#ifndef I4_H #define I4_H #include "libc/stdbool.h" #include "sf64object.h" #include "sf64thread.h" #include "sf64player.h" #include "sf64mesg.h" extern s32 D_BO_801A03DC; extern Matrix D_BO_8019EE80; void Bolse_LevelStart(Player*); void Bolse_LevelComplete(Player*); void Katina_LevelStart(Player*); void Katina_LevelComplete(Player*); void Katina_SFTeamFlyTowardsCamera(Actor*); void SectorZ_LevelStart(Player*); void SectorZ_LevelComplete(Player*); void SectorZ_LevelCompleteCsUpdate(Actor*); void OvlI4_CallFunction(u32, void*); void Fortuna_UpdateEvents(Actor*); void Fortuna_LoadLevelObjects(void); void Bolse_UpdateEventHandler(Actor*); void Bolse_LoadLevelObjects(void); void Bolse_DrawDynamicGround(void); void Katina_KaSaucerer_Init(Boss *); void Katina_UpdateEvents(Actor*); void Katina_Init(void); void SectorZ_MissileExplode(ActorAllRange* this, bool shotDown); void SectorZ_Missile_Update(Actor*); void SectorZ_UpdateEvents(Actor*); void SectorZ_LoadLevelObjects(void); void Fortuna_FoRadar_Update(Actor*); void Fortuna_FoRadar_Draw(Actor*); void Bolse_Effect397_Update(Effect*); void Bolse_Effect397_Draw(Effect*); void Bolse_BoBaseCore_Update(Boss*); void Bolse_BoBaseCore_Draw(Boss*); void Katina_LaserEnergyParticlesUpdate(Effect*); void Katina_LaserEnergyParticlesDraw(Effect*); void Katina_KaFrontlineBase_Update(Boss*); void Katina_KaFrontlineBase_Draw(Boss*); void Katina_KaSaucerer_Update(Boss*); void Katina_KaSaucerer_Draw(Boss*); void SectorZ_SpaceJunkUpdate(Actor*); void SectorZ_SpaceJunkDraw(Actor*); void SectorZ_SzGreatFox_Update(Boss*); void SectorZ_SzGreatFox_Draw(Boss*); #endif