#ifndef MODS_H #define MODS_H /** * Quick Boot: * Define this variable to a game state to boot into that * state. Two presets (map and main menu) are provided. * For the full list of game states, see sf64thread.h. */ // #define MODS_BOOT_STATE 3 // main menu // #define MODS_BOOT_STATE 4 // map /** * Quick Boot: * Define this variable to a game state to boot into that * state. Two presets (map and main menu) are provided. * For the full list of game states, see sf64thread.h. */ // #define MODS_BOOT_STATE 3 // main menu // #define MODS_BOOT_STATE 4 // map /** * Level Select: * Use the D-Pad to select a level. Press L to start in * an advanced level phase (warp zone or Andross fight). * Useful for debugging and speedrunning training. */ #define MODS_LEVEL_SELECT 1 /** * Sound Effects Jukebox: * Ability to play sound effects inside the expert sound menu * Use L to switch between jukebox and soundtrack * Use D-PAD to move the cursor * Use C buttons to edit values */ #define MODS_SFX_JUKEBOX 0 /** * Auto debugger: * Crash debugger appears without needing to enter code. */ #define MODS_AUTO_DEBUGGER 0 /** * FPS Counter: * Press L to toggle FPS Display */ #define MODS_FPS_COUNTER 1 /** * RAM modifier: * Press C> while paused to cycle modes * * Cheats: * Use D-Pad up and down to select a cheat * Use D-Pad left and right to set its value * Press L to set the value or twice to lock it * * Object Ram Editor: * Watch up to seven addresses from the player and object arrays * Use D-Pad to move the cursor and change values * Press L to edit the highlighted value */ #define MODS_RAM_MOD 0 /** * Spawner: * Spawn Scenery, Actors, Bosses, Sprites, Items, Effects and even Event Actors. * * Controls: * D-Pad left and right to set the object Id. * C-Right to change between spawn modes. * Analog stick sets the spawn position. * L-Trigger to spawn the object. * D-Pad UP to kill all objects. * D-Pad DOWN to freeze/unfreeze the ship speed. * WARNING: Spawning an object that's not loaded in memory will likely result in a crash. */ #define MODS_SPAWNER 1 /* ************************* */ void Map_LevelSelect(void); #if MODS_FPS_COUNTER == 1 static void Play_RenderFps(void); #endif #if MODS_RAM_MOD == 1 void RamMod_Update(void); #endif #if MODS_SPAWNER == 1 void Spawner(void); #endif #define DEBUG_SKIP_BRIEFING 1 #define DEBUG_BOSS_KILLER 0 /* // @port: Tag the transform. FrameInterpolation_RecordOpenChild(shot, 0); // @port Pop the transform id. FrameInterpolation_RecordCloseChild(); // @port Skip interpolation FrameInterpolation_ShouldInterpolateFrame(false); // @port renable interpolation FrameInterpolation_ShouldInterpolateFrame(true); */ #endif