#ifndef I5_H #define I5_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" extern Gfx* D_TI_801B7584[]; extern Gfx* D_TI_801B7608[]; extern Gfx* D_TI_801B769C[]; extern f32 D_TI_801B83A8[]; extern u8 D_MA_801BA1E8; extern f32 D_MA_801BE250[40]; extern s16 D_MA_801BE2F0[9]; void Titania_LevelStart(Player*); void Titania_LevelComplete(Player*); void Macbeth_LevelStart(Player*); void Macbeth_LevelComplete2(Player*); void Macbeth_801B28BC(Actor*); void Macbeth_LevelComplete1(Player*); void OvlI5_CallFunction(u32 mode, void* ptr); void Titania_LevelStart(Player *); void Titania_80188F30(void); void Titania_80189B80(Actor *); void Titania_8018ADC4(Actor *); void Titania_8018B720(Actor *); void Titania_Actor231_Init(Actor *); void Titania_8018BFB0(Actor *); void Titania_8018E3B0(Actor *); void Titania_8018E3CC(Actor *); void Titania_8018E5E8(Actor *); void Titania_8018EFF0(Sprite *); void Titania_8018F0D8(Scenery *); void Titania_Boss306_Init(Boss *); void Titania_801990DC(Boss *); void Macbeth_80199920(void); void Macbeth_80199F8C(Actor *); void Macbeth_801A3E70(Actor *); void Macbeth_801A4660(Actor *); void Macbeth_801A4AF8(Actor *); void Macbeth_801A5E2C(Actor *); void Macbeth_801A6134(Actor *); void Macbeth_801A65E0(Scenery *); void Macbeth_801A7D98(Actor *); void Macbeth_801ACFBC(void); void Macbeth_801AD080(void); void Ground_801B5110(f32, f32, f32); void Ground_801B58AC(Gfx **, f32); bool Ground_801B6AEC(f32, f32, f32); s32 Ground_801B6E20(f32, f32, f32 *, f32 *, f32 *); void Macbeth_801AD144(PlayerShot*); void Titania_80189120(f32, f32, f32, f32, f32); bool Macbeth_801A3C20(f32); bool Macbeth_801A3300(Player*, f32, f32); bool Macbeth_801A3790(Player*, f32, f32); void Titania_80188F60(Effect*); void Titania_80188FA8(Effect*); void Titania_80189194(Actor*); void Titania_801895B8(Actor*); void Titania_80189AFC(Actor*); void Titania_80189CC8(Actor*); void Titania_8018A1C0(Actor*); void Titania_8018A544(Actor*); void Titania_8018AABC(Actor*); void Titania_8018AB44(Actor*); void Titania_8018B268(Actor*); void Titania_8018B6AC(Actor*); void Titania_8018B9D0(Actor*); void Titania_8018BE84(Actor*); void Titania_8018C8A8(Actor*); void Titania_8018E2D8(Actor*); void Titania_8018E54C(Actor*); void Titania_8018E5B4(Actor*); void Titania_8018E5F8(Actor*); void Titania_8018EF14(Actor*); void Titania_Cactus_Update(Sprite*); void Titania_8018F4D8(Scenery*); void Titania_8018F8B8(Scenery*); void Titania_80197A94(Boss*); void Titania_801982A8(Boss*); void Macbeth_8019C778(Actor*); void Macbeth_8019CE88(Actor*); void Macbeth_8019D700(Actor*); void Macbeth_8019E410(Actor*); void Macbeth_8019EA60(Actor*); void Macbeth_8019EE68(Actor*); void Macbeth_8019FF9C(Actor*); void Macbeth_801A0BD8(Scenery*); void Macbeth_801A12C4(Actor*); void Macbeth_801A23AC(Scenery*); void Macbeth_801A2A78(Scenery*); void Macbeth_801A2B24(Scenery*); void Macbeth_801A2DD8(Scenery*); void Macbeth_801A3240(Scenery*); void Macbeth_801A3E98(Actor*); void Macbeth_801A43BC(Actor*); void Macbeth_801A46A0(Actor*); void Macbeth_801A4A64(Actor*); void Macbeth_801A4B24(Actor*); void Macbeth_801A54E8(Actor*); void Macbeth_801A57D0(Effect*); void Macbeth_801A5AF0(Effect*); void Macbeth_801A5B4C(Effect*); void Macbeth_801A5D68(Effect*); void Macbeth_801A5E54(Actor*); void Macbeth_801A5F90(Actor*); void Macbeth_801A5FD0(Actor*); void Macbeth_801A6100(Actor*); void Macbeth_801A6144(Actor*); void Macbeth_801A6540(Actor*); void Macbeth_801A6608(Scenery*); void Macbeth_801A67C8(Actor*); void Macbeth_801A68EC(Actor*); void Macbeth_801A7E7C(Actor*); void Macbeth_801AC294(Actor*); void Macbeth_801AC438(Actor*); void Macbeth_801AD6F0(Actor*); void Macbeth_801ADAC8(Actor*); void Macbeth_801ADD68(Actor*); void Macbeth_801AE2C0(Actor*); void Macbeth_801AE87C(Effect*); void Macbeth_801AEAA0(Effect*); void Macbeth_801AEC04(Actor*); void Macbeth_801AEEFC(Actor*); s32 Macbeth_801A55D4(s32 , Vec3f* , Vec3f* , s32 ); #endif