#include "prevent_context_reordering.h" #include "sys.h" #include "sf64level.h" #include "sf64object.h" #include "sf64player.h" s32 gOverlaySetup; s32 gOverlayStage; s32 D_80177824; // some sort of flag s32 D_8017782C; // some sort of flag. all range related? GameState gGameState; s32 D_Timer_8017783C; // next game state timer? s32 D_80177844; // timer for vs item spawn OptionState gOptionMenuStatus; s32 D_80177854; // pause-related state s32 D_80177868; // some sort of state. pause-related? LevelMode gLevelMode; DrawMode gDrawMode; s32 gPlayerNum; s32 gCamCount; s32 gTeamShields[6]; s32 gSavedTeamShields[6]; UNK_TYPE D_801778F0[6]; s32 gTeamDamage[6]; u8 D_80177930; // next planet path f32 gGroundLevel; f32 D_80177950; f32 D_80177968; f32 D_80177970; f32 gCsCamEyeX; f32 gCsCamEyeY; f32 gCsCamEyeZ; f32 gCsCamAtX; f32 gCsCamAtY; f32 gCsCamAtZ; Vec3f D_801779D8; Vec3f D_801779E8; bool gExpertMode; s32 D_80177A10[10]; f32 D_80177A48[10]; s32 gCsFrameCount; u8 D_80177A98; u8 D_80177AB0; u8 D_80177AC8; s32 D_80177AE0; s32 gMainController; s32 D_80177B40; s32 gCurrentPlanet; // D_80177B48 // Arrow pointer? s32 D_80177B50[7]; s32 D_80177B70[7]; PlanetId D_80177B90[7]; s32 D_80177BB0[7]; s32 D_80177BD8[22]; // overruns D_80177C30? s32 D_80177C38[6]; s32 D_80177C58[6]; u8 gSoundMode; s32 gVolumeSettings[3]; u16 D_80177C90; u8 gLevelType; s32 D_80177CA0; UNK_TYPE F_80177CA8; f32 D_80177CB0; UNK_TYPE F_80177CB8; f32 D_80177CC0; f32 D_80177CC8; f32 D_80177CE8; f32 D_80177D08; f32 D_80177D20; f32 D_80177D38; f32 D_80177D50; f32 D_80177D68; UNK_TYPE F_80177D80; UNK_TYPE F_80177DE8; s32 gGameFrameCount; s32 D_80177DC8; s32 D_80177E70; s32 D_80177E78; s32 D_80177E80; Vec3f D_80177E88; Vec3f D_80177F10; UNK_TYPE F_80178020; s32 D_8017812C; LevelId gCurrentLevel; s32 D_8017827C; s32 gBossActive; s32 D_8017828C; s32 D_80178294; s32 gRadioState; s32 D_801782A4; s32 D_Timer_801782AC; s32 D_Timer_801782B4; u8 D_800D3180[30] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; s32 D_801782C0; s32 D_801782C8; s32 D_801782D0; s32 D_801782D8; UNK_TYPE F_801782E0; s32 D_801782E8; UNK_TYPE F_801782F0; s32 D_801782F8; s32 D_80178300; u16* D_80178308; ObjectInit* D_80178310; UNK_TYPE F_80178318; s32 gFogRed; s32 gFogGreen; s32 gFogBlue; s32 gFogAlpha; s32 D_80178340; // alpha something s32 D_80178348; // red something s32 D_80178350; // green something s32 D_80178354; // blue something s32 D_80178358; // alpha target s32 D_8017835C; // alpha step s32 D_80178360; // 2 lights second color s32 D_80178364; s32 D_80178368; f32 D_8017836C; // 2 lights second color brightness f32 D_80178370; // Vec3f? f32 D_80178374; f32 D_80178378; s32 D_8017837C; u32 D_80178380[4]; // player alphas s32 D_80178390[4]; // player reds s32 D_801783A0[4]; // player greens s32 D_801783B0[4]; // player alphas UNK_TYPE D_801783C0[4]; f32 D_801783D0; // something x translate f32 D_801783D4; // something y translate s32 gFogNear; // near s32 gFogFar; // far UNK_TYPE F_801783E0; UNK_TYPE F_801783E4; UNK_TYPE F_801783E8; UNK_TYPE F_801783EC; UNK_TYPE F_801783F0; UNK_TYPE F_801783F4; UNK_TYPE F_801783F8; UNK_TYPE F_801783FC; UNK_TYPE F_80178400; UNK_TYPE F_80178404; UNK_TYPE F_80178408; UNK_TYPE F_8017840C; s32 D_80178410; f32 D_80178414; f32 D_80178418; UNK_TYPE F_8017841C; f32 D_80178420; f32 D_80178424; f32 D_80178428; f32 D_8017842C; f32 D_80178430; UNK_TYPE F_80178434; UNK_TYPE F_80178438; UNK_TYPE F_8017843C; f32 D_80178440; f32 D_80178444; f32 D_80178448; f32 D_80178450[3]; f32 D_80178460[3]; f32 D_80178470[3]; f32 D_8017847C; s32 D_80178480; s32 D_80178484; bool D_80178488; UNK_TYPE F_8017848C; UNK_TYPE F_80178490; s32 D_80178494; f32 D_80178498; f32 D_8017849C; f32 D_801784A0; s32 D_801784A4; UNK_TYPE F_801784A8; s32 D_801784AC; UNK_TYPE F_801784B0; UNK_TYPE F_801784B4; f32 D_801784B8; // effective Vec3f f32 D_801784BC; f32 D_801784C0; f32 D_801784C4; // effective Vec3f f32 D_801784C8; f32 D_801784CC; f32 D_801784D0; // effective Vec3f f32 D_801784D4; f32 D_801784D8; s32 gLight1x; // Vec3i light direction s32 gLight1y; s32 gLight1z; f32 D_801784E8; f32 D_801784EC; // effective Vec3f? f32 D_801784F0; f32 D_801784F4; f32 D_801784F8; // effective Vec3f f32 D_801784FC; f32 D_80178500; s32 gLight2x; // Vec3i light direction alternate s32 gLight2y; s32 gLight2z; f32 D_80178510; UNK_TYPE F_801784514; UNK_TYPE F_801784518; UNK_TYPE F_80178451C; f32 D_80178520; // effective Vec3f f32 D_80178524; f32 D_80178528; UNK_TYPE F_80178452C; UNK_TYPE F_801784530; UNK_TYPE F_801784534; f32 D_80178538; f32 D_8017853C; s32 D_80178540; s32 D_80178544; s32 gLight1R; // Color32 light color 1 s32 gLight1G; s32 gLight1B; s32 gAmbientR; // Color32 ambient color s32 gAmbientG; s32 gAmbientB; UNK_TYPE F_80178560; s32 gLight2R; // Color32 light color 2 s32 gLight2G; s32 gLight2B; UNK_TYPE P_800D31A0 = 0; s32 D_80178570; // Color32 light color 2 modifier? s32 D_80178574; s32 D_80178578; s32 D_80161A70; // Color32? start of bss s32 D_80161A74; s32 D_80161A78; s32 D_80161A7C; s32 D_80161A80; s32 D_80161A84; s32 D_80161A88; s32 D_80161A8C; u8 gGoldRingCount[4]; u8 D_80161A94[4]; s32 gHitCount; s32 gSavedHitCount; s16 gLifeCount[4]; LaserStrength gLaserStrength[4]; s32 D_80161AB8; UNK_TYPE F_80161AC0[4]; UNK_TYPE F_80161AD0[4]; UNK_TYPE F_80161AEC[4]; UNK_TYPE F_80161AF0[4]; UNK_TYPE P_800D31A4 = 0; Object_80 gObjects80[50]; Object_4C gObjects4C[40]; Actor gActors[60]; Boss gBosses[4]; Effect gEffects[100]; Item gItems[20]; PlayerShot gPlayerShots[16]; UnkEntity30 gUnkEntities30[100]; UnkEntity28 gUnkEntities28[65]; BonusText gBonusText[10]; s32 D_80176550[2]; f32 D_80176558[2][100]; f32 D_80176878[2][100]; f32 D_80176B98[2][100]; f32 D_80176EB8[2][100]; f32 D_801771D8[2][100]; f32 D_80177500[2][100]; UNK_TYPE P_800D31A8 = 0; u16 D_80177828; // enemy shot speed? u8 D_80177830; // show level complete status overlay s32 D_80177838; // level clear related s32 D_80177840; // timer for mission accomplished scrren s32 gBossHealthBar; s32 D_80177850; // bonus text related. set to 15 but never read s32 D_80177858[4]; s32 D_80177870[4]; s32 gHandicap[4]; VsStage gVersusStage; s32 D_801778A4; s32 D_801778AC; s32 D_801778C8; bool gVersusMode; u16 gBoostButton[4]; u16 gBrakeButton[4]; u16 gShootButton[4]; u16 gBombButton[4]; f32 D_80177958[4]; s32 D_8017796C; OSContPad* gInputHold; OSContPad* gInputPress; u8* D_80177984; s32 D_80177990[4]; f32 D_801779A8[4]; u8 D_801779BC; s32 gChargeTimers[4]; f32 D_801779E4; f32 D_801779F4; s32 D_Timer_80177A00[4]; s32 D_Timer_80177A38[4]; s32 D_Timer_80177A70[4]; s32 D_Timer_80177A88[4]; f32 D_80177AA0[4]; f32 D_80177AB8[4]; s32 D_80177AD0[4]; s32 D_80177AE8[4]; s32 D_80177B00[4][4]; u8 D_Timer_80177B44; u8 D_80177B4C; u8 D_80177B6C; u8 D_80177B8C; u8 D_80177BAC; u16 D_Timer_80177BD0[4]; u16 D_80177C30[4]; s32 D_80177C50; s32 D_80177C70; s32 D_80177C78; s32 D_80177C8C; s32 D_80177C94; s32 D_80177C9C; s32 D_80177CA4; s32 D_80177CAC; s32 D_80177CB4; s32 D_80177CBC; s32 D_80177CC4; s32 D_80177CD0[6]; s32 D_80177CF0[6]; s32 gRightWingHealth[4]; s32 gLeftWingHealth[4]; s32 D_80177D40[4]; s32 D_80177D58[4]; s32 D_80177D70[4]; s32 D_80177D88[4]; s32 gBombCount[4]; s32 D_80177DB8[4]; s32 D_80177DD0[4][10]; s32 D_80177E74; s32 D_80177E7C; s32 D_80177E84; Vec3f D_80177E98[10]; f32 D_80177F20[65]; f32 D_80178028[65]; f32 D_80178130[65]; u8 D_80178238[65]; Player* gPlayer; f32* D_80178288; f32* D_80178290; u32* D_80178298; UNK_TYPE F_801782A0; Object_58* gObjects58; UNK_TYPE F_801782B0; s32 D_801782B8; s32 D_801782BC; PosRot* D_801782C4; f32* D_801782CC; f32* D_801782D4; f32* D_801782DC; f32* D_801782E4; f32* D_801782EC; UNK_TYPE F_801782F4; s32 D_801782FC; UNK_TYPE F_80178304; UNK_TYPE F_8017830C; UNK_TYPE F_80178314; UNK_TYPE F_8017831C; UNK_TYPE F_80178324; UNK_TYPE F_8017832C; UNK_TYPE F_80178334; UNK_TYPE F_8017833C; UNK_TYPE F_80178344; UNK_TYPE F_8017834C;