#include #include "Engine.h" #include "DisplayList.h" extern "C" int GameEngine_OTRSigCheck(const char* data); extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) { char* imgData = (char*)dl; if (GameEngine_OTRSigCheck(imgData) == 1) { auto resource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData); auto res = std::static_pointer_cast(resource); dl = &res->Instructions[0]; // dl->words.trace.file = imgData; // dl->words.trace.idx = 0; // dl->words.trace.valid = true; } __gSPDisplayList(pkt, dl); } extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) { if (GameEngine_OTRSigCheck((char*)v) == 1) { v = (uintptr_t) ResourceGetDataByName((char *) v); } __gSPVertex(pkt, v, n, v0); } extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr) { char* imgData = (char*)texAddr; if (texAddr != 0 && GameEngine_OTRSigCheck(imgData)) { auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData); if (res->GetInitData()->Type == (uint32_t) LUS::ResourceType::DisplayList) texAddr = (uintptr_t)&((std::static_pointer_cast(res))->Instructions[0]); else { texAddr = (uintptr_t) res->GetRawPointer(); } } __gSPInvalidateTexCache(pkt, texAddr); }