#ifndef I2_H #define I2_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" void Meteo_LevelStart(Player*); void Meteo_LevelComplete(Player*); void Meteo_8018ED9C(Actor*); void SectorX_LevelStart(Player*); void SectorX_LevelComplete(Player*); void OvlI2_CallFunction(s32, void*); void Meteo_80187B08(Actor *); void Meteo_Boss297_Init(Boss *); void Meteo_8018CCF8(Actor *); void Meteo_8018756C(Actor*); void Meteo_80187650(Actor*); void Meteo_801877C4(Actor*); void Meteo_8018795C(Actor*); void Meteo_80188344(Boss*); void Meteo_801887D0(Boss*); void Meteo_80188CAC(Effect*); void Meteo_80188FAC(Effect*); void Meteo_80189114(Effect*); void Meteo_8018978C(Boss*); void Meteo_8018BACC(Boss*); void Meteo_8018D9EC(Actor*); void Meteo_8018DA6C(Actor*); void Meteo_8018DAEC(Actor*); void Meteo_8018DB6C(Actor*); void Meteo_8018DBEC(Effect*); void Meteo_8018DCE4(Effect*); void Meteo_8018DE14(Effect*); void SectorX_8018F330(Actor*); void SectorX_8018F884(Actor*); void SectorX_8018FE38(Boss*); void SectorX_8018FF20(Boss*); void SectorX_8018FF84(Boss*); void SectorX_80190020(Boss*); void SectorX_80190078(Boss*); void SectorX_80193434(Boss*); #endif