#include "sf64dma.h" u8 sFillTimer = 3; #include "fox_load_inits.c" Scene sCurrentScene = { NO_OVERLAY, { /* 0x1 */ NO_SEGMENT, /* 0x2 */ NO_SEGMENT, /* 0x3 */ NO_SEGMENT, /* 0x4 */ NO_SEGMENT, /* 0x5 */ NO_SEGMENT, /* 0x6 */ NO_SEGMENT, /* 0x7 */ NO_SEGMENT, /* 0x8 */ NO_SEGMENT, /* 0x9 */ NO_SEGMENT, /* 0xA */ NO_SEGMENT, /* 0xB */ NO_SEGMENT, /* 0xC */ NO_SEGMENT, /* 0xD */ NO_SEGMENT, /* 0xE */ NO_SEGMENT, /* 0xF */ NO_SEGMENT }, }; #pragma GLOBAL_ASM("asm/jp/rev0/nonmatchings/engine/fox_load/func_800559D0.s") #pragma GLOBAL_ASM("asm/jp/rev0/nonmatchings/engine/fox_load/func_80055A98.s") #pragma GLOBAL_ASM("asm/jp/rev0/nonmatchings/engine/fox_load/func_80055D64.s") #pragma GLOBAL_ASM("asm/jp/rev0/nonmatchings/engine/fox_load/func_800562E8.s") #pragma GLOBAL_ASM("asm/jp/rev0/nonmatchings/engine/fox_load/D_800DBF90.s")