:config: segments: - [0x07, 0xBFA740] header: code: - '#include "assets/ast_warp_zone.h"' header: - '#include "gfx.h"' - '#include "sf64object.h"' - '#include "structs.h"' D_WZ_7000000: { type: GFX, offset: 0x7000000, symbol: D_WZ_7000000 } D_WZ_7000280: { type: GFX, offset: 0x7000280, symbol: D_WZ_7000280 } D_WZ_70008F0: { type: GFX, offset: 0x70008F0, symbol: D_WZ_70008F0 } D_WZ_7000260: { type: TEXTURE, ctype: u16, format: RGBA16, width: 4, height: 4, offset: 0x7000260, symbol: D_WZ_7000260 } D_WZ_7000A30: { type: TEXTURE, ctype: u8, format: CI4, width: 32, height: 32, offset: 0x7000A30, symbol: D_WZ_7000A30, tlut: 0x7000C30 } D_WZ_7000C30: { type: TEXTURE, ctype: u16, format: TLUT, colors: 8, offset: 0x7000C30, symbol: D_WZ_7000C30 } D_WZ_7000C40: { type: GFX, offset: 0x7000C40, symbol: D_WZ_7000C40 } D_WZ_7000E80: { type: GFX, offset: 0x7000E80, symbol: D_WZ_7000E80 } D_WZ_70010E0: { type: GFX, offset: 0x70010E0, symbol: D_WZ_70010E0 } D_WZ_7001540: { type: GFX, offset: 0x7001540, symbol: D_WZ_7001540 } D_WZ_70015D0: { type: TEXTURE, ctype: u16, format: RGBA16, width: 32, height: 32, offset: 0x70015D0, symbol: D_WZ_70015D0 }