#include "prevent_bss_reordering.h" #include "global.h" s32 D_Timer_80161670[4]; s32 D_80161680; u8 D_80161684; #include "fox_enmy_assets.h" ObjectInit* D_800CFDA0[] = { D_060371A4, D_06026CC4, D_0602A164, D_06023F64, D_060287A4, D_0602E4F4, D_06007E74, D_0601F234, D_06026714, D_0C035154, D_06006AA4, D_06031000, D_06006C60, D_0602E5C8, D_0600EAD4, NULL, D_06011044, D_0600FF74, D_06006EB4, D_06014D94, D_0302DE3C, }; s32 D_800CFDF4[] = { OBJ_80_0, OBJ_ITEM_SILVER_RING, OBJ_ITEM_SILVER_RING, OBJ_ITEM_SILVER_RING, OBJ_ITEM_SILVER_RING, OBJ_ITEM_BOMB, OBJ_ITEM_BOMB, OBJ_ITEM_BOMB, OBJ_ITEM_BOMB, OBJ_ITEM_LASERS, OBJ_ITEM_LASERS, OBJ_ITEM_LASERS, OBJ_ITEM_LASERS, OBJ_ITEM_1UP, OBJ_ITEM_GOLD_RING, OBJ_ITEM_GOLD_RING, OBJ_ITEM_GOLD_RING, OBJ_ITEM_GOLD_RING, OBJ_ITEM_GOLD_RING, OBJ_ITEM_LASERS, OBJ_ITEM_BOMB, OBJ_ITEM_SILVER_RING, OBJ_ITEM_SILVER_RING, OBJ_ITEM_WING_REPAIR, OBJ_80_0, OBJ_ITEM_SILVER_STAR, }; f32 D_800CFE5C[] = { 0.0f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 0.5f, 0.33f, 0.25f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, }; Vec3f D_800CFEC4[6] = { { 0.0f, 0.0f, 50.0f }, { -50.0f, 0.0f, 0.0f }, { 50.0f, 0.0f, 0.0f }, { 0.0f, 50.0f, 0.0f }, { 0.0f, 0.0f, -50.0f }, { 0.0f, -50.0f, 0.0f }, }; Vec3f D_800CFF0C[6] = { { 0.0f, 0.0f, 0.0f }, { 0.0f, -90.0f, 0.0f }, { 0.0f, 90.0f, 0.0f }, { -90.0f, 0.0f, 0.0f }, { 0.0f, 180.0f, 0.0f }, { 90.0f, 0.0f, 0.0f }, }; u32 D_800CFF54[9] = { 0x19404038, 0x19404139, 0x1940423A, 0x1940433B, 0x1940443C, 0x1940453D, 0x1940463E, 0x1940463E, 0x1940463E, }; void func_80060F30(f32* pos, u32 sfxId, s32 arg2) { (void) "CHIME SET \n"; (void) "BOMB SET 1\n"; (void) "BOMB SET 2\n"; (void) "center_X %f\n"; (void) "Enm->obj.pos.x %f\n"; if (!gVersusMode) { Audio_PlaySfx(sfxId, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } else { Audio_PlaySfx(sfxId, pos, arg2, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } } void Object_Kill(Object* obj, f32* sfxSrc) { obj->status = OBJ_FREE; Audio_KillSfx(sfxSrc); } bool func_80060FE4(Vec3f* arg0, f32 arg1) { Vec3f sp2C; Vec3f sp20; if ((gLevelMode != LEVELMODE_ALL_RANGE) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) { return true; } Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058, 0); sp2C.x = arg0->x - gPlayer[gPlayerNum].camEye.x; sp2C.y = 0.0f; sp2C.z = arg0->z - gPlayer[gPlayerNum].camEye.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2C, &sp20); if ((sp20.z < 1000.0f) && (arg1 < sp20.z) && (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 2000.0f))) { return true; } return false; } bool func_80061148(Vec3f* arg0, f32 arg1) { Vec3f sp2C; Vec3f sp20; if (gLevelMode != LEVELMODE_ALL_RANGE) { return true; } if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) { return func_80060FE4(arg0, arg1); } Matrix_RotateY(gCalcMatrix, gPlayer[gPlayerNum].unk_058, 0); sp2C.x = arg0->x - gPlayer[gPlayerNum].camEye.x; sp2C.y = 0.0f; sp2C.z = arg0->z - gPlayer[gPlayerNum].camEye.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp2C, &sp20); if ((sp20.z < 0.0f) && (arg1 < sp20.z) && (fabsf(sp20.x) < (fabsf(sp20.z * 0.5f) + 500.0f))) { return true; } return false; } void Object_SetInfo(ObjectInfo* info, u32 objId) { *info = D_800CC124[objId]; info->hitbox = SEGMENTED_TO_VIRTUAL(D_800CC124[objId].hitbox); if (gLevelMode == LEVELMODE_UNK_2) { info->unk_10 += 200.0f; } } void Object_80_Initialize(Object_80* obj80) { s32 i; u8* ptr = (u8*) obj80; for (i = 0; i < sizeof(Object_80); i++, ptr++) { *ptr = 0; } } void Object_4C_Initialize(Object_4C* obj4C) { s32 i; u8* ptr = (u8*) obj4C; for (i = 0; i < sizeof(Object_4C); i++, ptr++) { *ptr = 0; } } void Actor_Initialize(Actor* actor) { s32 i; u8* ptr = (u8*) actor; for (i = 0; i < sizeof(Actor); i++, ptr++) { *ptr = 0; } actor->scale = 1.0f; } void Boss_Initialize(Boss* boss) { s32 i; u8* ptr = (u8*) boss; for (i = 0; i < sizeof(Boss); i++, ptr++) { *ptr = 0; } boss->unk_3F8 = 1.0f; } void Item_Initialize(Item* item) { s32 i; u8* ptr = (u8*) item; for (i = 0; i < sizeof(Item); i++, ptr++) { *ptr = 0; } } void Effect_Initialize(Effect* effect) { s32 i; u8* ptr = (u8*) effect; for (i = 0; i < sizeof(Effect); i++, ptr++) { *ptr = 0; } effect->scale2 = 1.0f; } void Object_80_Load(Object_80* obj80, ObjectInit* objInit) { Object_80_Initialize(obj80); obj80->obj.status = OBJ_INIT; obj80->obj.pos.z = -objInit->zPos1; obj80->obj.pos.z += -3000.0f + objInit->zPos2; obj80->obj.pos.x = objInit->xPos; obj80->obj.pos.y = objInit->yPos; obj80->obj.rot.x = objInit->rot.x; obj80->obj.rot.y = objInit->rot.y; obj80->obj.rot.z = objInit->rot.z; obj80->obj.id = objInit->id; Object_SetInfo(&obj80->info, obj80->obj.id); } void Object_4C_Load(Object_4C* obj4C, ObjectInit* objInit) { Object_4C_Initialize(obj4C); obj4C->obj.status = OBJ_INIT; obj4C->obj.pos.z = -objInit->zPos1; obj4C->obj.pos.z += -3000.0f + objInit->zPos2; obj4C->obj.pos.x = objInit->xPos; obj4C->obj.pos.y = objInit->yPos; obj4C->obj.rot.y = objInit->rot.y; obj4C->obj.rot.x = objInit->rot.x; obj4C->obj.rot.z = objInit->rot.z; obj4C->obj.id = objInit->id; Object_SetInfo(&obj4C->info, obj4C->obj.id); } void Actor_Load(Actor* actor, ObjectInit* objInit) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.pos.z = -objInit->zPos1; actor->obj.pos.z += -3000.0f + objInit->zPos2; actor->obj.pos.x = objInit->xPos; actor->obj.pos.y = objInit->yPos; actor->obj.rot.y = objInit->rot.y; actor->obj.rot.x = objInit->rot.x; actor->obj.rot.z = objInit->rot.z; actor->obj.id = objInit->id; Object_SetInfo(&actor->info, actor->obj.id); } void Boss_Load(Boss* boss, ObjectInit* objInit) { Boss_Initialize(boss); boss->obj.status = OBJ_INIT; boss->obj.pos.z = -objInit->zPos1; boss->obj.pos.z += -3000.0f + objInit->zPos2; boss->obj.pos.x = objInit->xPos; boss->obj.pos.y = objInit->yPos; boss->obj.rot.y = objInit->rot.y; boss->obj.rot.x = objInit->rot.x; boss->obj.rot.z = objInit->rot.z; boss->obj.id = objInit->id; Object_SetInfo(&boss->info, boss->obj.id); } void Item_Load(Item* item, ObjectInit* objInit) { Item_Initialize(item); item->obj.status = OBJ_INIT; item->obj.pos.z = -objInit->zPos1; item->obj.pos.z += -3000.0f + objInit->zPos2; item->obj.pos.x = objInit->xPos; item->obj.pos.y = objInit->yPos; item->obj.rot.y = objInit->rot.y; item->obj.rot.x = objInit->rot.x; item->obj.rot.z = objInit->rot.z; item->obj.id = objInit->id; item->scale = 1.0f; Object_SetInfo(&item->info, item->obj.id); } void func_80061958(Effect* effect, f32 xPos, f32 yPos, f32 zPos) { Effect_Initialize(effect); effect->obj.status = OBJ_INIT; effect->obj.id = OBJ_EFFECT_346; effect->timer_50 = 50; effect->scale2 = 0.2f; if (gCurrentLevel == LEVEL_AQUAS) { effect->timer_50 = 200; effect->scale2 = 0.3f; effect->scale1 = RAND_FLOAT(255.0f); } effect->obj.pos.x = xPos; effect->obj.pos.y = yPos; effect->obj.pos.z = zPos; effect->obj.rot.z = RAND_FLOAT(360.0f); Object_SetInfo(&effect->info, effect->obj.id); if (gLevelType == LEVELTYPE_PLANET) { effect->info.unk_10 = 100.0f; } } void func_80061A4C(void) { s32 i; f32 x; f32 y; f32 z; for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { x = gPlayer[0].pos.x + RAND_FLOAT_CENTERED(400.0f) + (5.0f * gPlayer[0].vel.x); y = gPlayer[0].pos.y + RAND_FLOAT_CENTERED(400.0f) + (5.0f * gPlayer[0].vel.y); z = -D_80177D20 - 500.0f; if (D_80177D08 < 0.0f) { z = -D_80177D20 + 500.0f; } func_80061958(&gEffects[i], x, y, z); break; } } } void func_80061B68(void) { s32 i; f32 x; f32 y; f32 z; for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { x = gPlayer[0].pos.x + RAND_FLOAT_CENTERED(2000.0f) + (5.0f * gPlayer[0].vel.x); y = 0; while (y <= gGroundLevel) { y = gPlayer[0].pos.y + RAND_FLOAT_CENTERED(2000.0f) + (5.0f * gPlayer[0].vel.y); } z = -D_80177D20 - 3000.0f; if (D_80177D08 < 0.0f) { z = -D_80177D20 + 1000.0f; } func_80061958(&gEffects[i], x, y, z); break; } } } void func_80061CD0(void) { s32 i; f32 x; f32 y; f32 z; for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { x = gPlayer[gPlayerNum].pos.x + RAND_FLOAT_CENTERED(3000.0f) + (5.0f * gPlayer[gPlayerNum].vel.x); y = gPlayer[gPlayerNum].pos.y + 1000.0f + RAND_FLOAT_CENTERED(500.0f) + (5.0f * gPlayer[gPlayerNum].vel.y); z = -D_80177D20 - RAND_FLOAT(2000.0f); if (D_80177D08 < 0.0f) { z = -D_80177D20 + 1000.0f; } func_80061958(&gEffects[i], x, y, z); break; } } } void func_80061E48(Actor* actor, f32 xPos, f32 yPos, f32 zPos) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_181; if (Rand_ZeroOne() < 0.5f) { actor->obj.id = OBJ_ACTOR_186; } if (Rand_ZeroOne() < 0.5f) { actor->obj.id = OBJ_ACTOR_182; } actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; actor->vel.z = 10.0f; Object_SetInfo(&actor->info, actor->obj.id); } void func_80061F0C(Actor* actor, ObjectInit* objInit, s32 arg2) { Vec3f sp24; Actor_Initialize(actor); actor->obj.status = OBJ_ACTIVE; actor->index = arg2; actor->obj.pos.z = -objInit->zPos1; actor->obj.pos.z += -3000.0f + objInit->zPos2; actor->obj.pos.x = objInit->xPos; actor->obj.pos.y = objInit->yPos; actor->obj.rot.y = actor->unk_0F4.y = objInit->rot.y; actor->obj.rot.x = actor->unk_0F4.x = objInit->rot.x; actor->unk_0F4.z = objInit->rot.z; actor->obj.id = OBJ_ACTOR_200; actor->timer_0C2 = 10; actor->unk_0B4 = 4095; actor->unk_0E4 = objInit->id - OBJ_UNK_1000; Object_SetInfo(&actor->info, actor->obj.id); actor->info.unk_10 = 3000.0f; actor->fwork[25] = 20000.0f; actor->iwork[1] = D_80177E70; actor->iwork[10] = gActors[D_80177E70].unk_0E4; actor->fwork[22] = D_80161A54; Matrix_RotateZ(gCalcMatrix, -D_80177E88.z * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -D_80177E88.x * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -D_80177E88.y * M_DTOR, 1); sp24.x = actor->obj.pos.x - D_80177F10.x; sp24.y = actor->obj.pos.y - D_80177F10.y; sp24.z = actor->obj.pos.z - D_80177F10.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp24, &actor->vwork[28]); actor->iwork[9] = D_80177E78; D_80177E70 = arg2; Actor_Update(actor); } void Object_Load(ObjectInit* objInit, f32 arg1, f32 arg2, f32 arg3, f32 arg4) { s32 i; if ((arg1 > objInit->xPos - gPlayer[0].unk_0AC) && (objInit->xPos - gPlayer[0].unk_0AC > arg2) && (arg3 > objInit->yPos - gPlayer[0].unk_0B0) && (objInit->yPos - gPlayer[0].unk_0B0 > arg4)) { if (objInit->id < OBJ_4C_161) { for (i = 0; i < ARRAY_COUNT(gObjects80); i++) { if (gObjects80[i].obj.status == OBJ_FREE) { Object_80_Load(&gObjects80[i], objInit); break; } } } if ((objInit->id >= OBJ_4C_161) && (objInit->id < OBJ_ACTOR_176)) { for (i = 0; i < ARRAY_COUNT(gObjects4C); i++) { if (gObjects4C[i].obj.status == OBJ_FREE) { Object_4C_Load(&gObjects4C[i], objInit); break; } } } if ((objInit->id >= OBJ_ACTOR_176) && (objInit->id < OBJ_BOSS_292)) { if ((objInit->id == OBJ_ACTOR_267) || (objInit->id == OBJ_ACTOR_254)) { for (i = ARRAY_COUNT(gActors) - 1; i >= 0; i--) { if (gActors[i].obj.status == OBJ_FREE) { Actor_Load(&gActors[i], objInit); break; } } } else if (objInit->id == OBJ_ACTOR_198) { for (i = 0; i < 3; i++) { if (gActors[i].obj.status == OBJ_FREE) { Actor_Load(&gActors[i], objInit); break; } } } else { for (i = 4; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.status == OBJ_FREE) { Actor_Load(&gActors[i], objInit); break; } } } } if ((objInit->id >= OBJ_BOSS_292) && (objInit->id < OBJ_ITEM_LASERS)) { for (i = 0; i < ARRAY_COUNT(gBosses); i++) { if (gBosses[i].obj.status == OBJ_FREE) { Boss_Load(&gBosses[i], objInit); break; } } } if ((objInit->id >= OBJ_ITEM_LASERS) && (objInit->id < OBJ_EFFECT_339)) { for (i = 0; i < ARRAY_COUNT(gItems); i++) { if (gItems[i].obj.status == OBJ_FREE) { Item_Load(&gItems[i], objInit); break; } } } if (objInit->id >= OBJ_EFFECT_339 && objInit->id <= OBJ_UNK_406) { switch (objInit->id) { case OBJ_UNK_403: D_i5_801BA1E8 = 99; break; case OBJ_UNK_404: D_i5_801BA1E8 = 0; break; case OBJ_UNK_405: D_i5_801BA1E8 = 98; break; case OBJ_UNK_402: D_i6_801A7F78 = objInit->rot.z * 0.1f; D_i6_801A7F60 = -(f32) objInit->rot.x; break; case OBJ_UNK_400: D_801782B8++; break; case OBJ_UNK_401: if (D_801782B8 > 0) { D_801782B8--; break; } break; } } if (objInit->id > OBJ_UNK_406) { for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.status == OBJ_FREE) { func_80061F0C(&gActors[i], objInit, i); break; } } } } } void func_80062568(void) { ObjectInit* var_s1; s32 var_s0; s32 temp = gCurrentLevel; // seems fake if (1) {} D_80178310 = SEGMENTED_TO_VIRTUAL(D_800CFDA0[temp]); var_s0 = D_80177CA0 - 40; var_s1 = &D_80178310[var_s0]; for (; var_s0 < D_80177CA0; var_s0++, var_s1++) { Object_Load(var_s1, 4000.0f, -4000.0f, 4000.0f, -4000.0f); } } void func_80062664(void) { ObjectInit* objInit; f32 var_fs1; f32 var_fs2; f32 var_fs3; f32 var_fs4; s32 i; s32 j; if ((gCurrentLevel == LEVEL_METEO) && (D_8017827C == 1)) { D_80178310 = SEGMENTED_TO_VIRTUAL(D_602B148); } else if ((gCurrentLevel == LEVEL_SECTOR_X) && (D_8017827C == 1)) { D_80178310 = SEGMENTED_TO_VIRTUAL(D_602F18C); } else if ((gCurrentLevel == LEVEL_VENOM_ANDROSS) && (D_8017827C == 1)) { D_80178310 = SEGMENTED_TO_VIRTUAL(D_C0356A4); } else if ((gCurrentLevel == LEVEL_VENOM_1) && (D_8017827C == 1)) { D_80178310 = SEGMENTED_TO_VIRTUAL(D_6010088); } else { D_80178310 = SEGMENTED_TO_VIRTUAL(D_800CFDA0[gCurrentLevel]); } if (D_8017812C == 0) { for (j = 0; j < D_801782B8; j++) { if (gCurrentLevel == LEVEL_AQUAS) { func_80061B68(); } else { func_80061A4C(); } } } if (gCurrentLevel == LEVEL_METEO) { var_fs3 = var_fs1 = 10000.0f; var_fs4 = var_fs2 = -10000.0f; } else if (gCurrentLevel == LEVEL_SECTOR_Y) { var_fs3 = var_fs1 = 6000.0f; var_fs4 = var_fs2 = -6000.0f; } else if (gCurrentLevel == LEVEL_VENOM_1) { var_fs3 = var_fs1 = 3500.0f; var_fs4 = var_fs2 = -3500.0f; } else { var_fs3 = var_fs1 = 4000.0f; var_fs4 = var_fs2 = -4000.0f; } if ((gPlayer[0].timer_210 != 0) && (gPlayer[0].unk_118 < 0.0f)) { var_fs1 = 10000.0f; } if ((gPlayer[0].timer_210 != 0) && (gPlayer[0].unk_118 > 0.0f)) { var_fs2 = -10000.0f; } D_80161680 = 0; for (i = 0, objInit = &D_80178310[D_80177DC8]; i < 10000; i++, D_80177DC8++, objInit++) { if ((objInit->id > OBJ_INVALID) && D_80177D20 <= objInit->zPos1 && objInit->zPos1 <= D_80177D20 + 200.0f) { if ((gCurrentLevel == LEVEL_VENOM_1) && (objInit->id >= OBJ_UNK_1000)) { if (((objInit->rot.y < 180.0f) && (objInit->xPos < gPlayer[0].unk_0AC)) || ((objInit->rot.y > 180.0f) && (gPlayer[0].unk_0AC < objInit->xPos))) { Object_Load(objInit, var_fs1, var_fs2, var_fs3, var_fs4); } } else { Object_Load(objInit, var_fs1, var_fs2, var_fs3, var_fs4); } } else { break; } } } void func_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale) { s32 i; if (gLevelType == LEVELTYPE_PLANET) { for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { Effect_Initialize(&gEffects[i]); gEffects[i].obj.status = OBJ_INIT; gEffects[i].obj.id = OBJ_EFFECT_348; gEffects[i].obj.pos.x = xPos; gEffects[i].obj.pos.y = gGroundLevel + 3.0f; gEffects[i].obj.pos.z = zPos; gEffects[i].scale2 = 10.0f; gEffects[i].scale1 = scale; gEffects[i].unk_44 = 80; gEffects[i].state = state; Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id); break; } } } } void func_80062C38(f32 xPos, f32 yPos) { s32 i; if (gLevelType == LEVELTYPE_PLANET) { for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { Effect_Initialize(&gEffects[i]); gEffects[i].obj.status = OBJ_INIT; gEffects[i].obj.id = OBJ_EFFECT_349; gEffects[i].obj.pos.x = xPos; gEffects[i].obj.pos.y = gGroundLevel + 3.0f; gEffects[i].obj.pos.z = yPos; gEffects[i].scale2 = 1.0f; gEffects[i].scale1 = 1.3f; gEffects[i].unk_44 = 120; Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id); break; } } } } void func_80062D04(f32 xPos, f32 yPos) { s32 i; for (i = 0; i < ARRAY_COUNT(gEffects); i++) { if (gEffects[i].obj.status == OBJ_FREE) { Effect_Initialize(&gEffects[i]); gEffects[i].obj.status = OBJ_INIT; gEffects[i].obj.id = OBJ_EFFECT_350; gEffects[i].obj.pos.x = xPos; gEffects[i].obj.pos.y = gGroundLevel + 3.0f; gEffects[i].obj.pos.z = yPos; gEffects[i].scale2 = 3.0f; gEffects[i].scale1 = 2.0f; gEffects[i].unk_44 = 120; Object_SetInfo(&gEffects[i].info, gEffects[i].obj.id); break; } } } bool func_80062DBC(Vec3f* pos, f32* hitboxData, Object* obj, f32 xRot, f32 yRot, f32 zRot) { s32 i; Vec3f hitRot; Vec3f hitPos; f32 rotate; s32 count; Vec3f sp80; Vec3f sp74; Hitbox* hitbox; count = *hitboxData; if (count != 0) { hitboxData++; for (i = 0; i < count; i++, hitboxData += 6) { rotate = 0.0f; hitRot.x = hitRot.y = hitRot.z = 0.0f; if (*hitboxData >= HITBOX_UNK_3) { return false; } if (*hitboxData == HITBOX_UNK_2) { rotate = 1.0f; hitRot.x = hitboxData[1]; hitRot.y = hitboxData[2]; hitRot.z = hitboxData[3]; hitboxData += 4; } if ((obj->rot.y == 0.0f) && (obj->rot.z == 0.0f) && (obj->rot.x == 0.0f) && (rotate == 0.0f)) { hitPos.x = pos->x; hitPos.y = pos->y; hitPos.z = pos->z; } else { Matrix_RotateZ(gCalcMatrix, -hitRot.z * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, -hitRot.x * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -hitRot.y * M_DTOR, 1); Matrix_RotateZ(gCalcMatrix, -obj->rot.z * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, -obj->rot.x * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, 1); if ((xRot != 0.0f) || (yRot != 0.0f) || (zRot != 0.0f)) { Matrix_RotateZ(gCalcMatrix, -zRot * M_DTOR, 1); Matrix_RotateX(gCalcMatrix, -xRot * M_DTOR, 1); Matrix_RotateY(gCalcMatrix, -yRot * M_DTOR, 1); } sp80.x = pos->x - obj->pos.x; sp80.y = pos->y - obj->pos.y; sp80.z = pos->z - obj->pos.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp80, &sp74); hitPos.x = obj->pos.x + sp74.x; hitPos.y = obj->pos.y + sp74.y; hitPos.z = obj->pos.z + sp74.z; } hitbox = (Hitbox*) hitboxData; if (((hitbox->z.size + 20.0f) > fabsf(hitbox->z.offset + obj->pos.z - hitPos.z)) && ((hitbox->x.size + 20.0f) > fabsf(hitbox->x.offset + obj->pos.x - hitPos.x)) && ((hitbox->y.size + 10.0f) > fabsf(hitbox->y.offset + obj->pos.y - hitPos.y))) { return true; } } } return false; } bool func_800631A8(Vec3f* posD, f32* hitboxData, Vec3f* posA) { if ((s32) hitboxData[0] != 0) { if ((fabsf(hitboxData[1] + posA->z - posD->z) < (hitboxData[2] + 20.0f)) && (fabsf(hitboxData[5] + posA->x - posD->x) < (hitboxData[6] + 20.0f)) && (fabsf(hitboxData[3] + posA->y - posD->y) < (hitboxData[4] + 20.0f))) { return true; } } return false; } bool func_8006326C(Vec3f* arg0, Vec3f* arg1, ObjectId objId, Object* obj) { Vec3f sp74; Vec3f sp68; Vec3f sp5C; Vec3f sp50; Vec3f sp44; s32 colId; s32 pad1[3]; f32 sp30; s32 pad2; sp74.x = arg0->x - obj->pos.x; sp74.z = arg0->z - obj->pos.z; if (((fabsf(sp74.x) < 1100.0f) && (fabsf(sp74.z) < 1100.0f)) || (objId == OBJ_ACTOR_180)) { sp74.y = arg0->y - obj->pos.y; Matrix_RotateY(gCalcMatrix, -obj->rot.y * M_DTOR, 0); Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp74, &sp68); sp5C.x = obj->pos.x + sp68.x; sp5C.y = obj->pos.y + sp68.y; sp5C.z = obj->pos.z + sp68.z; sp50.x = obj->pos.x; sp50.y = obj->pos.y; sp50.z = obj->pos.z; if ((objId == OBJ_ACTOR_180) || (objId == OBJ_80_149) || (objId == OBJ_80_150) || (objId == OBJ_BOSS_308) || (objId == OBJ_BOSS_313) || (objId == OBJ_BOSS_312) || (objId == OBJ_BOSS_309) || (objId == OBJ_80_39)) { colId = COL1_0; if (objId == OBJ_BOSS_312) { colId = COL1_9; } if (objId == OBJ_80_39) { colId = COL1_1; } else if (objId == OBJ_BOSS_308) { colId = COL1_4; } else if (objId == OBJ_BOSS_309) { colId = COL1_7; } else if (objId == OBJ_80_149) { colId = COL1_5; } else if (objId == OBJ_80_150) { colId = COL1_6; } else if (objId == OBJ_BOSS_313) { colId = COL1_8; } if (func_800998FC(&sp5C, &sp50, arg1, colId, &sp44, &sp30) > 0) { return true; } } else { colId = COL2_0; if (objId == OBJ_80_2) { colId = COL2_2; } if (objId == OBJ_80_3) { colId = COL2_3; } if (objId == OBJ_80_140) { colId = COL2_4; } if (objId == OBJ_80_141) { colId = COL2_6; } if (objId == OBJ_80_117) { colId = COL2_14; } else if ((objId == OBJ_80_4) || (objId == OBJ_80_5)) { colId = COL2_1; } if (func_800A3690(&sp5C, &sp50, colId, &sp44)) { return true; } } } return false; } s32 func_8006351C(s32 index, Vec3f* pos, Vec3f* arg2, s32 arg3) { Object_58* obj58; Object_80* obj80; Object_4C* obj4C; Boss* boss; Actor* actor; Vec3f temp; s32 i; if ((gLevelMode == LEVELMODE_ALL_RANGE) && (gCurrentLevel != LEVEL_KATINA)) { obj58 = gObjects58; for (i = 0; i < 200; i++, obj58++) { if (obj58->obj.status == OBJ_ACTIVE) { if ((obj58->obj.id == OBJ_80_1) || (obj58->obj.id == OBJ_80_3) || (obj58->obj.id == OBJ_80_117) || (obj58->obj.id == OBJ_80_141) || (obj58->obj.id == OBJ_80_150) || (obj58->obj.id == OBJ_80_149) || (obj58->obj.id == OBJ_80_148) || (obj58->obj.id == OBJ_80_140)) { if (func_8006326C(pos, arg2, obj58->obj.id, &obj58->obj)) { return 999; } } else if ((fabsf(pos->x - obj58->obj.pos.x) < 2000.0f) && (fabsf(pos->z - obj58->obj.pos.z) < 2000.0f)) { if (func_80062DBC(pos, obj58->info.hitbox, &obj58->obj, 0.0f, 0.0f, 0.0f)) { return 2; } } } } } obj80 = gObjects80; for (i = 0; (i < ARRAY_COUNT(gObjects80)) && (gLevelMode == LEVELMODE_ON_RAILS); i++, obj80++) { if (obj80->obj.status == OBJ_ACTIVE) { if ((obj80->obj.id == OBJ_80_1) || (obj80->obj.id == OBJ_80_4) || (obj80->obj.id == OBJ_80_5) || (obj80->obj.id == OBJ_80_2) || (obj80->obj.id == OBJ_80_39) || (obj80->obj.id == OBJ_80_3)) { if (func_8006326C(pos, arg2, obj80->obj.id, &obj80->obj)) { return 2; } } else if ((fabsf(pos->x - obj80->obj.pos.x) < 2000.0f) && (fabsf(pos->z - obj80->obj.pos.z) < 2000.0f)) { if (func_80062DBC(pos, obj80->info.hitbox, &obj80->obj, 0.0f, 0.0f, 0.0f)) { return i + 10; } } } } obj4C = gObjects4C; for (i = 0; i < ARRAY_COUNT(gObjects4C); i++, obj4C++) { if ((obj4C->obj.status == OBJ_ACTIVE) && (fabsf(pos->x - obj4C->obj.pos.x) < 500.0f) && (fabsf(pos->z - obj4C->obj.pos.z) < 500.0f) && func_800631A8(pos, obj4C->info.hitbox, &obj4C->obj.pos)) { if ((obj4C->obj.id == OBJ_4C_163) || (obj4C->obj.id == OBJ_4C_162) || (obj4C->obj.id == OBJ_4C_162)) { obj4C->unk_46 = 1; } return 0; } } if ((arg3 == 0) || (arg3 == 2) || (arg3 == 3)) { if (arg3 != 2) { boss = gBosses; for (i = 0; i < ARRAY_COUNT(gBosses); i++, boss++) { if (boss->obj.status == OBJ_ACTIVE) { if ((boss->obj.id == OBJ_BOSS_308) || (boss->obj.id == OBJ_BOSS_312) || (boss->obj.id == OBJ_BOSS_313) || (boss->obj.id == OBJ_BOSS_309)) { if (func_8006326C(pos, arg2, boss->obj.id, &boss->obj)) { return 2; } } else if (boss->obj.id == OBJ_BOSS_310) { temp.x = fabsf(boss->obj.pos.x - pos->x) * (5.0f / 6.0f); temp.y = fabsf(boss->obj.pos.y - pos->y) * 2; temp.z = fabsf(boss->obj.pos.z - pos->z) * (5.0f / 6.0f); if (sqrtf(VEC3F_SQ(temp)) < 1500.0f) { boss->dmgType = DMG_BEAM; return 2; } } else { if (boss->obj.id == OBJ_BOSS_316) { temp.x = fabsf(boss->obj.pos.x - pos->x); temp.y = fabsf(boss->obj.pos.y - 300.0f - pos->y) * 7.42f; temp.z = fabsf(boss->obj.pos.z - pos->z); if (sqrtf(VEC3F_SQ(temp)) < 2700.0f) { return 2; } } if ((fabsf(pos->x - boss->obj.pos.x) < 2000.0f) && (fabsf(pos->z - boss->obj.pos.z) < 2000.0f)) { if (func_80062DBC(pos, boss->info.hitbox, &boss->obj, 0.0f, 0.0f, 0.0f)) { return 2; } } } } } } actor = gActors; for (i = 0; i < ARRAY_COUNT(gActors); i++, actor++) { if ((actor->obj.status >= OBJ_ACTIVE) && (fabsf(pos->x - actor->obj.pos.x) < 1000.0f) && (fabsf(pos->z - actor->obj.pos.z) < 1500.0f) && (index != i) && (actor->info.unk_16 != 2) && ((actor->obj.id != OBJ_ACTOR_197) || (actor->unk_0E4 >= 4)) && (actor->timer_0C2 == 0)) { if (actor->obj.id == OBJ_ACTOR_180) { if (func_8006326C(pos, arg2, actor->obj.id, &actor->obj)) { return 2; } } else if (actor->scale < 0.0f) { if (func_80062DBC(pos, actor->info.hitbox, &actor->obj, actor->vwork[29].x, actor->vwork[29].y, actor->vwork[29].z + actor->unk_0F4.z)) { actor->unk_0D0 = 1; actor->damage = 10; actor->unk_0D2 = -1; actor->unk_0D8.x = pos->x; actor->unk_0D8.y = pos->y; actor->unk_0D8.z = pos->z; return 2; } } else if ((arg3 != 2) && (arg3 != 3)) { if (func_800631A8(pos, actor->info.hitbox, &actor->obj.pos)) { actor->unk_0D0 = 1; actor->damage = 10; actor->unk_0D2 = -1; if (((actor->obj.id != OBJ_ACTOR_200) || (actor->iwork[12] == 0)) && ((actor->obj.id != OBJ_ACTOR_197) || ((actor->unk_0E4 >= 10) && (actor->unk_0E4 < 100)))) { actor->health = 0; } actor->unk_0D8.x = pos->x; actor->unk_0D8.y = pos->y; actor->unk_0D8.z = pos->z; return 1; } } } } } return 0; } void func_80063CAC(Object_80* obj80) { s32 i; for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.status == OBJ_FREE) { Actor_Initialize(&gActors[i]); gActors[i].obj.status = OBJ_INIT; gActors[i].obj.id = OBJ_ACTOR_193; gActors[i].obj.pos.x = obj80->obj.pos.x; gActors[i].obj.pos.y = obj80->obj.pos.y; gActors[i].obj.pos.z = obj80->obj.pos.z; gActors[i].obj.rot.y = RAND_FLOAT(360.0f); Object_SetInfo(&gActors[i].info, gActors[i].obj.id); break; } } } void func_80063D58(Object_80* obj80) { s32 i; obj80->obj.pos.y = gGroundLevel; for (i = 0; i < ARRAY_COUNT(gObjects4C); i++) { if (gObjects4C[i].obj.status == OBJ_FREE) { Object_4C_Initialize(&gObjects4C[i]); gObjects4C[i].obj.status = OBJ_INIT; gObjects4C[i].obj.id = OBJ_4C_164; gObjects4C[i].unk_45 = obj80->obj.id; gObjects4C[i].obj.pos.x = obj80->obj.pos.x; gObjects4C[i].obj.pos.y = 5.0f; gObjects4C[i].obj.pos.z = obj80->obj.pos.z; if ((obj80->obj.id == OBJ_80_0) || (obj80->obj.id == OBJ_80_6) || (obj80->obj.id == OBJ_80_7) || (obj80->obj.id == OBJ_80_56) || (obj80->obj.id == OBJ_80_20) || (obj80->obj.id == OBJ_80_21) || (obj80->obj.id == OBJ_80_22)) { gObjects4C[i].obj.rot.y = obj80->obj.rot.y; } else { gObjects4C[i].obj.rot.y = 44.9f; } Object_SetInfo(&gObjects4C[i].info, gObjects4C[i].obj.id); break; } } } void func_80063E5C(Object_80* obj80, f32* hitboxData) { s32 i; Item* item; for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) { if (item->obj.status == OBJ_FREE) { Item_Initialize(&gItems[i]); item->obj.status = OBJ_INIT; item->obj.id = OBJ_ITEM_334; item->obj.pos.x = obj80->obj.pos.x; item->obj.pos.y = obj80->obj.pos.y; item->obj.pos.z = obj80->obj.pos.z; item->obj.rot.y = obj80->obj.rot.y; Object_SetInfo(&item->info, item->obj.id); item->info.hitbox = SEGMENTED_TO_VIRTUAL(hitboxData); break; } } } void func_80063F4C(s32 arg0) { } void func_80063F58(Item* item) { item->scale = item->obj.rot.z * 100.0f; } void func_80063F74(Item* item) { item->scale = item->obj.rot.z * 100.0f; } void Object_Init(s32 index, ObjectId objId) { s32 var_a0; s32 var_a2; f32 sp54; f32 sp50; f32 sp4C; PosRot* var_v0; switch (objId) { case OBJ_4C_170: func_8007A6F0(&gObjects4C[index].obj.pos, 0x11000055); break; case OBJ_ACTOR_234: Audio_PlaySfx(0x11030010, gActors[index].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C); break; case OBJ_80_54: Audio_PlaySfx(0x11000000, gObjects80[index].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C); break; case OBJ_ACTOR_198: func_80092D48(&gActors[index]); break; case OBJ_ACTOR_235: gActors[index].fwork[10] = fabsf(Math_ModF(gActors[index].obj.pos.x, 100.0f)); break; case OBJ_ACTOR_247: func_i3_8019D060(&gActors[index]); break; case OBJ_EFFECT_368: if (gCurrentLevel == LEVEL_TITANIA) { func_i5_801B6E20(gEffects[index].obj.pos.x, gEffects[index].obj.pos.z + D_80177D20, &sp54, &sp4C, &sp50); gEffects[index].obj.pos.y = sp4C + 3.0f; gEffects[index].obj.rot.x = RAD_TO_DEG(sp54); gEffects[index].obj.rot.z = RAD_TO_DEG(sp50); } else if (gCurrentLevel == LEVEL_MACBETH) { gEffects[index].obj.status = OBJ_FREE; } break; case OBJ_80_30: func_80063E5C(&gObjects80[index], D_6006940); break; case OBJ_80_31: func_80063E5C(&gObjects80[index], D_600695C); break; case OBJ_80_32: func_80063E5C(&gObjects80[index], D_6006978); break; case OBJ_80_33: func_80063E5C(&gObjects80[index], D_6006994); break; case OBJ_80_34: func_80063E5C(&gObjects80[index], D_60069B0); break; case OBJ_80_35: func_80063E5C(&gObjects80[index], D_60069CC); break; case OBJ_80_36: func_80063E5C(&gObjects80[index], D_60069E8); break; case OBJ_80_37: func_80063E5C(&gObjects80[index], D_6006A04); break; case OBJ_80_38: func_80063E5C(&gObjects80[index], D_6006A20); break; case OBJ_80_23: func_80063CAC(&gObjects80[index]); break; case OBJ_ITEM_CHECKPOINT: if (D_80177CA0 != 0) { gItems[index].obj.status = OBJ_FREE; } break; case OBJ_ITEM_METEO_WARP: if (D_80177E80 < 0) { gItems[index].obj.status = OBJ_FREE; } break; case OBJ_ITEM_331: case OBJ_ITEM_332: case OBJ_ITEM_333: func_80063F74(&gItems[index]); break; case OBJ_ITEM_328: case OBJ_ITEM_329: func_80063F58(&gItems[index]); break; case OBJ_ITEM_330: if (((D_80177E80 >= 7) && (gCurrentLevel == LEVEL_CORNERIA) && (gTeamShields[1] > 0)) || (gCurrentLevel != LEVEL_CORNERIA)) { func_80063F58(&gItems[index]); } else { gItems[index].obj.status = OBJ_FREE; } break; case OBJ_80_0: func_80063E5C(&gObjects80[index], D_800CBF18); /* fallthrough */ case OBJ_80_6: case OBJ_80_7: case OBJ_80_20: case OBJ_80_21: case OBJ_80_22: case OBJ_80_56: func_80063D58(&gObjects80[index]); break; case OBJ_ACTOR_187: gActors[index].fwork[0] = gActors[index].obj.pos.x; gActors[index].fwork[1] = gActors[index].obj.pos.y; gActors[index].obj.rot.z = gActors[index].obj.rot.x; gActors[index].obj.rot.x = 0.0f; break; case OBJ_ACTOR_182: case OBJ_ACTOR_186: gActors[index].unk_046 = gFogRed; gActors[index].unk_048 = gFogNear; gActors[index].obj.rot.x = RAND_FLOAT(360.0f); gActors[index].obj.rot.y = RAND_FLOAT(360.0f); break; case OBJ_ACTOR_181: gActors[index].obj.rot.x = RAND_FLOAT(360.0f); gActors[index].obj.rot.y = RAND_FLOAT(360.0f); gActors[index].health = 200; break; case OBJ_ACTOR_202: gActors[index].health = 30; break; case OBJ_ACTOR_252: if (gPlayer[0].pos.z < gActors[index].obj.pos.z) { Object_Kill(&gActors[index].obj, gActors[index].sfxPos); } break; case OBJ_ACTOR_239: gActors[index].iwork[0] = D_801784A4; D_801784A4++; break; case OBJ_ACTOR_236: D_801784A4 = 0; gActors[index].unk_0F4.x = gActors[index].obj.rot.x; gActors[index].unk_0F4.y = gActors[index].obj.rot.y; gActors[index].obj.rot.x = gActors[index].obj.rot.y = 0.0f; gActors[index].fwork[2] = gActors[index].obj.pos.y; var_v0 = D_801782C4; for (var_a0 = 0; var_a0 < 200; var_a0++, var_v0++) { var_v0->pos.x = gActors[index].obj.pos.x; var_v0->pos.y = gActors[index].obj.pos.y; var_v0->pos.z = gActors[index].obj.pos.z; var_v0->rot.x = gActors[index].obj.rot.x; var_v0->rot.y = gActors[index].obj.rot.y; var_v0->rot.z = gActors[index].obj.rot.z; } break; case OBJ_ACTOR_194: gActors[index].unk_046 = 100; for (var_a0 = 0; var_a0 < 2; var_a0++) { if (D_80176550[var_a0] == 0) { D_80176550[var_a0] = 1; gActors[index].unk_046 = var_a0; for (var_a2 = 0; var_a2 < 100; var_a2++) { D_80176878[var_a0][var_a2] = gActors[index].obj.pos.y; D_80176B98[var_a0][var_a2] = gActors[index].obj.pos.z; } break; } } if (gActors[index].unk_046 == 100) { gActors[index].obj.status = OBJ_FREE; } break; case OBJ_ACTOR_190: case OBJ_ACTOR_191: Audio_PlaySfx(0x31000012, gActors[index].sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); break; case OBJ_ACTOR_192: gActors[index].unk_0C9 = 1; break; case OBJ_BOSS_320: func_i6_8018D16C(&gBosses[index]); break; case OBJ_BOSS_316: func_i4_80193CA4(&gBosses[index]); break; case OBJ_BOSS_314: func_i6_80197CC4(&gBosses[index]); break; case OBJ_ACTOR_205: case OBJ_ACTOR_206: case OBJ_ACTOR_208: case OBJ_ACTOR_209: case OBJ_ACTOR_210: case OBJ_ACTOR_211: case OBJ_ACTOR_212: case OBJ_ACTOR_213: func_i5_80199F8C(&gActors[index]); break; case OBJ_ACTOR_207: func_i5_801A7D98(&gActors[index]); break; case OBJ_ACTOR_214: func_i5_801A3E70(&gActors[index]); break; case OBJ_ACTOR_215: func_i5_801A4660(&gActors[index]); break; case OBJ_ACTOR_223: func_i5_801A4AF8(&gActors[index]); break; case OBJ_ACTOR_216: case OBJ_ACTOR_217: func_i5_801A5E2C(&gActors[index]); break; case OBJ_ACTOR_218: func_i5_801A6134(&gActors[index]); break; case OBJ_80_65: func_i5_801A65E0(&gObjects80[index]); break; case OBJ_ACTOR_177: case OBJ_ACTOR_178: func_i1_8018B0B4(&gActors[index]); /* fallthrough */ case OBJ_ACTOR_176: gActors[index].health = 24; Audio_PlaySfx(0x31000016, gActors[index].sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); break; case OBJ_BOSS_297: func_i2_80188A40(&gBosses[index]); break; case OBJ_BOSS_299: func_80042FAC(&gBosses[index]); break; case OBJ_BOSS_300: func_80042FD0(&gBosses[index]); break; case OBJ_BOSS_292: func_i1_801878D8(&gBosses[index]); break; case OBJ_BOSS_293: func_i1_8018BE7C(&gBosses[index]); break; case OBJ_BOSS_A6: func_i3_80187754(&gBosses[index]); break; case OBJ_ACTOR_231: func_i5_8018B96C(&gActors[index]); break; case OBJ_ACTOR_232: func_i5_8018ADC4(&gActors[index]); break; case OBJ_ACTOR_233: func_i5_80189B80(&gActors[index]); break; case OBJ_ACTOR_229: func_i5_8018BFB0(&gActors[index]); break; case OBJ_ACTOR_227: func_i5_8018E3CC(&gActors[index]); break; case OBJ_ACTOR_228: func_i5_8018E5E8(&gActors[index]); break; case OBJ_4C_169: func_i5_8018EFF0(&gObjects4C[index]); break; case OBJ_BOSS_306: func_i5_8018FA48(&gBosses[index]); break; case OBJ_ACTOR_240: func_i3_801915A4(&gActors[index]); break; case OBJ_ACTOR_241: func_i3_80191BB8(&gActors[index]); break; case OBJ_BOSS_ZO: func_i3_801932AC(&gBosses[index]); break; case OBJ_ACTOR_250: func_i3_8019B1F0(&gActors[index]); break; case OBJ_ACTOR_251: func_i3_8019B810(&gActors[index]); break; case OBJ_ACTOR_253: func_i3_8019C200(&gActors[index]); break; case OBJ_ACTOR_255: func_i3_801AD688(&gActors[index]); break; case OBJ_ACTOR_256: func_i3_801AE3AC(&gActors[index]); break; case OBJ_ACTOR_257: func_i3_801AF9FC(&gActors[index]); break; case OBJ_BOSS_AQ: func_i3_801B10F8(&gBosses[index]); break; case OBJ_ACTOR_259: func_i3_801B6344(&gActors[index]); break; case OBJ_ACTOR_262: func_i3_801B6E54(&gActors[index]); break; case OBJ_ACTOR_260: func_i3_801B7AF0(&gActors[index]); break; case OBJ_80_57: func_i5_8018F0D8(&gObjects80[index]); break; case OBJ_BOSS_319: func_i1_801935CC(&gBosses[index]); break; case OBJ_ACTOR_280: func_i1_8019250C(&gActors[index]); break; case OBJ_ACTOR_281: case OBJ_ACTOR_282: func_i1_80192CB0(&gActors[index]); break; case OBJ_ACTOR_283: func_i1_80192EA4(&gActors[index]); break; case OBJ_ACTOR_284: func_i1_801933B4(&gActors[index]); break; case OBJ_ACTOR_265: func_i3_801BA57C(&gActors[index]); break; case OBJ_ACTOR_267: func_i3_801BB26C(&gActors[index]); break; } } void func_800652CC(Object_80* obj80) { f32 sp2C; f32 sp28; f32 sp24; if ((D_801784AC == 4) && (obj80->state == 0)) { func_i5_801B6E20(obj80->obj.pos.x, obj80->obj.pos.z + D_80177D20, &sp2C, &sp24, &sp28); obj80->obj.pos.y = sp24 + 3.0f; obj80->obj.rot.x = RAD_TO_DEG(sp2C); obj80->obj.rot.z = RAD_TO_DEG(sp28); obj80->state++; } } void func_80065380(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6) { Actor_Initialize(actor); actor->obj.status = OBJ_ACTIVE; actor->obj.id = OBJ_ACTOR_182; actor->timer_0BC = RAND_INT(10.0f) + 10; actor->timer_0C2 = 30; actor->vel.x = arg4; actor->vel.y = arg5; actor->vel.z = arg6; actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; actor->unk_046 = 0xFF; actor->unk_048 = 900; actor->obj.rot.z = RAND_FLOAT(360.0f); actor->obj.rot.y = RAND_FLOAT(360.0f); Object_SetInfo(&actor->info, actor->obj.id); } void func_8006546C(f32 xPos, f32 yPos, f32 zPos, f32 arg3, f32 arg4, f32 arg5) { s32 i; for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.status == OBJ_FREE) { func_80065380(&gActors[i], xPos, yPos, zPos, arg3, arg4, arg5); break; } } } void func_800654E4(Object* obj) { f32 temp_fs0; f32 temp_fs1; s32 var_s1; func_8007D2C8(obj->pos.x, obj->pos.y, obj->pos.z, 12.0f); for (var_s1 = 0; var_s1 < 4; var_s1++) { func_8006546C(obj->pos.x, obj->pos.y, obj->pos.z, RAND_FLOAT_CENTERED(40.0f), RAND_FLOAT_CENTERED(40.0f), RAND_FLOAT(-20.0f)); } } void func_800655C8(Actor* actor, f32 xPos, f32 yPos, f32 zPos, s32 arg4) { Actor_Initialize(actor); actor->obj.status = OBJ_INIT; actor->obj.id = OBJ_ACTOR_190; actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; actor->unk_0B4 = arg4; actor->timer_0BE = 50; if (actor->unk_0B4 == 1) { actor->timer_0BE = 30; } actor->fwork[5] = 15.0f; Object_SetInfo(&actor->info, actor->obj.id); } void func_8006566C(f32 xPos, f32 yPos, f32 zPos, s32 arg3) { s32 i; for (i = 0; i < ARRAY_COUNT(gActors); i++) { if (gActors[i].obj.status == OBJ_FREE) { func_800655C8(&gActors[i], xPos, yPos, zPos, arg3); break; } } } void func_800656D4(Actor* actor) { s32 i; s32 j; f32 spD4; f32 spD0; f32 spCC; f32 var_fv0; s32 spC4; s32 var_ra; s32 spB4[3]; s32 spA8[3]; s32 temp_a3_2; Vec3f sp98; Vec3f sp8C; f32 sp88; f32 sp84; f32 sp80; f32 sp7C; f32 sp78; var_ra = (gLevelMode == LEVELMODE_ALL_RANGE) ? 2 : 0; if (actor->iwork[2] == 0) { if (actor->obj.id == OBJ_ACTOR_190) { for (i = 0; i < 3; i++) { spB4[i] = gTeamShields[i + 1]; spA8[i] = var_ra + i; } for (i = 0; i < 3; i++) { for (j = i + 1; j < 3; j++) { if (spB4[i] < spB4[j]) { temp_a3_2 = spB4[j]; spB4[j] = spB4[i]; spB4[i] = temp_a3_2; temp_a3_2 = spA8[j]; spA8[j] = spA8[i]; spA8[i] = temp_a3_2; } } } switch (gGameFrameCount % 6U) { case 0: case 1: case 2: spC4 = spA8[2]; break; case 3: case 4: spC4 = spA8[1]; break; case 5: spC4 = spA8[0]; break; } if (gLevelMode == LEVELMODE_ALL_RANGE) { if (gTeamShields[spC4 - 1] > 0) { actor->iwork[1] = spC4; goto label; } else { actor->iwork[1] = 10000; } } else { if (gTeamShields[spC4 + 1] > 0) { actor->iwork[1] = spC4; goto label; } else { actor->iwork[1] = 10000; } } } actor->iwork[1] = 10000; label: actor->iwork[2] = 1; } spC4 = actor->iwork[1]; if ((spC4 == var_ra) || ((var_ra + 1) == spC4) || ((var_ra + 2) == spC4)) { actor->fwork[29] = gActors[spC4].obj.pos.z; actor->fwork[28] = gActors[spC4].obj.pos.y; actor->fwork[27] = gActors[spC4].obj.pos.x; if ((fabsf(actor->obj.pos.x - gActors[spC4].obj.pos.x) < 400.0f) && (fabsf(actor->obj.pos.z - gActors[spC4].obj.pos.z) < 400.0f)) { if (RAND_FLOAT(spC4 - 1) < 0.6f) { gActors[spC4].iwork[10] = 1; } } } else { actor->fwork[29] = gPlayer[0].unk_138; actor->fwork[28] = gPlayer[0].pos.y; actor->fwork[27] = gPlayer[0].pos.x; } if (actor->timer_0BC != 0) { Math_SmoothStepToAngle(&actor->obj.rot.x, 0.0f, 0.3f, 4.0f, 0.001f); } else { if ((actor->iwork[10] == 0) && ((fabsf(actor->fwork[27] - actor->obj.pos.x) > 300.0f) || (fabsf(actor->fwork[29] - actor->obj.pos.z) > 300.0f))) { actor->fwork[0] += 5.0f; actor->fwork[1] += 8.0f; sp88 = actor->fwork[27] - actor->obj.pos.x; sp80 = actor->fwork[29] - actor->obj.pos.z; sp80 = sqrtf(SQ(sp88) + SQ(sp80)) * 0.2f; if (actor->unk_0B4 == 1) { sp80 = 0.1f; } spD0 = SIN_DEG(actor->fwork[0]) * sp80; sp88 = COS_DEG(actor->fwork[1]) * sp80; spD4 = COS_DEG(actor->obj.rot.y) * sp88; spCC = -SIN_DEG(actor->obj.rot.y) * sp88; sp88 = (actor->fwork[27] + spD4) - actor->obj.pos.x; sp84 = (actor->fwork[28] + spD0) - actor->obj.pos.y; sp80 = (actor->fwork[29] + spCC) - actor->obj.pos.z; sp78 = Math_RadToDeg(Math_Atan2F(sp88, sp80)); sp80 = sqrtf(SQ(sp88) + SQ(sp80)); sp7C = Math_RadToDeg(-Math_Atan2F(sp84, sp80)); sp84 = Math_SmoothStepToAngle(&actor->obj.rot.y, sp78, 0.3f, 4.0f, 0.001f); Math_SmoothStepToAngle(&actor->obj.rot.x, sp7C, 0.3f, 4.0f, 0.001f); } if ((fabsf(actor->fwork[27] - actor->obj.pos.x) < 60.0f) && (fabsf(actor->fwork[28] - actor->obj.pos.y) < 60.0f) && (fabsf(actor->fwork[29] - actor->obj.pos.z) < 60.0f) && ((spC4 == 2) || (spC4 == 3) || (spC4 == 4))) { gActors[spC4].unk_0D0 = 1; gActors[spC4].damage = 20; gActors[spC4].unk_0D4 = 2; func_8007A6F0(&actor->obj.pos, 0x2903A008); func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f); Object_Kill(&actor->obj, actor->sfxPos); } } Math_Vec3fFromAngles(&sp98, actor->obj.rot.x, actor->obj.rot.y, actor->fwork[5]); actor->vel.x = sp98.x; actor->vel.y = sp98.y; actor->vel.z = sp98.z - D_80177D08; if (actor->unk_0B4 == 0) { actor->obj.rot.z += 5.0f; } if (actor->unk_0B4 == 1) { if (actor->timer_0BE == 0) { actor->timer_0BE = 30; Math_Vec3fFromAngles(&sp98, actor->obj.rot.x, actor->obj.rot.y, 120.0f); func_8007F04C(0x161, actor->obj.pos.x + sp98.x, actor->obj.pos.y + sp98.y, actor->obj.pos.z + sp98.z, actor->obj.rot.x, actor->obj.rot.y, actor->obj.rot.z, 0.0f, 0.0f, 0.0f, sp98.x, sp98.y, sp98.z, 1.0f); } var_fv0 = 330.0f; if (sp84 < 0.0f) { var_fv0 = 30.0f; } Math_SmoothStepToAngle(&actor->obj.rot.z, var_fv0, 0.1f, 3.0f, 0.01f); } if ((D_801784AC == 4) && func_i5_801B6AEC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z + D_80177D20)) { func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f); Object_Kill(&actor->obj, actor->sfxPos); } sp8C.x = actor->vel.x; sp8C.y = actor->vel.y; sp8C.z = actor->vel.z; if ((func_8006351C(actor->index, &actor->obj.pos, &sp8C, 1) != 0) || (actor->unk_0D0 != 0) || (actor->obj.pos.y < (gGroundLevel + 10.0f)) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7)) { func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 3.0f); Object_Kill(&actor->obj, actor->sfxPos); if (actor->unk_0D0 != 0) { actor->unk_044 = 2; if ((gCurrentLevel == LEVEL_CORNERIA)) { if (gLevelMode == LEVELMODE_ALL_RANGE) { actor->unk_044 = 2; } else { actor->unk_044 = 4; } } if (gCurrentLevel == LEVEL_AREA_6) { actor->unk_044 = 22; } func_80066254(actor); } func_8007A6F0(&actor->obj.pos, 0x2903A008); } if (gLevelMode == LEVELMODE_ON_RAILS) { if (fabsf(actor->obj.pos.z - gPlayer[0].unk_138) < 100.0f) { actor->iwork[10] = 1; } if (gPlayer[0].camEye.z < (actor->obj.pos.z + D_80177D20)) { Object_Kill(&actor->obj, actor->sfxPos); } } } void func_800660F0(Actor* actor) { Item* item = gItems; s32 i; for (i = 0; i < ARRAY_COUNT(gItems); i++, item++) { if (item->obj.status == OBJ_FREE) { Item_Initialize(item); item->obj.status = OBJ_INIT; item->obj.id = D_800CFDF4[actor->unk_044]; item->obj.pos.x = actor->obj.pos.x; item->obj.pos.y = actor->obj.pos.y; item->obj.pos.z = actor->obj.pos.z; item->timer_4A = 8; Object_SetInfo(&item->info, item->obj.id); if ((item->obj.id == OBJ_ITEM_SILVER_RING) || (item->obj.id == OBJ_ITEM_BOMB) || (item->obj.id == OBJ_ITEM_LASERS)) { item->unk_50 = 90.0f; } if ((item->obj.id >= OBJ_ITEM_GOLD_RING) || (item->obj.id == OBJ_ITEM_1UP)) { item->unk_50 = 90.0f; Audio_PlaySfx(0x4900000C, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); item->timer_48 = 1000; if (item->obj.id == OBJ_ITEM_WING_REPAIR) { Audio_PlaySfx(0x1900302B, item->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } } break; } } } void func_80066254(Actor* actor) { Actor* otherActor; s32 i; if (gVersusMode) { if ((actor->unk_0D4 > 0) && (actor->unk_0D4 < 5) && !((D_80178768[0] == 0) && (D_80178768[1] == 0) && (D_80178768[2] == 0))) { D_80177C30[actor->unk_0D4 - 1] += actor->info.bonus; } } else if ((actor->obj.id != OBJ_ACTOR_197) || (actor->unk_0B6 != 1)) { if ((actor->unk_0D4 == 1) && (actor->info.bonus != 0)) { gHitCount += actor->info.bonus; D_80177850 = 15; if ((gLevelMode == LEVELMODE_ALL_RANGE) && (D_80161A62 != 0)) { switch (D_80161A62) { case 9: if (gCurrentLevel == LEVEL_KATINA) { Radio_PlayMessage(gMsg_ID_18031, RCID_BILL); } /* fallthrough */ case 4: case 19: case 29: actor->unk_044 = 14; break; case 14: actor->unk_044 = 9; break; } D_80161A62 = 0; } if (actor->obj.id == OBJ_ACTOR_197) { if ((actor->unk_0E4 >= 4) && (actor->unk_0E4 < 8)) { func_8002E3E0(actor); } } } if (actor->unk_044) { if (D_800CFE5C[actor->unk_044] < 0.0f) { otherActor = gActors; for (i = 0, otherActor = gActors; i < ARRAY_COUNT(gActors); i++, otherActor++) { if ((otherActor->obj.status != OBJ_FREE) && (otherActor->index != actor->index) && (otherActor->iwork[15] == actor->iwork[15])) { return; } } func_800660F0(actor); Audio_PlaySfx(0x4900000C, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } else if (actor->unk_044 == 24) { if (gTeamShields[3] > 0) { Radio_PlayMessage(gMsg_ID_20261, RCID_PEPPY); } else if (gTeamShields[2] > 0) { Radio_PlayMessage(gMsg_ID_20263, RCID_SLIPPY); } else if (gTeamShields[1] > 0) { Radio_PlayMessage(gMsg_ID_20262, RCID_FALCO); } } else if (Rand_ZeroOne() <= D_800CFE5C[actor->unk_044]) { func_800660F0(actor); } } } } void func_8006654C(Actor* actor) { actor->gravity = 0.4f; if (actor->obj.pos.y <= gGroundLevel + 130.0f) { actor->obj.pos.y = gGroundLevel + 130.0f; actor->vel.y = 0.0f; } actor->vel.x = SIN_DEG(actor->obj.rot.y) * actor->fwork[0]; actor->vel.z = COS_DEG(actor->obj.rot.y) * actor->fwork[0]; switch (actor->state) { case 0: if (actor->fwork[0] < 20.0f) { actor->fwork[0] += 0.5f; } actor->unk_0B6++; if (Animation_GetFrameCount(&D_6029528) < actor->unk_0B6) { actor->unk_0B6 = 0; } if ((actor->obj.rot.z < 15.0f) && (actor->unk_0B6 < 0x14)) { actor->obj.rot.z += 1.0f; } if ((actor->obj.rot.z > -15.0f) && (actor->unk_0B6 >= 0x15)) { actor->obj.rot.z -= 1.0f; } if ((actor->unk_0B6 == 0x14) || (actor->unk_0B6 == 0x28)) { actor->state++; actor->timer_0BC = 0x14; } break; case 1: if (actor->obj.rot.z > 0.0f) { actor->obj.rot.z -= 0.5f; } if (actor->obj.rot.z < 0.0f) { actor->obj.rot.z += 0.5f; } if (actor->fwork[0] > 0.0f) { actor->fwork[0] -= 0.3f; } if (actor->timer_0BC == 0) { actor->state = 0; } break; } actor->scale = 0.8f; if (actor->unk_0D0 != 0) { actor->obj.status = OBJ_DYING; actor->vel.y = RAND_FLOAT(5.0f) + 6.0f; if (actor->unk_0D0 == 2) { actor->vel.y = -2.0f; } actor->vel.z = -15.0f; actor->gravity = 0.5f; func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 13.0f); Audio_PlaySfx(0x2903A008, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } } void func_8006684C(Actor* actor) { s32 pad; if (actor->timer_0BE != 0) { actor->vel.z = 0.0f; actor->vel.x = 0.0f; actor->vel.y = 0.0f; if (actor->timer_0BE == 1) { Object_Kill(&actor->obj, actor->sfxPos); actor->unk_044 = 1; func_80066254(actor); Audio_PlaySfx(0x2903B009, actor->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); BonusText_Display(actor->obj.pos.x, actor->obj.pos.y + 250.0f, actor->obj.pos.z, 3); gHitCount += 3; D_80177850 = 15; } } else { actor->obj.rot.x += 11.0f; actor->obj.rot.y += 7.0f; if (actor->vel.y < -3.0f) { func_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 30.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 7.0f, 5); actor->timer_0BE = 3; } } } void func_800669A0(Actor* actor) { if (actor->timer_0BC != 0) { if (actor->timer_0BC == 1) { Object_Kill(&actor->obj, actor->sfxPos); } } else { actor->obj.rot.y += 5.0f; if (actor->unk_0D0 != 0) { func_8007D0E0(actor->obj.pos.x, actor->obj.pos.y + 130.0f, actor->obj.pos.z, 8.0f); func_8007BFFC(actor->obj.pos.x, actor->obj.pos.y + 130.0f, actor->obj.pos.z, 0.0f, 0.0f, 0.0f, 4.0f, 5); actor->timer_0BC = 4; func_8007A6F0(&actor->obj.pos, 0x1903400F); } } } void func_80066A80(Actor* actor) { } void func_80066A8C(Object_80* obj80) { Vec3f sp64; Vec3f sp58; f32 yf; sp64.z = 0.0f; sp64.x = -120.0f; if (obj80->obj.rot.y > 90.0f) { sp64.x = 120.0f; } for (yf = 0.0f; yf < 680.0f; yf += 100.0f) { Matrix_RotateY(gCalcMatrix, obj80->obj.rot.y * M_DTOR, 0); Matrix_RotateX(gCalcMatrix, obj80->obj.rot.x * M_DTOR, 1); sp64.y = yf; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58); func_8007D0E0(obj80->obj.pos.x + sp58.x, obj80->obj.pos.y + sp58.y, obj80->obj.pos.z + sp58.z, 4.0f); } } void func_80066C00(Object_80* obj80) { Vec3f sp64; Vec3f sp58; f32 zf; sp64.y = 30.0f; sp64.x = -100.0f; if (obj80->obj.rot.y > 90.0f) { sp64.x = 100.0f; } Matrix_RotateY(gCalcMatrix, obj80->obj.rot.y * M_DTOR, 0); for (zf = -180.0f; zf <= 0.0f; zf += 30.0f) { sp64.z = zf; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp64, &sp58); func_8007D0E0(obj80->obj.pos.x + sp58.x, obj80->obj.pos.y + sp58.y, obj80->obj.pos.z + sp58.z, RAND_FLOAT(1.0f) + 2.0f); } } void func_80066D5C(Object_80* obj80) { switch (obj80->state) { case 1: func_80066C00(obj80); obj80->state++; Audio_PlaySfx(0x2900300F, obj80->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); break; case 2: obj80->vel.x += 0.05f; obj80->obj.rot.x += obj80->vel.x; if (obj80->obj.rot.x >= 90.0f) { obj80->obj.rot.x = 90.0f; obj80->unk_44 = 40; func_80066A8C(obj80); obj80->state = 0; D_80178480 = 25; Audio_PlaySfx(0x19130003, obj80->sfxPos, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } break; case 0: break; } } void func_80066E80(Object_80* obj80) { } void func_80066E8C(Object_4C* obj4C) { obj4C->obj.rot.y += 0.2f; } void func_80066EA8(Object_80* obj80) { obj80->obj.rot.y = 0.0f; if (gPlayer[0].camEye.x < obj80->obj.pos.x) { obj80->obj.rot.y = 271.0f; } } void func_80066EE4(Object_4C* obj4C) { } void func_80066EF0(Item* item) { f32 var_fa1; if ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_7) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_0)) { Object_Kill(&item->obj, item->sfxPos); } if ((gLevelMode == LEVELMODE_ON_RAILS) && (D_80161680 == 0)) { var_fa1 = 900.0f; if (gPlayer[0].form != FORM_ARWING) { var_fa1 = 600.0f; } if (gPlayer[0].unk_0AC + var_fa1 < item->obj.pos.x) { Math_SmoothStepToF(&item->obj.pos.x, gPlayer[0].unk_0AC + var_fa1, 0.1f, 10.0f, 0.01f); } if (item->obj.pos.x < gPlayer[0].unk_0AC - var_fa1) { Math_SmoothStepToF(&item->obj.pos.x, gPlayer[0].unk_0AC - var_fa1, 0.1f, 10.0f, 0.01f); } } if (item->obj.pos.y > 650.0f) { Math_SmoothStepToF(&item->obj.pos.y, 650.0f, 0.1f, 10.0f, 0.01f); } if (gLevelType == LEVELTYPE_PLANET) { if (item->obj.pos.y < gGroundLevel + 70.0f) { Math_SmoothStepToF(&item->obj.pos.y, gGroundLevel + 70.0f, 0.1f, 5.0f, 0.01f); } if ((gCurrentLevel == LEVEL_AQUAS) && (gBossActive != 0)) { item->obj.pos.z += 20.0f; } } else if (item->obj.pos.y < -500.0f) { Math_SmoothStepToF(&item->obj.pos.y, -500.0f, 0.1f, 5.0f, 0.01f); } if (gVersusMode && (item->index == 0) && (gItems[1].obj.status == OBJ_ACTIVE)) { if (fabsf(item->obj.pos.x - gItems[1].obj.pos.x) < 200.0f) { if (fabsf(item->obj.pos.z - gItems[1].obj.pos.z) < 200.0f) { item->obj.pos.x = item->obj.pos.x - 5.0f; item->obj.pos.z = item->obj.pos.z - 5.0f; gItems[1].obj.pos.x += 5.0f; gItems[1].obj.pos.z += 5.0f; } } } } void func_800671D0(Item* item) { s32 var_v0; Vec3f sp40; Vec3f sp34; Math_SmoothStepToF(&item->unk_50, 10.0f, 1.0f, 2.0f, 0.0f); if (item->unk_50 > 30.0f) { var_v0 = 0; } else if (item->unk_50 > 20.0f) { var_v0 = 1; } else { var_v0 = 7; } if (!(var_v0 & gGameFrameCount)) { Matrix_RotateY(gCalcMatrix, gGameFrameCount * 23.0f * M_DTOR, 0); sp40.x = 50.0f; sp40.y = RAND_FLOAT_CENTERED(120.0f); sp40.z = 0.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp40, &sp34); func_80078E50(item->obj.pos.x + sp34.x, item->obj.pos.y + sp34.y, item->obj.pos.z + sp34.z, 3.0f); } item->obj.rot.y += item->unk_50; item->obj.rot.y = Math_ModF(item->obj.rot.y, 360.0f); } void func_80067348(Actor* actor, f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 arg6, f32 arg7, f32 arg8) { Actor_Initialize(actor); actor->obj.status = OBJ_ACTIVE; actor->obj.id = OBJ_ACTOR_189; actor->state = 70; actor->obj.pos.x = xPos; actor->obj.pos.y = yPos; actor->obj.pos.z = zPos; actor->obj.rot.x = xRot; actor->obj.rot.y = yRot; actor->vel.x = arg6; actor->vel.y = arg7; actor->vel.z = arg8; actor->timer_0BC = RAND_INT(15.0f) + 25.0f; actor->gravity = 0.5f; Object_SetInfo(&actor->info, actor->obj.id); } void func_800674B4(f32 xPos, f32 yPos, f32 zPos, f32 xRot, f32 yRot, f32 arg5, f32 arg6, f32 arg7) { s32 i; for (i = 59; i >= 50; i--) { if (gActors[i].obj.status == OBJ_FREE) { func_80067348(&gActors[i], xPos, yPos, zPos, xRot, yRot, arg5, arg6, arg7); break; } } } void func_8006753C(Actor* actor) { Player* player = &gPlayer[0]; s32 i; actor->obj.rot.y += 1.0f; if (gLevelMode == LEVELMODE_ALL_RANGE) { if (gCurrentLevel == LEVEL_SECTOR_Z) { Math_SmoothStepToF(&actor->obj.pos.x, -2000.0f, 0.05f, 60.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.y, -200.0f, 0.05f, 3.0f, 0.01f); Math_SmoothStepToF(&actor->obj.pos.z, 0.0f, 0.05f, 0.f, 0.01f); } else { Math_SmoothStepToF(&actor->obj.pos.y, 300.0f, 0.05f, 50.0f, 0.01f); } } if (actor->unk_0D0 != 0) { actor->unk_0D0 = 0; actor->health -= actor->damage; if (actor->health <= 0) { func_8007A6F0(&actor->obj.pos, 0x2903A008); func_8007D2C8(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 5.0f); if (((player[0].wings.rightState <= WINGSTATE_BROKEN) || (player[0].wings.leftState <= WINGSTATE_BROKEN)) && (player[0].form != FORM_LANDMASTER)) { actor->unk_044 = 23; } else if (gPlayer[0].shields < 128) { actor->unk_044 = 25; } else if ((gLaserStrength[0] == LASERS_SINGLE) && (player[0].form != FORM_LANDMASTER)) { actor->unk_044 = 9; } else { actor->unk_044 = 5; } func_80066254(actor); for (i = 0; i < 6; i++) { func_800674B4(D_800CFEC4[i].x + actor->obj.pos.x, D_800CFEC4[i].y + actor->obj.pos.y, D_800CFEC4[i].z + actor->obj.pos.z, D_800CFF0C[i].y + actor->obj.rot.y, D_800CFF0C[i].x + actor->obj.rot.x, RAND_FLOAT_CENTERED(40.0f), RAND_FLOAT(10.0f) + 10.0f, RAND_FLOAT_CENTERED(40.0f)); func_800794CC(actor->obj.pos.x, actor->obj.pos.y, actor->obj.pos.z, 0.6f); } Object_Kill(&actor->obj, actor->sfxPos); } } gUnkEntities28[63].unk_00 = 1; gUnkEntities28[63].unk_02 = 103; gUnkEntities28[63].pos.x = actor->obj.pos.x; gUnkEntities28[63].pos.y = actor->obj.pos.y; gUnkEntities28[63].pos.z = actor->obj.pos.z; gUnkEntities28[63].unk_10 = 0.0f; } void func_80067874(Actor* actor) { s32 i; Lights_SetOneLight(&gMasterDisp, -60, -60, 60, 150, 150, 150, 20, 20, 20); for (i = 0; i < 6; i++) { Matrix_Push(&gGfxMatrix); Matrix_Translate(gGfxMatrix, D_800CFEC4[i].x, D_800CFEC4[i].y, D_800CFEC4[i].z, 1); Matrix_RotateY(gGfxMatrix, D_800CFF0C[i].y * M_DTOR, 1); Matrix_RotateX(gGfxMatrix, D_800CFF0C[i].x * M_DTOR, 1); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, D_10177C0); Matrix_Pop(&gGfxMatrix); } Lights_SetOneLight(&gMasterDisp, gLight1x, gLight1y, gLight1z, gLight1R, gLight1G, gLight1B, gAmbientR, gAmbientG, gAmbientB); } void func_80067A40(void) { Audio_PlaySfx(0x09008023, gPlayer[0].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C); if (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN) { D_80177D40[0] = 1050; gPlayer[0].wings.rightState = WINGSTATE_INTACT; } if (gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) { D_80177D58[0] = 1050; gPlayer[0].wings.leftState = WINGSTATE_INTACT; } if (gExpertMode) { gRightWingHealth[0] = gLeftWingHealth[0] = 10; } else { gRightWingHealth[0] = gLeftWingHealth[0] = 60; } } void func_80067B1C(Item* item) { func_80066EF0(item); func_800671D0(item); if (item->collected) { Object_Kill(&item->obj, item->sfxPos); func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900C024, item->playerNum); if (gCurrentLevel != LEVEL_TRAINING) { gLifeCount[item->playerNum]++; } } if (item->timer_48 == 1) { Object_Kill(&item->obj, item->sfxPos); } } void func_80067BEC(Item* item) { func_80066EF0(item); func_800671D0(item); if (item->state == 0) { switch (item->obj.id) { case OBJ_ITEM_BOMB: item->scale = 18.0f; if (item->collected) { item->timer_4A = 50; item->state = 1; item->timer_48 = 20; item->unk_50 = 60.0f; gBombCount[item->playerNum]++; func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49002005, item->playerNum); func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49002006, item->playerNum); } break; case OBJ_ITEM_LASERS: item->scale = 18.0f; if (item->collected) { item->timer_4A = 50; item->state = 1; item->timer_48 = 20; item->unk_50 = 60.0f; gLaserStrength[item->playerNum]++; if (gLaserStrength[item->playerNum] > LASERS_HYPER) { gLaserStrength[item->playerNum] = LASERS_HYPER; } func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49002004, item->playerNum); if (gExpertMode) { gRightWingHealth[item->playerNum] = gLeftWingHealth[item->playerNum] = 10; } else { gRightWingHealth[item->playerNum] = gLeftWingHealth[item->playerNum] = 60; } D_80177D40[item->playerNum] = 1030; D_80177D58[item->playerNum] = 1030; } break; } } else { Math_SmoothStepToF(&item->scale, 2.5f, 1.0f, 0.5f, 0.0f); item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.5f; if (gPlayer[item->playerNum].form == FORM_LANDMASTER) { item->obj.pos.y += ((gPlayer[item->playerNum].pos.y + 50.0f) - item->obj.pos.y) * 0.5f; } else { item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.5f; } item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - item->obj.pos.z) * 0.5f; if (item->timer_48 == 0) { Object_Kill(&item->obj, item->sfxPos); } } } void func_80067F6C(Item* item) { if (!gVersusMode && ((gPlayer[0].wings.leftState <= WINGSTATE_BROKEN) || (gPlayer[0].wings.rightState <= WINGSTATE_BROKEN))) { item->obj.id = OBJ_ITEM_WING_REPAIR; Object_SetInfo(&item->info, item->obj.id); item->timer_48 = 2000; Audio_PlaySfx(0x1900302B, item->sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } else { func_80067BEC(item); } } void func_80068020(Item* item) { Vec3f sp4C; Vec3f sp40; switch (item->state) { case 0: Math_SmoothStepToF(&item->scale, 0.4f, 1.0f, 0.05f, 0.0f); func_80066EF0(item); func_800671D0(item); if (item->collected) { item->state = 1; item->timer_48 = 50; if (item->obj.id == OBJ_ITEM_SILVER_RING) { gPlayer[item->playerNum].heal += 0x20; func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900200E, item->playerNum); } else if (item->obj.id == OBJ_ITEM_GOLD_RING) { gGoldRingCount[0]++; if (gGoldRingCount[0] == 3) { func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49008015, item->playerNum); } else if (gGoldRingCount[0] == 6) { func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900C024, item->playerNum); if (gCurrentLevel != LEVEL_TRAINING) { gLifeCount[item->playerNum]++; } gPlayer[item->playerNum].heal += 0x20; BonusText_Display(gPlayer[item->playerNum].pos.x, gPlayer[item->playerNum].pos.y, gPlayer[item->playerNum].unk_138, BONUS_TEXT_1UP); } else { gPlayer[item->playerNum].heal += 0x20; func_80060F30(gPlayer[item->playerNum].sfxPos, 0x49003013, item->playerNum); } } else { gPlayer[item->playerNum].heal += 0x80; func_80060F30(gPlayer[item->playerNum].sfxPos, 0x4900200D, item->playerNum); } } if ((item->obj.id == OBJ_ITEM_GOLD_RING) && (item->timer_48 == 1)) { Object_Kill(&item->obj, item->sfxPos); } break; case 1: if (item->timer_48 > 30) { Math_SmoothStepToF(&item->scale, 1.0f, 1.0f, 0.06f, 0.0f); } else { Math_SmoothStepToF(&item->scale, 0.0f, 1.0f, 0.06f, 0.0f); } item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.5f; if (gPlayer[item->playerNum].form == FORM_LANDMASTER) { item->obj.pos.y += (gPlayer[item->playerNum].pos.y + 50.0f - item->obj.pos.y) * 0.5f; } else { item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.5f; } if ((gPlayer[0].unk_238 != 0) && (gLevelMode == LEVELMODE_ON_RAILS)) { item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - 300.0f - item->obj.pos.z) * 0.3f; } else { item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - item->obj.pos.z) * 0.5f; } item->obj.rot.z += 22.0f; Math_SmoothStepToAngle(&item->obj.rot.y, Math_RadToDeg(-gPlayer[item->playerNum].unk_058), 0.2f, 10.0f, 0.0f); if (item->timer_48 == 0) { Object_Kill(&item->obj, item->sfxPos); } if (item->scale > 0.3f) { Matrix_RotateY(gCalcMatrix, item->obj.rot.y * M_DTOR, 0); Matrix_RotateZ(gCalcMatrix, gGameFrameCount * 37.0f * M_DTOR, 1); sp4C.x = 0.0f; sp4C.y = item->scale * 100.0f; sp4C.z = 0.0f; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp4C, &sp40); func_80078E50(item->obj.pos.x + sp40.x, item->obj.pos.y + sp40.y, item->obj.pos.z + sp40.z, 3.5f); } break; } } void func_800685D8(Item* item) { func_80068020(item); } void func_800685F8(Item* item) { func_80068020(item); } void func_80068618(Item* item) { func_80066EF0(item); func_800671D0(item); if (item->collected) { func_80067A40(); Object_Kill(&item->obj, item->sfxPos); } if (item->timer_48 == 1) { Object_Kill(&item->obj, item->sfxPos); } } void func_80068688(Item* item) { func_80066EF0(item); if (item->state > 0) { if (item->state == 1) { item->obj.rot.z -= 10.0f; item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.3f; item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.3f; item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - item->obj.pos.z) * 0.3f; item->scale -= 5.0f; if (item->scale < 0.0f) { item->scale = 0.0f; } } item->unk_44 -= 10; if (item->unk_44 < 0) { Object_Kill(&item->obj, item->sfxPos); } } else { item->scale = 100.0f; if (D_80177E80 < 0) { item->state = 2; item->unk_44 = 255; } else if (item->collected) { item->state = 1; item->unk_44 = 255; gPlayer[item->playerNum].timer_27C = 100; Audio_PlaySfx(D_800CFF54[D_80177E80], gPlayer[0].sfxPos, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C); if (D_80177E80 == 0) { gPlayer[0].unk_110 = 0.0f; } D_80177E80++; if (D_80177E80 >= 7) { gPlayer[0].state_1C8 = PLAYERSTATE_1C8_8; gPlayer[0].unk_1D0 = 0; Audio_PlaySfx(0x1900602A, D_800C5D28, 0, &D_800C5D34, &D_800C5D34, &D_800C5D3C); D_80177930 = 2; D_800D3180[gCurrentLevel] = 1; } } } } void func_80068914(Item* item) { s32 i; func_80066EF0(item); item->unk_58 -= item->unk_44; if (item->state > 0) { item->unk_44++; item->obj.pos.x += (gPlayer[item->playerNum].pos.x - item->obj.pos.x) * 0.3f; if (gPlayer[item->playerNum].form == FORM_LANDMASTER) { item->obj.pos.y += (gPlayer[item->playerNum].pos.y + 50.0f - item->obj.pos.y) * 0.3f; } else { item->obj.pos.y += (gPlayer[item->playerNum].pos.y - item->obj.pos.y) * 0.3f; } if (gPlayer[0].unk_238 != 0) { item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - 200.0f - item->obj.pos.z) * 0.3f; } else { item->obj.pos.z += (gPlayer[item->playerNum].unk_138 - 100.0f - item->obj.pos.z) * 0.3f; } if (item->timer_48 == 0) { Math_SmoothStepToF(&item->scale, 5.0f, 0.2f, 15.0f, 0.01f); Math_SmoothStepToF(&item->unk_50, 0.0f, 0.1f, 0.03f, 0.0f); Math_SmoothStepToF(&item->unk_54, 4.0f, 0.1f, 0.2f, 0.01f); } if (item->scale <= 6.5f) { Object_Kill(&item->obj, item->sfxPos); } } else { item->unk_44 = 2; item->unk_50 = 1.0f; item->unk_54 = 1.0f; item->scale = 100.0f; if (item->collected) { gPlayer[item->playerNum].heal = 128; item->state++; item->timer_48 = 15; D_80161A8C = D_80161A88; D_80177CB0 = -item->obj.pos.z; D_80177CB0 -= 250.0f; D_80177CA0 = D_80177DC8; D_80161A50 = D_80161684; gSavedHitCount = gHitCount; for (i = 1; i < 4; i++) { gSavedTeamShields[i] = gTeamShields[i]; } Audio_PlaySfx(0x4900400F, D_800C5D28, 4, &D_800C5D34, &D_800C5D34, &D_800C5D3C); } } } void func_80068C48(Item* item) { if (item->collected) { Object_Kill(&item->obj, item->sfxPos); D_80177E80++; } } void func_80068C88(Item* item) { D_80161680 = item->obj.id; if (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_3) { Object_Kill(&item->obj, item->sfxPos); } else if (((gCurrentLevel == LEVEL_METEO) || (gCurrentLevel == LEVEL_SECTOR_X)) && (D_8017827C == 1)) { gPlayer[0].state_1C8 = PLAYERSTATE_1C8_7; gPlayer[0].unk_1D0 = 0; Object_Kill(&item->obj, item->sfxPos); } else if (gCurrentLevel == LEVEL_TRAINING) { gPlayer[0].state_1C8 = PLAYERSTATE_1C8_9; gPlayer[0].unk_1D0 = 0; Object_Kill(&item->obj, item->sfxPos); } else if (item->state == 0) { if (((item->obj.pos.z + D_80177D20) > -2700.0f) && (fabsf(item->obj.pos.x - gPlayer[0].pos.x) < 1000.0f)) { switch (item->obj.id) { case OBJ_ITEM_331: case OBJ_ITEM_332: case OBJ_ITEM_333: break; case OBJ_ITEM_328: gPlayer[0].unk_228 = 0x30; break; case OBJ_ITEM_329: gPlayer[0].unk_228 = 0x20; break; case OBJ_ITEM_330: gPlayer[0].unk_228 = 0x10; break; } } if (item->collected) { Object_Kill(&item->obj, item->sfxPos); gPlayer[0].unk_0B4 = 0.0f; gPlayer[0].timer_210 = item->scale * 0.05f; switch (item->obj.id) { case OBJ_ITEM_328: if (item->obj.pos.x < gPlayer[0].pos.x) { gPlayer[0].unk_118 = -30.0f; gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC + item->scale; } else { gPlayer[0].unk_118 = 30.0f; gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC - item->scale; } break; case OBJ_ITEM_329: gPlayer[0].unk_118 = 30.0f; gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC - item->scale; break; case OBJ_ITEM_330: gPlayer[0].unk_118 = -30.0f; gPlayer[0].unk_0B8 = gPlayer[0].unk_0AC + item->scale; break; case OBJ_ITEM_331: if (item->obj.pos.y < gPlayer[0].pos.y) { gPlayer[0].unk_124 = 30.0f; gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 + item->scale; } else { gPlayer[0].unk_124 = -30.0f; gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 - item->scale; } break; case OBJ_ITEM_332: gPlayer[0].unk_124 = 30.0f; gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 + item->scale; break; case OBJ_ITEM_333: gPlayer[0].unk_124 = -30.0f; gPlayer[0].unk_0BC = gPlayer[0].unk_0B0 - item->scale; break; } } } } void func_80068FE0(Object_4C* obj4C) { obj4C->obj.rot.y = (Math_Atan2F(gPlayer[0].camEye.x - obj4C->obj.pos.x, gPlayer[0].camEye.z - (obj4C->obj.pos.z + D_80177D20)) * 180.0f) / M_PI; if (obj4C->unk_46 != 0) { obj4C->obj.status = OBJ_FREE; func_8007A6F0(&obj4C->obj.pos, 0x1903400F); switch (obj4C->obj.id) { case OBJ_4C_161: func_8007D074(obj4C->obj.pos.x, obj4C->obj.pos.y + 160.0f, obj4C->obj.pos.z, 4.0f); break; default: case OBJ_4C_169: func_8007D074(obj4C->obj.pos.x, obj4C->obj.pos.y + 96.0f, obj4C->obj.pos.z, 5.0f); break; } } } void func_800690D0(s32 index, ObjectId objId) { switch (objId) { case OBJ_ACTOR_200: func_8007717C(&gActors[index]); break; case OBJ_ACTOR_197: if (gCurrentLevel == LEVEL_VENOM_ANDROSS) { func_i6_801888F4(&gActors[index]); } else { func_800763A4(&gActors[index]); } break; case OBJ_ACTOR_202: func_800763A4(&gActors[index]); break; case OBJ_ACTOR_194: func_8006B0A0(&gActors[index]); break; case OBJ_ACTOR_186: func_i2_80187B08(&gActors[index]); break; case OBJ_ACTOR_181: Object_Kill(&gActors[index].obj, gActors[index].sfxPos); func_8007D2C8(gActors[index].obj.pos.x, gActors[index].obj.pos.y, gActors[index].obj.pos.z, 20.0f); break; case OBJ_ACTOR_182: Object_Kill(&gActors[index].obj, gActors[index].sfxPos); func_8007D2C8(gActors[index].obj.pos.x, gActors[index].obj.pos.y, gActors[index].obj.pos.z, 10.0f); func_80066254(&gActors[index]); break; case OBJ_ACTOR_192: func_8006684C(&gActors[index]); break; case OBJ_BOSS_306: func_i5_801990DC(&gBosses[index]); break; case OBJ_ACTOR_232: func_i5_8018B720(&gActors[index]); break; case OBJ_BOSS_319: func_i1_80198594(&gBosses[index]); break; } } void func_800693E8(Actor* actor) { actor->obj.pos.x += actor->vel.x; actor->obj.pos.z += actor->vel.z; actor->obj.pos.y += actor->vel.y; actor->vel.y -= actor->gravity; if ((D_80161AB8 != 0) && (actor->obj.id != OBJ_ACTOR_198) && ((gCurrentLevel != LEVEL_MACBETH) || (actor->obj.id == OBJ_ACTOR_200))) { f32 var_fv0 = 4000.0f; if ((actor->obj.id == OBJ_ACTOR_236) || (gCurrentLevel == LEVEL_MACBETH) || ((actor->obj.id == OBJ_ACTOR_200) && (actor->unk_0B4 == 56))) { var_fv0 = 8000.0f; } else if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_8) { var_fv0 = 100000.0f; } if (((gPlayer[0].camEye.z + actor->info.unk_10) < (actor->obj.pos.z + D_80177D20)) || ((actor->obj.pos.z + D_80177D20) < -15000.0f) || (actor->obj.pos.y < (gPlayer[0].unk_0B0 - var_fv0)) || ((gPlayer[0].unk_0B0 + var_fv0) < actor->obj.pos.y) || ((gPlayer[0].unk_0AC + var_fv0) < actor->obj.pos.x) || (actor->obj.pos.x < (gPlayer[0].unk_0AC - var_fv0))) { Object_Kill(&actor->obj, actor->sfxPos); switch (actor->obj.id) { case OBJ_ACTOR_236: D_801784A4 = 0; break; case OBJ_ACTOR_229: func_i5_8018E3B0(actor); break; case OBJ_ACTOR_194: D_80176550[actor->unk_046] = 0; break; case OBJ_ACTOR_200: if ((actor->unk_0B4 >= 200) && (actor->unk_0B4 < 300)) { D_80176550[actor->unk_046] = 0; } else if ((actor->unk_0B4 == 38) && (actor->unk_046 != 2)) { D_80177E80 = -1; } break; case OBJ_ACTOR_252: D_80161684 = 1; break; } } } } void func_80069658(Boss* boss) { boss->obj.pos.x += boss->vel.x; boss->obj.pos.y += boss->vel.y; boss->obj.pos.z += boss->vel.z; boss->vel.y -= boss->gravity; if ((D_80161AB8 != 0) && ((boss->obj.pos.z + D_80177D20) > (boss->info.unk_10 - gPlayer[0].camEye.z))) { if (gPlayer[0].camEye.z) {} // fake Object_Kill(&boss->obj, boss->sfxPos); } } void func_800696F8(Object_80* obj80) { if (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_2) { obj80->obj.pos.z += obj80->unk_60; if (obj80->info.unk_10 < obj80->obj.pos.z) { Object_Kill(&obj80->obj, obj80->sfxPos); } } else if ((gLevelMode == LEVELMODE_ON_RAILS) && (gBossActive != 2)) { f32 temp_fv0 = fabsf(obj80->obj.pos.x - gPlayer[0].camEye.x); f32 var_fa0 = 500.0f; if ((obj80->obj.id == OBJ_80_6) || (obj80->obj.id == OBJ_80_7)) { var_fa0 = 1000.0f; } temp_fv0 = ((var_fa0 > temp_fv0) ? 0.0f : (temp_fv0 - var_fa0) * 1.7f); if ((fabsf(gPlayer[0].unk_114) > 1.0f) || (gCurrentLevel == LEVEL_MACBETH)) { temp_fv0 = 0.0f; } temp_fv0 -= gPlayer[0].camEye.z; if ((obj80->info.unk_10 - temp_fv0) < (obj80->obj.pos.z + D_80177D20)) { Object_Kill(&obj80->obj, obj80->sfxPos); } } } void func_80069858(Object_4C* obj4C) { if (D_80161AB8 != 0) { f32 temp_fv0 = fabsf(obj4C->obj.pos.x - gPlayer[0].camEye.x); f32 var_fa0 = 500.0f; if (((obj4C->obj.id == OBJ_4C_164) && ((obj4C->unk_45 == 6) || (obj4C->unk_45 == 7))) || (obj4C->obj.id == OBJ_80_8)) { var_fa0 = 1000.0f; } temp_fv0 = ((var_fa0 > temp_fv0) ? 0.0f : (temp_fv0 - var_fa0) * 1.7f); temp_fv0 -= gPlayer[0].camEye.z; if ((obj4C->info.unk_10 - temp_fv0) < (obj4C->obj.pos.z + D_80177D20)) { obj4C->obj.status = OBJ_FREE; } } } void func_80069924(Effect* effect) { effect->obj.pos.x += effect->vel.x; effect->obj.pos.y += effect->vel.y; effect->obj.pos.z += effect->vel.z; if (D_80161AB8 != 0) { if ((gPlayer[0].camEye.z + effect->info.unk_10) < (effect->obj.pos.z + D_80177D20)) { Object_Kill(&effect->obj, effect->sfxPos); } else if ((fabsf(effect->obj.pos.y - gPlayer[0].camEye.y) > 25000.0f) || (fabsf(effect->obj.pos.x - gPlayer[0].camEye.x) > 25000.0f)) { Object_Kill(&effect->obj, effect->sfxPos); } } } void func_80069A10(Item* item) { if (D_80161AB8 != 0) { f32 temp = (0.0f - gPlayer[0].camEye.z); if ((item->info.unk_10 - temp) < (item->obj.pos.z + D_80177D20)) { Object_Kill(&item->obj, item->sfxPos); if ((item->obj.id == OBJ_ITEM_METEO_WARP) && (item->state == 0)) { D_80177E80 = -1; } } } } void Actor_Update(Actor* actor) { s32 i; if (actor->timer_0BC != 0) { actor->timer_0BC--; } if (actor->timer_0BE != 0) { actor->timer_0BE--; } if (actor->timer_0C0 != 0) { actor->timer_0C0--; } if (actor->timer_0C2 != 0) { actor->timer_0C2--; } if (actor->timer_0C6 != 0) { actor->timer_0C6--; } if (gVersusMode) { for (i = 0; i < gCamCount; i++) { if (actor->timer_0CA[i] != 0) { if (!(gControllerHold[i].button & A_BUTTON)) { actor->timer_0CA[i]--; } gChargeTimers[i] = 0; } } } else if (actor->timer_0CA[0] != 0) { if (!(gControllerHold[gMainController].button & A_BUTTON)) { actor->timer_0CA[0]--; } gChargeTimers[0] = 0; } if (actor->timer_0C4 != 0) { actor->timer_0C4--; } switch (actor->obj.status) { case OBJ_INIT: actor->obj.status = OBJ_ACTIVE; Object_Init(actor->index, actor->obj.id); if (actor->obj.id != OBJ_ACTOR_252) { func_800693E8(actor); } break; case OBJ_ACTIVE: func_800693E8(actor); if ((actor->obj.status != OBJ_FREE) && (actor->info.action != NULL)) { actor->info.action(&actor->obj); } break; case OBJ_DYING: func_800693E8(actor); if (actor->obj.status != OBJ_FREE) { func_800690D0(actor->index, actor->obj.id); } break; } } void Boss_Update(Boss* boss) { if (boss->timer_050 != 0) { boss->timer_050--; } if (boss->timer_052 != 0) { boss->timer_052--; } if (boss->timer_054 != 0) { boss->timer_054--; } if (boss->timer_056 != 0) { boss->timer_056--; } if (boss->timer_058 != 0) { boss->timer_058--; } if (boss->timer_05A != 0) { boss->timer_05A--; } if (boss->timer_05C != 0) { boss->timer_05C--; } switch (boss->obj.status) { case OBJ_INIT: boss->obj.status = OBJ_ACTIVE; Object_Init(boss->index, boss->obj.id); func_80069658(boss); break; case OBJ_ACTIVE: func_80069658(boss); if ((boss->obj.status != OBJ_FREE) && (boss->info.action != NULL)) { boss->info.action(&boss->obj); } break; case OBJ_DYING: func_80069658(boss); if (boss->obj.status != OBJ_FREE) { func_800690D0(boss->index, boss->obj.id); } break; } } void Object_80_Update(Object_80* obj80) { if (obj80->timer_4C != 0) { obj80->timer_4C--; } switch (obj80->obj.status) { case OBJ_INIT: obj80->obj.status = OBJ_ACTIVE; Object_Init(obj80->index, obj80->obj.id); func_800696F8(obj80); break; case OBJ_ACTIVE: func_800696F8(obj80); if (obj80->info.action != NULL) { obj80->info.action(&obj80->obj); } break; } } void Object_4C_Update(Object_4C* obj4C) { switch (obj4C->obj.status) { case OBJ_INIT: obj4C->obj.status = OBJ_ACTIVE; Object_Init(obj4C->index, obj4C->obj.id); func_80069858(obj4C); break; case OBJ_ACTIVE: func_80069858(obj4C); if (obj4C->info.action != NULL) { obj4C->info.action(&obj4C->obj); } break; case OBJ_DYING: func_80069858(obj4C); func_800690D0(obj4C->index, obj4C->obj.id); break; } } void Item_Update(Item* item) { if (item->timer_48 != 0) { item->timer_48--; } if (item->timer_4A != 0) { item->timer_4A--; } switch (item->obj.status) { case OBJ_INIT: item->obj.status = OBJ_ACTIVE; Object_Init(item->index, item->obj.id); func_80069A10(item); break; case OBJ_ACTIVE: func_80069A10(item); if (item->info.action != NULL) { item->info.action(&item->obj); } break; } } void Effect_Update(Effect* effect) { if (effect->timer_50 != 0) { effect->timer_50--; } switch (effect->obj.status) { case OBJ_INIT: effect->obj.status = OBJ_ACTIVE; Object_Init(effect->index, effect->obj.id); /* fallthrough */ case OBJ_ACTIVE: func_80069924(effect); if ((effect->obj.status != OBJ_FREE) && (effect->info.action != NULL)) { effect->info.action(&effect->obj); } break; } } void func_8006A06C(UnkEntity30* ent30) { Vec3f sp44; Vec3f sp38; f32 sp34; f32 sp30; f32 sp2C; if (ent30->timer != 0) { ent30->timer--; } sp34 = ent30->unk_04.x - ent30->unk_10.x; sp30 = ent30->unk_04.y - ent30->unk_10.y; sp2C = ent30->unk_04.z - ent30->unk_10.z; ent30->unk_20 = Math_Atan2F(sp34, sp2C); ent30->unk_1C = -Math_Atan2F(sp30, sqrtf(SQ(sp34) + SQ(sp2C))); if (ent30->mode != 4) { ent30->unk_24 = sqrtf(SQ(sp34) + SQ(sp30) + SQ(sp2C)); } if (gGameState == GSTATE_PLAY) { if (((ent30->mode == 1) || (ent30->mode == 101) || (ent30->mode == 50)) && (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) && (gPlayer[0].unk_1F4 == 0)) { Matrix_RotateX(gCalcMatrix, -ent30->unk_1C, 0); Matrix_RotateY(gCalcMatrix, -ent30->unk_20, 1); sp44.x = gPlayer[gPlayerNum].pos.x - ent30->unk_04.x; sp44.y = gPlayer[gPlayerNum].pos.y - ent30->unk_04.y; sp44.z = gPlayer[gPlayerNum].unk_138 - ent30->unk_04.z; Matrix_MultVec3fNoTranslate(gCalcMatrix, &sp44, &sp38); sp38.x += ent30->unk_04.x; sp38.y += ent30->unk_04.y; sp38.z += ent30->unk_04.z; if ((fabsf(sp38.x - ent30->unk_04.x) < 30.0f) && (fabsf(sp38.y - ent30->unk_04.y) < 30.0f) && (sp38.z < ent30->unk_04.z) && ((ent30->unk_04.z - ent30->unk_24) < sp38.z)) { if (gCurrentLevel == LEVEL_AQUAS) { Player_ApplyDamage(&gPlayer[0], 0, 30); } else { Player_ApplyDamage(&gPlayer[0], 0, 20); } if (ent30->mode < 100) { ent30->mode = 0; } } } if (((ent30->unk_04.z + D_80177D20) > 1000.0f) && (gLevelMode != LEVELMODE_ALL_RANGE)) { ent30->mode = 0; } if (((ent30->mode == 3) || (ent30->mode == 50)) && (ent30->timer == 0)) { ent30->mode = 0; } } } void func_8006A38C(void) { UnkEntity30* ent30; s32 i; for (i = 0, ent30 = gUnkEntities30; i < ARRAY_COUNT(gUnkEntities30); i++, ent30++) { if (ent30->mode != 0) { func_8006A06C(ent30); } } } void Object_UpdateAll(void) { s32 i; s32 pad; Object_58* obj58; Actor* actor; Boss* boss; Object_4C* obj4C; Object_80* obj80; Item* item; Effect* effect; D_80161AB8 = 0; if ((gLevelMode == LEVELMODE_ON_RAILS) && ((gPlayer[0].state_1C8 == PLAYERSTATE_1C8_1) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_3) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_4) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_8) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_9) || (gPlayer[0].state_1C8 == PLAYERSTATE_1C8_6))) { D_80161AB8 = 1; } if (gLevelMode != LEVELMODE_ALL_RANGE) { if ((D_80178488 != 0) && (gPlayer[0].state_1C8 != PLAYERSTATE_1C8_2)) { func_80062664(); } for (i = 0, obj80 = gObjects80; i < ARRAY_COUNT(gObjects80); i++, obj80++) { if (obj80->obj.status != OBJ_FREE) { obj80->index = i; Object_80_Update(obj80); } } } else if (gVersusMode) { for (i = 0, obj58 = gObjects58; i < 200; i++, obj58++) { if ((obj58->obj.status != OBJ_FREE) && (obj58->obj.id == OBJ_80_146)) { if (i & 1) { obj58->obj.rot.y += 0.5f; } else { obj58->obj.rot.y -= 0.5f; } } } } for (i = 0, obj4C = gObjects4C; i < ARRAY_COUNT(gObjects4C); i++, obj4C++) { if (obj4C->obj.status != OBJ_FREE) { obj4C->index = i; Object_4C_Update(obj4C); } } for (i = 0, boss = gBosses; i < ARRAY_COUNT(gBosses); i++, boss++) { if (boss->obj.status != OBJ_FREE) { boss->index = i; Boss_Update(boss); } } for (i = 0, actor = gActors; i < ARRAY_COUNT(gActors); i++, actor++) { if (actor->obj.status != OBJ_FREE) { actor->index = i; Actor_Update(actor); } } for (i = 0, item = gItems; i < ARRAY_COUNT(gItems); i++, item++) { if (item->obj.status != OBJ_FREE) { item->index = i; Item_Update(item); } } for (i = 0, effect = gEffects; i < ARRAY_COUNT(gEffects); i++, effect++) { if (effect->obj.status != OBJ_FREE) { effect->index = i; Effect_Update(effect); } } func_8006A38C(); for (i = 0; i < ARRAY_COUNT(D_Timer_80161670); i++) { if (D_Timer_80161670[i] != 0) { D_Timer_80161670[i]--; } } }