#include "global.h" #include "assets.h" // #include "prevent_bss_reordering.h" Vec3f D_801615D0; Vec3f D_801615E0; s32 D_801615EC; Matrix D_801615F0; WingInfo D_80161630; #include "fox_edisplay_assets.h" #include "assets/ast_corneria.h" #include "assets/ast_sector_x.h" #include "assets/ast_aquas.h" #include "assets/ast_macbeth.h" #include "assets/ast_7_ti_1.h" #include "assets/ast_andross.h" #include "assets/ast_star_wolf.h" #include "assets/ast_arwing.h" #include "assets/ast_blue_marine.h" #include "assets/ast_vs_player.h" #include "assets/ast_enmy_space.h" #include "assets/ast_enmy_planet.h" #include "assets/ast_ve1_boss.h" char D_800CF970[] = "$Id: fox_edisplay.c,v 1.196 1997/05/08 08:31:50 morita Exp $"; void func_800596C0(void) { Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 13.0f * M_DTOR, 1); Matrix_Scale(gGfxMatrix, 1.02f, 0.98f, 1.0f, 1); Matrix_RotateZ(gGfxMatrix, -(f32) gGameFrameCount * 13.0f * M_DTOR, 1); Matrix_Scale(gGfxMatrix, 1.02f, 0.98f, 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); } void func_800597C0(s32 arg0) { if (arg0 < 0) { gSPSetGeometryMode(gMasterDisp++, G_CULL_FRONT); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } } void Graphics_SetScaleMtx(f32 scale) { Matrix_Scale(gGfxMatrix, scale, scale, scale, 1); Matrix_SetGfxMtx(&gMasterDisp); } void func_80059850(Object_4C* obj4C) { RCP_SetupDL(&gMasterDisp, 0x40); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 60); RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void func_800598DC(s32 arg0) { } void func_800598E8(Actor* actor) { RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gSPDisplayList(gMasterDisp++, D_MA_6025B50); RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void func_800599A4(s32 limbIndex, Vec3f* rot, void* index) { Vec3f sp24; Vec3f sp18; if (limbIndex == 1) { sp24.x = 0.0f; sp24.y = 0.0f; sp24.z = 0.0f; Matrix_MultVec3f(gCalcMatrix, &sp24, &sp18); gActors[*((s32*) index)].fwork[0] = sp18.y; } } f32 D_800CF9B0[] = { -12.324226f, -12.008495f, -11.083107f, -9.56147f, -7.440754f, -4.713318f, -1.393303f, 2.48587f, 6.872662f, 11.668991f, 16.752102f, 21.98127f, 27.193024f, 32.21534f, 36.875694f, 41.007812f, 44.462303f, 47.094223f, 48.761005f, 49.345966f, 47.6453f, 42.988186f, 36.062622f, 27.662722f, 18.646473f, 9.883305f, 2.113918f, -4.157948f, -8.673706f, -11.395222f, -12.324226f, }; f32 D_800CFA2C[] = { 1.0f, 1.0f, 0.95f, 0.9f, 0.85f, 0.8f, 0.75f, 0.7f, 0.65f, 0.6f, }; void func_80059A24(Actor* actor) { Vec3f sp30[30]; f32 temp = D_800CF9B0[actor->unk_0B6] - 114.0f; Matrix_Translate(gGfxMatrix, 0.f, -temp, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); Animation_GetFrameData(&D_601E8C4, actor->unk_0B6, sp30); Animation_DrawSkeleton(1, D_601E9D0, sp30, NULL, func_800599A4, &actor->index, &gIdentityMatrix); } void func_80059AEC(Object_80* obj80) { gSPDisplayList(gMasterDisp++, D_601AE40); } void func_80059B20(Object_80* obj80) { if (obj80->obj.id == OBJ_80_29) { gSPDisplayList(gMasterDisp++, D_TI1_7007350); } else { Graphics_SetScaleMtx(D_800CF9B0[obj80->obj.id + 2]); gSPDisplayList(gMasterDisp++, D_TI1_700BB10); } } void func_80059BB0(void* arg0) { } void func_80059BBC(Object_80* obj80) { gSPDisplayList(gMasterDisp++, D_CO_6023AC0); } void func_80059BF0(Actor* actor) { if (actor->unk_0B6 != 0) { gSPDisplayList(gMasterDisp++, D_CO_6032BC0); } } void func_80059C28(void* arg0) { } void func_80059C34(Object_4C* obj4C) { } void func_80059C40(Object_4C* obj4C) { RCP_SetupDL_47(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 180); switch (obj4C->unk_45) { case 0: Matrix_Scale(gGfxMatrix, 2.0f, 1.0f, 0.7f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_6034B90); break; case 21: Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.7f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_6034B90); break; case 6: case 7: Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 10.55f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_Gfx_800DAC20); break; case 56: Matrix_Scale(gGfxMatrix, 1.6f, 1.0f, 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_6034B90); break; case 20: Matrix_Scale(gGfxMatrix, 1.2f, 1.0f, 1.3f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_6034B90); break; case 22: Matrix_Scale(gGfxMatrix, 2.2f, 1.0f, 1.4f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_6034B90); break; } RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void func_80059F68(Item* item) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -95.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_602DA20); } void func_80059FDC(Item* item) { gSPDisplayList(gMasterDisp++, D_CO_6035DA0); } void func_8005A010(Object_4C* obj4C) { if (obj4C->unk_48 == 0) { Matrix_RotateY(gGfxMatrix, M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_60361F0); } } void func_8005A07C(void* arg0) { } void func_8005A088(void* arg0) { } Gfx* D_800CFA54[] = { D_6027960, D_60273A0, D_60183B0, D_60121E0, D_602A2E0, D_602A720, D_602B8F0, D_602A8C0, D_6028E70, D_602E0A0, D_602DE70, D_602DC40, D_602D830, D_602D340, D_CO_6031280, D_CO_6031130, D_CO_6030850, D_CO_6030FD0, D_602DD40, D_6033AF0, D_60186E0, D_6024160, D_6033290, D_6017F10, D_60074E0, D_6007590, D_6007730, D_6005CC0, }; Gfx* D_800CFAC4[] = { D_60176D0, D_6017810, D_6017770, D_6016D90, D_6016E30, D_60178B0, }; Gfx* D_800CFADC[] = { D_6023690, D_6021BB0, D_6021C50, D_6021CE0, D_6021D80, D_6016350, D_6021E20, D_60222A0, D_6022BE0, D_6022D70, D_6022F00, }; Gfx* D_800CFB08[] = { D_6020F10, D_6021100, D_60214B0 }; Gfx* D_800CFB14[] = { D_60163E0, D_60165D0, D_6016880, D_6016B50, D_6000C40 }; Gfx* D_800CFB28[] = { D_CO_6018E80, D_601F620, D_601F420, D_6018C80, D_601F940, D_601F260 }; Gfx* D_800CFB40[] = { D_6014DB0, D_60146D0, D_6014B80, D_6014470, D_6014930, D_60138A0, D_60151A0, D_600F750, D_6015810, }; Gfx* D_800CFB64[] = { D_600D4A0, D_600D720, D_600D810, D_600CFF0, D_600BD20, D_600D390, D_600E150, D_6007160, D_600D900, }; Gfx* D_800CFB88[] = { D_600A8E0, D_600A840, D_600A480, D_600A720, D_600A970, D_6007D70, D_600A520, D_6009990, }; Gfx* D_800CFBA8[] = { D_6026460, D_60266B0, D_6026950, D_60276F0, D_6027810, D_6027330, D_60273C0, D_6026E30, D_6026EC0, D_6026DA0, D_6026D10, D_6026C80, D_6026BF0, D_6027460, D_6026F60, }; Gfx* D_800CFBE4[] = { D_60040F0, D_6027C90, D_6027FA0, D_6003350, D_6028240, D_6028550, D_6004DB0, D_6027930, D_600F030, D_60050F0 }; Gfx* D_800CFC0C[] = { D_60294A0, D_60291B0, D_60287F0, D_6029330, D_6029240, D_6029790, D_6029900, D_6028F50, D_60290C0, D_6029530, D_60296A0, D_6028A80, D_6028910, }; Gfx* D_800CFC40[] = { D_AQ_6014FD0, D_AQ_6014FD0, D_AQ_6014FD0, D_AQ_6014FD0 }; Gfx* D_800CFC50[] = { D_601EDE0, D_601F2F0, D_601F830, D_601FD70, D_601D110 }; Gfx* D_800CFC64[] = { D_6023940, D_6023D70, D_60249C0, D_6023EB0, D_60249C0, D_6023B80 }; Gfx* D_800CFC7C[] = { D_601B570, D_601B710, D_60209B0, D_6020B70, D_6020D50, D_601B8F0, D_601B3B0, D_601B1C0, D_6011660 }; void func_8005A094(Actor* actor) { switch (actor->state) { case 0: Matrix_Translate(gGfxMatrix, 18.0f, 15.0f, -15.0f, 1); Matrix_RotateY(gGfxMatrix, M_PI, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_arwing_3016660); break; case 1: Matrix_Translate(gGfxMatrix, -18.0f, 15.0f, -15.0f, 1); Matrix_RotateY(gGfxMatrix, M_PI, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_arwing_3015D80); break; case 2: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_arwing_30155E0); break; case 3: gSPDisplayList(gMasterDisp++, D_arwing_3011720); break; case 4: Graphics_SetScaleMtx(actor->scale); if (actor->index & 1) { gSPDisplayList(gMasterDisp++, D_10194C0); } else { gSPDisplayList(gMasterDisp++, D_1024290); } break; case 39: gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_800CFAC4[actor->unk_048]); break; case 40: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); switch (actor->unk_048) { case 0: break; case 1: RCP_SetupDL(&gMasterDisp, 0x3D); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); break; case 2: RCP_SetupDL(&gMasterDisp, 0x39); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); break; case 3: RCP_SetupDL(&gMasterDisp, 0x21); break; } if (gCurrentLevel != LEVEL_SOLAR) { gSPDisplayList(gMasterDisp++, D_i5_801B769C[actor->unk_046]); } else { if (gBosses[0].fwork[3] < 4800.0f) { RCP_SetupDL(&gMasterDisp, 0x1E); gDPSetFogColor(gMasterDisp++, 0x40, 0x20, 0x20, gFogAlpha); gSPFogPosition(gMasterDisp++, gFogNear, gFogFar); } else { RCP_SetupDL(&gMasterDisp, 0x1E); gDPSetFogColor(gMasterDisp++, 0x10, 0x10, 0x10, gFogAlpha); gSPFogPosition(gMasterDisp++, gFogNear, gFogFar); } Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFB40[actor->unk_046]); } break; case 41: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFADC[actor->unk_048]); break; case 42: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFB08[actor->unk_048]); break; case 43: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFB14[actor->unk_048]); break; case 44: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFB28[actor->unk_048]); break; case 45: gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0); break; case 46: if ((actor->unk_048 == 2) || (actor->unk_048 == 3) || (actor->unk_048 == 4)) { RCP_SetupDL(&gMasterDisp, 0x21); } gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_i5_801B7584[actor->unk_048]); break; case 47: gSPDisplayList(gMasterDisp++, D_i5_801B7608[actor->unk_048]); break; case 48: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFB64[actor->unk_048]); break; case 49: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFB88[actor->unk_048]); break; case 50: Graphics_SetScaleMtx(0.7f); if (actor->iwork[1] == 1) { RCP_SetupDL(&gMasterDisp, 0x1E); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } else if (actor->iwork[1] == 2) { RCP_SetupDL(&gMasterDisp, 0x1E); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); Graphics_SetScaleMtx(0.7f); } switch (actor->iwork[0]) { case 0: gSPDisplayList(gMasterDisp++, D_VE1_90234D0); break; case 1: gSPDisplayList(gMasterDisp++, D_VE1_9023290); break; case 2: gSPDisplayList(gMasterDisp++, D_VE1_900D180); break; case 3: gSPDisplayList(gMasterDisp++, D_VE1_9010FD0); break; } if (actor->iwork[1] != 0) { RCP_SetupDL(&gMasterDisp, 0x1D); Graphics_SetScaleMtx(0.7f); } break; case 51: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFBA8[actor->unk_048]); break; case 52: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFBE4[actor->unk_048]); break; case 53: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFC0C[actor->unk_048]); break; case 54: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFC40[actor->unk_048]); break; case 55: Graphics_SetScaleMtx(actor->scale); gSPDisplayList(gMasterDisp++, D_800CFC50[actor->unk_048]); break; case 56: Graphics_SetScaleMtx(actor->scale); RCP_SetupDL(&gMasterDisp, 0x29); Matrix_SetGfxMtx(&gMasterDisp); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 191, 255, 223, 255); gSPDisplayList(gMasterDisp++, D_800CFC64[actor->unk_048]); break; case 58: Graphics_SetScaleMtx(actor->scale); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_AQ_60148B0); break; case 59: Graphics_SetScaleMtx(actor->scale); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_800CFC7C[actor->unk_048]); break; case 70: gSPDisplayList(gMasterDisp++, D_10177C0); break; case 57: gSPDisplayList(gMasterDisp++, D_i1_8019A008[actor->unk_048]); break; default: if (actor->state > 9) { if (actor->state == 0x24) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } gSPDisplayList(gMasterDisp++, D_800CFA54[actor->state - 10]); } break; } } void func_8005ADAC(Actor* actor) { f32 sp5C; f32 temp1; f32 sp54; s32 pad[5]; // fake? seems like a lot of padding if ((actor->iwork[11] != 0) && (actor->obj.status == OBJ_ACTIVE)) { temp1 = 652.5f * 0.001f; // 0.65250003f; if (actor->iwork[11] >= 2) { temp1 = 1.3050001f; } Math_SmoothStepToF(&actor->fwork[29], temp1, 0.3f, 5.0f, 0.0f); sp5C = actor->fwork[29]; if (gGameFrameCount & 1) { sp5C *= 1.111f; } Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, 1); Matrix_Scale(gGfxMatrix, sp5C, sp5C * 0.7f, sp5C, 1); Matrix_RotateZ(gGfxMatrix, -actor->obj.rot.z * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, -actor->obj.rot.x * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, -actor->obj.rot.y * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1); Matrix_RotateX(gGfxMatrix, gPlayer[gPlayerNum].unk_05C, 1); Matrix_SetGfxMtx(&gMasterDisp); func_8005465C(gLevelType); Matrix_Pop(&gGfxMatrix); } sp5C = actor->fwork[21]; if ((sp5C != 0.0f) && (gLevelType == LEVELTYPE_PLANET)) { sp54 = 0.0f; if (gGameFrameCount & 1) { sp54 = 180.0f; } RCP_SetupDL_64_2(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 100); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, 70.0f, -10.0f, -100.0f, 1); Matrix_Scale(gGfxMatrix, sp5C, 1.0f, 50.0f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2, 1); Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102A8A0); Matrix_Pop(&gGfxMatrix); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, -70.0f, -10.0f, -100.0f, 1); Matrix_Scale(gGfxMatrix, sp5C, 1.0f, 50.0f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -17.5f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2, 1); Matrix_RotateY(gGfxMatrix, M_DTOR * sp54, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102A8A0); Matrix_Pop(&gGfxMatrix); } } f32 D_800CFCA0[] = { 1.7f, 1.8f, 2.0f, 3.0f, 3.0f, 3.0f, 3.0f, 3.0f, }; void func_8005B1E8(Actor* actor, s32 levelType) { f32 scale; if ((actor->iwork[11] != 0) && (actor->obj.status == OBJ_ACTIVE)) { scale = 0.63f; if (actor->iwork[11] >= 2) { scale = D_800CFCA0[actor->iwork[11] - 2] * 0.45f; } if (gGameFrameCount & 1) { scale *= 1.2f; } Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, scale, scale, scale, 1); Matrix_RotateZ(gGfxMatrix, -actor->obj.rot.z * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, -actor->obj.rot.x * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, -actor->obj.rot.y * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, -gPlayer[gPlayerNum].unk_058, 1); Matrix_SetGfxMtx(&gMasterDisp); func_8005465C(levelType); Matrix_Pop(&gGfxMatrix); } } void func_8005B388(Actor* actor) { Vec3f sp3C = { 0.0f, 0.0f, 0.0f }; Vec3f sp30; Matrix_MultVec3f(gGfxMatrix, &sp3C, &sp30); if ((((fabsf(sp30.z) < 3000.0f) && (fabsf(sp30.x) < 3000.0f) && (gBossActive == 0)) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_0) || (gCurrentLevel == LEVEL_VENOM_ANDROSS) || (gCurrentLevel == LEVEL_VENOM_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7)) && (gCurrentLevel != LEVEL_MACBETH) && (gCurrentLevel != LEVEL_TITANIA)) { if (actor->obj.id == OBJ_ACTOR_195) { if (((gCurrentLevel == LEVEL_VENOM_2) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) && (actor->index == 10)) || ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) && (gPlayer[0].unk_1D0 >= 100) && (gCurrentLevel == LEVEL_KATINA) && (actor->index == 1)) || ((gCurrentLevel == LEVEL_SECTOR_Y) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_0) && (actor->state == 5))) { D_80161630.rightState = gPlayer[0].wings.rightState; D_80161630.leftState = gPlayer[0].wings.leftState; } else { D_80161630.rightState = D_80161630.leftState = WINGSTATE_INTACT; } } else { D_80161630.rightState = D_80161630.leftState = WINGSTATE_INTACT; } D_80161630.unk_04 = actor->fwork[15]; D_80161630.unk_0C = actor->fwork[16]; D_80161630.unk_08 = actor->fwork[26]; D_80161630.unk_10 = actor->fwork[27]; D_80161630.unk_14 = D_80161630.unk_18 = D_80161630.unk_1C = D_80161630.unk_20 = D_80161630.unk_38 = D_80161630.unk_24 = 0.0f; D_80161630.unk_28 = actor->fwork[17]; D_80161630.unk_2C = actor->iwork[14]; D_80161630.unk_30 = actor->fwork[20]; D_80161630.unk_34 = actor->fwork[19]; if (gLevelType == LEVELTYPE_SPACE) { D_80161630.unk_04 = D_80161630.unk_08 = D_80161630.unk_0C = D_80161630.unk_10 = 0.0f; } func_80053658(&D_80161630); } else if (gLevelType == LEVELTYPE_PLANET) { gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_40018A0); } else if (gPlayer[0].unk_204 == 2) { gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4003BD0); } else { gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_4007870); } func_8005ADAC(actor); } void func_8005B6A4(Actor* actor) { Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 1.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_6024B60); } void func_8005B71C(Actor* actor) { RCP_SetupDL_29(actor->unk_046, gFogGreen, gFogBlue, gFogAlpha, actor->unk_048, gFogFar); Matrix_Scale(gGfxMatrix, 0.5f, 0.5f, 0.5f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_6018C00); } void func_8005B7CC(Actor* actor) { RCP_SetupDL_29(actor->unk_046, gFogGreen, gFogBlue, gFogAlpha, actor->unk_048, gFogFar); gSPDisplayList(gMasterDisp++, D_6022920); } void func_8005B848(Actor* actor) { f32 scale; switch (actor->unk_0B4) { case 0: gSPDisplayList(gMasterDisp++, D_1028230); break; case 1: if (gCurrentLevel == LEVEL_AREA_6) { gSPDisplayList(gMasterDisp++, D_ENMY_SPACE_400B390); } else { gSPDisplayList(gMasterDisp++, D_ENMY_PLANET_4007AF0); } break; } scale = 2.0f; if (gGameFrameCount & 1) { scale = 1.7f; } Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -60.0f, 1); actor->iwork[11] = 1; Matrix_Scale(gGfxMatrix, scale, scale, scale, 1); func_8005B1E8(actor, 2); } void func_8005B9A4(Actor* actor) { Matrix_Translate(gGfxMatrix, 0.0f, -124.0f, 0.0f, 1); Animation_GetFrameData(&D_CO_6029528, actor->unk_0B6, actor->vwork); Animation_DrawSkeleton(1, D_CO_6029674, actor->vwork, NULL, NULL, actor, &gIdentityMatrix); } void func_8005BA30(Actor* actor) { if (actor->timer_0BC != 0) { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } gSPDisplayList(gMasterDisp++, D_CO_6020B40); } void func_8005BAAC(void) { } f32 D_800CFCCC[] = { 0.0f, 0.05f, 0.03f, 0.02f, 0.01f, 0.05f, 0.0f, 0.02f, }; void func_8005BAB4(ObjectId objId, s32 index) { f32 temp_fv0; f32 temp1; f32 temp2; switch (objId) { case OBJ_EFFECT_374: if (gEffects[index].state == 0) { Matrix_Scale(gGfxMatrix, 1.2f, 0.0f, 1.2f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102A8A0); } RCP_SetupDL(&gMasterDisp, 0x40); break; case OBJ_ACTOR_195: case OBJ_ACTOR_198: case OBJ_ACTOR_200: switch (gActors[index].unk_0B4) { case 3: Matrix_Scale(gGfxMatrix, 2.3f, 0.0f, 2.3f, 1); Matrix_RotateX(gGfxMatrix, M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102A010); break; case 81: RCP_SetupDL(&gMasterDisp, 0x30); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 255); temp_fv0 = gActors[index].fwork[15] * 3.0f; Matrix_Scale(gGfxMatrix, temp_fv0, temp_fv0, temp_fv0, 1); Matrix_RotateX(gGfxMatrix, -M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); break; default: temp1 = D_800CFCCC[gGameFrameCount % 8U]; temp2 = D_800CFCCC[(gGameFrameCount + 4) % 8U]; Matrix_Scale(gGfxMatrix, 1.4f + temp1, 0.0f, 1.4f + temp2, 1); Matrix_RotateY(gGfxMatrix, M_PI, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_1032780); break; } break; case OBJ_BOSS_292: gSPDisplayList(gMasterDisp++, D_CO_6034B90); break; case OBJ_BOSS_316: if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_0) { RCP_SetupDL(&gMasterDisp, 0x40); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 200); } Matrix_RotateX(gGfxMatrix, M_PI / 2, 1); Graphics_SetScaleMtx(150.0f); gSPDisplayList(gMasterDisp++, D_102A8A0); break; case OBJ_BOSS_293: case OBJ_BOSS_294: case OBJ_BOSS_295: case OBJ_BOSS_296: COS_DEG(gBosses[index].obj.rot.z); if (D_80161A88 == 2) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 90); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150); } switch (objId) { case OBJ_BOSS_293: gSPDisplayList(gMasterDisp++, D_CO_6036840); break; case OBJ_BOSS_294: gSPDisplayList(gMasterDisp++, D_CO_6036CD0); break; case OBJ_BOSS_295: case OBJ_BOSS_296: gSPDisplayList(gMasterDisp++, D_CO_60363B0); break; } break; case OBJ_ACTOR_192: gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 150); Matrix_Scale(gGfxMatrix, 0.4f, 0.4f, gActors[index].scale, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_CO_6034B90); break; case OBJ_ACTOR_230: RCP_SetupDL_48(); RCP_SetupDL(&gMasterDisp, 0x45); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 0); Matrix_RotateX(gGfxMatrix, gActors[index].fwork[0], 1); Matrix_RotateZ(gGfxMatrix, gActors[index].fwork[2], 1); Matrix_Scale(gGfxMatrix, gActors[index].scale, 1.0f, gActors[index].scale, 1); Matrix_RotateX(gGfxMatrix, -M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); break; case OBJ_ACTOR_229: RCP_SetupDL(&gMasterDisp, 0x44); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 0); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 120.0f, 1); Matrix_RotateX(gGfxMatrix, gActors[index].fwork[1] * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, gActors[index].fwork[2] * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, gActors[index].obj.rot.y * M_DTOR, 1); Matrix_Scale(gGfxMatrix, 6.0f, 1.0f, 7.5f, 1); Matrix_RotateX(gGfxMatrix, -M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); break; case OBJ_ACTOR_231: RCP_SetupDL(&gMasterDisp, 0x45); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 0); Matrix_RotateX(gGfxMatrix, gActors[index].fwork[1], 1); Matrix_RotateZ(gGfxMatrix, gActors[index].fwork[2], 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 0.0f, 1); Matrix_Scale(gGfxMatrix, 1.2f, 1.0f, 1.2f, 1); Matrix_RotateX(gGfxMatrix, -M_PI / 2, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); break; case OBJ_ACTOR_215: RCP_SetupDL_48(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 255); gDPSetEnvColor(gMasterDisp++, 0, 0, 0, 255); Matrix_Scale(gGfxMatrix, 4.0f, 4.0f, 4.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1024AC0); break; case OBJ_BOSS_319: func_i1_80198310(&gBosses[index]); break; } } void func_8005C5F0(Item* item) { s32 i; if ((gGameFrameCount & 0x18) && (item->state == 0)) { Matrix_Push(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, 0x40); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); Matrix_Scale(gGfxMatrix, 3.2f, 3.2f, 3.2f, 1); Matrix_SetGfxMtx(&gMasterDisp); gDPSetTextureFilter(gMasterDisp++, G_TF_POINT); gSPDisplayList(gMasterDisp++, D_1023C80); gDPSetTextureFilter(gMasterDisp++, G_TF_BILERP); Matrix_Pop(&gGfxMatrix); } RCP_SetupDL(&gMasterDisp, 0x1D); gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); Matrix_RotateZ(gGfxMatrix, item->unk_58 * M_DTOR, 1); for (i = 0; i < 8; i++) { Matrix_Push(&gGfxMatrix); Matrix_RotateZ(gGfxMatrix, i * 45.0f * M_DTOR, 1); Matrix_Translate(gGfxMatrix, 2.0f * item->scale, 0.0f, 0.0f, 1); Matrix_RotateZ(gGfxMatrix, (gGameFrameCount + (i * 110.0f)) * M_DTOR * 7.2f * item->unk_54, 1); Graphics_SetScaleMtx(2.0f * item->unk_50); gSPDisplayList(gMasterDisp++, D_101CAE0); Matrix_Pop(&gGfxMatrix); } gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); } void func_8005C900(Item* item) { RCP_SetupDL(&gMasterDisp, 0x1D); gSPTexture(gMasterDisp++, 3000, 0, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); Graphics_SetScaleMtx(item->scale); gSPDisplayList(gMasterDisp++, D_101A570); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); } void func_8005C9C0(Item* item) { RCP_SetupDL(&gMasterDisp, 0x1D); gSPTexture(gMasterDisp++, 3000, 0, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); Graphics_SetScaleMtx(item->scale); gSPDisplayList(gMasterDisp++, D_1019CA0); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); } void func_8005CA80(Item* item) { RCP_SetupDL(&gMasterDisp, 0x1D); gSPTexture(gMasterDisp++, 1900, 1700, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); Graphics_SetScaleMtx(item->scale); gSPDisplayList(gMasterDisp++, D_1016870); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR); } void func_8005CB44(Item* item) { if (gCurrentLevel == LEVEL_AQUAS) { Graphics_SetScaleMtx(item->scale); gSPDisplayList(gMasterDisp++, D_blue_marine_3005980); } else { Graphics_SetScaleMtx(item->scale * 0.1f); RCP_SetupDL(&gMasterDisp, 0x1D); gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); gSPDisplayList(gMasterDisp++, D_10231A0); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); RCP_SetupDL(&gMasterDisp, 0x1B); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); gSPDisplayList(gMasterDisp++, D_1022E80); } } void func_8005CC9C(Item* item) { Graphics_SetScaleMtx(item->scale * 0.1f); RCP_SetupDL(&gMasterDisp, 0x1D); gSPTexture(gMasterDisp++, 2000, 2000, 0, G_TX_RENDERTILE, G_ON); gSPSetGeometryMode(gMasterDisp++, G_TEXTURE_GEN); gSPDisplayList(gMasterDisp++, D_1019820); gSPClearGeometryMode(gMasterDisp++, G_TEXTURE_GEN); RCP_SetupDL(&gMasterDisp, 0x1B); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, 255); gSPDisplayList(gMasterDisp++, D_101A8E0); } void func_8005CDA8(Item* item) { s32 i; item->obj.rot.y = (Math_Atan2F(gPlayer[gPlayerNum].camEye.x - item->obj.pos.x, gPlayer[gPlayerNum].camEye.z - (item->obj.pos.z + D_80177D20)) * 180.0f) / M_PI; if (item->state != 0) { RCP_SetupDL(&gMasterDisp, 0x29); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, item->unk_44); } else { RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK | G_LIGHTING); for (i = 0; i < 7; i++) { Matrix_Push(&gGfxMatrix); Matrix_RotateZ(gGfxMatrix, (i * 360.0f / 7.0f) * M_DTOR, 1); Matrix_Translate(gGfxMatrix, 0.0f, item->scale, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_102FE80); Matrix_Pop(&gGfxMatrix); } gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK | G_LIGHTING); } void func_8005D008(Object* obj, s32 drawType) { if (drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, D_80177D20, 1); Matrix_Translate(gCalcMatrix, obj->pos.x, obj->pos.y, obj->pos.z, 0); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, 1); Matrix_Copy(&D_801615F0, gGfxMatrix); Matrix_Pop(&gGfxMatrix); Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, obj->rot.x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, obj->rot.z * M_DTOR, 1); } else { Matrix_Translate(gGfxMatrix, obj->pos.x, obj->pos.y, obj->pos.z + D_80177D20, 1); Matrix_Copy(&D_801615F0, gGfxMatrix); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); } } void func_8005D1F0(Object* obj, s32 drawType) { if (drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, D_80177D20, 1); Matrix_Translate(gCalcMatrix, obj->pos.x, obj->pos.y, obj->pos.z, 0); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, 1); Matrix_Copy(&D_801615F0, gGfxMatrix); Matrix_Pop(&gGfxMatrix); Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, obj->rot.x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, obj->rot.z * M_DTOR, 1); } else { Matrix_Translate(gGfxMatrix, obj->pos.x, obj->pos.y, obj->pos.z + D_80177D20, 1); Matrix_Copy(&D_801615F0, gGfxMatrix); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, 1); } } void func_8005D3CC(Object* obj, f32 xRot, f32 yRot, f32 zRot, s32 drawType) { if (drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, D_80177D20, 1); Matrix_Translate(gCalcMatrix, obj->pos.x, obj->pos.y, obj->pos.z, 0); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, 1); Matrix_Copy(&D_801615F0, gGfxMatrix); Matrix_Pop(&gGfxMatrix); Matrix_RotateY(gCalcMatrix, M_DTOR * yRot, 1); Matrix_RotateX(gCalcMatrix, M_DTOR * xRot, 1); Matrix_RotateZ(gCalcMatrix, M_DTOR * zRot, 1); Matrix_RotateY(gCalcMatrix, obj->rot.y * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, obj->rot.x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, obj->rot.z * M_DTOR, 1); } else { Matrix_Translate(gGfxMatrix, obj->pos.x, obj->pos.y, obj->pos.z + D_80177D20, 1); Matrix_Copy(&D_801615F0, gGfxMatrix); Matrix_RotateY(gGfxMatrix, M_DTOR * yRot, 1); Matrix_RotateX(gGfxMatrix, M_DTOR * xRot, 1); Matrix_RotateZ(gGfxMatrix, M_DTOR * zRot, 1); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); } } void Object_80_Draw(Object_80* obj80, s32 arg1) { obj80->obj.pos.y += D_8017847C; func_8005D008(&obj80->obj, obj80->info.drawType); obj80->obj.pos.y -= D_8017847C; if (obj80->info.drawType == 0) { if ((obj80->obj.id == OBJ_80_19) || (obj80->obj.id == OBJ_80_55) || (obj80->obj.id == OBJ_80_9) || (obj80->obj.id == OBJ_80_50)) { RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); if (arg1 < 0) { func_800596C0(); } gSPDisplayList(gMasterDisp++, obj80->info.dList); RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { if (obj80->obj.id == OBJ_80_8) { if (arg1 < 0) { return; // weird control flow } RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } func_800597C0(arg1); if (arg1 < 0) { func_800596C0(); } gSPDisplayList(gMasterDisp++, obj80->info.dList); if (obj80->obj.id == OBJ_80_8) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } } } else if (obj80->info.draw != NULL) { func_800597C0(arg1); obj80->info.draw(&obj80->obj); } } void Object_4C_Draw(Object_4C* obj4C, s32 arg1) { if (arg1 >= 0) { obj4C->obj.pos.y += D_8017847C; func_8005D008(&obj4C->obj, 0); obj4C->obj.pos.y -= D_8017847C; if (obj4C->info.drawType == 0) { gSPDisplayList(gMasterDisp++, obj4C->info.dList); } else if (obj4C->info.draw != NULL) { obj4C->info.draw(&obj4C->obj); } } } void Actor_Draw2(Actor* actor) { Vec3f sp34 = { 0.0f, 0.0f, 0.0f }; if (actor->info.draw != NULL) { switch (actor->obj.id) { case OBJ_ACTOR_194: func_8006B74C(actor); return; case OBJ_ACTOR_236: func_i3_80190F08(actor); return; } if ((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 == 200)) { func_8006B74C(actor); } else { if (actor->info.unk_19 != 0) { actor->obj.pos.y += D_8017847C; func_8005D008(&actor->obj, actor->info.drawType); actor->obj.pos.y -= D_8017847C; } else if ((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 != 31)) { func_8005D3CC(&actor->obj, actor->vwork[29].x, actor->vwork[29].y, actor->vwork[29].z + actor->unk_0F4.z, actor->info.drawType); } else { func_8005D008(&actor->obj, actor->info.drawType); } if (actor->info.drawType == 0) { gSPDisplayList(gMasterDisp++, actor->info.dList); func_8005F1EC(actor->sfxSource); } else { actor->info.draw(&actor->obj); func_8005F1EC(actor->sfxSource); if (((actor->obj.id == OBJ_ACTOR_198) || ((actor->obj.id == OBJ_ACTOR_203) && (actor->unk_0B6 > 0))) && (D_80161410 > 0)) { Matrix_MultVec3f(gGfxMatrix, &sp34, &D_80177E98[actor->unk_0E4]); } } if ((actor->timer_0CA[0] != 0) && (D_80161410 > 0)) { sp34.y += actor->info.unk_1C; Matrix_MultVec3f(gGfxMatrix, &sp34, &D_80161578[0]); if (D_80161578[0].z > -200.0f) { actor->timer_0CA[0] = 0; } } } } } void Actor_Draw1(Actor* actor) { s32 var_v1; Vec3f sp50 = { 0.0f, 0.0f, 0.0f }; f32 var_fa1; f32 var_ft5; f32 var_fv0; f32 var_fv1; D_801615EC = 0; if (actor->info.drawType == 2) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, D_80177D20, 1); Matrix_Translate(gCalcMatrix, actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 0); Matrix_Push(&gGfxMatrix); Matrix_Mult(gGfxMatrix, gCalcMatrix, 1); Matrix_MultVec3f(gGfxMatrix, &sp50, &D_801615E0); Matrix_Pop(&gGfxMatrix); var_fv0 = 0.0f; var_fv1 = -12000.0f; if ((actor->obj.id == OBJ_ACTOR_197) && (actor->unk_0E4 >= 100)) { var_fv0 = 1000.0f; var_fv1 = -25000.0f; } if ((var_fv0 > D_801615E0.z) && (D_801615E0.z > var_fv1)) { if (fabsf(D_801615E0.x) < (fabsf(D_801615E0.z * 0.5f) + 500.0f)) { if (fabsf(D_801615E0.y) < (fabsf(D_801615E0.z * 0.5f) + 500.0f)) { Matrix_RotateY(gCalcMatrix, actor->obj.rot.y * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, actor->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, actor->obj.rot.z * M_DTOR, 1); actor->info.draw(&actor->obj); D_801615EC = 1; if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) && (actor->obj.id == OBJ_ACTOR_197) && (actor->unk_0E4 == 200)) { D_80177E98[0] = D_801615E0; } } } } } else { Matrix_Translate(gGfxMatrix, actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 1); Matrix_MultVec3f(gGfxMatrix, &sp50, &D_801615E0); if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_0) || ((actor->obj.id == OBJ_ACTOR_197) && (actor->unk_0E4 >= 100)) || ((actor->obj.id == OBJ_ACTOR_195) && (actor->info.bonus != 0))) { var_ft5 = var_fv0 = 3000.0f; var_fv1 = -29000.0f; var_fa1 = 0.7f; } else { var_ft5 = 500.0f; var_fv0 = 0.0f; var_fv1 = -20000.0f; var_fa1 = 0.5f; } if ((var_fv0 > D_801615E0.z) && (D_801615E0.z > var_fv1)) { if (fabsf(D_801615E0.x) < (fabsf(D_801615E0.z * var_fa1) + var_ft5)) { if (fabsf(D_801615E0.y) < (fabsf(D_801615E0.z * var_fa1) + var_ft5)) { if (actor->info.draw != NULL) { Matrix_RotateY(gGfxMatrix, actor->obj.rot.y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, actor->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, actor->obj.rot.z * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); actor->info.draw(&actor->obj); D_801615EC = 1; if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) && (((actor->obj.id == OBJ_ACTOR_197) && ((actor->unk_0E4 < 4) || (actor->unk_0E4 == 8) || (actor->unk_0E4 == 9))) || (actor->obj.id == OBJ_ACTOR_198))) { D_80177E98[actor->unk_0E4] = D_801615E0; } } } } } } if (D_801615EC == 0) { actor->timer_0CA[gPlayerNum] = 0; if ((actor->obj.id == OBJ_ACTOR_189) || (actor->obj.id == OBJ_ACTOR_286)) { Object_Kill(&actor->obj, actor->sfxSource); } } for (var_v1 = 0; var_v1 < gCamCount; var_v1++) { if (actor->timer_0CA[var_v1] != 0) { D_80161578[var_v1] = D_801615E0; D_80161578[var_v1].y += actor->info.unk_1C; if ((var_v1 == gPlayerNum) && (D_80161578[var_v1].z > -300.0f)) { actor->timer_0CA[var_v1] = 0; } } } func_8005F290(actor->sfxSource, &D_801615E0); actor->iwork[24] = D_801615EC; } void Boss_Draw(Boss* boss, s32 arg1) { f32 var_fa1; f32 var_ft5; f32 var_fv0; f32 var_fv1; f32 sp3C; Vec3f sp30 = { 0.0f, 0.0f, 0.0f }; if (boss->info.unk_19 != 0) { boss->obj.pos.y += boss->unk_068 + D_8017847C; func_8005D1F0(&boss->obj, boss->info.drawType); boss->obj.pos.y -= boss->unk_068 + D_8017847C; } else { func_8005D1F0(&boss->obj, boss->info.drawType); } Matrix_MultVec3f(&D_801615F0, &sp30, &D_801615D0); func_8005F290(boss->sfxSource, &D_801615D0); if ((boss->obj.id == OBJ_BOSS_316) || (boss->obj.id == OBJ_BOSS_317)) { var_fa1 = 6000.0f; var_fv0 = 6000.0f; var_ft5 = 0.9f; var_fv1 = -20000.0f; } else if (boss->obj.id == OBJ_BOSS_313) { var_fv1 = -25000.0f; var_ft5 = 0.7f; var_fa1 = 3000.0f; var_fv0 = 2000.0f; } else { var_ft5 = 0.5f; var_fa1 = 2000.0f; var_fv0 = 1000.0f; var_fv1 = -15000.0f; } sp3C = -1.0f; if ((D_801615D0.z < var_fv0) && (var_fv1 < D_801615D0.z)) { if (fabsf(D_801615D0.x) < (fabsf(D_801615D0.z * var_ft5) + var_fa1)) { if (fabsf(D_801615D0.y) < (fabsf(D_801615D0.z * var_ft5) + var_fa1)) { sp3C = 1.0f; if (boss->obj.id != OBJ_BOSS_309) { if (boss->obj.id != OBJ_BOSS_316) { func_8005F670(&boss->obj.pos); } if (boss->info.drawType != 2) { Matrix_SetGfxMtx(&gMasterDisp); } if (arg1 < 0) { func_800596C0(); } boss->info.draw(&boss->obj); } } } } D_801615D0.y = sp3C; if (boss->obj.id == OBJ_BOSS_309) { boss->vwork[30] = D_801615D0; func_8005F670(&boss->obj.pos); Matrix_SetGfxMtx(&gMasterDisp); boss->info.draw(&boss->obj); } } void Effect_Draw1(Effect* effect, s32 arg1) { if ((arg1 < 0) && (effect->obj.pos.y < 7.0f)) { return; } if ((effect->obj.id == OBJ_EFFECT_353) || (effect->obj.id == OBJ_EFFECT_369)) { func_8005D3CC(&effect->obj, effect->unk_60.x, effect->unk_60.y, effect->unk_60.z, 0); } else if (effect->info.unk_14 == -1) { effect->obj.pos.y += D_8017847C; func_8005D008(&effect->obj, 0); effect->obj.pos.y -= D_8017847C; } else { func_8005D008(&effect->obj, 0); } if (effect->info.draw != NULL) { effect->info.draw(&effect->obj); } } void Effect_Draw2(Effect* effect) { Vec3f sp4C = { 0.0f, 0.0f, 0.0f }; Vec3f sp40; f32 var_fv0; u8 sp3B = 0; if (effect->info.unk_14 == -1) { Matrix_Translate(gGfxMatrix, effect->obj.pos.x, effect->obj.pos.y + D_8017847C, effect->obj.pos.z + D_80177D20, 1); } else { Matrix_Translate(gGfxMatrix, effect->obj.pos.x, effect->obj.pos.y, effect->obj.pos.z + D_80177D20, 1); } Matrix_MultVec3f(gGfxMatrix, &sp4C, &sp40); if ((gCurrentLevel == LEVEL_SECTOR_Z) || (gCurrentLevel == LEVEL_BOLSE)) { var_fv0 = -20000.0f; } else { var_fv0 = -10000.0f; } if ((sp40.z < 0.0f) && (var_fv0 < sp40.z)) { if (fabsf(sp40.x) < (fabsf(sp40.z * 0.5f) + 500.0f)) { if (fabsf(sp40.y) < (fabsf(sp40.z * 0.5f) + 500.0f)) { if (effect->info.draw != NULL) { Matrix_RotateY(gGfxMatrix, effect->obj.rot.y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, effect->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, effect->obj.rot.z * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); effect->info.draw(&effect->obj); } sp3B = 1; } } } func_8005F290(effect->sfxSource, &sp40); if ((sp3B == 0) && (effect->obj.id != OBJ_EFFECT_352) && (effect->obj.id != OBJ_EFFECT_373) && (!gVersusMode)) { Object_Kill(&effect->obj, effect->sfxSource); } } void Item_Draw(Item* item, s32 arg1) { Vec3f sp44 = { 0.0f, 0.0f, 0.0f }; Vec3f sp38; u8 var_v0; Matrix_Translate(gGfxMatrix, item->obj.pos.x, item->obj.pos.y, item->obj.pos.z + D_80177D20, 1); Matrix_MultVec3f(gGfxMatrix, &sp44, &sp38); var_v0 = 0; if ((sp38.z < 0.0f) && (sp38.z > -12000.0f)) { if (fabsf(sp38.x) < (fabsf(sp38.z * 0.5f) + 500.0f)) { if (fabsf(sp38.y) < (fabsf(sp38.z * 0.5f) + 500.0f)) { if (item->info.draw != NULL) { Matrix_RotateY(gGfxMatrix, item->obj.rot.y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, item->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, item->obj.rot.z * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); if (item->info.drawType == 0) { gSPDisplayList(gMasterDisp++, item->info.dList); } else { item->info.draw(&item->obj); } } var_v0 = 1; } } } func_8005F290(item->sfxSource, &sp38); if ((var_v0 == 0) && (gLevelMode == LEVELMODE_ALL_RANGE) && (gCamCount == 1) && (item->obj.id < 336) && (gCurrentLevel != LEVEL_VENOM_ANDROSS)) { Object_Kill(&item->obj, item->sfxSource); } } void func_8005EA24(Actor* actor) { Matrix_Translate(gGfxMatrix, actor->obj.pos.x, actor->fwork[25] + 3.0f, actor->obj.pos.z, 1); if (gCurrentLevel == LEVEL_FORTUNA) { Matrix_RotateY(gGfxMatrix, actor->fwork[27], 1); Matrix_RotateX(gGfxMatrix, actor->fwork[26], 1); Matrix_RotateZ(gGfxMatrix, actor->fwork[28], 1); Matrix_RotateY(gGfxMatrix, -actor->fwork[27], 1); } Matrix_Scale(gGfxMatrix, 1.4f, 0.0f, 1.4f, 1); Matrix_RotateY(gGfxMatrix, (actor->obj.rot.y + 180.0f) * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, actor->obj.rot.z * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); if (actor->unk_0E4 < 4) { Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, 30.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_1032780); } else if (gCurrentLevel == LEVEL_KATINA) { if ((actor->unk_0B6 == 1) || (actor->unk_0B6 == 2)) { gSPDisplayList(gMasterDisp++, D_600D730); } else { gSPDisplayList(gMasterDisp++, D_600DBC0); } } else if ((actor->unk_0E4 < 8) || (gCurrentLevel != LEVEL_FORTUNA)) { gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F014310); } else if (gCurrentLevel == LEVEL_FORTUNA) { gSPDisplayList(gMasterDisp++, D_6009F90); } else { gSPDisplayList(gMasterDisp++, D_STAR_WOLF_F014310); } } void func_8005ECD8(s32 index, Object* obj) { RCP_SetupDL(&gMasterDisp, 0x42); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 0, 0, 0, 180); if (obj->id == OBJ_ACTOR_197) { func_8005EA24(&gActors[index]); } else { switch (obj->id) { case OBJ_ACTOR_230: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundLevel + 2.0f + gActors[index].fwork[1], obj->pos.z + D_80177D20, 1); break; case OBJ_ACTOR_229: case OBJ_ACTOR_231: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundLevel + 2.0f + gActors[index].fwork[0], obj->pos.z + D_80177D20, 1); break; case OBJ_BOSS_316: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundLevel + 2.0f + D_8017847C, obj->pos.z, 1); break; default: Matrix_Translate(gGfxMatrix, obj->pos.x, gGroundLevel + 2.0f, obj->pos.z + D_80177D20, 1); break; } if ((D_801784AC != 4) || (obj->id == OBJ_ACTOR_200) || (obj->id == OBJ_ACTOR_195) || (obj->id == OBJ_ACTOR_198)) { Matrix_Scale(gGfxMatrix, 1.0f, 0.0f, 1.0f, 1); Matrix_RotateY(gGfxMatrix, obj->rot.y * M_DTOR, 1); } if ((obj->id < OBJ_BOSS_292) && (obj->id != OBJ_ACTOR_230) && (obj->id != OBJ_ACTOR_229) && (obj->id != OBJ_ACTOR_231)) { Matrix_RotateX(gGfxMatrix, obj->rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, obj->rot.z * M_DTOR, 1); } Matrix_SetGfxMtx(&gMasterDisp); func_8005BAB4(obj->id, index); } } void func_8005F030(f32* sfxSrc) { if (sfxSrc[0] > 5000.0f) { sfxSrc[0] = 5000.0f; } if (sfxSrc[0] < -5000.0f) { sfxSrc[0] = -5000.0f; } if (sfxSrc[1] > 2000.0f) { sfxSrc[1] = 2000.0f; } if (sfxSrc[1] < -2000.0f) { sfxSrc[1] = -2000.0f; } if (sfxSrc[2] > 5000.0f) { sfxSrc[2] = 5000.0f; } if (sfxSrc[2] < -5000.0f) { sfxSrc[2] = -5000.0f; } } void func_8005F0E8(f32* sfxSrc, Vec3f* pos) { Vec3f sp2C; Vec3f sp20; if (gCamCount != 1) { sfxSrc[0] = sfxSrc[1] = sfxSrc[2] = 0.0f; } else { Matrix_RotateY(gCalcMatrix, gPlayer[0].unk_058, 0); Matrix_RotateX(gCalcMatrix, gPlayer[0].unk_05C, 1); sp2C.x = pos->x - D_801779D8.x; sp2C.y = pos->y - D_801779D8.y; sp2C.z = pos->z + D_80177D20 - D_801779D8.z; Matrix_MultVec3f(gCalcMatrix, &sp2C, &sp20); sfxSrc[0] = sp20.x; sfxSrc[1] = sp20.y; sfxSrc[2] = sp20.z; } func_8005F030(sfxSrc); } void func_8005F1EC(f32* sfxSrc) { Vec3f sp2C = { 0.0f, 0.0f, 0.0f }; Vec3f sp20; s32 pad; if (gCamCount != 1) { sfxSrc[0] = sfxSrc[1] = sfxSrc[2] = 0.0f; } else { Matrix_MultVec3f(&D_801615F0, &sp2C, &sp20); sfxSrc[0] = sp20.x; sfxSrc[1] = sp20.y; sfxSrc[2] = sp20.z; } func_8005F030(sfxSrc); } void func_8005F290(f32* sfxSrc, Vec3f* pos) { if (gCamCount != 1) { sfxSrc[0] = sfxSrc[1] = sfxSrc[2] = 0.0f; } else { sfxSrc[0] = pos->x; sfxSrc[1] = pos->y; sfxSrc[2] = pos->z; } func_8005F030(sfxSrc); } void Object_58_Draw(Object_58* obj58) { Vec3f sp54 = { 0.0f, 0.0f, 0.0f }; Vec3f sp48; f32 sp44 = 1000.0f; f32 sp40 = -12000.0f; f32 sp3C = 2000.0f; f32 sp38 = 0.5f; if (obj58->obj.id == OBJ_80_156) { sp44 = 4000.0f; sp40 = -13000.0f; sp3C = 4500.0f; } else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) { sp40 = -20000.0f; sp38 = 0.4f; } else if (obj58->obj.id == OBJ_80_143) { sp44 = 6000.0f; sp40 = -20000.0f; sp3C = 6000.0f; sp38 = 0.9f; } if ((gLevelType == LEVELTYPE_PLANET) || (gCurrentLevel == LEVEL_BOLSE)) { Matrix_Translate(gGfxMatrix, obj58->obj.pos.x, obj58->obj.pos.y + D_8017847C, obj58->obj.pos.z, 1); } else { Matrix_Translate(gGfxMatrix, obj58->obj.pos.x, obj58->obj.pos.y, obj58->obj.pos.z, 1); } Matrix_MultVec3f(gGfxMatrix, &sp54, &sp48); if ((sp48.z < sp44) && (sp40 < sp48.z)) { if (fabsf(sp48.y) < (fabsf(sp48.z * sp38) + sp3C)) { if (fabsf(sp48.x) < (fabsf(sp48.z * sp38) + sp3C)) { func_8005F670(&obj58->obj.pos); if (obj58->obj.id == OBJ_80_131) { Matrix_RotateY(gGfxMatrix, obj58->obj.rot.y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, obj58->obj.rot.x * M_DTOR, 1); Matrix_RotateZ(gGfxMatrix, obj58->obj.rot.z * M_DTOR, 1); Matrix_RotateY(gGfxMatrix, M_PI / 2, 1); Matrix_Translate(gGfxMatrix, -551.0f, 0.0f, 0.0f, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_6007650); } else { Matrix_RotateY(gGfxMatrix, obj58->obj.rot.y * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, obj58->info.dList); } } } } } void func_8005F670(Vec3f* arg0) { Vec3f sp9C; f32 sp98; f32 sp94; f32 temp_fv0; Vec3f sp84; f32 temp1; f32 temp2; f32 var_fs0; Vec3f sp6C; f32 temp3; f32 pad; if (D_8017836C > 0.01f) { sp9C.x = arg0->x - D_80178370; sp9C.y = arg0->y - D_80178374; sp9C.z = arg0->z - D_80178378; temp_fv0 = (VEC3F_MAG(&sp9C)); if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) { var_fs0 = 700.0f / temp_fv0; } else { var_fs0 = 200.0f / temp_fv0; } if (var_fs0 > 1.0f) { var_fs0 = 1.0f; } if (D_8017812C == 2) { var_fs0 = 1.0f; } sp94 = Math_Atan2F(sp9C.x, sp9C.z); sp98 = -Math_Atan2F(sp9C.y, sqrtf(SQ(sp9C.x) + SQ(sp9C.z))); Matrix_Push(&gCalcMatrix); Matrix_RotateZ(gCalcMatrix, gPlayer[gPlayerNum].unk_034 * D_80177950 * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -gPlayer[gPlayerNum].unk_05C, 1); Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058 + sp94, 1); Matrix_RotateX(gCalcMatrix, sp98, 1); sp6C.x = 0.0f; sp6C.y = 0.0f; sp6C.z = -100.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp6C, &sp84); Matrix_Pop(&gCalcMatrix); temp1 = D_80178360 * D_8017836C * var_fs0; temp2 = D_80178364 * D_8017836C * var_fs0; temp3 = D_80178368 * D_8017836C * var_fs0; Lights_SetTwoLights(&gMasterDisp, gLight1x, gLight1y, gLight1z, sp84.x, sp84.y, sp84.z, gLight1R, gLight1G, gLight1B, temp1, temp2, temp3, gAmbientR, gAmbientG, gAmbientB); } } bool func_8005F9DC(Vec3f* arg0) { Vec3f sp2C; Vec3f sp20; Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058, 0); Matrix_RotateX(gCalcMatrix, gPlayer[gPlayerNum].unk_05C, 1); sp2C.x = arg0->x - gPlayer[gPlayerNum].camEye.x; sp2C.y = arg0->y - gPlayer[gPlayerNum].camEye.y; sp2C.z = arg0->z - gPlayer[gPlayerNum].camEye.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2C, &sp20); if ((sp20.z < 1000.0f) && (sp20.z > -13000.0f)) { if (fabsf(sp20.x) < (fabsf(sp20.z * 0.4f) + 2000.0f)) { if (fabsf(sp20.y) < (fabsf(sp20.y * 0.4f) + 2000.0f)) { return true; } } } return false; } void Object_DrawAll(s32 arg0) { Vec3f spAC; s32 i; s32 pad[5]; // probably separate iterators for each loop Actor* actor; Boss* boss; Object_4C* obj4C; Object_58* obj58; Item* item; Object_80* obj80; if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gCurrentLevel != LEVEL_KATINA)) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); if (D_80177AB0 == 5) { gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } for (i = 0, obj58 = gObjects58; i < 200; i++, obj58++) { if ((obj58->obj.status == OBJ_ACTIVE) && (obj58->obj.id != OBJ_80_147)) { if (gCurrentLevel == LEVEL_BOLSE) { spAC.x = obj58->sfxSource[0]; spAC.y = obj58->sfxSource[1]; spAC.z = obj58->sfxSource[2]; Matrix_MultVec3fNoTranslate(&D_i4_8019EE80, &spAC, &obj58->obj.pos); obj58->obj.rot.y = gBosses[0].obj.rot.y + (*obj58).unk_54; } Matrix_Push(&gGfxMatrix); Object_58_Draw(obj58); Matrix_Pop(&gGfxMatrix); } } } else { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); for (i = 0, obj80 = gObjects80; i < ARRAY_COUNT(gObjects80); i++, obj80++) { if (obj80->obj.status >= OBJ_ACTIVE) { if (arg0 > 0) { func_8005F670(&obj80->obj.pos); } Matrix_Push(&gGfxMatrix); Object_80_Draw(obj80, arg0); Matrix_Pop(&gGfxMatrix); func_8005F1EC(obj80->sfxSource); } } } for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) { if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id != OBJ_BOSS_310)) { if (!(boss->timer_05C & 1)) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 64, 255, 255); } func_800597C0(arg0); Matrix_Push(&gGfxMatrix); Boss_Draw(boss, arg0); Matrix_Pop(&gGfxMatrix); if ((boss->unk_05E != 0) && (D_801615D0.y > 0.0f)) { Matrix_Push(&gGfxMatrix); func_8005ECD8(i, &boss->obj); Matrix_Pop(&gGfxMatrix); } } } Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); for (i = 0, obj4C = gObjects4C; i < ARRAY_COUNT(gObjects4C); i++, obj4C++) { if ((obj4C->obj.status >= OBJ_ACTIVE) && func_80060FE4(&obj4C->obj.pos, -12000.0f)) { Matrix_Push(&gGfxMatrix); if ((obj4C->obj.id == OBJ_4C_165) || (obj4C->obj.id == OBJ_4C_166)) { RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { RCP_SetupDL_60(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } Object_4C_Draw(obj4C, arg0); Matrix_Pop(&gGfxMatrix); } } for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) { if (actor->obj.status >= OBJ_ACTIVE) { if (!(actor->timer_0C6 & 1)) { if (gCurrentLevel == LEVEL_UNK_15) { RCP_SetupDL_23(); } else { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } } else { RCP_SetupDL_27(); if (actor->scale >= 0.0f) { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 0, 0, 255); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 64, 255, 255); } } switch (gLevelMode) { case LEVELMODE_ON_RAILS: case LEVELMODE_UNK_2: Matrix_Push(&gGfxMatrix); if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) || (gCurrentLevel == LEVEL_AQUAS)) { func_8005F670(&actor->obj.pos); } func_800597C0(arg0); Actor_Draw2(actor); Matrix_Pop(&gGfxMatrix); if (actor->unk_0C9 != 0) { Matrix_Push(&gGfxMatrix); func_8005ECD8(i, &actor->obj); Matrix_Pop(&gGfxMatrix); } break; case LEVELMODE_ALL_RANGE: Matrix_Push(&gGfxMatrix); Actor_Draw1(actor); Matrix_Pop(&gGfxMatrix); if ((actor->unk_0C9 != 0) && (D_801615EC != 0) && ((D_801615E0.z > -4000.0f) || (gCurrentLevel != LEVEL_KATINA))) { Matrix_Push(&gGfxMatrix); func_8005ECD8(i, &actor->obj); Matrix_Pop(&gGfxMatrix); } break; } } } gDPSetFogColor(gMasterDisp++, gFogRed, gFogGreen, gFogBlue, gFogAlpha); gSPFogPosition(gMasterDisp++, gFogNear, gFogFar); Lights_SetOneLight(&gMasterDisp, -60, -60, 60, 150, 150, 150, 20, 20, 20); for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) { if (item->obj.status >= OBJ_ACTIVE) { Matrix_Push(&gGfxMatrix); RCP_SetupDL(&gMasterDisp, 0x1D); func_800597C0(arg0); Item_Draw(item, arg0); Matrix_Pop(&gGfxMatrix); } } Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); } void func_8006046C(s32 arg0) { s32 i; Boss* boss; Effect* effect; RCP_SetupDL(&gMasterDisp, 0x40); for (i = 0, effect = gEffects; i < ARRAY_COUNT(gEffects); i++, effect++) { if (effect->obj.status >= OBJ_ACTIVE) { if (effect->info.unk_14 == 1) { effect->obj.rot.y = RAD_TO_DEG(-gPlayer[gPlayerNum].unk_058); effect->obj.rot.x = RAD_TO_DEG(gPlayer[gPlayerNum].unk_05C); } if (gLevelMode == LEVELMODE_ALL_RANGE) { Matrix_Push(&gGfxMatrix); Effect_Draw2(effect); Matrix_Pop(&gGfxMatrix); } else { Matrix_Push(&gGfxMatrix); Effect_Draw1(effect, arg0); Matrix_Pop(&gGfxMatrix); func_8005F1EC(effect->sfxSource); if (effect->obj.id == OBJ_EFFECT_374) { Matrix_Push(&gGfxMatrix); func_8005ECD8(i, &effect->obj); Matrix_Pop(&gGfxMatrix); } } } } for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) { if ((boss->obj.status >= OBJ_ACTIVE) && (boss->obj.id == OBJ_BOSS_310)) { if (!(boss->timer_05C & 1)) { RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } else { RCP_SetupDL_27(); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 64, 64, 255, 255); } Matrix_Push(&gGfxMatrix); Boss_Draw(boss, arg0); Matrix_Pop(&gGfxMatrix); } } } void func_80060714(s32 arg0) { D_80161410 = 1; Object_DrawAll(1); if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) { D_80161410 = -1; Lights_SetOneLight(&gMasterDisp, gLight1x, -1 * gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1); Object_DrawAll(-1); Matrix_Pop(&gGfxMatrix); Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); } } void func_8006089C(u8 arg0) { if (arg0 == 0) { D_80161410 = 1; func_8006046C(1); } else if ((D_80161A88 == 2) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) { D_80161410 = -1; Matrix_Push(&gGfxMatrix); Matrix_Scale(gGfxMatrix, 1.0f, -1.0f, 1.0f, 1); func_8006046C(-1); Matrix_Pop(&gGfxMatrix); } D_80161410 = 1; } Vtx D_800CFD40[] = { VTX(1, 0, 0, 0, 0, 255, 255, 255, 255), VTX(-1, 0, 0, 0, 0, 255, 255, 255, 255), VTX(-1, 0, -1, 0, 0, 255, 255, 255, 255), VTX(1, 0, -1, 0, 0, 255, 255, 255, 255), }; Gfx D_800CFD80[] = { gsSPVertex(D_800CFD40, 4, 0), gsSP1Quadrangle(1, 2, 3, 0, 0), gsSPEndDisplayList(), }; void TexturedLine_Draw(void) { s32 i; if (gCurrentLevel == LEVEL_MACBETH) { RCP_SetupDL(&gMasterDisp, 0x21); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); } else if ((gCurrentLevel == LEVEL_AQUAS) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) { RCP_SetupDL(&gMasterDisp, 0x29); } else { RCP_SetupDL_14(); } for (i = 0; i < ARRAY_COUNT(gTexturedLines); i++) { TexturedLine* texLine = &gTexturedLines[i]; if (gTexturedLines[i].mode != 0) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, texLine->unk_04.x, texLine->unk_04.y, texLine->unk_04.z + D_80177D20, 1); Matrix_RotateY(gGfxMatrix, texLine->unk_20, 1); Matrix_RotateX(gGfxMatrix, texLine->unk_1C, 1); Matrix_RotateZ(gGfxMatrix, texLine->unk_20, 1); Matrix_Scale(gGfxMatrix, texLine->unk_28, texLine->unk_28, texLine->unk_24, 1); if ((gCurrentLevel == LEVEL_AQUAS) || (gCurrentLevel == LEVEL_VENOM_ANDROSS)) { s32 alpha = (gGameFrameCount & 1) ? 180 : 50; gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 255, alpha); if (gCurrentLevel == LEVEL_AQUAS) { Matrix_Scale(gGfxMatrix, 0.01f, 0.3f, 0.0025f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -200.0f, 1); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 5.0f * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_AQ_60119A0); } else if (gCurrentLevel == LEVEL_VENOM_ANDROSS) { Matrix_Scale(gGfxMatrix, 1.0f, 1.0f, 0.0025f, 1); Matrix_Translate(gGfxMatrix, 0.0f, 0.0f, -200.0f, 1); Matrix_RotateZ(gGfxMatrix, gGameFrameCount * 25.0f * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_C017440); } } else { Matrix_SetGfxMtx(&gMasterDisp); if (gCurrentLevel == LEVEL_MACBETH) { gSPDisplayList(gMasterDisp++, D_MA_6012C00); } else { gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, texLine->unk_2C, texLine->unk_2D, texLine->unk_2E, texLine->unk_2F); gSPDisplayList(gMasterDisp++, D_800CFD80); } } Matrix_Pop(&gGfxMatrix); } } } void func_80060D94(s32 arg0) { TexturedLine* texLine = &gTexturedLines[arg0]; if (texLine->unk_2F == 0xFF) { RCP_SetupDL(&gMasterDisp, 5); } else { RCP_SetupDL(&gMasterDisp, 0xE); } gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, texLine->unk_2C, texLine->unk_2D, texLine->unk_2E, texLine->unk_2F); Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, texLine->unk_04.x, texLine->unk_04.y, texLine->unk_04.z, 1); Matrix_RotateY(gGfxMatrix, texLine->unk_20, 1); Matrix_RotateX(gGfxMatrix, texLine->unk_1C, 1); Matrix_RotateZ(gGfxMatrix, texLine->unk_1C, 1); Matrix_Scale(gGfxMatrix, texLine->unk_28, 1.0f, texLine->unk_24, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPClearGeometryMode(gMasterDisp++, G_CULL_BACK); gSPDisplayList(gMasterDisp++, D_800CFD80); gSPSetGeometryMode(gMasterDisp++, G_CULL_BACK); Matrix_Pop(&gGfxMatrix); }