0f; if (actor->vel.y < 0) { actor->vel.y = -actor->vel.y * (actor->unk_046 * 0.07f); } actor->fwork[0] /= 1.2f + RAND_FLOAT(1.0f) / 2; actor->unk_046--; actor->vel.z /= 1.5f; if (actor->unk_046 == 0) { actor->timer_0BE = RAND_INT(30.0f); } } else { if (actor->timer_0BE <= 0) { actor->fwork[0] = 0; actor->vel.x = 0; } actor->vel.y = 0; actor->vel.z = 0; } } if (actor->unk_048 != 0) { actor->obj.rot.z -= 0.5f * actor->vel.x; } else { actor->obj.rot.z -= 0.5f * actor->vel.x; } if (actor->unk_046 != actor->unk_04A) { actor->obj.rot.x = actor->obj.rot.x + (0.1 * actor->vel.z); } } if (actor->unk_046 == 7) { if (actor->unk_048 != 0) { actor->obj.rot.z -= 1.0f; } else { actor->obj.rot.z += 1.0f; } } func_i5_801A49B8(actor); break; case 1: func_i5_801A49B8(actor); break; case 2: func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 10.0f); Object_Kill(&actor->obj, actor->sfxPos); break; } } void func_i5_801A49B8(Actor* actor) { if (actor->unk_0D0 != 0) { Audio_PlaySfx(0x29024003, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->timer_0C6 = 15; actor->health -= actor->damage; if (actor->health <= 0) { func_8007A6F0(&actor->obj.pos, 0x2903B009); gHitCount++; actor->state = 2; } actor->unk_0D0 = 0; } } void func_i5_801A4A64(Actor* actor) { if (actor->state < 2) { if (actor->scale != 1.0f) { Matrix_Scale(gGfxMatrix, actor->scale, actor->scale, actor->scale, 1); Matrix_SetGfxMtx(&gMasterDisp); } gSPDisplayList(gMasterDisp++, D_601A2B0); } } void func_i5_801A4AF8(Actor* actor) { actor->fwork[1] = 10.0f; actor->fwork[6] = -100.0f; D_i5_801BE318 = actor->index; } void func_i5_801A4B24(Actor* actor) { s32 pad[2]; s32 i; ObjectInit* objInit; u8 var_s0; u8 j; var_s0 = 0; if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -700.0f) { if (D_i5_801BE2F0[5] == 0) { Radio_PlayMessage(gMsg_ID_17170, RCID_PEPPY); } Object_Kill(&actor->obj, actor->sfxPos); } switch (actor->state) { case 0: for (j = 0; j < 8; j++) { if (D_i5_801BE308[j] != 0) { var_s0++; } } if (var_s0 >= 8) { Radio_PlayMessage(gMsg_ID_17150, RCID_PEPPY); actor->state = 1; } break; case 1: if ((gPlayer[0].unk_138 - actor->obj.pos.z) < 2000.0f) { actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6036520); actor->state = 2; } break; case 2: Math_SmoothStepToF(&actor->fwork[2], -76.0f, 0.2f, 10.0f, 0.01f); Math_SmoothStepToF(&actor->fwork[3], 76.0f, 0.2f, 10.0f, 0.01f); Math_SmoothStepToF(&actor->fwork[6], 0.0f, 0.2f, 4.0f, 0.00001f); if (actor->fwork[3] >= 75.0f) { actor->state = 3; } break; case 3: Math_SmoothStepToF(&actor->fwork[5], -75.0f, 0.2f, 10.0f, 0.00001f); Math_SmoothStepToF(&actor->fwork[6], 1.0f, 0.2f, 4.0f, 0.01f); if (actor->fwork[6] >= 0.0f) { actor->state = 4; } break; case 4: Math_SmoothStepToF(&actor->fwork[7], 31.0f, 0.2f, 2.0f, 0.01f); if (actor->fwork[7] >= 30.0f) { actor->state = 5; } break; case 5: if ((actor->unk_0D0 != 0) && (actor->unk_0D2 == 3)) { actor->unk_0D0 = 0; D_i5_801BE2F0[5] = 1; D_80178310 = SEGMENTED_TO_VIRTUAL(D_800CFDA0[gCurrentLevel]); for (i = D_80177DC8 - 5, objInit = &D_80178310[i]; i < D_80177DC8 + 50; i++, objInit++) { Object_Load(objInit, 40000.0f, -2000.0f, 40000.0f, -2000.0f); } D_80177DC8 = i; D_8017796C = -1; gPlayer[0].state_1C8 = PLAYERSTATE_1C8_7; gPlayer[0].unk_1D0 = 0; D_80177930 = 1; actor->timer_0BC = 5; actor->state = 6; func_8001A55C(gPlayer[0].sfxPos, 0x1100000A); func_8001A55C(gPlayer[0].sfxPos, 0x01004024); } break; case 6: if (actor->timer_0BC == 1) { Audio_PlaySfx(0x1940405D, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } if (actor->timer_0BC == 0) { Math_SmoothStepToF(&actor->fwork[7], -41.0f, 0.2f, 5.0f, 0.01f); if (actor->fwork[7] <= -40.0f) { actor->fwork[1] = 150.0f; Radio_PlayMessage(gMsg_ID_17160, RCID_PEPPY); actor->timer_0BC = 30; actor->state = 7; } } break; case 7: break; default: break; } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } Math_SmoothStepToF(actor->fwork, 30, 0.4f, actor->fwork[1], 0.0f); Math_SmoothStepToF(&actor->fwork[4], 30, 0.4f, actor->fwork[1], 0.0f); if (actor->fwork[0] < 31.0f) { actor->fwork[0] = 255.0f; actor->fwork[4] = 170.0f; } } bool func_i5_801A5124(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { Actor* actor = (Actor*) data; RCP_SetupDL(&gMasterDisp, 0x1D); gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); if ((limbIndex == 9) || (limbIndex == 10)) { RCP_SetupDL(&gMasterDisp, 0x39); } if ((limbIndex > 0) && (limbIndex < 9)) { RCP_SetupDL(&gMasterDisp, 0x22); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); if (D_i5_801BE308[limbIndex - 1] != 0) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, actor->fwork[0], actor->fwork[4], 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, actor->fwork[0], 0, 0, 255); } } if ((limbIndex == 1) || (limbIndex == 3) || (limbIndex == 5) || (limbIndex == 7) || (limbIndex == 9)) { pos->x = actor->fwork[2] + pos->x; pos->y = actor->fwork[5] + pos->y; } if ((limbIndex == 2) || (limbIndex == 4) || (limbIndex == 6) || (limbIndex == 8) || (limbIndex == 10)) { pos->x = actor->fwork[3] + pos->x; pos->y = actor->fwork[5] + pos->y; } return false; } bool func_i5_801A54AC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { Actor* actor = (Actor*) data; pos->y = actor->fwork[6] + pos->y; if (limbIndex == 1) { rot->x = actor->fwork[7] + rot->x; } return false; } void func_i5_801A54E8(Actor* actor) { Vec3f sp28[50]; Matrix_Push(&gGfxMatrix); Animation_GetFrameData(&D_602F2E0, 0, sp28); Animation_DrawSkeleton(1, D_602F36C, sp28, func_i5_801A54AC, NULL, actor, &gIdentityMatrix); Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Animation_GetFrameData(&D_602F098, 0, sp28); Animation_DrawSkeleton(1, D_602F264, sp28, func_i5_801A5124, NULL, actor, &gIdentityMatrix); Matrix_Pop(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, 0x1D); } s32 func_i5_801A55D4(s32 arg0, Vec3f* arg1, Vec3f* arg2, s32 arg3) { Object_80* obj80; Actor* actor; s32 i; obj80 = &gObjects80[0]; for (i = 0; i < 50; i++, obj80++) { if ((obj80->obj.status == OBJ_ACTIVE) && (obj80->obj.id != OBJ_80_68) && (fabsf(arg1->x - obj80->obj.pos.x) < 2000.0f) && (fabsf(arg1->z - obj80->obj.pos.z) < 2000.0f) && (func_80062DBC(arg1, obj80->info.hitbox, &obj80->obj, 0.0f, 0.0f, 0.0f) != 0)) { return i + 10; } } actor = &gActors[0]; for (i = 0; i < 60; i++, actor++) { if ((actor->obj.status >= OBJ_ACTIVE) && (fabsf(arg1->x - actor->obj.pos.x) < 1000.0f) && (fabsf(arg1->z - actor->obj.pos.z) < 1500.0f) && (arg0 != i) && (actor->info.unk_16 != 2) && (actor->timer_0C2 == 0) && (func_800631A8(arg1, actor->info.hitbox, &actor->obj.pos) != 0)) { actor->unk_0D0 = 1; actor->unk_0D2 = -1; actor->unk_0D8.x = arg1->x; actor->unk_0D8.y = arg1->y; actor->unk_0D8.z = arg1->z; return 1; } } return 0; } void func_i5_801A57D0(Effect* effect) { u8 i; Vec3f sp50; Vec3f sp44; Vec3f sp38; if ((gPlayer[0].unk_138 - effect->obj.pos.z) < -2000.0f) { Object_Kill(&effect->obj, effect->sfxPos); } effect->obj.rot.x = 0.0f; effect->obj.rot.y = 0.0f; effect->obj.rot.z = 0.0f; if (effect->timer_50 == 96) { for (i = 0; i < 2; i++) { func_8007BC7C(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 6.0f); } } if ((fabsf(gPlayer[0].unk_138 - effect->obj.pos.z) < 50.0f) && (fabsf(gPlayer[0].pos.x - effect->obj.pos.x) < 30.0f) && (fabsf(gPlayer[0].pos.y - effect->obj.pos.y) < 30.0f)) { if ((gPlayer[0].unk_280 != 0) || (gPlayer[0].timer_27C != 0)) { sp50.x = 0.0f; sp50.y = 0.0f; sp50.z = 100.0f; Matrix_MultVec3f(gCalcMatrix, &sp50, &sp44); effect->vel.x = sp44.x; effect->vel.y = sp44.y; effect->vel.z = sp44.z; Audio_PlaySfx(0x09007011, effect->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } if ((gPlayer[0].unk_280 == 0) && (gPlayer[0].timer_498 == 0)) { Player_ApplyDamage(&gPlayer[0], 0, effect->info.damage); gPlayer[0].unk_0D8.x = 20.0f; if (effect->vel.x < 0.0f) { gPlayer[0].unk_0D8.x *= -1.0f; } Object_Kill(&effect->obj, effect->sfxPos); } } if (effect->obj.pos.y < gGroundLevel) { func_i5_801ADCEC(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 999.9f, -10.0f, 5.0f); Object_Kill(&effect->obj, effect->sfxPos); if (D_80161A88 != 2) { effect->obj.pos.y = gGroundLevel; } } sp38.x = effect->vel.x; sp38.y = effect->vel.y; sp38.z = effect->vel.z; if (func_i5_801A55D4(1000, &effect->obj.pos, &sp38, 0) != 0) { func_i5_801ADCEC(effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z, 999.9f, -10.0f, 5.0f); Object_Kill(&effect->obj, effect->sfxPos); } } void func_i5_801A5AF0(Effect* effect) { RCP_SetupDL(&gMasterDisp, 0x3C); gSPDisplayList(gMasterDisp++, D_601A840); RCP_SetupDL(&gMasterDisp, 0x40); } void func_i5_801A5B4C(Effect* effect) { if ((gPlayer[0].unk_138 - effect->obj.pos.z) < -2000.0f) { Object_Kill(&effect->obj, effect->sfxPos); } effect->obj.rot.x = 20.0f; if (effect->scale2 < 10.0f) { effect->obj.rot.y = 180.0f; } else { effect->obj.rot.y = 0.0f; } effect->obj.rot.z = 0.0f; if ((fabsf(gPlayer[0].unk_138 - effect->obj.pos.z) < 100.0f) && (fabsf(gPlayer[0].pos.x - effect->obj.pos.x) < 100.0f) && (fabsf(gPlayer[0].pos.y - effect->obj.pos.y) < 30.0f) && (gPlayer[0].timer_498 == 0)) { Player_ApplyDamage(gPlayer, 0, effect->info.damage); gPlayer[0].unk_0D8.x = 20.0f; if (effect->vel.x < 0.0f) { gPlayer[0].unk_0D8.x *= -1.0f; } gPlayer[0].unk_0D8.y = 20.0f; if (effect->vel.y < 0.0f) { gPlayer[0].unk_0D8.y *= -1.0f; } Object_Kill(&effect->obj, effect->sfxPos); } if (effect->obj.pos.y < (gGroundLevel - 100.0f)) { Object_Kill(&effect->obj, effect->sfxPos); } if (effect->unk_44 < 235) { effect->unk_44 += 20; } } void func_i5_801A5D68(Effect* effect) { RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 112, 255, 243, effect->unk_44); gDPSetEnvColor(gMasterDisp++, 255, 255, 255, effect->unk_44); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_6012A60); RCP_SetupDL(&gMasterDisp, 0x40); } void func_i5_801A5E2C(Actor* actor) { actor->fwork[0] = actor->obj.pos.x; actor->fwork[1] = actor->obj.pos.y; actor->fwork[2] = actor->obj.rot.z; actor->obj.rot.z = 0.0f; } void func_i5_801A5E54(Actor* actor) { if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -500.0f) { Object_Kill(&actor->obj, actor->sfxPos); } if ((D_i5_801BA1E0 - actor->obj.pos.z) < -800.0f) { if (actor->iwork[0] == 0) { Audio_PlaySfx(0x11001063, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[0]++; } Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[0] + (actor->fwork[2] * 400.0f), 0.1f, 4.0f, 0.01f); } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } void func_i5_801A5F90(Actor* actor) { gSPDisplayList(gMasterDisp++, D_60251A0); } void func_i5_801A5FC4(s32 arg0) { } void func_i5_801A5FD0(Actor* actor) { if (gPlayer[0].unk_138 - actor->obj.pos.z < -500.0f) { Object_Kill(&actor->obj, actor->sfxPos); } if (gPlayer[0].unk_138 - actor->obj.pos.z < actor->fwork[2]) { if (actor->iwork[0] == 0) { Audio_PlaySfx(0x19001062, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[0] += 1; } Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[1] + 356.0f, 0.4f, 20.0f, 0.01f); } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } void func_i5_801A6100(Actor* actor) { gSPDisplayList(gMasterDisp++, D_6025850); } void func_i5_801A6134(Actor* actor) { actor->health = 30; } void func_i5_801A6144(Actor* actor) { s16 i; if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -500.0f) { Object_Kill(&actor->obj, actor->sfxPos); } switch (actor->state) { case 0: if (actor->unk_0D0 != 0) { func_8007C120(actor->obj.pos.x, actor->obj.pos.y + 100.0f, actor->obj.pos.z, actor->vel.x, actor->vel.y, actor->vel.z, 0.15f, 20); Audio_PlaySfx(0x2903300E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->health -= actor->damage; actor->timer_0C6 = 15; if ((gPlayer[0].unk_138 - 20.0f) < actor->obj.pos.z) { actor->health = 0; } if (actor->health <= 0) { Audio_PlaySfx(0x2903B009, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); func_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 100.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 14.0f, 5); for (i = 0; i < 20; i++) { func_i5_801AD624(RAND_FLOAT_CENTERED(500.0f) + actor->obj.pos.x, actor->obj.pos.y + 100.0f, RAND_FLOAT(150.0f) + actor->obj.pos.z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 4, (RAND_FLOAT(0.8f) + 0.3f) * 1.5f); } actor->timer_0BC = 20; actor->state = 1; } actor->unk_0D0 = 0; } break; case 1: Math_SmoothStepToF(&actor->obj.rot.x, -90.0f, 0.5f, 5.0f, 0.01f); if (actor->timer_0BC == 0) { Object_Kill(&actor->obj, actor->sfxPos); } break; } } void func_i5_801A6540(Actor* actor) { RCP_SetupDL(&gMasterDisp, 0x39); if (actor->timer_0C6 & 1) { RCP_SetupDL(&gMasterDisp, 0x3A); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } gSPDisplayList(gMasterDisp++, D_60257B0); RCP_SetupDL(&gMasterDisp, 0x1D); } void func_i5_801A65E0(Object_80* obj80) { obj80->vel.x = obj80->obj.pos.x; obj80->vel.y = obj80->obj.pos.y; obj80->vel.z = obj80->obj.rot.z; obj80->obj.rot.z = 0.0f; } void func_i5_801A6608(Object_80* obj80) { if ((gPlayer[0].unk_138 - obj80->obj.pos.z) < obj80->vel.z) { if (D_80177854 != 100) { Math_SmoothStepToF(&obj80->vel.x, 30, 0.5f, 30.0f, 0.0f); if (obj80->vel.x < 31.0f) { obj80->vel.x = 255.0f; } } RCP_SetupDL(&gMasterDisp, 0x22); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, obj80->vel.x, 0, 0, 255); } gSPDisplayList(gMasterDisp++, D_6010700); RCP_SetupDL(&gMasterDisp, 0x1D); gSPDisplayList(gMasterDisp++, D_601F270); } void func_i5_801A67BC(s32 arg0) { } void func_i5_801A67C8(Actor* actor) { if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -300.0f) { Object_Kill(&actor->obj, actor->sfxPos); } if ((actor->unk_0D0 != 0) && (actor->unk_0D2 == -1)) { actor->unk_0D0 = 0; if (actor->obj.pos.x <= gPlayer[0].pos.x) { actor->iwork[4] = 1; } else { actor->iwork[4] = -1; } func_i5_8019D670(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, (RAND_FLOAT(2.0f) + 20.0f) * actor->iwork[4], 0.0f, actor->iwork[4] * -34.0f, 0.0f, 2, 3); Object_Kill(&actor->obj, actor->sfxPos); } } void func_i5_801A68EC(Actor* actor) { } void func_i5_801A68F8(Actor* actor, s16 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7) { gUnkEntities30[arg1].mode = 3; gUnkEntities30[arg1].unk_04.x = arg2; gUnkEntities30[arg1].unk_04.y = arg3; gUnkEntities30[arg1].unk_28 = 5.0f; gUnkEntities30[arg1].unk_2C = gUnkEntities30[arg1].unk_2D = gUnkEntities30[arg1].unk_2E = gUnkEntities30[arg1].unk_2F = 255; gUnkEntities30[arg1].timer = 3; gUnkEntities30[arg1].unk_04.z = arg4; gUnkEntities30[arg1].unk_10.x = arg5; gUnkEntities30[arg1].unk_10.y = arg6; gUnkEntities30[arg1].unk_10.z = arg7; } void func_i5_801A6984(Actor* actor) { s16 var_s3; f32 temp_fa0; f32 temp_fs0; f32 temp_fa1; f32 temp_fs3; s32 var_s4; f32 temp_fs2_2; f32 temp_fs3_2; f32 temp_fs4; f32 spA8; f32 var_fs5; f32 spA0; f32 sp9C; f32 temp; s32 pad1; s32 pad2; s32 i; f32 sp88; f32 sp84; f32 sp80; var_s3 = 0; if (!((gPlayer[0].unk_138 - actor->obj.pos.z) > 7000.0f)) { temp_fa0 = actor->obj.pos.x - D_i5_801BE368[4]; temp_fs0 = actor->obj.pos.y - D_i5_801BE368[5]; temp_fa1 = actor->obj.pos.z - D_i5_801BE368[6]; temp_fs3 = sqrtf(SQ(temp_fa0) + SQ(temp_fs0) + SQ(temp_fa1)); Math_Atan2F(temp_fa0, temp_fa1); Math_Atan2F(temp_fs0, sqrtf(SQ(temp_fa0) + SQ(temp_fa1))); var_s4 = (s32) (temp_fs3 / 40.0f); if (var_s4 == 0) { var_s4 = 1; } spA8 = (180.0f / var_s4) + 1.0f; var_fs5 = actor->obj.pos.x; spA0 = actor->obj.pos.y; sp9C = actor->obj.pos.z; sp88 = (D_i5_801BE368[4] - actor->obj.pos.x) / var_s4; sp84 = (D_i5_801BE368[5] - actor->obj.pos.y) / var_s4; sp80 = (D_i5_801BE368[6] - actor->obj.pos.z) / var_s4; for (i = 0; i < var_s4; i++) { if (D_i5_801BE320[1] == 0) { Math_SmoothStepToF(&D_i5_801BE368[7], 0.0f, 0.01f, 0.05f, 0.01f); } else { Math_SmoothStepToF(&D_i5_801BE368[7], 100.0f, 0.01f, 0.01f, 0.01f); } temp = SIN_DEG(i * spA8) * (-(D_i5_801BE368[7] * 3.0f) * (1.0f - ((f32) i / var_s4))); temp_fs2_2 = actor->obj.pos.x + (sp88 * i); temp_fs3_2 = actor->obj.pos.y + (sp84 * i) + temp; temp_fs4 = actor->obj.pos.z + (sp80 * i); func_i5_801A68F8(actor, var_s3++, var_fs5, spA0, sp9C, temp_fs2_2, temp_fs3_2, temp_fs4); var_fs5 = temp_fs2_2; spA0 = temp_fs3_2; sp9C = temp_fs4; } func_i5_80199D88(D_6012C98, 4, 8); } } void func_i5_801A6C78(Actor* actor) { // FAKE if (1) {} func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); switch (D_i5_801BE320[0]) { case 0: Math_SmoothStepToF(&D_i5_801BE368[0], 30.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] > 200.0f) { D_i5_801BE320[0] = 1; } break; case 1: Math_SmoothStepToF(&D_i5_801BE368[0], -30.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] < -200.0f) { D_i5_801BE320[0] = 0; } break; } switch (D_i5_801BE320[1]) { case 0: D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 1; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; Math_SmoothStepToF(&D_i5_801BE368[2], 15.0f, 0.2f, 2.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if ((((gPlayer[0].unk_138 - actor->obj.pos.z) * 0.25f) < D_i5_801BE368[3]) || (D_i5_801BE368[3] > 8000.0f)) { D_i5_801BE320[1] = 1; } break; case 1: D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; Math_SmoothStepToF(&D_i5_801BE368[2], -4.0f, 0.1f, 2.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if (D_i5_801BE368[3] < -300.0f) { D_i5_801BE320[1] = 0; } break; } Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[19] + D_i5_801BE368[1], 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, (actor->fwork[5] + 600.0f) + D_i5_801BE368[3], 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, 1200.0f + D_i5_801BE368[6], 0.2f, 30.0f, 0.01f); } void func_i5_801A6FB4(Actor* actor) { // FAKE if (1) {} func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); switch (D_i5_801BE320[0]) { case 0: Math_SmoothStepToF(&D_i5_801BE368[0], 20.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] > 200.0f) { D_i5_801BE320[0] = 1; } break; case 1: Math_SmoothStepToF(&D_i5_801BE368[0], -20.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] < -200.0f) { D_i5_801BE320[0] = 0; } break; } switch (D_i5_801BE320[1]) { case 0: D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 1; Math_SmoothStepToF(&D_i5_801BE368[2], 15.0f, 0.2f, 2.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if ((((gPlayer[0].unk_138 - actor->obj.pos.z) * 0.25f) < D_i5_801BE368[3]) || (D_i5_801BE368[3] > 8000.0f)) { D_i5_801BE320[1] = 1; } break; case 1: D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; Math_SmoothStepToF(&D_i5_801BE368[2], -4.0f, 0.1f, 2.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if (D_i5_801BE368[3] < 0.0f) { D_i5_801BE320[1] = 0; } break; } Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[19] + D_i5_801BE368[1], 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, (actor->fwork[5] + 600.0f) + D_i5_801BE368[3], 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, 1200.0f + D_i5_801BE368[6], 0.2f, 30.0f, 0.01f); } void func_i5_801A72DC(Actor* actor) { func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); switch (D_i5_801BE320[0]) { case 0: Math_SmoothStepToF(&D_i5_801BE368[0], 5.0f, 0.1f, RAND_FLOAT(1.0f) + 0.3f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] > 100.0f) { D_i5_801BE320[0] = 1; } break; case 1: Math_SmoothStepToF(&D_i5_801BE368[0], -5.0f, 0.1f, RAND_FLOAT(1.0f) + 0.3f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] < -100.0f) { D_i5_801BE320[0] = 0; } break; } Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[19] + D_i5_801BE368[1], 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[5] + 600.0f, 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, 1200.0f + D_i5_801BE368[6], 0.2f, 30.0f, 0.01f); } void func_i5_801A74C4(Actor* actor) { func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); switch (D_i5_801BE320[0]) { case 0: Math_SmoothStepToF(&D_i5_801BE368[0], 22.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] > 200.0f) { D_i5_801BE320[0] = 1; } break; case 1: Math_SmoothStepToF(&D_i5_801BE368[0], -22.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] < -200.0f) { D_i5_801BE320[0] = 0; } break; } switch (D_i5_801BE320[1]) { case 0: D_i5_801BE320[5] = 1; D_i5_801BE320[7] = 1; Math_SmoothStepToF(&D_i5_801BE368[2], 10.0f, 0.4f, 10.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if ((((gPlayer[0].unk_138 - actor->obj.pos.z) * 0.25f) < D_i5_801BE368[3]) || (D_i5_801BE368[3] > 8000.0f)) { D_i5_801BE320[1] = 1; } break; case 1: D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; Math_SmoothStepToF(&D_i5_801BE368[2], -20.0f, 0.3f, 8.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if (D_i5_801BE368[3] < -200.0f) { D_i5_801BE320[1] = 0; } break; } switch (D_i5_801BE320[12]) { case 0: Math_SmoothStepToF(&actor->obj.rot.z, 45.0f, 0.4f, 10.0f, 1.0f); if (actor->obj.rot.z >= 45.0f) { D_i5_801BE320[12] = 1; } break; case 1: Math_SmoothStepToF(&actor->obj.rot.z, -45.0f, 0.4f, 10.0f, 1.0f); if (actor->obj.rot.z <= -45.0f) { D_i5_801BE320[12] = 0; } break; } Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[19] + D_i5_801BE368[1], 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, (actor->fwork[5] + 600.0f) + D_i5_801BE368[3], 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, 1200.0f + D_i5_801BE368[6], 0.2f, 30.0f, 0.01f); } void func_i5_801A78B0(Actor* actor) { func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); switch (D_i5_801BE320[0]) { case 0: Math_SmoothStepToF(&D_i5_801BE368[0], 10.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] > 200.0f) { D_i5_801BE320[0] = 1; } break; case 1: Math_SmoothStepToF(&D_i5_801BE368[0], -10.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] < -200.0f) { D_i5_801BE320[0] = 0; } break; } Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[19] + D_i5_801BE368[1], 0.1f, 10.0f, 0.01f); } void func_i5_801A7A30(Actor* actor) { func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); switch (D_i5_801BE320[0]) { case 0: Math_SmoothStepToF(&D_i5_801BE368[0], 30.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] > 10.0f) { D_i5_801BE320[0] = 1; } break; case 1: Math_SmoothStepToF(&D_i5_801BE368[0], -30.0f, 0.1f, RAND_FLOAT(1.0f) + 1.0f, 0.01f); D_i5_801BE368[1] += D_i5_801BE368[0]; if (D_i5_801BE368[1] < -10.0f) { D_i5_801BE320[0] = 0; } break; } switch (D_i5_801BE320[1]) { case 0: D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; Math_SmoothStepToF(&D_i5_801BE368[2], 15.0f, 0.2f, 2.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if (D_i5_801BE368[3] > 500.0f) { D_i5_801BE320[1] = 1; } break; case 1: D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; Math_SmoothStepToF(&D_i5_801BE368[2], -4.0f, 0.1f, 2.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; if (D_i5_801BE368[3] < 350.0f) { D_i5_801BE320[1] = 0; } break; } actor->obj.pos.x = actor->fwork[19] + D_i5_801BE368[1]; actor->obj.pos.y = actor->fwork[5] + D_i5_801BE368[3]; actor->obj.pos.z = 1200.0f + D_i5_801BE368[6]; } void func_i5_801A7CAC(Actor* actor) { f32 temp_fa0; f32 temp_fa1; f32 sp34; f32 sp30; f32 sp2C; temp_fa0 = gPlayer[0].pos.x - actor->obj.pos.x; temp_fa1 = (gPlayer[0].unk_138 - 130.0f) - actor->obj.pos.z; sp2C = sqrtf(SQ(temp_fa0) + SQ(temp_fa1)); sp30 = Math_Atan2F(temp_fa0, temp_fa1); sp34 = -Math_Atan2F(gPlayer[0].pos.y - actor->obj.pos.y, sp2C); Math_SmoothStepToAngle(&actor->obj.rot.y, Math_RadToDeg(sp30), 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, Math_RadToDeg(sp34), 0.1f, 20.0f, 0.01f); } void func_i5_801A7D98(Actor* actor) { u8 i; func_i5_80199F8C(actor); // clang-format off for (i = 0; i < 35; i++) { D_i5_801BE320[i] = 0; } for (i = 0; i < 50; i++) { D_i5_801BE368[i] = 0.0f; } // clang-format on D_i5_801BE320[29] = 250; D_i5_801BE320[9] = 200; D_i5_801BE320[10] = 250; actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_800CBF34); D_i5_801BE320[14] = 0; D_i5_801BE320[15] = 0; gBossFrameCount = 0; } static Vec3f D_i5_801BA744 = { 0.0f, 0.0f, 0.0f }; static Vec3f D_i5_801BA750 = { 0.0f, 0.0f, 30.0f }; void func_i5_801A7E7C(Actor* actor) { s32 pad; f32 temp; f32 sp374; f32 var_fv0; s32 temp_a3; Vec3f sp360; Vec3f sp354; Vec3f sp348; Vec3f sp33C; Vec3f sp330; s32 var_s0; Vec3f spD4[50]; s32 pad2; s32 var_v0; s32 var_v1; s16 spC6; u8 i; switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); actor->obj.pos.y += 250.0f; D_i5_801BE320[3] = 0; func_i5_8019A830(actor); func_i5_8019A728(actor); if (actor->iwork[1] != 0) { func_8001D444(0, 0x8020, 0, 0xFF); actor->state = 1; } func_i5_801A6984(actor); break; case 1: func_i5_8019A198(actor); func_i5_801A015C(actor); actor->obj.pos.y += 250.0f; D_i5_801BE320[3]++; if (D_i5_801BE320[3] >= 20) { actor->timer_0BC = 20; actor->state = 2; } func_i5_8019A830(actor); func_i5_801A6984(actor); break; case 2: func_i5_8019A198(actor); func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); if (actor->timer_0BC == 0) { Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[5] + 500.0f, 0.5f, 5.0f, 5.0f); D_i5_801BE320[5] = 1; D_i5_801BE320[7] = 1; if ((actor->fwork[5] + 500.0f) <= actor->obj.pos.y) { Radio_PlayMessage(gMsg_ID_17430, RCID_BOSS_MACBETH); actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603677C); actor->state = 3; } } func_i5_8019A830(actor); func_i5_801A6984(actor); break; case 3: func_i5_8019A198(actor); if (actor->timer_0BC == 0) { actor->obj.pos.z -= 2.0f; if (D_i5_801BE320[3] < 70) { D_i5_801BE320[3] = (s16) (D_i5_801BE320[3] + 1); } if (D_i5_801BE320[3] == 30) { D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 1; } Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[5] + 1600.0f, 0.2f, 30.0f, 10.0f); if ((actor->fwork[5] + 1600.0f) <= actor->obj.pos.y) { D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; actor->timer_0C0 = 1500; actor->state = 4; } } func_i5_8019A830(actor); func_i5_801A6984(actor); break; case 4: Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); func_i5_8019A198(actor); D_i5_801BE320[3]++; if (D_i5_801BE320[3] >= 60) { D_i5_801BE320[3] = 0; } func_i5_801A6C78(actor); func_i5_801A6984(actor); func_i5_801A7CAC(actor); if ((D_i5_801BE320[16] != 0) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3)) { var_v1 = 0xFF; if (D_i5_801BE320[18] == 2) { var_v1 = 3; } else if (D_i5_801BE320[18] == 3) { var_v1 = 0; } else if (D_i5_801BE320[18] == 4) { D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 2; D_i5_801BE320[31] = 30; actor->iwork[7] = 0; actor->iwork[8] = 0; actor->iwork[9] = 0; Radio_PlayMessage(gMsg_ID_17475, RCID_BOSS_MACBETH); actor->state = 18; break; } if (!(var_v1 & gGameFrameCount)) { if ((D_i5_801BE320[9] > 0) || (D_i5_801BE320[10] > 0)) { if (actor->timer_0C0 == 0) { actor->timer_0C0 = 1500; Radio_PlayMessage(gMsg_ID_17460, RCID_BOSS_MACBETH); } if (((D_i5_801BE320[9] > 0) && (Rand_ZeroOne() > 0.5f)) || (D_i5_801BE320[10] <= 0) || ((D_i5_801BE320[9] > 0) && (D_i5_801BE320[26] == 0))) { if (D_i5_801BE320[9] > 0) { D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 1; D_i5_801BE320[5] = 1; D_i5_801BE320[7] = 1; D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 5; D_i5_801BE320[31] = 30; actor->timer_0BC = 100; Audio_PlaySfx(0x19022067, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->state = 12; } } else if ((D_i5_801BE320[26] != 0) && (D_i5_801BE320[10] > 0)) { D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 1; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 2; D_i5_801BE320[31] = 30; actor->state = 5; } } else if ((D_i5_801BE320[20] != 3) && (D_i5_801BE320[25] == 0)) { if ((Rand_ZeroOne() > 0.5f) && (D_i5_801BE320[26] != 0)) { D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 7; D_i5_801BE320[31] = 30; actor->timer_0BC = 100; actor->state = 15; } else { D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 0; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 4; D_i5_801BE320[31] = 30; actor->timer_0BC = 20; actor->state = 11; } } } } break; case 5: func_i5_8019A198(actor); func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); Math_SmoothStepToF(&actor->obj.pos.x, gPlayer[0].pos.x, 0.1f, 10.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 1500.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, (actor->fwork[5] + 600.0f + (gPlayer[0].unk_138 - actor->obj.pos.z) * 0.25f) + 10.0f, 0.1f, 10.0f, 0.01f); if (((actor->fwork[5] + 600.0f + (gPlayer[0].unk_138 - actor->obj.pos.z) * 0.25f) <= actor->obj.pos.y) && (actor->obj.pos.z < (gPlayer[0].unk_138 - 1300.0f))) { actor->timer_0BC = 0; actor->state = 6; } func_i5_801A7CAC(actor); func_i5_801A6984(actor); break; case 6: func_i5_8019A198(actor); if (actor->timer_0BC <= 0) { actor->state = 7; } D_i5_801BE368[9] = gPlayer[0].pos.x; func_i5_801A7CAC(actor); func_i5_801A6984(actor); break; case 7: if ((gPlayer[0].unk_138 - actor->obj.pos.z) < 1200.0f) { if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_601D188) - 1)) { D_i5_801BE320[3] = (s16) (D_i5_801BE320[3] + 1); if ((D_i5_801BE320[3] == 26) && (D_i5_801BE320[10] > 0)) { actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6036818); Audio_PlaySfx(0x2902405E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } else { actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_800CBF34); if ((gPlayer[0].pos.y + 1200.0f) < actor->obj.pos.y) { actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603677C); D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; actor->state = 4; } } } switch (D_i5_801BE320[18]) { case 0: case 1: var_fv0 = 500.0f; break; case 2: var_fv0 = 350.0f; break; case 3: var_fv0 = 200.0f; break; default: var_fv0 = 100.0f; break; } if (var_fv0 < (gPlayer[0].unk_138 - actor->obj.pos.z)) { func_i5_801A7CAC(actor); D_i5_801BE368[9] = gPlayer[0].pos.x; } Math_SmoothStepToF(&actor->obj.pos.x, D_i5_801BE368[9], 0.2f, 30.0f, 0.01f); if (D_i5_801BE320[3] < 29) { Math_SmoothStepToF(&actor->obj.pos.y, gPlayer[0].pos.y + 250.0f, 0.3f, 45.0f, 0.01f); } else { Math_SmoothStepToF(&actor->obj.pos.y, gPlayer[0].pos.y + 1210.0f, 0.1f, 20.0f, 0.01f); } Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 100.0f, 0.3f, 60.0f, 0.01f); Math_SmoothStepToF(&actor->obj.rot.x, 0.0f, 0.2f, 20.0f, 0.01f); func_i5_801A6984(actor); break; case 8: func_i5_8019A198(actor); if (!(gGameFrameCount & 0xF)) { Audio_PlaySfx(0x29036099, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } func_i5_801A74C4(actor); func_i5_801A6984(actor); if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_6017714) - 1)) { D_i5_801BE320[3] = (s16) (D_i5_801BE320[3] + 1); } else { D_i5_801BE320[3] = 0; } if (D_i5_801BE320[4] <= 0) { D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; actor->obj.rot.x -= 360.0f; D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; actor->state = 4; break; } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->iwork[9] = 15; D_i5_801BE320[29] -= actor->damage; if (D_i5_801BE320[29] <= 0) { func_800182F4(0x100100FF); func_800182F4(0x110100FF); D_80178348 = D_80178350 = D_80178354 = D_80178340 = 255; Audio_PlaySfx(0x2940D09A, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); Radio_PlayMessage(gMsg_ID_17450, RCID_BOSS_MACBETH); func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 10.0f); func_i5_801AD624(actor->vwork[2].x, actor->vwork[2].y, actor->vwork[2].z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, -2.0f, RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 11, 1.0f); D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; actor->state = 9; break; } D_i5_801BE368[12] = 30.0f; D_i5_801BE368[13] = 30.0f; if (D_i5_801BE320[29] > 0) { if (D_i5_801BE320[29] > 100) { Audio_PlaySfx(0x29034003, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } else { Audio_PlaySfx(0x2943500F, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } } if (!(gGameFrameCount & 1)) { actor->obj.pos.x += D_i5_801BE368[12]; actor->obj.pos.y += D_i5_801BE368[13]; } else { actor->obj.pos.x -= D_i5_801BE368[12]; actor->obj.pos.y -= D_i5_801BE368[13]; } if (D_i5_801BE368[12] > 0.0f) { D_i5_801BE368[12] -= 1.0f; } if (D_i5_801BE368[13] > 0.0f) { D_i5_801BE368[13] -= 1.0f; } Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); if (!(gGameFrameCount & 0x1F)) { D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[6] = 1; } if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[8] = 1; } if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[5] = 1; } if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[7] = 1; } } break; case 9: if (D_i5_801BE368[6] < actor->obj.pos.z) { D_i5_801BE320[1] = 1; func_i5_801A6984(actor); } if ((actor->obj.pos.z - D_i5_801BE368[6]) < 500) { Math_SmoothStepToF(&actor->obj.pos.x, D_i5_801BE368[4], 0.1f, 10.0f, 1.0f); Math_SmoothStepToF(&actor->obj.pos.y, D_i5_801BE368[5] - 100.0f, 0.1f, 15.0f, 10.0f); } else { Math_SmoothStepToF(&actor->obj.pos.y, D_i5_801BE368[5] + 600.0f, 0.1f, 20.0f, 10.0f); } Math_SmoothStepToF(&actor->obj.pos.z, D_i5_801BE368[6] - 100.0f, 0.2f, 5.0f - gActors[D_i5_801BE314].vel.z, 1.0f); actor->obj.rot.x += 10.0f; actor->obj.rot.z += 10.0f; if (!(gGameFrameCount & 7)) { func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 10.0f); func_8007C688(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f, 8); } if ((actor->obj.pos.z <= D_i5_801BE368[6]) && (actor->obj.pos.y <= D_i5_801BE368[5])) { D_i5_801BE320[23] = 1; D_8017796C = -1; actor->state = 10; actor->timer_0BC = 50; } break; case 10: Object_Kill(&actor->obj, actor->sfxPos); break; case 11: Math_SmoothStepToAngle(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); func_i5_8019A198(actor); func_i5_801A6FB4(actor); func_i5_801A6984(actor); if (actor->timer_0BC == 0) { if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_6016B2C) - 1)) { D_i5_801BE320[3]++; } else { D_i5_801BE320[3] = 0; } switch (D_i5_801BE320[18]) { case 0: case 1: var_v0 = 0xF; var_s0 = 10; break; case 2: var_v0 = 0xF; var_s0 = 20; break; case 3: var_v0 = 7; var_s0 = 20; break; default: var_v0 = 3; var_s0 = 10; break; } if (!(var_v0 & gGameFrameCount)) { func_i5_801ADCEC(actor->obj.pos.x, actor->obj.pos.y - 90.0f, actor->obj.pos.z - 50.0f, D_i5_801BE368[0] * 0.8f, -10.0f, 8.0f); D_i5_801BE320[11]++; if (D_i5_801BE320[11] >= var_s0) { actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603677C); D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; D_i5_801BE320[11] = 0; actor->state = 4; D_i5_801BE320[25] = 1; } } } if (!(gGameFrameCount & 0x1F)) { D_i5_801BE320[6] = 0; D_i5_801BE320[8] = 0; D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[6] = 1; } if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[8] = 1; } if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[5] = 1; } if (Rand_ZeroOne() >= 0.5f) { D_i5_801BE320[7] = 1; } } break; case 12: Math_SmoothStepToAngle(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_60163F0) - 1)) { D_i5_801BE320[3]++; } else { D_i5_801BE320[3] = 0; } func_i5_8019A198(actor); func_i5_801A72DC(actor); func_i5_801A6984(actor); if (D_i5_801BE320[9] <= 0) { func_8001A55C(actor->sfxPos, 0x19022067); actor->state = 14; actor->vel.y = -20.0f; } D_i5_801BE368[14] = actor->vwork[0].x; D_i5_801BE368[15] = actor->vwork[0].y; D_i5_801BE368[16] = actor->vwork[0].z; if (actor->timer_0BC > 15) { for (i = 0; i < 2; i++) { D_i5_801BE368[23] = 3.0f; func_i5_801AE800(actor->vwork[2].x + RAND_FLOAT_CENTERED(400.0f), actor->vwork[2].y + RAND_FLOAT_CENTERED(400.0f), actor->vwork[2].z + 50.0f, actor->vwork[2].x - 200.0f, actor->vwork[2].y, actor->vwork[2].z); D_i5_801BE368[23] = 4.0f; func_i5_801AE800(actor->vwork[4].x + RAND_FLOAT_CENTERED(400.0f), actor->vwork[4].y + RAND_FLOAT_CENTERED(400.0f), actor->vwork[4].z + 50.0f, actor->vwork[4].x + 200.0f, actor->vwork[4].y, actor->vwork[4].z); } } if (actor->timer_0BC == 0) { func_8001A55C(actor->sfxPos, 0x19022067); D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 6; D_i5_801BE320[31] = 30; actor->timer_0BC = 70; actor->state = 13; } break; case 13: Math_SmoothStepToAngle(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_6016040) - 1)) { D_i5_801BE320[3]++; } func_i5_8019A198(actor); func_i5_801A72DC(actor); func_i5_801A6984(actor); D_i5_801BE320[5] = 0; D_i5_801BE320[7] = 0; if (actor->timer_0BC == 60) { Audio_PlaySfx(0x19023068, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); D_i5_801BE320[24] = 0; spC6 = RAND_INT(5.0f); for (i = 0; i < 10; i++) { func_i5_801AE610(actor->vwork[0].x, actor->vwork[0].y + 100.0f, actor->vwork[0].z, RAND_FLOAT_CENTERED(35.0f), RAND_FLOAT(80) + 90.0f, RAND_RANGE(-72.0f, 8.0f), spC6); } for (i = 0; i < 20; i++) { func_i5_801AD624(actor->vwork[0].x, actor->vwork[0].y + 50.0f + RAND_FLOAT(50.0f), actor->vwork[0].z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(5.0f), actor->vel.z + 2.0f, RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(25.0f) + 30.f), 10, RAND_FLOAT(1.0f)); } actor->timer_0BC = 80; actor->state = 14; actor->vel.y = -20.0f; } break; case 14: Math_SmoothStepToAngle(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_6016040) - 1)) { D_i5_801BE320[3]++; } func_i5_8019A198(actor); actor->vel.y += 1.0f; func_i5_801A6984(actor); D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 1; if (actor->timer_0BC == 0) { actor->vel.y = 0.0f; actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603677C); D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; actor->state = 4; } break; case 15: Math_SmoothStepToAngle(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 700.0f, 0.2f, 15.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, gPlayer[0].pos.y + 400.0f, 0.2f, 10.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.x, gPlayer[0].pos.x, 0.1f, 10.0f, 0.01f); if (D_i5_801BE320[3] < 15) { D_i5_801BE320[3]++; } func_i5_8019A198(actor); func_i5_801A6984(actor); if (actor->timer_0BC < 100) { if (actor->timer_0BC == 98) { Audio_PlaySfx(0x19022069, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } Matrix_RotateY(gCalcMatrix, RAND_FLOAT(2.0f) * (M_DTOR * 180.0f), 0); sp360.x = 0.0f; sp360.y = RAND_FLOAT(100.0f); sp360.z = RAND_FLOAT(200.0f) + 100.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp360, &sp354); D_i5_801BE368[23] = 1.0f; func_i5_801AE800(actor->vwork[2].x + sp354.x - 50.0f, actor->vwork[2].y + sp354.y + 100.0f, actor->vwork[2].z + sp354.z, actor->vwork[2].x, actor->vwork[2].y, actor->vwork[2].z); D_i5_801BE368[23] = 2.0f; func_i5_801AE800(actor->vwork[4].x + sp354.x + 50.0f, actor->vwork[4].y + sp354.y + 100.0f, actor->vwork[4].z + sp354.z, actor->vwork[4].x, actor->vwork[4].y, actor->vwork[4].z); } if (actor->timer_0BC == 0) { switch (D_i5_801BE320[18]) { case 0: case 1: D_i5_801BE320[27] = 150; break; case 2: D_i5_801BE320[27] = 200; break; case 3: D_i5_801BE320[27] = 250; break; default: D_i5_801BE320[27] = 300; break; } actor->timer_0BC = D_i5_801BE320[27]; actor->state = 16; func_8001A55C(actor->sfxPos, 0x19022069); } break; case 16: Math_SmoothStepToAngle(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 250.0f, 0.1f, 15.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, 250.0f, 0.1f, 10.0f, 0.01f); if (D_i5_801BE320[3] < (Animation_GetFrameCount(&D_6015C24) - 1)) { D_i5_801BE320[3]++; } func_i5_8019A198(actor); func_i5_801A6984(actor); if (actor->timer_0BC < (D_i5_801BE320[27] - 40)) { if ((actor->timer_0BC + 42) == D_i5_801BE320[27]) { actor->sfxPos[0] = actor->vwork[2].x; Audio_PlaySfx(0x19006035, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->sfxPos[0] = actor->vwork[4].x; Audio_PlaySfx(0x19006035, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->sfxPos[0] = actor->obj.pos.x; } if (!(gGameFrameCount & 1) && (D_i5_801BE320[15] == 0)) { actor->vwork[6].x = actor->vwork[2].x + 80.0f; actor->vwork[6].y = 0.0f; actor->vwork[6].z = gPlayer[0].unk_138 + 50.0f; actor->vwork[7].x = actor->vwork[4].x - 80.0f; actor->vwork[7].y = 0.0f; actor->vwork[7].z = gPlayer[0].unk_138 + 50.0f; actor->vwork[6].z += actor->vel.z; actor->vwork[7].z += actor->vel.z; sp348.x = actor->vwork[6].x - actor->vwork[2].x; sp348.y = actor->vwork[6].y - actor->vwork[2].y + 25.0f; sp348.z = actor->vwork[6].z - actor->vwork[2].z; Matrix_RotateZ(gCalcMatrix, -actor->vwork[3].z * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -actor->vwork[3].x * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -actor->vwork[3].y * M_DTOR, 1); Matrix_MultVec3f(gCalcMatrix, &sp348, &sp354); D_i5_801BE368[14] = Math_RadToDeg(Math_Atan2F(sp354.x, sp354.z)); temp = sqrtf(SQ(sp354.x) + SQ(sp354.z)); D_i5_801BE368[13] = Math_RadToDeg(-Math_Atan2F(sp354.y, temp)); Matrix_RotateY(gCalcMatrix, actor->vwork[3].y * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, actor->vwork[3].x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, actor->vwork[3].z * M_DTOR, 1); Matrix_MultVec3f(gCalcMatrix, &D_i5_801BA744, &sp354); sp348.x = actor->vwork[2].x + sp354.x; sp348.y = actor->vwork[2].y + sp354.y + 25.0f; sp348.z = actor->vwork[2].z + sp354.z; sp33C.x = D_i5_801BE368[13]; sp33C.y = D_i5_801BE368[14]; sp33C.z = 0.0f; sp330.x = actor->vwork[3].x; sp330.y = actor->vwork[3].y; sp330.z = actor->vwork[3].z; func_8007EE68(OBJ_EFFECT_380, &sp348, &sp33C, &sp330, &D_i5_801BA750, 5.0f); sp348.x = actor->vwork[7].x - actor->vwork[4].x; sp348.y = actor->vwork[7].y - actor->vwork[4].y + 25.0f; sp348.z = actor->vwork[7].z - actor->vwork[4].z; Matrix_RotateZ(gCalcMatrix, -actor->vwork[5].z * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -actor->vwork[5].x * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -actor->vwork[5].y * M_DTOR, 1); Matrix_MultVec3f(gCalcMatrix, &sp348, &sp354); D_i5_801BE368[14] = Math_RadToDeg(Math_Atan2F(sp354.x, sp354.z)); temp = sqrtf((sp354.x * sp354.x) + (sp354.z * sp354.z)); D_i5_801BE368[13] = Math_RadToDeg(-Math_Atan2F(sp354.y, temp)); Matrix_RotateY(gCalcMatrix, actor->vwork[5].y * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, actor->vwork[5].x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, actor->vwork[5].z * M_DTOR, 1); Matrix_MultVec3f(gCalcMatrix, &D_i5_801BA744, &sp354); sp348.x = actor->vwork[4].x + sp354.x; sp348.y = actor->vwork[4].y + sp354.y + 25.0f; sp348.z = actor->vwork[4].z + sp354.z; sp33C.x = D_i5_801BE368[13]; sp33C.y = D_i5_801BE368[14]; sp33C.z = 0.0f; sp330.x = actor->vwork[5].x; sp330.y = actor->vwork[5].y; sp330.z = actor->vwork[5].z; func_8007EE68(OBJ_EFFECT_380, &sp348, &sp33C, &sp330, &D_i5_801BA750, 10.0f); } } if (actor->timer_0BC < (D_i5_801BE320[27] - 50)) { func_i5_801A78B0(actor); } if (actor->timer_0BC == 0) { func_8001A55C(actor->sfxPos, 0x19006035); actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_603677C); D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; actor->state = 4; D_i5_801BE320[25] = 1; } break; case 18: func_i5_8019A198(actor); func_i5_801A0308(actor, actor->obj.pos.z, actor->obj.rot.y, 0); Math_SmoothStepToF(&actor->obj.pos.x, gPlayer[0].pos.x, 0.1f, 10.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - 1200.0f, 0.1f, 35.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[5] + 600.0f + D_i5_801BE368[3], 0.1f, 20.0f, 10.0f); if (D_i5_801BE368[3] < ((gPlayer[0].unk_138 - actor->obj.pos.z) / 5.0f)) { Math_SmoothStepToF(&D_i5_801BE368[2], 15.0f, 0.2f, 2.0f, 0.01f); D_i5_801BE368[3] += D_i5_801BE368[2]; } else if (((actor->fwork[5] + 600.0f) + D_i5_801BE368[3]) <= actor->obj.pos.y) { actor->timer_0BC = 0; actor->state = 19; } func_i5_801A7CAC(actor); func_i5_801A6984(actor); break; case 19: actor->vel.z = gPlayer[0].vel.z; func_i5_801A7CAC(actor); D_i5_801BE368[4] += D_i5_801BE368[32]; D_i5_801BE368[5] += D_i5_801BE368[33]; D_i5_801BE368[6] += D_i5_801BE368[34]; if (D_i5_801BE320[1] < 200) { D_i5_801BE320[1]++; } Math_SmoothStepToF(&D_i5_801BE368[32], actor->obj.pos.x + RAND_FLOAT(500.0f), 0.2f, 20.0f, 0.01f); Math_SmoothStepToF(&D_i5_801BE368[33], actor->obj.pos.y + RAND_FLOAT(100.0f), 0.2f, 10.0f, 0.01f); Math_SmoothStepToF(&D_i5_801BE368[34], actor->obj.pos.y + RAND_FLOAT(500.0f), 0.2f, 20.0f, 0.01f); if (actor->unk_0D0 != 0) { gPlayer[0].shields = 0; } if (!(gGameFrameCount & 0xF)) { func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 10.0f); } D_i5_801BE368[9] = gPlayer[0].pos.x; Math_SmoothStepToF(&actor->obj.pos.x, D_i5_801BE368[9], 0.2f, 35.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, gPlayer[0].pos.y, 0.3f, 15.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138, 0.3f, 20.0f, 0.01f); Math_SmoothStepToF(&actor->obj.rot.x, 60.0f, 0.2f, 20.0f, 0.01f); func_i5_801A6984(actor); break; case 20: Math_SmoothStepToF(&actor->obj.rot.z, 0.0f, 0.1f, 20.0f, 0.01f); func_i5_8019A198(actor); actor->vel.z = gActors[D_i5_801BE314].vel.z; D_i5_801BE320[3]++; if (D_i5_801BE320[3] >= 60) { D_i5_801BE320[3] = 0; } func_i5_801A7A30(actor); func_i5_801A6984(actor); Math_SmoothStepToF(&actor->obj.rot.y, 0.0f, 0.1f, 20.0f, 0.01f); if (actor->obj.pos.z < -135200.0f) { BonusText_Display(actor->obj.pos.x, actor->obj.pos.y + sp374, actor->obj.pos.z, 50); gHitCount += 51; D_80177850 = 15; func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 20.0f); func_i5_801AD624(actor->vwork[2].x, actor->vwork[2].y, actor->vwork[2].z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, 2.0f, RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT_CENTERED(10.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 11, 1.0f); D_80137E84[gMainController] = 1; D_Timer_80177BD0[gMainController] = 15; Audio_PlaySfx(0x2940C00A, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->state = 21; } break; case 21: Object_Kill(&actor->obj, actor->sfxPos); break; default: break; } if ((actor->unk_0D0 != 0) && (actor->state >= 2)) { actor->unk_0D0 = 0; if ((actor->unk_0D2 == 0) && (D_i5_801BE320[9] > 0) && ((gPlayer[0].unk_138 - actor->obj.pos.z) > 200.0f)) { Audio_PlaySfx(0x2903300E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[7] = 15; D_i5_801BE320[9] -= actor->damage; func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y + 80, actor->obj.pos.z + 50.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(5.0f), RAND_FLOAT_CENTERED(3.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 3, RAND_FLOAT(1.0f)); if (D_i5_801BE320[9] <= 0) { Audio_PlaySfx(0x2903B009, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 80.0f, actor->obj.pos.z + 50.0f, 5.0f); for (i = 0; i < 2; i++) { func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y + 80.0f, actor->obj.pos.z + 50.0f, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(5.0f), RAND_FLOAT_CENTERED(3.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 3, RAND_FLOAT(1.0f)); } func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y + 80.0f, actor->obj.pos.z + 50.0f, RAND_FLOAT_CENTERED(3.0f), RAND_FLOAT(15.0f), -2.0f, RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT_CENTERED(10.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 8, 1.0f); } } else if ((actor->unk_0D2 == 1) && (D_i5_801BE320[10] > 0) && ((gPlayer[0].unk_138 - actor->obj.pos.z) > 200.0f)) { Audio_PlaySfx(0x2903300E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->iwork[8] = 16; D_i5_801BE320[10] -= actor->damage; func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y - 30.0f, actor->obj.pos.z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(3.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 3, RAND_FLOAT(1.0f)); if (D_i5_801BE320[10] <= 0) { Audio_PlaySfx(0x2903B009, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y - 30.0f, actor->obj.pos.z, 6.0f); for (i = 0; i < 10; i++) { func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y - 30.0f, actor->obj.pos.z, RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT(7.0f) + 7.0f, RAND_FLOAT_CENTERED(3.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), RAND_FLOAT_CENTERED(30.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 3, RAND_FLOAT(1.0f)); } func_i5_801AD624(actor->obj.pos.x, actor->obj.pos.y - 30.0f, actor->obj.pos.z + 50.0f, RAND_FLOAT_CENTERED(3.0f), RAND_FLOAT(15.0f), -2.0f, RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT(360.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT_CENTERED(10.0f), RAND_FLOAT_CENTERED(10.0f), (s32) (RAND_FLOAT(50.0f) + 70.0f), 9, 1.0f); } } else { Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } if (D_i5_801BE320[4] != 0) { if ((actor->state != 8) && (actor->state != 10) && (actor->state != 9)) { D_i5_801BE320[5] = 1; D_i5_801BE320[7] = 1; D_i5_801BE320[6] = 1; D_i5_801BE320[8] = 1; D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 3; D_i5_801BE320[31] = 30; D_i5_801BE368[12] = 0.0f; D_i5_801BE368[13] = 0.0f; actor->state = 8; } } if ((D_i5_801BE320[16] != 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_7)) { if (gBossFrameCount == 0) { Radio_PlayMessage(gMsg_ID_2225, RCID_SLIPPY); } else if (gBossFrameCount > 155) { gShowBossHealth = 1; gBossHealthBar = (s32) ((D_i5_801BE320[29] / 250.f) * 85.0f); gBossHealthBar += (s32) ((D_i5_801BE320[9] / 200.f) * 85.0f); gBossHealthBar += (s32) ((D_i5_801BE320[10] / 250.f) * 85.0f); } gBossFrameCount++; } if (actor->iwork[7] > 0) { actor->iwork[7]--; } if (actor->iwork[8] > 0) { actor->iwork[8]--; } if (actor->iwork[9] > 0) { actor->iwork[9]--; } D_i5_801BE368[14] = actor->vwork[0].x; D_i5_801BE368[15] = actor->vwork[0].y; D_i5_801BE368[16] = actor->vwork[0].z; D_i5_801BE368[24] = actor->vwork[2].x; D_i5_801BE368[25] = actor->vwork[2].y; D_i5_801BE368[26] = actor->vwork[2].z; D_i5_801BE368[27] = actor->vwork[4].x; D_i5_801BE368[28] = actor->vwork[4].y; D_i5_801BE368[29] = actor->vwork[4].z; D_i5_801BE368[19] = actor->vel.z; D_i5_801BE368[30] = RAND_FLOAT(1.0f); D_i5_801BE368[31] = RAND_FLOAT(1.0f); if (D_i5_801BE368[30] < 0.5f) { D_i5_801BE368[30] = 0.6f; } if (D_i5_801BE368[31] < 0.8f) { D_i5_801BE368[31] = 0.8f; } Math_SmoothStepToF(&D_i5_801BE368[20], 0.0f, 0.4f, 25.0f, 0.1f); Math_SmoothStepToF(&D_i5_801BE368[21], 0.0f, 0.4f, 20.0f, 0.1f); Math_SmoothStepToF(&D_i5_801BE368[22], 0.0f, 0.2f, 20.0f, 0.1f); if ((D_i5_801BE368[20] <= 1.0f) && (D_i5_801BE368[21] <= 1.0f)) { D_i5_801BE368[20] = 255.0f; D_i5_801BE368[21] = 160.0f; D_i5_801BE368[22] = 16.0f; } if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) && (actor->state < 20)) { D_i5_801BE320[3] = 0; D_i5_801BE320[2] = 1; D_i5_801BE320[31] = 30; actor->state = 20; } switch (D_i5_801BE320[2]) { case 1: temp_a3 = Animation_GetFrameData(&D_600CD18, D_i5_801BE320[3], spD4); Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 0.2f, 100.0f, 0.01f); break; case 2: temp_a3 = Animation_GetFrameData(&D_601D188, D_i5_801BE320[3], spD4); Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 0.15f, 100.0f, 0.01f); break; case 3: temp_a3 = Animation_GetFrameData(&D_6017714, D_i5_801BE320[3], spD4); if (D_i5_801BE320[31] != 0) { Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 0.1f, 100.0f, 0.01f); } else { Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 1.0f, 100.0f, 0.01f); } break; case 4: temp_a3 = Animation_GetFrameData(&D_6016B2C, D_i5_801BE320[3], spD4); Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 0.2f, 50.0f, 0.01f); break; case 5: temp_a3 = Animation_GetFrameData(&D_60163F0, D_i5_801BE320[3], spD4); Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 0.2f, 100.0f, 0.01f); break; case 6: temp_a3 = Animation_GetFrameData(&D_6016040, D_i5_801BE320[3], spD4); Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 0.1f, 50.0f, 0.01f); break; case 7: temp_a3 = Animation_GetFrameData(&D_6015C24, D_i5_801BE320[3], spD4); Math_SmoothStepToVec3fArray(spD4, D_i5_801BE430, 1, temp_a3, 0.1f, 50.0f, 0.01f); break; } if (D_i5_801BE320[31] != 0) { D_i5_801BE320[31]--; } } bool func_i5_801ABC14(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { Actor* actor = (Actor*) data; s16 sp62; RCP_SetupDL(&gMasterDisp, 0x1D); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); switch (limbIndex) { case 2: case 3: case 4: case 25: case 26: case 27: if (actor->state == 9) { *dList = NULL; return false; } default: break; } switch (limbIndex) { case 1: case 4: case 7: case 10: case 11: case 12: case 13: case 17: case 19: case 20: case 26: case 27: case 29: case 30: gSPTexture(gMasterDisp++, 3000, 3000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); break; case 8: RCP_SetupDL(&gMasterDisp, 0x22); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, D_i5_801BE368[20], D_i5_801BE368[21], D_i5_801BE368[22], 255); break; case 2: case 3: case 5: case 6: if (limbIndex == 2) { sp62 = 5; } else if (limbIndex == 3) { sp62 = 6; } else if (limbIndex == 5) { sp62 = 7; } else if (limbIndex == 6) { sp62 = 8; } if (D_i5_801BE320[sp62] == 0) { *dList = NULL; } else { RCP_SetupDL_49(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 180, 200, 255, 255); gDPSetEnvColor(gMasterDisp++, 16, 32, 255, 255); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Push(&gCalcMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, 1); Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, D_i5_801BE368[31], D_i5_801BE368[30], D_i5_801BE368[31], 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, *dList); Matrix_Pop(&gGfxMatrix); Matrix_Pop(&gCalcMatrix); return true; } break; default: break; } switch (limbIndex) { case 14: if (actor->iwork[7] & 1) { RCP_SetupDL(&gMasterDisp, 0x1C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (D_i5_801BE320[9] <= 0) { *dList = NULL; } break; case 9: case 10: case 11: case 12: case 18: case 19: case 20: if (actor->iwork[8] & 1) { RCP_SetupDL(&gMasterDisp, 0x1C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (D_i5_801BE320[10] <= 0) { *dList = NULL; } break; default: break; } if (actor->iwork[9] & 1) { RCP_SetupDL(&gMasterDisp, 0x1C); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } return false; } void func_i5_801AC1C0(s32 limbIndex, Vec3f* rot, void* data) { Vec3f sp2C = { 0.0f, 0.0f, 0.0f }; Actor* actor = (Actor*) data; switch (limbIndex) { case 14: Matrix_MultVec3f(gCalcMatrix, &sp2C, &actor->vwork[0]); Matrix_GetYRPAngles(gCalcMatrix, &actor->vwork[1]); break; case 4: Matrix_MultVec3f(gCalcMatrix, &sp2C, &actor->vwork[2]); Matrix_GetYRPAngles(gCalcMatrix, &actor->vwork[3]); break; case 7: Matrix_MultVec3f(gCalcMatrix, &sp2C, &actor->vwork[4]); Matrix_GetYRPAngles(gCalcMatrix, &actor->vwork[5]); break; } } void func_i5_801AC294(Actor* actor) { if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) { if (((gPlayer[0].unk_138 - actor->obj.pos.z) > 7000.0f) || ((gPlayer[0].unk_138 - actor->obj.pos.z) < -1000.0f)) { return; } } else { if (((gPlayer[0].unk_138 - actor->obj.pos.z) > 7000.0f) || ((gPlayer[0].unk_138 - actor->obj.pos.z) < -5000.0f)) { return; } } if (D_i5_801BE320[2] == 0) { Matrix_Translate(gCalcMatrix, actor->fwork[25], 0.0f, 0.0f, 1); Matrix_RotateY(gCalcMatrix, actor->fwork[26] * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, actor->fwork[29] * M_DTOR, 1); Animation_GetFrameData(&D_601EA28, D_i5_801BE320[3], D_i5_801BE430); } Animation_DrawSkeleton(3, D_600D1E4, D_i5_801BE430, func_i5_801ABC14, func_i5_801AC1C0, actor, gCalcMatrix); } void func_i5_801AC42C(s32 arg0) { } void func_i5_801AC438(Actor* actor) { switch (actor->state) { case 0: func_i5_8019A198(actor); func_i5_801A015C(actor); func_i5_8019A728(actor); if (actor->iwork[1] != 0) { Radio_PlayMessage(gMsg_ID_17420, RCID_BOSS_MACBETH); Audio_PlaySfx(0x19034066, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->info.hitbox = SEGMENTED_TO_VIRTUAL(D_6035A94); actor->state += 1; } func_i5_8019A830(actor); break; case 1: func_i5_8019A198(actor); func_i5_801A015C(actor); Math_SmoothStepToF(&D_i5_801BE368[8], 160.0f, 0.1f, 3.0f, 0.01f); func_i5_8019A830(actor); break; } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; Audio_PlaySfx(0x29121007, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } bool func_i5_801AC5AC(s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3f* rot, void* data) { RCP_SetupDL(&gMasterDisp, 0x1D); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); if ((limbIndex == 1) || (limbIndex == 3)) { gSPTexture(gMasterDisp++, 3000, 3000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); } if ((limbIndex == 1) || (limbIndex == 6)) { pos->z -= D_i5_801BE368[8]; } else if ((limbIndex == 3) || (limbIndex == 7)) { pos->z += D_i5_801BE368[8]; } return false; } void func_i5_801AC6B4(Actor* actor) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_195; actor->obj.pos.x = 0.0f; actor->obj.pos.y = 3000.0f; actor->obj.pos.z = 0.0f; actor->obj.rot.y = 180.0f; Object_SetInfo(&actor->info, actor->obj.id); Audio_PlaySfx(0x11030010, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0B6 = 1; } static f32 D_i5_801BA768 = 0.0f; void func_i5_801AC754(Player* player) { f32 sp4C; f32 sp48; f32 sp44; ObjectInit* var_s0; s32 i; f32 zeroVar = 0.0f; sp4C = 0.0f; sp48 = 0.0f; sp44 = 0.0f; func_800ADF58(player); switch (player->unk_1D0) { case 0: var_s0 = D_80178310 = SEGMENTED_TO_VIRTUAL(D_6035678); for (i = 0; var_s0->id != OBJ_INVALID; i++, var_s0++) { Object_Load(var_s0, 4000.0f, -4000.0f, 4000.0f, -4000.0f); } var_s0 = D_80178310 = SEGMENTED_TO_VIRTUAL(D_800CFDA0[gCurrentLevel]); for (i = 0; i < 40; i++, var_s0++) { Object_Load(var_s0, 4000.0f, -4000.0f, 4000.0f, -4000.0f); } D_80178348 = D_80178350 = D_80178354 = D_80178340 = 255; player->unk_144 -= 800.0f; player->unk_1D0 = 1; D_i5_801BE24C = 8.0f; D_i5_801BA768 = 0.0f; break; case 1: gCsFrameCount = 0; player->unk_0D4 = 0.0f; player->pos.x = 0.0f; player->pos.y = -3.0f; player->vel.z = -15.0f; player->camEye.x = gCsCamEyeX = -518.0f; player->camEye.y = gCsCamEyeY = 3882.5f; player->camEye.z = gCsCamEyeZ = 200.0f; player->camAt.x = gCsCamAtX = -910.0f; player->camAt.y = gCsCamAtY = 42.0f; player->camAt.z = gCsCamAtZ = -800.0f; player->unk_240 = 1; player->unk_1D0 = 2; D_80178348 = D_80178350 = D_80178354 = 255; D_80178340 = 255; func_i5_801ACF6C(); /* fallthrough */ case 2: if (gCsFrameCount < 30) { D_80178348 = D_80178350 = D_80178354 = 255; D_80178340 = 255; } if ((gCsFrameCount < 60) && !(gCsFrameCount & 0xF)) { func_i5_801ACF6C(); } else if ((gCsFrameCount < 100) && !(gCsFrameCount & 0x1F)) { func_i5_801ACF6C(); } if (gCsFrameCount > 50) { gCsCamEyeX = zeroVar; gCsCamEyeY = 92.5f; gCsCamEyeZ = 200.0f; gCsCamAtX = zeroVar; gCsCamAtY = 42.0f; gCsCamAtZ = -800.0f; D_80177A48[0] = 0.1f; D_80177A48[1] = 0.1f; D_80177A48[2] = 0.1f; if (gCsFrameCount < 80) { sp4C = 5.0f; sp48 = 8.0f; sp44 = 30.0f; } else { sp4C = 5.0f; if (D_i5_801BE24C < 35.0f) { D_i5_801BE24C += 0.2f; } sp48 = zeroVar + D_i5_801BE24C; sp44 = 30.0f; } if (gCsFrameCount == 260) { player->unk_1D0 = 3; player->timer_1F8 = 10; } } break; case 3: func_8001D444(0, 0x8010, 0, 0xFF); D_80177838 = 50; player->state_1C8 = PLAYERSTATE_1C8_3; player->unk_1D0 = player->timer_1F8 = player->timer_1FC = player->unk_240 = 0; player->unk_0D4 = 3.0f; player->unk_014 = 0.0f; D_8017782C = 1; func_800A594C(); D_8017782C = 0; D_80177DC8 = 40; player->unk_1D0 = 4; break; case 4: default: break; } player->unk_138 = player->pos.z += player->vel.z; Math_SmoothStepToF(&player->camEye.x, gCsCamEyeX, D_80177A48[0], sp4C, 0); Math_SmoothStepToF(&player->camEye.y, gCsCamEyeY, D_80177A48[1], sp48, 0); Math_SmoothStepToF(&player->camEye.z, gCsCamEyeZ, D_80177A48[2], sp44, 0); Math_SmoothStepToF(&player->camAt.x, gCsCamAtX, D_80177A48[0], sp4C, 0); Math_SmoothStepToF(&player->camAt.y, gCsCamAtY, D_80177A48[1], sp48, 0); Math_SmoothStepToF(&player->camAt.z, gCsCamAtZ, D_80177A48[2], sp44, 0); player->unk_0A0 = 0.0f; player->unk_0F4 += player->vel.z * 5.0f; player->unk_0F0 = SIN_DEG(player->unk_0F4) * 0.7f; Texture_Scroll(D_3002E80, 32, 32, 0); if ((gCsFrameCount > 150) && ((-player->unk_138 - player->unk_144) > 200.0f)) { if (D_i5_801BA768 < 11.5f) { D_i5_801BA768 += 0.2f; } player->unk_144 += D_i5_801BA768; } } void func_i5_801ACE40(Effect* effect) { Effect_Initialize(effect); effect->obj.status = OBJ_INIT; effect->obj.pos.x = gPlayer[0].camEye.x + RAND_FLOAT_CENTERED(600.0f); effect->obj.pos.y = gPlayer[0].camEye.y - 1000.0f; effect->obj.pos.z = gPlayer[0].unk_138 - 2000.0f; effect->obj.id = OBJ_EFFECT_352; effect->timer_50 = 80; effect->unk_46 = 144; effect->vel.x = 10.0f; effect->vel.z = 40.0f; effect->vel.y = 8.0f; effect->scale2 = RAND_FLOAT(15.0f) + 10.0f; if (Rand_ZeroOne() < 0.5f) { effect->obj.rot.z = 180.0f; } Object_SetInfo(&effect->info, effect->obj.id); } void func_i5_801ACF6C(void) { s32 i; for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { func_i5_801ACE40(&gEffects[i]); break; } } } void func_i5_801ACFBC(void) { ObjectInit* var_s0; for (var_s0 = D_80178310 = SEGMENTED_TO_VIRTUAL(D_60357CC); var_s0->id != OBJ_INVALID; var_s0++) { Object_Load(var_s0, 4000.0f, -4000.0f, 4000.0f, -4000.0f); } } void func_i5_801AD080(void) { ObjectInit* var_s0; for (var_s0 = D_80178310 = SEGMENTED_TO_VIRTUAL(D_6035920); var_s0->id != OBJ_INVALID; var_s0++) { Object_Load(var_s0, 4000.0f, -4000.0f, 4000.0f, -4000.0f); } } void func_i5_801AD144(PlayerShot* playerShot) { s32 i; s32 j; Actor* actor; f32 temp_fs2; f32 temp_ft4; f32 temp_ft5; f32 var_fa0; f32* var_s1; Vec3f sp8C; Vec3f sp80; s32 temp_ft3; s32 temp_s6; temp_fs2 = playerShot->unk_44 * 40.0f; actor = &gActors[0]; for (i = 0; i < 60; i++, actor++) { if ((actor->obj.status == OBJ_ACTIVE) && (actor->timer_0C2 == 0) && (actor->obj.id >= OBJ_ACTOR_205) && (actor->obj.id <= OBJ_ACTOR_213)) { temp_s6 = gGameFrameCount & 7; var_s1 = &actor->info.hitbox[0]; temp_ft3 = var_s1[0]; var_s1++; if (temp_ft3 != 0) { for (j = 0; j < temp_ft3; j++, var_s1 += 6) { if (var_s1[0] == 200000.0f) { Matrix_RotateZ(gCalcMatrix, -var_s1[3] * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -var_s1[1] * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -var_s1[2] * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, -actor->obj.rot.z * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, -actor->obj.rot.x * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -actor->obj.rot.y * M_DTOR, 1); var_s1 += 4; } else { Matrix_RotateZ(gCalcMatrix, -actor->obj.rot.z * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -actor->obj.rot.x * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -actor->obj.rot.y * M_DTOR, 1); } if ((j == temp_s6) && (var_s1[1] > -100.0f) && (var_s1[3] > -100.0f)) { sp8C.x = playerShot->obj.pos.x - actor->obj.pos.x; sp8C.y = playerShot->obj.pos.y - actor->obj.pos.y; sp8C.z = playerShot->obj.pos.z - actor->obj.pos.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp8C, &sp80); temp_ft4 = (var_s1[4] + actor->obj.pos.x) - (actor->obj.pos.x + sp80.x); temp_ft5 = (var_s1[2] + actor->obj.pos.y) - (actor->obj.pos.y + sp80.y); var_fa0 = (var_s1[0] + actor->obj.pos.z) - (actor->obj.pos.z + sp80.z); if ((gLevelMode == LEVELMODE_ON_RAILS) && (var_fa0 < 0.0f)) { var_fa0 *= 0.6f; } if (sqrtf(SQ(temp_ft4) + SQ(temp_ft5) + SQ(var_fa0)) < temp_fs2) { actor->unk_0D2 = j; actor->unk_0D0 = -1; if ((gPlayer[0].unk_138 - actor->obj.pos.z) < 5000.0f) { actor->damage = 20; } else { actor->damage = 1; } if (actor->obj.id == OBJ_ACTOR_207) { actor->damage = 4; } } } } } } } } void func_i5_801AD554(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot, f32 zRot, f32 argA, f32 argB, f32 argC, s16 argD, s16 argE, f32 scale2) { Effect_Initialize(effect); effect->obj.status = OBJ_ACTIVE; effect->obj.id = OBJ_EFFECT_357; effect->obj.pos.x = xPos; effect->obj.pos.y = yPos; effect->obj.pos.z = zPos; effect->obj.rot.x = xRot; effect->obj.rot.y = yRot; effect->obj.rot.z = zRot; effect->vel.x = xVel; effect->vel.y = yVel; effect->vel.z = zVel; effect->scale2 = scale2; effect->timer_50 = argD; effect->unk_60.x = argA; effect->unk_60.y = argB; effect->unk_60.z = argC; effect->unk_44 = argE; Object_SetInfo(&effect->info, effect->obj.id); } void func_i5_801AD624(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot, f32 zRot, f32 arg9, f32 argA, f32 argB, s16 argC, s16 argD, f32 scale2) { s32 i; for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) { if (gEffects[i].obj.status == OBJ_FREE) { func_i5_801AD554(&gEffects[i], xPos, yPos, zPos, xVel, yVel, zVel, xRot, yRot, zRot, arg9, argA, argB, argC, argD, scale2); break; } } } void func_i5_801AD6E8(void) { } void func_i5_801AD6F0(Actor* actor) { Vec3f sp4C = { 0.0f, -10.0f, 0.0f }; if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -500.0f) { Object_Kill(&actor->obj, actor->sfxPos); } switch (actor->state) { case 0: if ((actor->timer_0BC == 0) && ((actor->vel.y -= 0.5f, (func_8006351C(actor->index, &actor->obj.pos, &sp4C, 1) != 0)) || (actor->obj.pos.y < (gGroundLevel + 10.0f)) || (actor->iwork[0] != 0))) { actor->vel.x = 0.0f; actor->vel.y = 0.0f; actor->vel.z = 0.0f; if (actor->obj.pos.y < (gGroundLevel + 10.0f)) { actor->obj.pos.y = gGroundLevel; } actor->state = 1; actor->timer_0BC = 200; actor->unk_046 = 192; actor->scale = 2.5f; actor->fwork[0] = 2.5f; Audio_PlaySfx(0x2903B009, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); func_8007D0E0(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 7.0f); func_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 4.0f, 5); if (actor->obj.pos.y < (gGroundLevel + 10.0f)) { func_800365E4(actor->obj.pos.x, 3.0f, actor->obj.pos.z, actor->obj.pos.x, actor->obj.pos.z, 0.0f, 0.0f, 90.0f, 5.0f, 0, 0); } D_80137E84[gMainController] = 1; D_Timer_80177BD0[gMainController] = 10; } break; case 1: actor->scale += ((20.0f - actor->scale) * 0.1f); if (actor->scale > 19.0f) { actor->fwork[0] -= 0.3f; actor->unk_046 -= 20; if (actor->unk_046 < 0) { Object_Kill(&actor->obj, actor->sfxPos); } } actor->obj.rot.y = 180.0f - actor->obj.rot.y; if ((fabsf(gPlayer[0].unk_138 - actor->obj.pos.z) < 40.0f) && (fabsf(gPlayer[0].pos.x - actor->obj.pos.x) < 80.0f)) { if ((gPlayer[0].pos.y - actor->obj.pos.y > -5.0f) && (gPlayer[0].pos.y - actor->obj.pos.y < (actor->scale * 35.0f)) && (gPlayer[0].timer_498 == 0)) { Player_ApplyDamage(&gPlayer[0], 0, actor->info.damage); } } break; } } void func_i5_801ADAC8(Actor* actor) { switch (actor->state) { case 0: Graphics_SetScaleMtx(actor->scale); RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gSPDisplayList(gMasterDisp++, D_4008CE0); RCP_SetupDL(&gMasterDisp, 0x40); break; case 1: Matrix_Scale(gGfxMatrix, actor->fwork[0], actor->scale, 2.5f, 1); Matrix_SetGfxMtx(&gMasterDisp); RCP_SetupDL_40(); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_4008F70); RCP_SetupDL(&gMasterDisp, 0x40); break; } } void func_i5_801ADC08(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_220; actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; if (xVel == 999.9f) { actor->iwork[0] = 1; actor->vel.x = 0.0f; } else { actor->vel.x = xVel; actor->iwork[0] = 0; } actor->vel.y = yVel; actor->vel.z = zVel; actor->timer_0BC = 0; Object_SetInfo(&actor->info, actor->obj.id); Audio_PlaySfx(0x2900201D, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } void func_i5_801ADCEC(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel) { s32 i; for (i = ARRAY_COUNT(gActors) - 1; i >= 0; i--) { if (gActors[i].obj.status == OBJ_FREE) { func_i5_801ADC08(&gActors[i], xPos, yPos, zPos, xVel, yVel, zVel); break; } } } void func_i5_801ADD68(Actor* actor) { Vec3f sp3C = { 0.0f, -10.0f, 0.0f }; s32 var_v0; if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -500.0f) { Object_Kill(&actor->obj, actor->sfxPos); } switch (actor->state) { case 0: if (actor->timer_0BC == 0) { actor->vel.y -= 2.5f; if (actor->vel.y < 20.0f) { switch (D_i5_801BE320[18]) { case 0: case 1: var_v0 = 1; break; case 2: var_v0 = 2; break; case 3: var_v0 = 3; break; default: var_v0 = 5; break; } Math_SmoothStepToF(&actor->obj.pos.x, gPlayer[0].pos.x + D_i5_801BA570[actor->iwork[2]][actor->iwork[1]] / var_v0, 0.2f, 30.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, gPlayer[0].unk_138 - D_i5_801BA638[actor->iwork[2]][actor->iwork[1]] / var_v0, 0.2f, 40.0f, 0.01f); Math_SmoothStepToF(&actor->obj.rot.z, RAND_FLOAT_CENTERED(15.0f), 0.1f, 10.0f, 0.01f); if (actor->fwork[2] < 1.0f) { actor->fwork[2] += 0.02; } } } if ((func_8006351C(actor->index, &actor->obj.pos, &sp3C, 1) != 0) || (actor->obj.pos.y < (gGroundLevel + 200.0f))) { Audio_PlaySfx(0x19032064, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); D_80137E84[gMainController] = 1; D_Timer_80177BD0[gMainController] = 5; actor->vel.x = 0.0f; actor->vel.y = 0.0f; actor->vel.z = 0.0f; if (actor->obj.pos.y < gGroundLevel + 200.0f) { actor->obj.pos.y = gGroundLevel + 200.0f; } actor->state = 1; } if (actor->obj.pos.y < (gGroundLevel + 800.0f)) { if (actor->iwork[0] >= 11) { actor->iwork[0] -= 10; } else if (actor->iwork[0] > 0) { actor->iwork[0] -= 1; } } break; case 1: if (actor->iwork[0] >= 11) { actor->iwork[0] -= 10; } else if (actor->iwork[0] > 0) { actor->iwork[0] -= 1; } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->iwork[7] = 15; actor->health -= actor->damage; if (actor->health <= 0) { func_8007A6F0(&actor->obj.pos, 0x2903A008); func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y - 200.0f, actor->obj.pos.z, 8.0f); func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y, actor->obj.pos.z, 8.0f); func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y + 200.0f, actor->obj.pos.z, 7.0f); func_8007D2C8(actor->obj.pos.x + RAND_FLOAT_CENTERED(20.0f), actor->obj.pos.y + 400.0f, actor->obj.pos.z, 7.0f); Object_Kill(&actor->obj, actor->sfxPos); } else { Audio_PlaySfx(0x2903300E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } } break; } actor->unk_0D0 = 0; } static Vec3f D_i5_801BA784[8] = { { 40.0f, 10.0f, 30.0f }, { 41.0f, 10.0f, 10.0f }, { 43.0f, 10.0f, -10.0f }, { 45.0f, 10.0f, -30.0f }, { -40.0f, 10.0f, 30.0f }, { -41.0f, 10.0f, 10.0f }, { -43.0f, 10.0f, -10.0f }, { -45.0f, 10.0f, -30.0f }, }; // unused? void func_i5_801AE2C0(Actor* actor) { if (actor->state < 2) { Graphics_SetScaleMtx(actor->scale); if (actor->iwork[0] >= 128) { RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, actor->iwork[0]); gDPSetEnvColor(gMasterDisp++, 255, 48, 0, actor->iwork[0]); Matrix_Scale(gGfxMatrix, 1.0f, actor->fwork[2], 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_6013060); RCP_SetupDL(&gMasterDisp, 0x43); Matrix_Scale(gGfxMatrix, 1.0f, actor->fwork[2], 1.0f, 1); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 53, 53, 53, 255 - actor->iwork[0]); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, actor->iwork[0]); } else { RCP_SetupDL(&gMasterDisp, 0x17); if (actor->iwork[7] & 1) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } if (actor->iwork[7] > 0) { actor->iwork[7]--; } } gSPDisplayList(gMasterDisp++, D_600D480); } } void func_i5_801AE4CC(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 yVel, f32 arg6, s16 arg7) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_221; actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; actor->vel.y = yVel; actor->iwork[0] = 0xFF; actor->fwork[1] = arg6; actor->fwork[2] = 0.2f; actor->timer_0BC = 0; actor->iwork[1] = D_i5_801BE320[24]++; actor->iwork[2] = arg7; if (D_i5_801BA570[actor->iwork[2]][actor->iwork[1]] < 0.0f) { actor->obj.rot.z = -180.0f; } else { actor->obj.rot.z = 180.0f; } actor->health = 30; Object_SetInfo(&actor->info, actor->obj.id); Audio_PlaySfx(0x2900201D, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } void func_i5_801AE610(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 yVel, f32 arg5, s16 arg6) { s32 i; for (i = ARRAY_COUNT(gActors) - 1; i >= 0; i--) { if (gActors[i].obj.status == OBJ_FREE) { func_i5_801AE4CC(&gActors[i], xPos, yPos, zPos, arg3, yVel, arg5, arg6); break; } } } void func_i5_801AE694(Effect* effect, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6) { f32 sp4C; f32 sp48; f32 sp44; Vec3f sp38; Vec3f sp2C; Effect_Initialize(effect); effect->obj.status = OBJ_ACTIVE; effect->obj.id = OBJ_EFFECT_379; effect->obj.pos.x = xPos; effect->obj.pos.y = yPos; effect->obj.pos.z = zPos; effect->scale2 = D_i5_801BE368[23]; effect->unk_46 = xPos - arg4; effect->unk_48 = yPos - arg5; effect->unk_4A = zPos - arg6; sp48 = Math_Atan2F(arg4 - xPos, arg6 - zPos); sp44 = sqrtf(SQ(arg4 - xPos) + SQ(arg6 - zPos)); sp4C = -Math_Atan2F(arg5 - yPos, sp44); Matrix_RotateY(gCalcMatrix, sp48, 0); Matrix_RotateX(gCalcMatrix, sp4C, 1); sp38.x = 0.0f; sp38.y = 0.0f; sp38.z = 30.0f; Matrix_MultVec3f(gCalcMatrix, &sp38, &sp2C); effect->unk_60.x = sp2C.x; effect->unk_60.y = sp2C.y; effect->unk_60.z = sp2C.z; Object_SetInfo(&effect->info, effect->obj.id); } void func_i5_801AE800(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4, f32 arg5) { s32 i; for (i = ARRAY_COUNT(gEffects) - 1; i >= 0; i--) { if (gEffects[i].obj.status == OBJ_FREE) { func_i5_801AE694(&gEffects[i], xPos, yPos, zPos, arg3, arg4, arg5); break; } } } void func_i5_801AE87C(Effect* effect) { f32 sp34; f32 sp30; f32 sp2C; effect->vel.x = effect->unk_60.x * effect->scale1; effect->vel.y = effect->unk_60.y * effect->scale1; effect->vel.z = effect->unk_60.z * effect->scale1; effect->unk_46 += (s16) effect->vel.x; effect->unk_48 += (s16) effect->vel.y; effect->unk_4A += (s16) effect->vel.z; if (effect->scale2 == 3.0f) { sp34 = D_i5_801BE368[24]; sp30 = D_i5_801BE368[25]; sp2C = D_i5_801BE368[26]; } else if (effect->scale2 == 4.0f) { sp34 = D_i5_801BE368[27]; sp30 = D_i5_801BE368[28]; sp2C = D_i5_801BE368[29]; } else if (effect->scale2 == 1.0f) { sp34 = D_i5_801BE368[24]; sp30 = D_i5_801BE368[25]; sp2C = D_i5_801BE368[26]; } else { sp34 = D_i5_801BE368[27]; sp30 = D_i5_801BE368[28]; sp2C = D_i5_801BE368[29]; } effect->obj.pos.x = effect->unk_46 + sp34; effect->obj.pos.y = effect->unk_48 + sp30; effect->obj.pos.z = effect->unk_4A + sp2C; Math_SmoothStepToF(&effect->scale1, 1.0f, 1.0f, 0.1f, 0.0f); if (effect->unk_44 < 240) { effect->unk_44 += 15; } else { Object_Kill(&effect->obj, effect->sfxPos); } if ((fabsf(effect->obj.pos.x - sp34) <= 30.0f) && (fabsf(effect->obj.pos.z - sp2C) <= 30.0f)) { Object_Kill(&effect->obj, effect->sfxPos); } } void func_i5_801AEAA0(Effect* effect) { RCP_SetupDL(&gMasterDisp, 0x43); if (effect->scale2 >= 3.0f) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, effect->unk_44); gDPSetEnvColor(gMasterDisp++, 255, 0, 0, effect->unk_44); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, effect->unk_44); gDPSetEnvColor(gMasterDisp++, 0, 128, 255, effect->unk_44); } Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); RCP_SetupDL(&gMasterDisp, 0x40); } void func_i5_801AEC04(Actor* actor) { if ((gPlayer[0].unk_138 - actor->obj.pos.z) < -300.0f) { Object_Kill(&actor->obj, actor->sfxPos); } switch (actor->state) { case 0: actor->vel.y -= 0.5f; if (actor->obj.pos.y < (gGroundLevel + 35.0f)) { actor->vel.x = 0.0f; actor->vel.y = 0.0f; actor->vel.z = 0.0f; if (actor->obj.pos.y < gGroundLevel + 35.0f) { actor->obj.pos.y = gGroundLevel + 35.0f; } actor->state = 1; actor->timer_0BC = 200; Audio_PlaySfx(0x11000028, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } break; case 1: if (actor->fwork[0] < 10.0f) { actor->fwork[0] += 1.0f; } if (actor->fwork[2] < 3.0f) { actor->fwork[2] += 0.1f; } if (!(gGameFrameCount & 0xF)) { func_8007C120(actor->obj.pos.x - 35.0f, actor->obj.pos.y + 15.0f, actor->obj.pos.z, -3.0f, 0.0f, 0.0f, 0.1f, 20); func_8007C120(actor->obj.pos.x + 35.0f, actor->obj.pos.y + 15.0f, actor->obj.pos.z, 3.0f, 0.0f, 0.0f, 0.1f, 20); } break; default: break; } if (gGameFrameCount & 1) { actor->fwork[1] = 255.0f; } else { actor->fwork[1] = 32.0f; } if ((actor->unk_0D0 != 0) && (actor->unk_0D2 == 0)) { Audio_PlaySfx(0x2903300E, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0D0 = 0; actor->health -= actor->damage; actor->timer_0C6 = 15; if (actor->health <= 0) { func_8007A6F0(&actor->obj.pos, 0x29000000); func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 8.0f); Object_Kill(&actor->obj, actor->sfxPos); } } } void func_i5_801AEEFC(Actor* actor) { gSPDisplayList(gMasterDisp++, D_6015510); Matrix_Scale(gGfxMatrix, actor->fwork[0], actor->fwork[2], 1.0f, 1); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, -10.0f, 0.0f, 1); RCP_SetupDL(&gMasterDisp, 0x43); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 111, 175, 64, actor->fwork[1]); gDPSetEnvColor(gMasterDisp++, 255, 255, 208, actor->fwork[1]); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_6012F50); Matrix_Pop(&gGfxMatrix); } void func_i5_801AF134(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_222; actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; actor->vel.x = xVel; actor->vel.y = yVel; actor->vel.z = zVel; actor->timer_0BC = 0; actor->health = 30; actor->fwork[0] = 1.0f; actor->fwork[2] = 1.0f; Object_SetInfo(&actor->info, actor->obj.id); Audio_PlaySfx(0x2900201D, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } void func_i5_801AF200(f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel) { s32 i; for (i = ARRAY_COUNT(gActors) - 1; i >= 0; i--) { if (gActors[i].obj.status == OBJ_FREE) { func_i5_801AF134(&gActors[i], xPos, yPos, zPos, xVel, yVel, zVel); break; } } } static f32 D_i5_801BA7E4[5] = { 0.0f, 0.0f, 1180.0f, 200.0f, 1000.0f }; static f32 D_i5_801BA7F8[5] = { 600.0f, 200.0f, 400.0f, 2000.0f, 1200.0f }; static f32 D_i5_801BA80C[5] = { 500.0f, 600.0f, 200.0f, 4500.0f, 2300.0f }; static f32 D_i5_801BA820[5] = { 90.0f, -90.0f, 25.0f, 0.0f, 225.0f }; void func_i5_801AF27C(Actor* actor, s32 arg1) { Player* player = &gPlayer[0]; Actor_Initialize(actor); actor->obj.pos.x = D_i5_801BA7E4[arg1] + player->pos.x; actor->obj.pos.y = D_i5_801BA7F8[arg1] + player->pos.y; actor->obj.pos.z = D_i5_801BA80C[arg1] + player->pos.z; actor->fwork[7] = RAND_FLOAT(360.0f); actor->fwork[8] = RAND_FLOAT(360.0f); actor->vel.x = player->vel.x; actor->vel.y = player->vel.y; actor->vel.z = player->vel.z; actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_195; actor->obj.rot.y = 180.0f; Object_SetInfo(&actor->info, actor->obj.id); if (arg1 < 3) { actor->iwork[11] = 1; actor->unk_0C9 = 1; actor->fwork[3] = D_i5_801BA820[arg1]; actor->state = 30; Audio_PlaySfx(0x3100000C, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } else { actor->unk_0B6 = 1; actor->state = 21; actor->obj.rot.z = 32.5f; Audio_PlaySfx(0x11030010, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->fwork[9] = 20.0f; } } void func_i5_801AF44C(void) { Actor* actor = &gActors[8]; Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_195; actor->obj.pos.x = gPlayer[0].pos.x + D_i5_801BA7E4[4]; actor->obj.pos.y = gPlayer[0].pos.y + D_i5_801BA7F8[4]; actor->obj.pos.z = gPlayer[0].pos.z + D_i5_801BA80C[4]; actor->vel.x = gPlayer[0].vel.x; actor->vel.y = gPlayer[0].vel.y; actor->vel.z = gPlayer[0].vel.z; actor->fwork[7] = RAND_FLOAT(360.0f); actor->fwork[8] = RAND_FLOAT(360.0f); actor->fwork[9] = 30.0f; actor->unk_0F4.y = D_i5_801BA820[4]; actor->unk_0F4.x = 0.0f; actor->unk_0F4.z = 330.0f; actor->obj.rot.x = -0.0f; actor->obj.rot.y = actor->unk_0F4.y; actor->obj.rot.z = -330.0f; actor->fwork[0] = 0.0f; actor->unk_0B6 = 24; actor->iwork[11] = 1; actor->state = 15; actor->fwork[3] = D_i5_801BA820[4]; Object_SetInfo(&actor->info, actor->obj.id); Audio_PlaySfx(0x3100000C, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } static Vec3f D_i5_801BA834[2] = { { 2000.0f, 300.0f, 500.0f }, { 2500.0f, 300.0f, -3300.0f }, }; static f32 D_i5_801BA84C[2] = { 0.0f, 60.0f }; void func_i5_801AF628(Actor* actor, s32 arg1) { Actor_Initialize(actor); actor->obj.status = OBJ_ACTIVE; actor->obj.id = OBJ_ACTOR_195; actor->obj.pos.x = gPlayer[0].unk_0AC + D_i5_801BA834[arg1].x; actor->obj.pos.y = D_i5_801BA834[arg1].y; actor->obj.pos.z = D_i5_801BA834[arg1].z - D_80177D20; actor->unk_0B6 = 37; actor->obj.rot.y = D_i5_801BA84C[arg1]; actor->iwork[4] = actor->iwork[5] = 192; actor->iwork[0] = actor->iwork[1] = actor->iwork[2] = actor->iwork[7] = actor->iwork[3] = 0xFF; actor->iwork[6] = 128; Object_SetInfo(&actor->info, actor->obj.id); } void func_i5_801AF70C(f32 xPos, f32 yPos, f32 zPos, f32 arg3) { Effect* effect; Effect* effectPtr; f32 temp_ft1; s32 i; effect = NULL; effectPtr = &gEffects[0]; for (i = 0; i < 99; i++, effectPtr++) { if (effectPtr->obj.status == OBJ_FREE) { effect = effectPtr; break; } } if (i != 99) { Effect_Initialize(effect); effect->obj.status = OBJ_ACTIVE; effect->obj.id = OBJ_EFFECT_357; effect->obj.pos.x = xPos; effect->obj.pos.y = yPos; effect->obj.pos.z = zPos; effect->vel.x = RAND_FLOAT_CENTERED(20.0f) - 60.0f; effect->vel.y = RAND_FLOAT(3.0f) + 10.0f; effect->vel.z = RAND_FLOAT(30.0f) + 240.0f; effect->scale2 = RAND_FLOAT(0.8f) + 0.3f + arg3; effect->timer_50 = RAND_INT(5.0f) + 30; effect->obj.rot.x = RAND_FLOAT(360.0f); effect->unk_60.x = RAND_FLOAT_CENTERED(30.0f); effect->unk_60.y = RAND_FLOAT_CENTERED(30.0f); effect->unk_60.z = RAND_FLOAT_CENTERED(30.0f); effect->unk_44 = i & 3; Object_SetInfo(&effect->info, effect->obj.id); } } static f32 D_i5_801BA854[4] = { 1.5f, -1.0f, 0.7f, 0.0f }; static f32 D_i5_801BA864 = 0.9f; static f32 D_i5_801BA868 = 0.7f; // unused? static f32 D_i5_801BA86C = -1.0f; static f32 D_i5_801BA870 = 1.5f; // unused? static f32 D_i5_801BA874[4] = { 200.0f, 300.0f, 400.0f, 0.0f }; static f32 D_i5_801BA884 = 500.0f; static f32 D_i5_801BA888 = 100.0f; static f32 D_i5_801BA88C = 120.0f; static f32 D_i5_801BA890 = 100.0f; // unused? static f32 D_i5_801BA894[5] = { 200.0f, 250.0f, 220.0f, 0.0f, 200.0f }; static f32 D_i5_801BA8A8[3] = { 230.0f, 220.0f, 350.0f }; // unused? void func_i5_801AF8F4(Player* player) { s32 i; s32 j; Vec3f spE4; Vec3f spD8; f32 zeroVar = 0.0f; switch (player->unk_1D0) { case 0: gCsFrameCount = 0; D_80178488 = 1; player->unk_234 = 0; func_800182F4(0x101E00FF); func_800182F4(0x111E00FF); player->unk_1D0 = 1; D_80177A48[0] = 0.0f; D_80177A48[4] = -60.0f; D_80177A48[5] = 240.0f; player->unk_0D4 = 3.0f; D_8017847C = player->vel.x = player->vel.y = player->vel.z = player->unk_0D0 = 0.0f; if (player->shields <= 0) { player->shields = 1; } player->camEye.x = gCsCamEyeX = gActors[D_i5_801BE318].obj.pos.x - 250.0f; player->camEye.y = gCsCamEyeY = gActors[D_i5_801BE318].obj.pos.y + 150.0f; player->camEye.z = gCsCamEyeZ = gActors[D_i5_801BE318].obj.pos.z + D_80177D20 + 500.0f; player->camAt.x = gCsCamAtX = gActors[D_i5_801BE318].obj.pos.x; player->camAt.y = gCsCamAtY = gActors[D_i5_801BE318].obj.pos.y + 200.0f; player->camAt.z = gCsCamAtZ = gActors[D_i5_801BE318].obj.pos.z + D_80177D20; player->pos.x = 500.0f; player->pos.y = -3.0f; D_i5_801BA1DC = 0.0f; player->unk_4D8 = 0.0f; player->unk_034 = 0.0f; player->unk_110 = 0.0f; player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = player->unk_130 = player->unk_12C = 0.0f; player->unk_080 = 0.0f; player->unk_0F0 = 0.0f; player->unk_16C = 0.0f; player->unk_170 = 0.0f; player->wings.unk_04 = 0.0f; /* fallthrough */ case 1: gShowBossHealth = 0; if (gCsFrameCount == 70) { D_80177DC8 = 498; for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.id == OBJ_ACTOR_223) { gActors[i].state++; break; } } player->unk_1D0++; gCsCamEyeX = -100.0f; gCsCamEyeY = 250.0f; gCsCamEyeZ = 2090.0f; gCsCamAtX = -250.0f; gCsCamAtY = 10.0f; gCsCamAtZ = -3210.0f; player->camEye.x = -250.0f; player->camEye.y = 50.0f; player->camEye.z = 1580.0f; player->camAt.x = -250.0f; player->camAt.y = 10.0f; player->camAt.z = -3210.0f; D_i5_801BE312 = 1; player->pos.x = 500.0f; player->pos.y = -3.0f; player->pos.z = player->unk_138 = -111130.0f; player->unk_144 = D_80177D20 = 115930.0f; player->unk_228 = 16; D_80161680 = 330; D_i5_801BA1DC = 0.0f; gActors[D_i5_801BE314].obj.pos.x = -431.0f; gActors[D_i5_801BE314].obj.pos.y = 0.0f; gActors[D_i5_801BE314].obj.pos.z = -111174.0f; gActors[D_i5_801BE314].vel.x = 0.0f; gActors[D_i5_801BE314].vel.y = 0.0f; gActors[D_i5_801BE314].vel.z = 0.0f; gActors[D_i5_801BE316].obj.pos.x = -864.0f; gActors[D_i5_801BE316].obj.pos.y = 874.0f; gActors[D_i5_801BE316].obj.pos.z = -109864.0f; } break; case 2: if (gCsFrameCount > 105) { Math_SmoothStepToF(&D_80177A48[0], 1.0f, 1.0f, 0.005f, 0.0f); } if (gCsFrameCount < 160) { gActors[D_i5_801BE314].obj.pos.x = -431.0f; gActors[D_i5_801BE314].obj.pos.y = 0.0f; gActors[D_i5_801BE314].obj.pos.z = -111174.0f; gActors[D_i5_801BE314].vel.x = 0.0f; gActors[D_i5_801BE314].vel.y = 0.0f; gActors[D_i5_801BE314].vel.z = 0.0f; gActors[D_i5_801BE316].obj.pos.x = -864.0f; gActors[D_i5_801BE316].obj.pos.y = 874.0f; gActors[D_i5_801BE316].obj.pos.z = -109864.0f; } else { D_80177A48[0] = 0.0f; D_i5_801BA1DC = -40.0f; player->unk_1D0++; } /* fallthrough */ case 3: player->vel.z = gActors[D_i5_801BE314].vel.z; if (gCsFrameCount == 252) { gCsCamEyeY = 570.0f; player->timer_210 = 1000; player->unk_0B8 = 20000.0f; player->unk_118 = -23.0f; player->unk_0B4 = 0.0f; } if (gCsFrameCount >= 252) { player->pos.x = gActors[D_i5_801BE314].obj.pos.x + 500.0f; player->unk_140 = -gActors[D_i5_801BE314].vel.z; player->unk_144 += player->unk_140; D_80177D08 = player->unk_140; D_80177D20 = player->unk_144; D_80177CE8 += player->unk_140; player->pos.z = player->unk_138 = -(D_80177D20 + 210.0f); Math_SmoothStepToF(&D_80177A48[0], 1.0f, 0.1f, 0.00025f, 0.0f); gCsCamAtX = gActors[D_i5_801BE314].obj.pos.x + 2500.0f; gCsCamAtZ = (gActors[D_i5_801BE314].obj.pos.z + D_80177D20) - 2000.0f; gCsCamEyeX = gCsCamAtX - 2340.0f; gCsCamEyeZ = gCsCamAtZ + 1410.0f; } if (gCsFrameCount == 389) { player->unk_1D0++; player->vel.z = 0.0f; player->unk_140 = 0.0f; D_801779E4 = 0.0f; D_801779F4 = 0.0f; player->timer_210 = 0; player->camEye.x = gCsCamEyeX = 2750.0f; player->camEye.y = gCsCamEyeY = 50.0f; player->camEye.z = gCsCamEyeZ = -620.0f; player->camAt.x = gCsCamAtX = -650.0f; player->camAt.y = gCsCamAtY = 30.0f; player->camAt.z = gCsCamAtZ = 1900.0f; player->unk_114 = 0.0f; D_i5_801BA1DC = -100.0f; func_8001A838(0x31078085); Audio_PlaySfx(0x31408095, gActors[D_i5_801BE314].sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); D_i5_801BE313 = 0; } break; case 4: if (gCsFrameCount == 403) { D_80178348 = D_80178350 = D_80178354 = 255; D_80178358 = 255; D_8017835C = 20; } if (gCsFrameCount == 416) { player->unk_1D0++; D_80177A48[0] = 1.0f; player->unk_114 = 30.0f; player->unk_0AC = 4600.0f; D_i5_801BA1DC = -80.0f; player->unk_144 = D_80177D20 += 300.0f; D_80177A48[5] = 0.0f; D_80177A48[6] = 0.5f; D_80177A48[7] = 1560.0f; D_80177A48[8] = 2400.0f; player->camAt.x = gCsCamAtX = gActors[D_i5_801BE314].obj.pos.x; player->camAt.z = gCsCamAtZ = (gActors[D_i5_801BE314].obj.pos.z + D_80177D20) - 2000.0f; player->camEye.y = gCsCamEyeY = 50.0f; player->camAt.y = gCsCamAtY = 10.0f; player->camEye.x = gCsCamEyeX = D_80177A48[7] + gCsCamAtX; player->camEye.z = gCsCamEyeZ = D_80177A48[8] + gCsCamAtZ; player->unk_118 = -30.0f; player->unk_0B8 = 10014.0f; player->timer_210 = 1000; player->unk_0B4 = 0.0f; D_80178358 = 0; D_8017835C = 127; } break; case 5: if (gCsFrameCount <= 625) { Math_SmoothStepToF(&D_i5_801BA1DC, 0.0f, 0.1f, 0.05f, 0.0f); } if (gCsFrameCount >= 430) { Math_SmoothStepToF(&D_80177A48[6], 22.0f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&D_80177A48[7], 2600.0f, 0.1f, D_80177A48[6], 0.0f); Math_SmoothStepToF(&D_80177A48[8], 3800.0f, 0.1f, D_80177A48[6], 0.0f); Math_SmoothStepToF(&gCsCamEyeY, 1300.0f, 0.1f, 17.0f, 0.0f); } if (gCsFrameCount <= 505) { gCsCamAtZ = gActors[D_i5_801BE314].obj.pos.z + D_80177D20 - 2000.0f; gCsCamAtX = gActors[D_i5_801BE314].obj.pos.x; player->vel.z = gActors[D_i5_801BE314].vel.z; player->pos.x = gActors[D_i5_801BE314].obj.pos.x + 500.0f; player->pos.z = player->unk_138 = -(D_80177D20 + 210.0f); player->unk_140 = -gActors[D_i5_801BE314].vel.z; gCsCamEyeX = D_80177A48[7] + gCsCamAtX; gCsCamEyeZ = D_80177A48[8] + gCsCamAtZ; func_8007C120(gActors[D_i5_801BE314].obj.pos.x + 480.0f, gActors[D_i5_801BE314].obj.pos.y + 15.0f, gActors[D_i5_801BE314].obj.pos.z - 400.0f, gActors[D_i5_801BE314].vel.x, gActors[D_i5_801BE314].vel.y, 0.0f, 0.2f, 10); } else { player->vel.z = 0.0f; if (!(gGameFrameCount & 0xF)) { gFogRed -= 1; gFogGreen -= 1; gFogBlue -= 2; } Math_SmoothStepToF(&player->unk_140, 0.0f, 1.0f, 0.6f, 0.0f); Math_SmoothStepToF(&gCsCamAtX, 11700.0f, 0.1f, 50.0f, 0.0f); Math_SmoothStepToF(&D_80177A48[5], 30.0f, 0.1f, 0.05f, 0.0f); Math_SmoothStepToF(&gCsCamAtY, 1600.0f, 0.1f, D_80177A48[5], 0.0f); if (player->unk_140 >= 2.5f) { player->pos.x = gActors[D_i5_801BE314].obj.pos.x + 500.0f; player->pos.z = player->unk_138 = -(D_80177D20 + 210.0f); } else { player->unk_0B8 = player->unk_0AC; D_801779E4 = 0.0f; } func_8007BC7C(gActors[D_i5_801BE314].obj.pos.x + 190.0f, gActors[D_i5_801BE314].obj.pos.y + 30.0f, gActors[D_i5_801BE314].obj.pos.z - 100.0f, 6.0f); func_8007BC7C(gActors[D_i5_801BE314].obj.pos.x + 190.0f, gActors[D_i5_801BE314].obj.pos.y + 30.0f, gActors[D_i5_801BE314].obj.pos.z - 120.0f, 6.0f); func_8007BC7C(gActors[D_i5_801BE314].obj.pos.x - 190.0f, gActors[D_i5_801BE314].obj.pos.y + 30.0f, gActors[D_i5_801BE314].obj.pos.z - 100.0f, 6.0f); func_8007BC7C(gActors[D_i5_801BE314].obj.pos.x - 190.0f, gActors[D_i5_801BE314].obj.pos.y + 30.0f, gActors[D_i5_801BE314].obj.pos.z - 120.0f, 6.0f); } player->unk_144 += player->unk_140; D_80177D08 = player->unk_140; D_80177D20 = player->unk_144; D_80177CE8 += player->unk_140; if (gCsFrameCount == 630) { func_8001A55C(gActors[D_i5_801BE314].sfxPos, 0x31408095); Audio_PlaySfx(0x2940C00A, gActors[D_i5_801BE314].sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); player->unk_1D0++; player->vel.z = 0.0f; player->unk_140 = 0.0f; D_80177D08 = 0.0f; D_801779E4 = 0.0f; D_801779F4 = 0.0f; player->timer_210 = 10000; D_80177A48[0] = 1.0f; D_i5_801BA1DC = 0.0f; D_80137E84[0] = 1; D_Timer_80177BD0[0] = 10; D_80178480 = 10; D_80177A48[4] = -70.0f; D_80177A48[5] = 280.0f; } break; case 6: Math_SmoothStepToF(&D_80177A48[4], -60.0f, 1.0f, 0.5f, 0.0f); Math_SmoothStepToF(&D_80177A48[5], 240.0f, 1.0f, 2.0f, 0.0f); if (!(gGameFrameCount & 1)) { func_8007797C(11000.0f, 200.0f, -139000.0f, D_80177A48[4], 4.0f, D_80177A48[5], 20.0f); } if (gCsFrameCount == 710) { D_80178348 = D_80178350 = D_80178354 = D_80178340 = 255; D_80178358 = 0; D_8017835C = 128; func_8007D9DC(gActors[D_i5_801BE314].obj.pos.x + 1000.0f, gActors[D_i5_801BE314].obj.pos.y + 20.0f, -138500.0f, 100.0f, 1000.0f, 0); func_8007A568(gActors[D_i5_801BE314].obj.pos.x + 200.0f, gActors[D_i5_801BE314].obj.pos.y + 700.0f, -137750.0f, 100.0f); for (i = 0; i < 8; i++) { func_800794CC(gActors[D_i5_801BE314].obj.pos.x + RAND_FLOAT_CENTERED(1000.0f), gActors[D_i5_801BE314].obj.pos.y + 1300.0f, gActors[D_i5_801BE314].obj.pos.z + 700.0f + RAND_FLOAT_CENTERED(1000.0f), 6.0f); func_i5_801AF70C(RAND_FLOAT_CENTERED(650.0f) + 11250.0f, 300.0f, RAND_FLOAT(650.0f) + -139000.0f, 0.7f); } gActors[58].scale = 0.8f; func_8007D0E0(gActors[D_i5_801BE314].obj.pos.x + 500.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.y + 500.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.z + 3000.0f + RAND_FLOAT_CENTERED(700.0f), 30.0f); } if ((gCsFrameCount > 710) && !(gGameFrameCount & 7)) { func_8007D0E0(gActors[D_i5_801BE314].obj.pos.x + 500.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.y + 500.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.z + 3000.0f + RAND_FLOAT_CENTERED(700.0f), 30.0f); } if ((gCsFrameCount > 725) && !(gGameFrameCount & 7)) { func_8007D0E0(gActors[D_i5_801BE314].obj.pos.x - 1500.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.y + 1000.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.z + 1700.0f + RAND_FLOAT_CENTERED(700.0f), 30.0f); } if ((gCsFrameCount > 740) && !(gGameFrameCount & 7)) { func_8007D0E0(gActors[D_i5_801BE314].obj.pos.x - 3500.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.y + 600.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.z + 1200.0f + RAND_FLOAT_CENTERED(700.0f), 30.0f); } if ((gCsFrameCount > 755) && !(gGameFrameCount & 7)) { func_8007D0E0(gActors[D_i5_801BE314].obj.pos.x - 3000.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.y + 400.0f + RAND_FLOAT_CENTERED(700.0f), gActors[D_i5_801BE314].obj.pos.z + 1300.0f + RAND_FLOAT_CENTERED(700.0f), 30.0f); } if (gCsFrameCount == 800) { func_8007A568(gActors[D_i5_801BE314].obj.pos.x - 3000.0f, gActors[D_i5_801BE314].obj.pos.y + 500.0f, gActors[D_i5_801BE314].obj.pos.z + 1600.0f, 10000.0f); for (i = 0; i < 8; i++) { func_800794CC(gActors[D_i5_801BE314].obj.pos.x - 3000.0f + RAND_FLOAT_CENTERED(1000.0f), gActors[D_i5_801BE314].obj.pos.y + 700.0f, gActors[D_i5_801BE314].obj.pos.z + 1600.0f + RAND_FLOAT_CENTERED(1000.0f), 6.0f); func_i5_801AF70C(RAND_FLOAT_CENTERED(650.0f) + 11250.0f, 300.0f, RAND_FLOAT(650.0f) + -139000.0f, 0.7f); } } if (gCsFrameCount == 820) { func_8007A568(gActors[D_i5_801BE314].obj.pos.x, gActors[D_i5_801BE314].obj.pos.y + 500.0f, gActors[D_i5_801BE314].obj.pos.z + 3300.0f, 14000.0f); for (i = 0; i < 8; i++) { func_800794CC(gActors[D_i5_801BE314].obj.pos.x + 500.0f + RAND_FLOAT_CENTERED(1000.0f), gActors[D_i5_801BE314].obj.pos.y + 900.0f, gActors[D_i5_801BE314].obj.pos.z + 3300.0f + RAND_FLOAT_CENTERED(1000.0f), 6.0f); func_i5_801AF70C(RAND_FLOAT_CENTERED(650.0f) + 11250.0f, 300.0f, RAND_FLOAT(650.0f) + -139000.0f, 0.7f); } } if (gCsFrameCount == 835) { func_8007A568(gActors[D_i5_801BE314].obj.pos.x - 1500.0f, gActors[D_i5_801BE314].obj.pos.y + 500.0f, gActors[D_i5_801BE314].obj.pos.z + 2000.0f, 80.0f); for (i = 0; i < 8; i++) { func_800794CC(gActors[D_i5_801BE314].obj.pos.x - 1500.0f + RAND_FLOAT_CENTERED(1000.0f), gActors[D_i5_801BE314].obj.pos.y + 1200.0f, gActors[D_i5_801BE314].obj.pos.z + 2000.0f + RAND_FLOAT_CENTERED(1000.0f), 6.0f); func_i5_801AF70C(RAND_FLOAT_CENTERED(650.0f) + 11250.0f, 300.0f, RAND_FLOAT(650.0f) + -139000.0f, 0.7f); } } if (gCsFrameCount == 845) { func_8007A568(gActors[D_i5_801BE314].obj.pos.x - 500.0f, gActors[D_i5_801BE314].obj.pos.y + 500.0f, gActors[D_i5_801BE314].obj.pos.z + 2800.0f, 10000.0f); for (i = 0; i < 11; i++) { func_800794CC(gActors[D_i5_801BE314].obj.pos.x - 500.0f + RAND_FLOAT_CENTERED(1000.0f), gActors[D_i5_801BE314].obj.pos.y + 900.0f, gActors[D_i5_801BE314].obj.pos.z + 2800.0f + RAND_FLOAT_CENTERED(1000.0f), 6.0f); func_i5_801AF70C(RAND_FLOAT_CENTERED(650.0f) + 11250.0f, 300.0f, RAND_FLOAT(650.0f) + -139000.0f, 0.7f); } } if (gCsFrameCount == 853) { func_8007A568(gActors[D_i5_801BE314].obj.pos.x - 3500.0f, gActors[D_i5_801BE314].obj.pos.y + 500.0f, gActors[D_i5_801BE314].obj.pos.z + 2500.0f, 14000.0f); for (i = 0; i < 8; i++) { func_800794CC(gActors[D_i5_801BE314].obj.pos.x - 3500.0f + RAND_FLOAT_CENTERED(1000.0f), gActors[D_i5_801BE314].obj.pos.y + 900.0f, gActors[D_i5_801BE314].obj.pos.z + 1500.0f + RAND_FLOAT_CENTERED(1000.0f), 6.0f); func_i5_801AF70C(RAND_FLOAT_CENTERED(650.0f) + 11250.0f, 300.0f, RAND_FLOAT(650.0f) + -139000.0f, 0.7f); } D_80178480 = 30; } if (gCsFrameCount == 860) { func_8007D9DC(gActors[D_i5_801BE314].obj.pos.x + 1000.0f, gActors[D_i5_801BE314].obj.pos.y + 20.0f, -138500.0f, 100.0f, 1000.0f, 0); func_8007A568(gActors[D_i5_801BE314].obj.pos.x - 1500.0f, gActors[D_i5_801BE314].obj.pos.y + 700.0f, gActors[D_i5_801BE314].obj.pos.z + 3000.0f, 180.0f); for (i = 0; i < 8; i++) { func_800794CC(gActors[D_i5_801BE314].obj.pos.x - 1500.0f + RAND_FLOAT_CENTERED(1000.0f), gActors[D_i5_801BE314].obj.pos.y + 1300.0f, gActors[D_i5_801BE314].obj.pos.z + 2500.0f + RAND_FLOAT_CENTERED(1000.0f), 6.0f); func_i5_801AF70C(RAND_FLOAT_CENTERED(650.0f) + 11250.0f, 300.0f, RAND_FLOAT(650.0f) + -139000.0f, 0.7f); } } if (gCsFrameCount == 880) { D_80137E84[0] = 1; D_Timer_80177BD0[0] = 10; D_80178348 = D_80178350 = D_80178354 = 255; D_80178358 = 255; D_8017835C = 20; Audio_PlaySfx(0x2940F026, gActors[D_i5_801BE314].sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); gBossActive = D_80178488 = 0; } if (gCsFrameCount == 940) { player->unk_1D0++; func_800A6148(); player->pos.z = player->unk_138 = -(D_80177D20 + 210.0f); player->pos.x = player->unk_0AC; func_8007A568(player->pos.x - 1800.0f, -50.0f, player->pos.z + 5000.0f, 40.0f); D_80178348 = D_80178350 = D_80178354 = D_80178340 = 255; D_80178358 = 0; D_8017835C = 8; D_80177A48[0] = 0.0f; player->unk_234 = 1; player->camAt.x = gCsCamAtX = player->camEye.x = gCsCamEyeX = player->pos.x; player->camAt.y = gCsCamAtY = player->pos.y + 70.0f; player->camEye.y = gCsCamEyeY = player->pos.y + 30.0f; player->camEye.z = gCsCamEyeZ = (player->unk_138 + D_80177D20) - 300.0f; player->camAt.z = gCsCamAtZ = player->unk_138 + D_80177D20; player->unk_198 = player->timer_210 = 0; player->unk_190 = player->unk_194 = player->unk_188 = player->unk_18C = player->unk_118 = player->unk_114 = player->unk_4D8 = player->unk_034 = player->unk_174 = player->unk_178 = player->unk_17C = player->unk_180 = player->unk_184 = player->wings.unk_04 = player->unk_170 = player->unk_16C = player->unk_0F0 = player->unk_080 = player->wings.unk_0C = player->wings.unk_08 = player->wings.unk_10 = player->unk_130 = player->unk_12C = player->unk_110 = 0.0f; player->unk_0D0 = 5.0f; D_80177A48[3] = D_80177A48[6] = D_80177A48[7] = D_80177A48[8] = 0.0f; player->unk_1D4 = 1; player->unk_1F4 = 0; player->pos.y = gGroundLevel - 3.0f; player->vel.y = -3.0f; player->unk_1DC = player->unk_2B4 = player->unk_2BC = player->unk_184 = player->unk_108 = player->unk_10C = player->unk_0E8 = player->unk_0E4 = player->unk_104 = 0.0f; player->timer_1E0 = player->unk_48C = 0; } break; case 7: if (!(gGameFrameCount & 3)) { func_8007D0E0(player->pos.x - 1750.0f + RAND_FLOAT_CENTERED(700.0f), 10.0f, player->pos.z + 5000.0f + RAND_FLOAT_CENTERED(700.0f), 5.0f); func_8007C85C(player->pos.x - 1800.0f + RAND_FLOAT_CENTERED(40.0f), -100.0f, player->pos.z + 5000.0f + RAND_FLOAT_CENTERED(40.0f), 9.0f); } if ((gCsFrameCount >= 1059) && (gCsFrameCount < 2120)) { Math_SmoothStepToF(&D_80177A48[0], 1.0f, 1.0f, 0.005f, 0.0f); Math_SmoothStepToF(&D_80177A48[3], 1080.0f, 0.1f, D_80177A48[0] * 1.2f, 0.0f); Matrix_RotateY(gCalcMatrix, -D_80177A48[3] * M_DTOR, 0); spE4.x = 0.0f; spE4.y = 0.0f; spE4.z = -300.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &spE4, &spD8); gCsCamEyeX = player->pos.x + spD8.x; gCsCamEyeZ = player->pos.z + D_80177D20 + spD8.z; } if (gCsFrameCount >= 2120) { Math_SmoothStepToF(&D_80177A48[0], 1.0f, 1.0f, 0.001f, 0.0f); Math_SmoothStepToF(&D_80177A48[8], 20.0f, 0.1f, 0.1f, 0.0f); Math_SmoothStepToF(&gCsCamEyeX, player->pos.x - 2000.0f, 0.1f, D_80177A48[8], 0.0f); gCsCamEyeZ -= 1.0f; } if ((gCsFrameCount >= 2120) || (gCsFrameCount < 2175)) { Math_SmoothStepToF(&gCsCamAtY, player->pos.y + 70.0f, 0.1f, 8.0f, 0.0f); } if (gCsFrameCount == 2120) { D_80177A48[0] = 0.0f; } if (gCsFrameCount >= 2160) { player->vel.y = 4.0f; Math_SmoothStepToF(&player->unk_170, 2.0f, 1.0f, 0.3f, 0.0f); Math_SmoothStepToF(&player->unk_16C, 2.0f, 1.0f, 0.3f, 0.0f); if ((gCsFrameCount >= 2165) && (gCsFrameCount <= 2180)) { func_8007BC7C(player->pos.x + RAND_FLOAT_CENTERED(30.0f), 0.0f, RAND_FLOAT_CENTERED(30.0f) + player->unk_138, RAND_FLOAT(2.0f) + 3.5f); func_8007BC7C(player->pos.x - RAND_FLOAT_CENTERED(30.0f), 0.0f, RAND_FLOAT_CENTERED(30.0f) + player->unk_138, RAND_FLOAT(2.0f) + 3.5f); } Math_SmoothStepToF(&D_80177A48[7], 4.5f, 0.1f, 0.3f, 0.0f); player->unk_138 = player->pos.z; } func_80045130(player); func_80044868(player); func_800444BC(player); func_800ADF58(player); if (gCsFrameCount >= 2175) { Math_SmoothStepToF(&gCsCamAtZ, gActors[3].obj.pos.z + D_80177D20 - 300.0f, 0.1f, 20.0f, 0.0f); Math_SmoothStepToF(&gCsCamAtY, gActors[3].obj.pos.y + 100.0f, 0.1f, 10.0f, 0.0f); } else { player->camAt.z = gCsCamAtZ = player->unk_138 + D_80177D20; } Math_SmoothStepToF(&player->pos.y, 260.0f, 0.1f, D_80177A48[7], 0.0f); break; } switch (gCsFrameCount) { case 973: D_80177840 = 100; break; case 340: Radio_PlayMessage(gMsg_ID_17471, RCID_BOSS_MACBETH); break; case 520: Radio_PlayMessage(gMsg_ID_17472, RCID_BOSS_MACBETH); break; case 710: case 800: case 820: case 835: case 845: case 860: D_80178480 = 20; D_80177A48[4] = -90.0f; D_80177A48[5] = 360.0f; break; case 910: func_8001D444(0, 0x26, 0, 0xFF); break; case 1040: Radio_PlayMessage(gMsg_ID_20010, RCID_FOX); break; case 1060: if (gTeamShields[2] > 0) { func_i5_801AF27C(&gActors[5], 0); } break; case 1130: switch (gTeamShields[2]) { case 0: Radio_PlayMessage(gMsg_ID_20345, RCID_ROB64); break; case -1: Radio_PlayMessage(gMsg_ID_20333, RCID_ROB64); break; default: Radio_PlayMessage(gMsg_ID_17330, RCID_SLIPPY); break; } break; case 1240: if (gTeamShields[3] > 0) { func_i5_801AF27C(&gActors[6], 1); } break; case 1310: D_i5_801BA888 = 220.0f; break; case 1350: switch (gTeamShields[3]) { case 0: Radio_PlayMessage(gMsg_ID_20344, RCID_ROB64); break; case -1: Radio_PlayMessage(gMsg_ID_20332, RCID_ROB64); break; default: Radio_PlayMessage(gMsg_ID_17310, RCID_PEPPY); break; } break; case 1420: if (D_800D3180[LEVEL_ZONESS] != 0) { func_i5_801AF44C(); } break; case 1460: D_i5_801BA88C = 170.0f; break; case 1500: if (D_800D3180[LEVEL_ZONESS] != 0) { Radio_PlayMessage(gMsg_ID_17300, RCID_KATT); } break; case 1640: if (gTeamShields[1] > 0) { func_i5_801AF27C(&gActors[7], 2); } break; case 1660: switch (gTeamShields[1]) { case 0: Radio_PlayMessage(gMsg_ID_20340, RCID_ROB64); break; case -1: Radio_PlayMessage(gMsg_ID_20331, RCID_ROB64); break; default: Radio_PlayMessage(gMsg_ID_17320, RCID_FALCO); break; } break; case 1661: D_i5_801BA86C = -0.5f; break; case 1810: Object_Kill(&gActors[8].obj, gActors[8].sfxPos); gOverlayStage = 1; break; case 1817: D_80177830 = 1; break; case 1960: func_i5_801AF27C(&gActors[3], 3); gActors[3].info.hitbox = SEGMENTED_TO_VIRTUAL(D_800CBF34); break; case 2017: D_80177830 = 0; break; case 2040: gActors[5].state++; break; case 2080: gActors[6].state++; break; case 2130: gActors[7].state++; break; case 2160: D_80161A44 = 30000.0f; player->unk_240 = 1; func_8001CA24(0); Audio_PlaySfx(0x01008016, player->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); break; case 2310: gActors[3].state++; break; case 2440: func_800182F4(0x103C00FF); func_800182F4(0x113C00FF); break; } if (player->timer_210 != 0) { player->timer_210--; Math_SmoothStepToF(&player->unk_114, -player->unk_118, 0.03f, 0.5f, 0.0001f); Math_SmoothStepToF(&player->unk_0B4, D_80177D08 * .3f, 0.1f, 2.0f, 0.0001f); D_801779E4 = Math_SmoothStepToF(&player->unk_0AC, player->unk_0B8, 0.1f, player->unk_0B4, 0.0001f); D_801779F4 = Math_SmoothStepToF(&player->unk_0B0, player->unk_0BC, 0.1f, player->unk_0B4, 0.0001f); } else { Math_SmoothStepToF(&player->unk_114, 0.0f, 0.03f, 0.5f, 0.0001f); } Math_SmoothStepToF(&player->camEye.x, gCsCamEyeX, D_80177A48[0], 20000.0f, 0); Math_SmoothStepToF(&player->camEye.y, gCsCamEyeY, D_80177A48[0], 20000.0f, 0); Math_SmoothStepToF(&player->camEye.z, gCsCamEyeZ, D_80177A48[0], 20000.0f, 0); Math_SmoothStepToF(&player->camAt.x, gCsCamAtX, D_80177A48[0], 20000.0f, 0); Math_SmoothStepToF(&player->camAt.y, gCsCamAtY, D_80177A48[0], 20000.0f, 0); Math_SmoothStepToF(&player->camAt.z, gCsCamAtZ, D_80177A48[0], 20000.0f, 0); player->camAt.y += zeroVar; if (player->unk_1D0 >= 6) { player->camEye.y += D_8017847C * 10.0f; } if (gCsFrameCount > 2500) { D_80178348 = D_80178350 = D_80178354 = 0; D_80178358 = 255; if (D_80178340 == 255) { player->state_1C8 = PLAYERSTATE_1C8_6; D_8017837C = 4; func_800A6148(); func_8001DBD0(10); D_800D3180[LEVEL_MACBETH] = Play_CheckMedalStatus(150) + 1; } } } void func_i5_801B28BC(Actor* actor) { Vec3f sp5C; Vec3f sp50; Vec3f sp44; Player* player; f32 sp3C; player = &gPlayer[0]; actor->fwork[7] += 3.0f; actor->unk_0F4.z = SIN_DEG(actor->fwork[7]) * 1.5f; actor->fwork[8] += 2.0f; sp3C = SIN_DEG(actor->fwork[8]) * 10.0f; switch (actor->state) { case 10: actor->fwork[3] += D_i5_801BA864; Matrix_RotateY(gCalcMatrix, actor->fwork[3] * M_DTOR, 0); sp5C.x = 0.0f; sp5C.y = D_i5_801BA884; sp5C.z = D_i5_801BA894[4]; Math_SmoothStepToF(&D_i5_801BA894[4], 100.0f, 0.05f, 0.5f, 0.01f); Matrix_MultVec3f(gCalcMatrix, &sp5C, &sp44); actor->fwork[0] = sp44.x; actor->fwork[1] = sp44.y; actor->fwork[2] = sp44.z - 100.0f; Math_SmoothStepToF(&actor->obj.rot.z, SIN_DEG(actor->fwork[3]) * -30.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[0] + player->pos.x, 0.03f, 10.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[1] + player->pos.y + sp3C, 0.03f, 10.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.z, actor->fwork[2] + player->unk_138, 0.03f, 10.0f, 0.0f); break; case 11: Audio_PlaySfx(0x09000002, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->timer_0BC = 10; actor->state++; actor->fwork[29] = 5.0f; /* fallthrough */ case 12: Math_SmoothStepToF(&actor->obj.rot.z, 0.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.x, player->pos.x - 150.0f, 0.1f, 1.0f, 0.0f); actor->iwork[11] = 2; Math_SmoothStepToF(&actor->fwork[9], 20.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&actor->obj.rot.z, 0.0f, 0.1f, 1.0f, 0.0f); if (actor->timer_0BC <= 0) { actor->timer_0BC = 10; actor->state++; } break; case 13: Math_SmoothStepToF(&actor->obj.pos.x, player->pos.x - 150.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&actor->obj.rot.x, -120.0f, 0.1f, 5.0f, 0.0f); Math_SmoothStepToF(&actor->fwork[9], -20.0f, 0.05f, 0.2f, 0.0f); actor->fwork[29] = 3.0f; if (actor->timer_0BC <= 0) { actor->state++; } break; case 14: Math_SmoothStepToF(&actor->obj.pos.x, player->pos.x - 150.0f, 0.1f, 3.0f, 0.0f); Math_SmoothStepToF(&actor->obj.rot.x, -120.0f, 0.1f, 5.0f, 0.0f); Math_SmoothStepToF(&actor->fwork[9], 22.0f, 0.05f, 0.2f, 0.0f); if (actor->obj.rot.x <= -115.0f) { Math_SmoothStepToF(&actor->obj.rot.z, 800.0f, 0.1f, 18.0f, 0.0f); Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, actor->obj.rot.z * M_DTOR, 1); sp5C.x = 0.0f; sp5C.y = 70.0f; sp5C.z = -70.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp5C, &sp44); func_80078E50(actor->obj.pos.x + sp44.x, actor->obj.pos.y + sp44.y, actor->obj.pos.z + sp44.z, 3.1f); } break; case 15: Math_SmoothStepToAngle(&actor->obj.rot.z, 0.0f, 0.05f, 0.05f, 0); Math_SmoothStepToAngle(&actor->obj.rot.y, 180.0f, 1.0f, 0.3f, 0); Math_SmoothStepToF(&actor->obj.pos.y, player->pos.y + 240.0f, 0.03f, 20.0f, 0.0f); if (actor->obj.rot.y == 180.0f) { actor->state++; } break; case 16: actor->fwork[0] += 2.0f; actor->obj.rot.y = 180.0f - actor->fwork[0]; Math_SmoothStepToAngle(&actor->obj.rot.z, 62.0f, 1.0f, 0.5f, 0); if (actor->fwork[0] > 180.0f) { actor->state++; Audio_PlaySfx(0x09000002, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->timer_0BC = 160; actor->fwork[29] = 5.0f; } break; case 17: Math_SmoothStepToAngle(&actor->obj.rot.y, 345.0f, 1.0f, 0.5f, 0.01f); Math_SmoothStepToAngle(&actor->obj.rot.x, 328.0f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&actor->fwork[9], 35.0f, 0.1f, 0.5f, 0.0f); actor->fwork[29] = 3.0f; Math_SmoothStepToF(&actor->obj.rot.z, 405.0f, 0.1f, 10.0f, 0.0f); if (actor->timer_0BC == 0) { Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, actor->obj.rot.z * M_DTOR, 1); sp5C.x = 0.0f; sp5C.y = 70.0f; sp5C.z = -70.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp5C, &sp44); func_80078E50(actor->obj.pos.x + sp44.x, actor->obj.pos.y + sp44.y, actor->obj.pos.z + sp44.z, 3.1f); } break; case 20: Math_SmoothStepToAngle(&actor->obj.rot.x, 345.0f, 0.01f, actor->fwork[4], 0.0f); Math_SmoothStepToF(&actor->vel.z, -300.0f, 0.1f, 0.25f, 0.0f); break; case 21: Math_SmoothStepToF(&actor->obj.rot.z, 0.0f, 0.1f, 0.25f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.x, player->pos.x, 0.1f, 5.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.y, 800.0f, 0.1f, 10.0f, 0.0f); break; case 22: Math_SmoothStepToAngle(&actor->fwork[4], 0.25f, 0.1f, 0.005f, 0.0f); Math_SmoothStepToAngle(&actor->obj.rot.x, 345.0f, 0.01f, actor->fwork[4], 0.0f); break; case 30: actor->fwork[3] += D_i5_801BA854[actor->index]; Matrix_RotateY(gCalcMatrix, actor->fwork[3] * M_DTOR, 0); sp5C.x = 0.0f; sp5C.y = D_i5_801BA874[actor->index]; sp5C.z = D_i5_801BA894[actor->index]; Math_SmoothStepToF(&D_i5_801BA894[actor->index], 250.0f, 0.05f, 0.5f, 0.01f); Matrix_MultVec3f(gCalcMatrix, &sp5C, &sp44); actor->fwork[0] = sp44.x; actor->fwork[1] = sp44.y; actor->fwork[2] = sp44.z - 100.0f; Math_SmoothStepToF(&actor->obj.rot.z, SIN_DEG(actor->fwork[3]) * -30.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.x, actor->fwork[0] + player->pos.x, 0.03f, 10.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.y, actor->fwork[1] + player->pos.y + sp3C, 0.03f, 10.0f, 0.0f); Math_SmoothStepToF(&actor->obj.pos.z, actor->fwork[2] + player->unk_138, 0.03f, 10.0f, 0.0f); break; case 31: Audio_PlaySfx(0x09000002, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->unk_0C9 = 0; actor->timer_0BC = 20; actor->state++; actor->fwork[29] = 5.0f; /* fallthrough */ case 32: if (actor->timer_0BC <= 0) { actor->unk_0C9 = 1; } actor->iwork[11] = 2; Math_SmoothStepToF(&actor->obj.rot.x, -20.0f, 0.1f, 0.5f, 0.0f); Math_SmoothStepToF(&actor->fwork[9], 25.0f, 0.1f, 2.0f, 0.0f); Math_SmoothStepToF(&actor->obj.rot.z, 0.0f, 0.1f, 0.5f, 0.0f); break; } Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, 1); sp5C.x = 0.0f; sp5C.y = 0.0f; sp5C.z = actor->fwork[9]; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp5C, &sp50); actor->vel.x = sp50.x; actor->vel.y = sp50.y; actor->vel.z = sp50.z; } static f32 D_i5_801BA8B4[5] = { -100.0f, 380.0f, -450.0f, 0.0f, -340.0f }; static f32 D_i5_801BA8C8[5] = { 500.0f, 400.0f, 850.0f, 650.0f, 950.0f }; static f32 D_i5_801BA8DC[5] = { 500.0f, 500.0f, 600.0f, 2500.0f, 590.0f }; static f32 D_i5_801BA8F0[4] = { 90.0f, -90.0f, 0.0f, 0.0f }; void func_i5_801B3554(Actor* actor, s32 arg1) { Player* player; player = &gPlayer[0]; Actor_Initialize(actor); actor->obj.pos.x = player->pos.x + D_i5_801BA8B4[arg1]; actor->obj.pos.y = player->pos.y + D_i5_801BA8C8[arg1]; actor->obj.pos.z = player->pos.z + D_i5_801BA8DC[arg1]; actor->fwork[7] = RAND_FLOAT(360.0f); actor->fwork[8] = RAND_FLOAT(360.0f); actor->vel.x = player->vel.x; actor->vel.y = player->vel.y; actor->vel.z = player->vel.z; actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_195; actor->obj.rot.y = 180.0f; Object_SetInfo(&actor->info, actor->obj.id); if (arg1 < 3) { actor->iwork[11] = 1; actor->unk_0C9 = 1; actor->fwork[3] = D_i5_801BA8F0[arg1]; actor->state = 30; Audio_PlaySfx(0x3100000C, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); return; } actor->unk_0B6 = 1; actor->state = 20; Audio_PlaySfx(0x11030010, actor->sfxPos, 0, &gDefaultScale, &gDefaultScale, &gDefaultReverb); actor->fwork[9] = 20.0f; } static f32 D_i5_801BA900 = 90.0f; void func_i5_801B3718(void) { Actor* actor = &gActors[8]; Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_195; actor->obj.pos.x = gPlayer[0].pos.x + D_i5_801BA8B4[4]; actor->obj.pos.y = gPlayer[0].pos.y + D_i5_801BA8C8[4]; actor->obj.pos.z = gPlayer[0].pos.z + D_i5_801BA8DC[4]; actor->vel.x = gPlayer[0].vel.x; actor->vel.y = gPlayer[0].vel.y; actor->vel.z = gPlayer[0].vel.z; actor->fwork[7] = RAND_FLOAT(360.0f); actor->fwork[8] = RAND_FLOAT(360.0f); actor->unk_0F4.y = 180.0f; actor->unk_0F4.x = 0.0f; actor->obj.rot.x = -0.0f; actor->obj.rot.y = actor->unk_0F4.y; actor->obj.rot.z = -actor->unk_0F4.z; actor->fwork[0] = 30.0f; actor->unk_0B6 = 24; actor->iwork[11] = 1; actor->state = 10; actor->fwork[3] = D_i5_801BA900; Object_SetInfo(&actor->info, actor->obj.id); Audio_PlaySfx(0x3100000C, actor->sfxPos, 4, &gDefaultScale, &gDefaultScale, &gDefaultReverb); } void func_i5_801B38E0(void) { s16 i; s16 j; for (i = 0; i < 65; i++) { gUnkEntities28[i].unk_00 = 0; } for (i = 0; i < 100; i++) { gUnkEntities30[i].mode = 0; } for (i = 0; i < 50; i++) { if (gObjects80[i].obj.id <= OBJ_80_91 || gObjects80[i].obj.id >= OBJ_80_97) { Object_Kill(&gObjects80[i].obj, gObjects80[i].sfxPos); Object_80_Initialize(&gObjects80[i]); } } for (i = 0; i < 40; i++) { gObjects4C[i].obj.status = OBJ_FREE; Object_4C_Initialize(&gObjects4C[i]); } for (i = 0; i < 60; i++) { Object_Kill(&gActors[i].obj, gActors[i].sfxPos); Actor_Initialize(&gActors[i]); } for (i = 0; i < 4; i++) { Object_Kill(&gBosses[i].obj, gBosses[i].sfxPos); Boss_Initialize(&gBosses[i]); } for (i = 0; i < 100; i++) { Object_Kill(&gEffects[i].obj, gEffects[i].sfxPos); Effect_Initialize(&gEffects[i]); } for (i = 0; i < 20; i++) { Object_Kill(&gItems[i].obj, gItems[i].sfxPos); Item_Initialize(&gItems[i]); } for (i = 0; i < 16; i++) { Object_Kill(&gPlayerShots[i].obj, gPlayerShots[i].sfxPos); PlayerShot_Initialize(&gPlayerShots[i]); } D_801782B8 = D_801782BC = D_801782C0 = D_801782D0 = gBossActive = D_8017828C = D_8017812C = D_80177E70 = D_80177E78 = D_80177E80 = 0; D_80177F10.x = D_80177F10.y = D_80177F10.z = D_80177E88.x = D_80177E88.y = D_80177E88.z = 0.0f; for (i = 0; i < 10; i++) { D_80177E98[i].x = D_80177E98[i].y = D_80177E98[i].z = 100.0f; } for (i = 0; i < 2; i++) { D_80176550[i] = 0; for (j = 0; j < 100; j++) { D_80176878[i][j] = -5000.0f; } } } void func_i5_801B3D04(Player* player) { f32 zeroVar = 0.0f; gCsCamEyeX = player->pos.x; gCsCamEyeY = player->pos.y; gCsCamEyeZ = player->pos.z + player->unk_144 + 50.0f; switch (player->unk_1D0) { case 0: gCsFrameCount = gBossActive = D_80178488 = 1; D_i5_801BA894[4] = 80.0f; D_i5_801BA894[3] = D_i5_801BA894[4]; D_i5_801BA894[2] = D_i5_801BA894[4]; D_i5_801BA894[1] = D_i5_801BA894[4]; D_i5_801BA894[0] = D_i5_801BA894[4]; D_80178348 = 255; D_80178350 = 255; D_80178354 = 255; D_80178340 = D_80178358 = D_80177A10[9] = 0; D_80177A48[0] = 0.0f; player->unk_1D0++; /* fallthrough */ case 1: D_i5_801BE240 = 2000.0f; D_i5_801BE244 = 2000.0f; D_i5_801BE248 = 2000.0f; Math_SmoothStepToF(D_80177A48, 0.1f, 1.0f, 0.01f, 0.0f); Math_SmoothStepToF(&player->unk_0D0, 4.9f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 1.0f, 0.0f); gCsCamEyeX = player->pos.x; gCsCamEyeY = player->pos.y; gCsCamEyeZ = player->pos.z + player->unk_144 + 50.0f; if (gCsCamEyeY < 5.0f) { gCsCamEyeY = 5.0f; } gCsCamAtX = player->pos.x; gCsCamAtY = player->pos.y + 30.0f; gCsCamAtZ = player->pos.z + player->unk_144; D_80178348 = 255; D_80178350 = 255; D_80178354 = 255; if (D_80177A10[9] >= 248) { D_80177A10[9] = 255; } else { D_80177A10[9] += 8; } D_80178340 = D_80178358 = D_80177A10[9]; if (gCsFrameCount >= 41) { D_80177A10[9] = 255; player->camEye.x = gCsCamEyeX = 0.0f; player->camEye.y = gCsCamEyeY = 21.182106f; player->camEye.z = gCsCamEyeZ = -112.08748f; player->camAt.x = gCsCamAtX = 0.0f; player->camAt.y = gCsCamAtY = 22.873417f; player->camAt.z = gCsCamAtZ = -283.55914f; player->unk_1D0++; player->pos.x = 0.0f; player->pos.y = -3.0f; player->unk_08C = 0.0f; func_i5_801B38E0(); } func_80045130(player); func_80044868(player); func_80045678(player); func_80045E7C(player); func_800A8BA4(player); func_800ADF58(player); break; case 2: Math_SmoothStepToF(D_80177A48, 0.01f, 0.1f, 0.01f, 0.0f); gCsCamEyeX = gCsCamAtX = player->pos.x; gCsCamEyeY = 3520.0f; gCsCamAtY = 0.0f; gCsCamEyeZ = 350.0f; gCsCamAtZ = -300.0f; D_i5_801BE240 = 2.0f; D_i5_801BE244 = 2.0f; D_i5_801BE248 = 2.0f; if (gCsFrameCount >= 86) { D_80178358 = D_80178340 = D_80177A10[9]; D_80177A10[9] -= 10; if (D_80177A10[9] < 11) { D_80178358 = D_80178340 = 0; player->unk_1D0 = 10; } } func_80045130(player); func_80044868(player); func_80045678(player); func_80045E7C(player); func_800A8BA4(player); func_800ADF58(player); break; case 10: player->unk_1D0 = 11; player->unk_0D4 = 3.0f; D_i5_801BE240 = 0.2f; /* fallthrough */ case 11: Math_SmoothStepToF(D_80177A48, 0.01f, 0.1f, 0.01f, 0.0f); gCsCamEyeX = gCsCamAtX = player->pos.x; gCsCamEyeY = 3520.0f; gCsCamAtY = 0.0f; gCsCamEyeZ = 350.0f; if (gCsFrameCount < 1265) { gCsCamAtZ = -300.0f; } else { D_i5_801BE248 = 20.0f; gCsCamEyeZ = 1000.0f; gCsCamAtZ = -50000.0f; } if (gCsFrameCount < 270) { D_i5_801BE244 = 1.0f; D_i5_801BE248 = 1.0f; } else if (gCsFrameCount < 690) { Math_SmoothStepToF(&D_i5_801BE248, 0.3f, 0.1f, 0.1f, 0.01f); D_i5_801BE244 = 1.2f; } else { Math_SmoothStepToF(&D_i5_801BE244, 1.5f, 0.1f, 0.05f, 0.01f); Math_SmoothStepToF(&D_i5_801BE248, 2.0f, 0.1f, 0.1f, 0.01f); } Math_SmoothStepToF(&player->unk_0D0, 4.9f, 0.1f, 1.0f, 0.0f); Math_SmoothStepToF(&player->unk_08C, 0.0f, 0.1f, 1.0f, 0.0f); func_80045130(player); func_80044868(player); func_80045678(player); func_80045E7C(player); func_800A8BA4(player); func_800ADF58(player); break; case 12: break; } switch (gCsFrameCount) { case 755: D_80177830 = 1; break; case 1025: D_80177830 = 0; break; case 50: func_8001D444(0, 0x26, 0, 0xFF); break; case 100: D_80177840 = 100; break; case 160: Radio_PlayMessage(gMsg_ID_20010, RCID_FOX); break; case 230: if (gTeamShields[2] > 0.0f) { func_i5_801B3554(&gActors[0], 0); } break; case 260: switch (gTeamShields[2]) { case 0: Radio_PlayMessage(gMsg_ID_20345, RCID_ROB64); break; case -1: Radio_PlayMessage(gMsg_ID_20333, RCID_ROB64); break; default: func_80048AC0(2); break; } break; case 380: if (gTeamShields[3] > 0.0f) { func_i5_801B3554(&gActors[1], 1); } break; case 410: switch (gTeamShields[3]) { case 0: Radio_PlayMessage(gMsg_ID_20344, RCID_ROB64); break; case -1: Radio_PlayMessage(gMsg_ID_20332, RCID_ROB64); break; default: func_80048AC0(3); break; } break; case 530: if (gTeamShields[1] > 0.0f) { func_i5_801B3554(&gActors[2], 2); } break; case 560: switch (gTeamShields[1]) { case 0: Radio_PlayMessage(gMsg_ID_20340, RCID_ROB64); break; case -1: Radio_PlayMessage(gMsg_ID_20331, RCID_ROB64); break; default: func_80048AC0(1); break; } break; case 680: if (D_800D3180[LEVEL_ZONESS] != 0) { func_i5_801B3718(); } break; case 1027: if (D_800D3180[LEVEL_ZONESS] != 0) { Radio_PlayMessage(gMsg_ID_17350, RCID_KATT); } break; case 1065: if (D_800D3180[LEVEL_ZONESS] != 0) { gActors[8].state++; } break; case 1157: gActors[0].state++; break; case 1136: gActors[1].state++; break; case 1197: gActors[2].state++; break; case 1158: if (D_800D3180[LEVEL_ZONESS] != 0) { Object_Kill(&gActors[8].obj, gActors[8].sfxPos); } /* fallthrough */ case 1195: gOverlayStage = 1; break; case 1200: func_i5_801B3554(&gActors[3], 3); D_80178488 = 0; break; } Math_SmoothStepToF(&player->camEye.x, gCsCamEyeX, D_80177A48[0], D_i5_801BE240, 0.0f); Math_SmoothStepToF(&player->camEye.y, gCsCamEyeY, D_80177A48[0], D_i5_801BE244, 0.0f); Math_SmoothStepToF(&player->camEye.z, gCsCamEyeZ, D_80177A48[0], D_i5_801BE248, 0.0f); Math_SmoothStepToF(&player->camAt.x, gCsCamAtX, D_80177A48[0], D_i5_801BE240, 0.0f); Math_SmoothStepToF(&player->camAt.y, gCsCamAtY, D_80177A48[0], D_i5_801BE244, 0.0f); Math_SmoothStepToF(&player->camAt.z, gCsCamAtZ, D_80177A48[0], D_i5_801BE248, 0.0f); player->camAt.y += zeroVar; if ((gCsFrameCount >= 850) && !(gGameFrameCount & 0xF)) { func_i5_801ACF6C(); } if (gCsFrameCount == 1220) { func_800182F4(0x103C00FF); func_800182F4(0x113C00FF); } if (gCsFrameCount > 1280) { D_80178348 = D_80178350 = D_80178354 = 0; D_80178358 = 255; if (D_80178340 == 255) { player->state_1C8 = PLAYERSTATE_1C8_6; D_8017837C = 4; func_800A6148(); func_8001DBD0(10); D_800D3180[LEVEL_MACBETH] = Play_CheckMedalStatus(150) + 1; } } }